[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
[X] Talk to the creepy receptionist about trainers.
A few deep breaths later you harden your determination before pushing yourself up from the ground again and head into the Guild. Numerous adventurers mill about, several collecting tasks from the board, and a few even turning in request forms or receiving their rewards. You take a moment to hunt down a specific receptionist, the somewhat creepy lady easily recognizable given your repeated interactions and the strangeness you had noticed through them. A short line has formed in front of her and you quickly find your way to the end of it, taking a moment to observe the lobby as you wait looking for any sign of the group from earlier. By the time you've confirmed that none of them are in the lobby and that there aren't any signs you can find of them it is already your turn at the counter, the woman's increasingly familiar voice drawing your attention.
"Hello again Mr. Stitch, as far as the Guild records show you don't have a request running and I don't see any form on you, so how can I help you today?"
You raise an eyebrow at the question, more at the astuteness and diligence that she apparently puts into her work than the question itself, before clearing your throat to respond.
"Umm, I was wondering if the Guild or you would know about anyone willing to provide training in weapon usage and things like that?"
Her eyes seem to sparkle at your question and her hand is placed in front of you as she asks for your Guild Card. You hand it over as she begins to speak,
"Excellent question, we do in fact have several trainers and teachers available which vary based on your Guild Rank alongside the exact content they can teach you. It's not information readily provided, because the Guild functions on a simple principle that you have stuck to quite well - Those who question and seek answers will be rewarded. I have added forty Guild Points to your account and you now have access to additional sections of the Guild Store which include training course purchases, if you wish to check them out then head over there.
Now, unless there is anything else I do have more adventurers to manage."
You take back your Guild Card and nod to her before turning to head into the Library with an idea in mind for an experiment. Immediately upon entering the entry section of the library you track down a book on Botany (titled 'A Simple Guide to Reglar's Plants') before bringing it over to the nearest table and retrieving a blank sheet of paper as well as your writing tools. A quick search finds the section of the book you're looking for, a page of information about the general uses of Golden Leaf as well as the correct harvesting method to follow. Taking up your pen you begin to copy it's contents down.
---
Golden Leaf. A small three to eight leafed plant with green leaves and a faint golden color adorning the edges of them. It's stalk is greenish brown with golden veins and the entire plant grows to roughly two feet high in most cases of maturation. Grows on the outskirts Relgar's forests, primarily in woodland clearings. Commonly used in the creation of low-end healing poultices and potions. Infrequently used to create antidotes, to fend off specific strains of infection...
In order for one to properly harvest Golden Leaf a few items are required: One's hands, wooden storage box, some water, and something small yet sharp.
First one should use a trowel or dagger to dig up the dirt in a ring around the plant itself no less than three inches away from the plant itself. Doing so makes retrieving the plant easier as the roots are densely packed and grow vertically primarily rather than branching out. Once that is done the digger should slowly use their hands to free the Golden Leaf as well as the clod of dirt it's growing in before using their hands to clear the dirt away. Finally, after the majority is cleared off water should then be used to clean the remainder before placing the harvested plant into the prepared wooden storage box. With that the task is complete and the gathered herb will retain it's effects for up to three days without further work.
---
Fingers tap the table as you work your slightly cramped hand, fitting so much text onto the relatively small piece of parchment was difficult but not impossible considering your past experiences. A moment is spent staring at the newly written page containing every bit of information the book contained on Golden Leaf, but you can't drag this out any longer since who knows when someone might come in thus ruining your chance to try this.
Instinct. You can only describe the process of using Dominate Writing as pure instinct, perhaps it was burned into your mind at the same time the power came into existence or maybe it was always there waiting to be awakened? Forcing such philosophical thoughts away, the words on the page before you tear themselves free of the page as dim golden light starts to radiate from them. Mild pain hits you as the words pour into the location on your forehead where that burning sensation had occurred during your blessing, and with it comes a flood of knowledge that seems more expansive than that written on the page. By the time it's over you understand that a simple thought will bring forth all the basic information written on the page while the act of harvesting is almost ingrained in your muscle memory at this point though only for a day. Of that much you are certain.
However, before you can really enjoy the sensation a vaguely recognizable voice echoes in the room with no noticeable source.
"Copying the books in this section is permissible, your use of those copies is entirely up to you as well, but be warned. Use that power on one of the books kept here and you will be immediately expelled from the Guild."
Your eyes open wide in shock as you look around for someone to address yet find no one. Well... that's not great, but whoever it is does not seem surprised at your power. They didn't sound like they cared enough about it to do anything other than give you that warning either.
Earned 8 Experience for discovering a hidden feature of the Guild and conversation in the thread.
Sub-ability Dominate Writing gained 2 Experience.
What do you do now? [] Read another book from the Library
- [] Read the Botany book you have.
- [] Write-in for topic.
[] Go check the Quest Board for work.
- [] Write-in - For if you want to pick up one of the previously listed Quests and ignore new ones for now.
[] Go purchase some stuff from the Guild Store
[] Write-in for other actions.
Health: Perfect
Status Effects: Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.
Heroic Legacy Points: 6
Level: 2 Experience: 57/200
Titles: They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow. Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.
Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Guild Rank:Wood (3/10) Hidden Features: Unlocked Instructors in the Guild Store G.P.: 210 Money: 3 Silver, 80 Copper
Skills:
Mathematics (Beginner, 5%) - +4 to rolls requiring use of mathematics. Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears. Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Abilities: Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2] + Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]
Traits:
Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-
Adhoc vote count started by adwarf on Jan 9, 2019 at 10:29 PM, finished with 14 posts and 12 votes.
Unless a waterskin became available since the last time we looked at it, we may just have to get the glass vials instead. But yes, we should get the suggested items and at least see what training is available (which we probably can't afford after our purchases, but eh) before getting some Golden Leaf before our Domination expires.
Phew, glad we tested that out the way we did. Lotta nifty info this update.
Unless a waterskin became available since the last time we looked at it, we may just have to get the glass vials instead. But yes, we should get the suggested items and at least see what training is available (which we probably can't afford after our purchases, but eh) before getting some Golden Leaf before our Domination expires.
Shopkeeper Note: Increase your Guild rank to access more of the store. No further information provided without additional cost, an adventurer should learn to appraise goods for a successful career.
In that specific instance we were actually discouraged from just asking for more information and encouraged to figure things out on our own, which is odd considering what just happened. Maybe it's just the way the Shopkeeper likes to handle his part of the business?
Regardless he made it pretty clear that we'd have to earn access to more items (though from what we've seen so far there are probably other ways to do that besides Ranking up), so it's probably not a case of "you didn't ask" and waterskins aren't available to us yet. The vials are probably more useful than a waterskin anyway, we can hold six separate liquids instead of just one.
[X] Go purchase some stuff from the Guild Store
[X] Go check the Quest Board for work.
-[X] Golden Leaf
While I do understand the convenience of the guild store, it should be seriously noted that there are other vendors out there and the shop keeper has specially noted several times that our appraisal skill is very important; so while for this specific occassion it may make sense for the convenience so we can make the most use out of our golden leaf buff I would hope that after this we do an exploration of the marketplace within town to see the vendors have available as I don't doubt that the guild is charging a premium of this convenience. Working out how the guild manages it's relationships with our traders and producers should also be important to know, and just how the guild interacts with the other guilds that exist.
We could even do something similar to what happened with the Golden Leaf and reach up a book on merchants/negotiation/trading, copy a piece and use dominant writing, then using those skills to more easily acquire xp within those skills.
We should also see about purchasing a book or pamphlet from somewhere, and see just what happens when we use dominate writing on a more expansive writing.
After putting your power to the test and discovering it's effect you decide it's best to go gather the items you need to harvest herbs. Casting a final glance around the library, you turn and leave before finding your way to the Guild Store. Behind the bare counter is the same dwarf as before, but now that strange gold coin is standing perfectly still on it's edge. He waves his hand towards you, his eyes never leaving the coin, as he says -
"Take out your Card and open the store, you will find a new category added. Good job kid."
You shrug your shoulders and do as he said, the same window appearing but in a much larger form.
Store Menu said:
Current Balance: 210 GP
Available Purchases:
Flask of Oil - 25 GP
Ten Foot Rope - 45 GP
Bundle of Clean Rags (10) - 20GP
Collapsible Eight Foot Pole - 75 GP
Simple Map of Relgar Township - 250 GP
Case of Empty Vials (6) - 20 GP
Wooden Storage Box - 40 GP
Canvas Backpack - 90 GP
Simple Iron Dagger - 140 GP
Reinforced Wooden Spear - 160 GP
Crude Iron Sword - 220 GP
Iron Hand-Axe - 160 GP
Weak Healing Poultice - 120 GP
Shopkeeper Note: Increase your Guild rank to access more of the store. No further information provided without additional cost, an adventurer should learn to appraise goods for a successful career.
Available Courses:
Swordsmanship, Beginner - 80 GP per day
Dagger Use, Beginner - 75 GP per day
Spearmanship, Beginner - 100 GP per day
Axe Combat, Beginner - 80 GP per day
Brawling, Beginner - 40 GP per day
Brawling, Advanced - 100 GP per day
Shield Use, Beginner - 50 GP per day
Stealth, Beginner - 80 GP per day
Evasion, Beginner - 60 GP per day
Parrying, Beginner - 75 GP per day
Harvesting, Beginner - 50 GP per day
Dismantling, Beginner - 50 GP per day
Identification, Beginner - 125 GP per day
Magic Item Use, Beginner - 100 GP per day
Power Strike - 80 GP per day
Shield Bash - 60 GP per day
Meditation, Beginner - 250 GP per day
Shopkeeper Note: Once a course is purchased the days will be added to your Card and you will be able to use the Card to show days the course is open. Days will not be removed until you actually partake in the class.
Do you ask the shopkeeper about recommended shops outside of the Guild?
[] Yes
[] No
Health: Perfect
Status Effects: Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.
Heroic Legacy Points: 6
Level: 2 Experience: 57/200
Titles: They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow. Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.
Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
Guild Rank:Wood (3/10) Hidden Features: Unlocked Instructors in the Guild Store G.P.: 210 Money: 3 Silver, 80 Copper
Skills:
Mathematics (Beginner, 5%) - +4 to rolls requiring use of mathematics. Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings. Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc. Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears. Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Abilities: Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2] + Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]
Traits:
Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.
Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-
GM Note: Preferably use plan voting for what you want to buy, just to make it easier on me. Thanks in advance.
Adhoc vote count started by adwarf on Jan 11, 2019 at 3:29 AM, finished with 8 posts and 7 votes.
-[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
[X] Plan Quest Tools and a Safety Net
-[X] Wooden Storage Box - 40 GP
-[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
-[X] Weak Healing Poultice - 120 GP
-[X] Proceed to take the Golden Leaf quest
--[X] Fill the container/vials with water.
[X] Plan Tools and Survival Skills (200 GP total)
-[X] Case of Empty Vials (6) - 20 GP
--[X] Fill the vials with water.
-[X] Wooden Storage Box - 40 GP
-[X] Stealth, Beginner - 80 GP per day
-[X] Evasion, Beginner - 60 GP per day
[X] Plan Tools and Survival Skills (200 GP total)
-[X] Case of Empty Vials (6) - 20 GP
--[X] Fill the vials with water.
-[X] Wooden Storage Box - 40 GP
-[X] Stealth, Beginner - 80 GP per day
-[X] Evasion, Beginner - 60 GP per day
[X] Plan Quest Tools and a Safety Net
-[X] Wooden Storage Box - 40 GP
-[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
-[X] Weak Healing Poultice - 120 GP
-[X] Proceed to take the Golden Leaf quest
--[X] Fill the container/vials with water.
[X] Plan Quest Tools and a Safety Net
-[X] Wooden Storage Box - 40 GP
-[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
-[X] Weak Healing Poultice - 120 GP
-[X] Proceed to take the Golden Leaf quest
--[X] Fill the container/vials with water.
[X] Yes, ask.
Think we want at least one dose of emergency healing in case we meet a gribbly
[X] Plan Tools and Survival Skills (200 GP total)
-[X] Case of Empty Vials (6) - 20 GP
--[X] Fill the vials with water.
-[X] Wooden Storage Box - 40 GP
-[X] Stealth, Beginner - 80 GP per day
-[X] Evasion, Beginner - 60 GP per day
[X] Yes, ask.
Instead of buying an expensive (for our current situation) and weak consumable healing item, I'd rather permanently increase our ability to avoid harm in the first place. We have a bonus to learning stealth skills right now anyway.