Quest to Become a Hero

An Injured Adventurer and a Scholar's Weak Stomach
[X] Refuse to buy any of them.

It takes a considerable amount of effort to resist just obtaining any of these traits right now, but in the end your will overcomes your greed. You reluctantly express your intentions and in answer the multicolored flame stills for a moment before the brightly colored panel before you explodes into dots of light that hurriedly dart back into the heart of that ever-burning fire. Shortly after you find yourself once more drfting away, oddly enough it is the feeling of going to sleep that envelops you before everything disappears.

---

When you truly wake from your sleep you find it is well into morning, even nearing noon, but that's acceptable. After all one of the perks of working as an Adventurer is that you make your own schedule as you see fit, an extremely satisfying thought compared to the rigorous structure of the School which left you little room for anything other than study and sleep. Clambering out of bed you hurriedly get your possessions in order before heading downstairs to claim that meal you paid for, a plate of bacon and eggs alongside a loaf of bread with a mug of watered down ale to the side making for a wonderful start to the day. Once you've finished downing it all you head outside and start to stroll towards the Guild. By the time you arrive a group dressed in full sets of plate is hurrying to enter with a teammate gathered between them, a sight that seems odd right until you see the gaping hole in the center of their stomach and the odd angle one of their elbows is bent at.

You freeze in place, a desire to vomit welling up as nausea hits you.

'I... I know this is a dangerous job, but in the name of the Gods I did not really expect that. Shit, School didn't prepare me to see people missing chunks of their fucking torso.'

Your train of thought is cut short as you rush over to an alley and expel the contents of your stomach onto the ground. It doesn't take long for it to turn to dry heaving and by the time the fit passes you find yourself leaning against the corner of the Guild, countless a passerby casting you sympathetic and worried looks that you are far too tired to pay attention to right now. When you finally catch your breath and somewhat recover from the episode you start to ponder on just how dangerous this line of work can be, it's not really something fitting for a scholar with no real ability to protect himself. You shake your head and try to shove the fear to the back of your mind, just have to focus on your plan for the day, no room for any stray thoughts. Focus.

What do you do?
[] Go check the Quest Board for work.
- [] Write-in - For if you want to pick up one of the previously listed Quests and ignore new ones for now.
[] Go purchase some stuff from the Guild Store
[] Head to the Library and throw yourself into studying.
- [] Write-in for what kind of books you're looking for.
[] Write-in for other actions.


Health: Perfect

Heroic Legacy Points: 6

Level:
2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
G.P.: 170
Money: 3 Silver, 80 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 30%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-

EDIT:

Quests Available last time you checked the Board

Payment: Thirty Coppers, 15 GP, 1 Rank Advancement Point, 10 Experience
Description: I need an extra set of hands or two to help bring in the harvest, if you're willing then please take this request and come to * Farm.

Payment: 1 Silver, 50 GP, 1 Rank Advancement Point, 20 Experience
Description: I need someone to deliver a package to my brother at a guard post north of town, the one on the North Highway near the forest. Anyone willing please take my request, the receptionists can tell you how to find me.

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden leaf to deliver, I am a busy man.

Payment: 10 Copper for every pair of Vicious Rabbit ears, 5 GP for every pair of Vicious Rabbit Ears, 1 Rank Advancement Point for every ten pairs of ears, 1 Experience per every pair of rabbit ears.
Description: A rather ridiculous number of Vicious Rabbits have taken to destroying the eastern fields and after the death of several farmers Relgar's Lord has set down a bounty for the little bastards. After accepting the request bring proof of your slain foes back to the Guild to earn your reward. Also, don't damage the fields. Those who wantonly destroy the Lord's land in search of profit will find themselves at the end of his Knights swords.
Adhoc vote count started by adwarf on Jan 8, 2019 at 4:16 PM, finished with 26 posts and 21 votes.

Adhoc vote count started by adwarf on Jan 9, 2019 at 12:48 AM, finished with 26 posts and 21 votes.
 
Last edited:
personally i don't think that a mere 25% increase is worth the cost. but whatever alea iacta est.

[X] Head to the Library and throw yourself into studying.
 
Well, time to implement the plan I brought up earlier.

[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
 
Swift Growth will literally pay for itself, over time, and help us get other options faster to. It's a waste to NOT get it as soon as we can.
It's just XP. Which you still need to get through whatever opportunities you have available, and then successfully complete relevant challenges while living long enough to collect the rewards. Which is what Luck could help with.

[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
 
Last edited:
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
It's just XP. Which you still need to get through whatever opportunities you have available, and then successfully complete relevant challenges while living long enough to collect the rewards. Which is what Luck could help with.

From what we can see levels don't seem nearly as important as getting fateful encounters, unique items and opportunities
 
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
 
Adwarf, is it possible to get training somewhere? Someone to walk us through the basics of a weapon, or something?
 
Adwarf, is it possible to get training somewhere? Someone to walk us through the basics of a weapon, or something?
Of course, finding trainers for skills is entirely possible. Trainers and places to learn those skills aren't entirely obvious, so you'll have to ask the right people or get lucky wandering around looking for them.
 
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.


From what we can see levels don't seem nearly as important as getting fateful encounters, unique items and opportunities
yeah, and considering what 4 points can buy 10 for a mere 25% increase seems pathetic to me.
 
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
 
[X] Talk to the creepy receptionist about trainers.

It's probably for the best to take this approach as I don't want our character to forget that an incredible amount of knowledge can be learned via interaction with others instead of solely learnt through books. This is likely to be especially helpful too as chances are they've helped other beginner adventurers in the past, and IC it should be in the guilds best interest to mitigate the initial dangers or threats adventurers face when they first start out.

It could also unlock various opportunities, quests or items themselves.
 
[X] Talk to the creepy receptionist about trainers.

I see people hating on Swift Growth, and I just can't understand why.

A 25% boost to our EXP lets us level up quicker, which is an enormous boon to our Heroic Legacy Points, far beyond what I originally thought.

Levelling up gives us an automatic 1 Heroic Legacy Point for free, so we want to do it as often as possible.

But leveling up also lets us get a choice of two traits/abilities, for free, which we would otherwise have to pay Heroic Legacy Points to get. For example, we could get Connection with Beyond or Aspire to Sagehood for free when we level up, which is almost like getting a free 7 Heroic Legacy Points.
 
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
 
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
 
Back
Top