Quest to Become a Hero

[X] Traits

I would think that even though buying traits is more worthwhile currently, it'd make a great deal of sense for the character to IC puruse all columns so he can get some idea of just what's out there and available. Particularly the skills and abilities set if they can be independently learned.
 
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The Traits Born of Heroic Legacies
[X] Traits

It seems like an obvious choice to you honestly, your mind not seeming to register the strangeness of having to choose just one category or until after you focus on the Traits category. As the tab expands you seem to realize that you could only choose one this visit and if you end up not wanting to obtain any of the options then the trip to this unique dreamscape might as well be wasted for what little you will have earned aside from pain. Ignorant, or simply unconcerned with your thoughts the multicolored flame surges before spitting forth more light that turns the screen before you into chaos for a moment until it finally reshapes itself into a list of choices.

Basic Heroic Legacy Traits
[] Sturdy Physique [2] - You come to possess a body that is much more resilient than your original form allowing you to withstand roughly twice as much damage before your body gives out resulting in death.
[] Quick to Act [1] - You are fast to respond in dangerous situations, where others are still confused about changing events you have already begun to move in response to them.
[] Awakened Heroic Spirit's Vessel [5] - You find yourself able to change the power the Heroic Spirit grants into a more suitable form for use in the real world. You can use it to withstand blows that would slay others, empower strikes to lay low enemies far beyond your reach, and more. Yet to do so burns the very power meant to help you grow stronger, turning long term gains to short term ones.
[] Lucky I [6] - You are blessed with good luck and it tends to favor you above others to some extent.
[] Swift Growth I [10] - With enough power the Heroic Spirit can even help you grow, increasing the rate at which you earn experience by twenty-five percent permanently.

Profession Heroic Legacy Traits
[] A Sage's Eyes [15] - You are capable of reading things tens of times faster than the average person and your mind perfectly retains the information read after just a single reading.
[] Wise Words [5] - When you speak on subjects you know and within your realm of knowledge on them you are incomparably convincing for your words carry a sense to them unlike any others. Wisdom is the tool of the long lived and successful after all.

Recorded Traits
[] Aspire to Sagehood [4] - You've come to find yourself a seeker of all forms of knowledge and find it easy to learn those skills a scholar finds most useful. Perhaps with enough work you may achieve acknowledgement as a Sage, a master of countless fields of knowledge. Increased skill gains for scholar related skills.
[] Connection with Beyond [3] - You find yourself strangely connected to whatever realm belongs to those Gods, Deities, and Greater Beings. You are more likely to detect traces of the Divine or Transcendent.

Which traits do you purchase?

Or...

[] Refuse to buy any of them.

Health: Perfect

Heroic Legacy Points: 6 (?)

Level: 2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
G.P.: 170
Money: 4 Silver

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 30%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
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Adhoc vote count started by adwarf on Jan 7, 2019 at 11:58 PM, finished with 17 posts and 16 votes.

Adhoc vote count started by adwarf on Jan 8, 2019 at 12:40 AM, finished with 17 posts and 16 votes.
 
[X] Quick to Act
[X] Aspire to Sagehood

Quick to act helps now and Aspire helps in the long term. I imagine it evolves over time. Plus we bank a point.
 
Wise words and quick to act would use it all up, but [] A Sage's Eyes [15] and [] Swift Growth I [10] are what I'd save up for.

[X] Refuse to buy any of them.
 
[X] Quick to Act
[X] Aspire to Sagehood


Works for me, plus I wanted Sagehood anyway. Gotta spend money to make money!
 
[X] Refuse to buy any of them.

Swift Growth is what we need to make the path of the hero truly notable. We may start small, and then once Swift Growth is obtained, quickly rise through the ranks of legends.
 
[X] Refuse to buy any of them.

I would like aspire to sagehood, if only it have a indication of how much it increased skill gain by.
 
[X] Lucky I [6] - You are blessed with good luck and it tends to favor you above others to some extent.

Luck. Luck is the exponential growth engine, especially when you start poor, with nothing toyour name.
 
[X] Refuse to buy any of them.

Luck. Luck is the exponential growth engine, especially when you start poor, with nothing toyour name.

I mean, Swift Growth is the actual exponential growth option. It gives a 1.25 multiplier to ALL EXP earned over the course of this adventure, and every time we get enough EXP to go up a level, we get 1 Heroic Spirit Point.

Swift Growth will literally pay for itself, over time, and help us get other options faster to. It's a waste to NOT get it as soon as we can.
 
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