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[X] You shall not suffer the witch to live.

Usually my least favorite blessing, but against Lord of Change it's desperatly needed.
 
[x] Blessed are those who stand against the corrupt and the wicked and do not falter
i know it not really WH40k style but i always liked that line
 
[X] Blessed are those who stand against the corrupt and the wicked and do not falter

The emperor protects but you must be both wise and careful to insure that protection is not made null!!!
 
Hmm.

[X] You shall not suffer the witch to live.

I reckon a blanket effectiveness against psykery will be the most helpful when going up against daemons of Tzeentch.
 
[X] Blessed are those who stand against the corrupt and the wicked and do not falter

I want everyone protected from psyker/witchcraft. While Sisters of Battle tend to handle witchcraft better than most Astra Militarium personnel, having an extra boost against it would be good. Also, I do not want the SoB's falling apart (morale-wise) if a daemon appears in front of them.
 
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Army List
Army List
Headquarters

Ephemeral Angel
Combat: 60
Piety: 80 (Depletes after each roll)
The Emperor's Light: So short burns these flames but how bright they are! Can sacrifice Piety to add to rolls
Inheritance: Even the corrupted find redemption in the Light: Shard of one of the Twenty.


Canoness

Combat: 50
Piety: 50

Exempla: Blessed are the lights in the shadows: +10 to any roll in the army
Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Standard Equipment: Varies

Palatine
Combat: 40
Piety: 50

Champion of the Sisterhood: No warlord or heretic can survive the wrath of the righteous: +20 combat rolls in duels.
Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Standard Equipment: Varies


Adepta Sororitas Troops

Sister of Battle Squad

Combat 30:
Piety 30:
Firing Rites: Respect the humble bolter for it is the gift of the Emperor to His servants +10 to Combat rolls involving firing
Standard Equipment: Bolter, 1 Special Weapon, 1 Heavy Weapon


Dominion Squad
Combat: 30
Piety: 30
Improved Firing Rites: Flame is both radiance and fire: +20 to Combat rolls involving firing
Standard Equipment: Bolter, 5 Special Weapons


Retributor Squad
Combat: 30
Piety: 30
Improved Firing Rites: Flame is both radiance and fire: +20 to Combat rolls involving firing
Standard Equipment: Bolter, 5 Special Weapons


Celestian Squad

Combat: 40
Piety: 40
Veterans: Years of fighting have their effects: +5 to all rolls
Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Standard Equipment: Varies


Seraphim Squad
Combat: 40
Piety: 40
Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Standard Equipment: Two bolter pistols


Repentia Squad
Combat: 40
Piety: 40

Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Protection of the Emperor: Repentia suffer from their sins and all lesser pain is negated by such sorrow:
+20 to resist shooting.
Standard Equipment: Eviscerator

Chevalier Squad

Combat: 40
Faith: 50

Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Bikes: +10 combat at the charge
Standard Equipment:
Power Lance

Mortia Squad
Combat: 40
Faith: 40

Unshakeable Faith: Blessed is the mind too small for doubt: +10 to Piety Rolls involving resisting psychic powers
Mortia Bikes: +20 combat at the charge


Vehicles
Bikes: +10 combat at the charge
Rhinos: +5 combat when support, protection against small arms when transporting
Immolators: +10 combat when support, +15 against unarmored foes
Dominator Gunship: 40 Combat, can only be targeted by anti-air
Exorcist: 40 Combat, will always have bonuses due to striking from afar.


Forces of the Ecclesiarchy

Ministorum Priest:

Combat: 30
Piety: 30

Prayers to the Emperor: Priests of war are trained demagogues inspiring those under them: +30 to the Combat score of any non-Sororitas unit in range.
Standard Equipment : Chainsword and Pistol

Frateris Militia
Combat: 20
Without Numbers: When the Frateris Militia is gathered the crowd sweeps over the Emperor's fores like a great ocean. +20 if outnumbering the enemy
Standard Equipment: Autogun; Close combat weapons

Arco-Flagellants
Combat: 50

Crusaders
Combat: 50
Shield Wall: Crusaders make wall of their bodies, protecting the Emperor's own: +20 to resistance rolls for the units behind the Crusaders

Death Cult
Combat: 50
The Reaping: Blood calls to blood: +10 Combat for each unit the Death Cult destroys

Sister of Battle Formations
Sororitas Mission:
Bonds of Sisterhood: +10 to all Piety Roll
Angelic Host (2-5 Seraphim Squads): Fearless Victory of Martyrdom: Opponents reroll successful attacks roll
Purgation Squad (3 Retributors, 3 Dominions): Destructive Potential: 70 Combat Score; attacks the same target
Righteous Lance (3 Mortia Squads, 3 Chevaliers Squads): Hammer of Wrath: +30 when charging
 
Iphigenia part 3
Iphigenia part 3
Sister of Battle Mission VS Tzaangors Defenders
30+50(Death to the Mutant)+61 VS 20+20 (Innumerable Horde)+71: 141 VS 111

Even with the bullets crashing in their blue skin, even with the holy flames engulfing them, even with some of their numbers cooked to death by melta bursts, they keep coming. You avoid the blow of a club directed at your face and club the offending mutant with your pistol. An arcing blow of your sword and its head fall to the ground with two of its brethren. Around you, your Celestians perform their own grisly work, flickering maces and swords crushing and cutting, their armors soon plastered in gore. Farther more and more of the units are forced to holster their bolters and draw chainswords, the roaring of the motors drowning the shrieks of the Tzaangors. Your charge towards the demonic city was met by a horde of what you think were the inhabitants of the place before mutating. They managed to blunt your advance and now you have to cut your way through. You are happy with that. Even if you are not the Bloody Rose, you are still Sisters of Battle and your zeal increases with every misshapen body you crush with your boots.

"Sisters! Death to the Mutant, the Alien and the Heretic!"

Your cry is shared by all around you until it grows with a deafening volume. Gouts of sacred flame comes from an unit of Dominions as all their flamers are directed against the crashing horde. They don't fear death nor fire but the agony of the promethium is something else. When they hear the screams of pain of their comrades, they begin to falter, to slow down but a little. It's enough for you. Sisters begin to fall under the sheer numbers but you think you can manage with the help of the Emperor. You turn to your squad and begin the Prayer of the Crusader. Like one, your bodyguards follow suit. Nothing will stand in your way.

Act of Faith: Hand of the Emperor: 13/65: 5 Degrees of Success

"SISTERS! PURE IN YOUR HATRED AND RIGHTEOUS BE YOUR WRATH!" The prayer on your lips you hack and slash at the mutants, not stopping for anything. You don't even care if you kill them in one blow. They are not the foe, they are the obstacle, and you crush them as you advance. Others units with chainswords follow suit, faith enhancing the strength of the power armor to an incredible degree. They follow the bloody path you trail and soon, the mutant horde dwindle away to nothing. Now is the time for those damnable gates to be opened. You signal the Purgation Squad to begin its work and your sisters answer, running to the massive demonic structure adorned in screaming faces.

Purgation Squad Opening: 33/70: 3 Degrees of Success

Twelve meltaguns are drawn, and twelve heatwaves strike the gate. It actually screams even as it melts, returning to the primal chaos from whence it was drawn. From the wreckage comes another wave of mutants, soon cut down by the heavy bolters of the Retributors. Yet on daemonic discs soon fly sorcerers and shamans who bray in their vile tongue while pointing they gnarled staves at you. You laugh at their blandishement even as they try to summon sorcerous lightning and mutagenic clouds.

Sisters Psychic Resistance: 60/20: 4 Degrees of Success

Your armor of contempt protects you against all spells and incantations and you bring down the abominations with focused fire. Advancing in the city you notice it's not actually one. Like so many things of the Warp it's a lie of twisting streets, of plazas with nothing on it, nonsensical viewpoints and the like. You will burn it to the ground with joy.

Sisters of Battle Advance: 35+50 (Death to the Daemon): 47/85: 2 Degrees of Success
Sister of Battle Fire: 35+50 (Death to the Daemon): 76/85: 1 Degree of Success

You advance with speed through the streets of crystal slaughtering what mortal population remains still, they oppose no resistance and you arrive at the fourth of the nine circles with disgusting ease. Beyond this point the daemons begin to strike. Horrors most of them, repulsing protoplasmic flesh who regenerates when cuts. You advance most readily to firing positions. Alas the daemonic flesh shrug even the holy bolter ammunition. Some explode in strange flames under the fire though. They flow towards your position in an almost liquid tide of colored flesh.

Sister of Battles VS Demonic Horrors
30+40 (Death to the Daemon)+71 VS 30+20+20 (Twisted Bodies): 141 VS 70


Fortunately, the servants of the Great Deceiver may shrug the bullets of His favored but they are not immune to blade nor sword as you cut your way through daemons. Their chittering laugh is changed to tormented screams as they discover their horrid bodies refuse to change as they are bid. In the name of the mighty God-Emperor of Mankind do you advance, striking daemons as you smote mutants. Nothing will turn you aside and you vox to the Angelic Host to come down and assist you in cleaning this den of filth and mutation.

Angelic Host: 40+40 (Ephemeral Angel): 99 Critical Failure
Act of Faith: Blessed are those who stand against the wicked: 40+40 (Ephemeral Angel): 28: 6 Degrees of Success

Alas as they drop from the heavens they meet the foe head-on. From the tower spring whole flights of daemons while enspelled lighting and sorcerous fire engulf the angel in righteous flame. Yet the Seraphim emerge unscathed through the flames, their guns soon spitting death as they establish their perimeter. The only question is: What is the Inquisitrix and the Scions doing. You see their Valkyries descend, directed by the Ephemeral Angel where to land safely. Now the battle has become serious as a hundred Stormtroopers join their fire to yours, the laser scarring the ephemeral flesh, searing it nearly to ash. You press your own sisters. You will not fail this day.

***


Ephemeral Angel Miracle: JUSTICE!: 80: 4 Critical Success
Lord of Change Arrival: 100: Critical Success
Inquisitor Asteria: 50+10 (Grimoire of True Names): 16/60: 4 Degrees of Success
Ephemeral Angel VS Lord of Change: 70+30+85 (Death to the Daemon) VS 100-10 (Grimoire of True Names-Half-Manifested): 185 VS 104

And so the Feathered Fiend whose name shall neither be utter nor written came to Iphigenia. Its clawed hand raised a city where none had stood to house the multitudes of its thralls. Nine circles of treachery were the lair of foul daemons and vile mutants, heretics even if they had never known the true path of humanity. Sister Aasmi Angel of the Emperor saw this and was filled with righteous wrath. On wings of fire did she descend to the center of the vile city accompanied by flights of Seraphim and a lady of the Order of the Hammer.

Deep did Aasmi strike and she called on the Dominus Noctis the Lord of Justice. She slashed and burnt the daemon, bringing peace to the Lost and penance to the Damned. She whirled around, slaughtering them in their legions and all were sent back to the Warp to bear witness to the Emperor's glorious wrath. Swift was Sister Aasmi but the Lord of Change came to her, breaking its own tower asunder as it did. Shards of stone like monstrous butterflies struck at the Imperials, and many died among the servants of the Inquisitions and even the Sisters were not spared. Great and horrid was this lord among daemonkind. Great wings with opened eyes in the center of each feather, gnarled staff moaning with the torments of a thousand souls, eyes whose dying light drove men and women to madness and torment eternal. Its stench was so powerful, replete with the smell of the betrayed last cries the squad of Sister Parvati hesitated. Not for long, for three heartbeats perhaps but enough to make them all take the path of the Sister Repentia to atone from that grievous sin.

Remember an instant of hesitation can damn a soul forever.

Lady Asteria came with artifact of potent wisdom and as Aasmi came to the daemon, they joined their voices. They called it monster and intruder, betrayer of many. Aasmi named it as the Doom of Firenze, poisoner manifold as conflicting visions ravaged this city. The daemon laughed even if its substance shimmered to be so bound. Nine times he spat fire and acid rain and wind that struck like knives. Nine times Aasmi darted under the blow, parrying even flame itself. And each time she darted she struck at the daemon and dealt it a great blow. Nine times she struck, and nine times the Lord of Change screamed a scream so loud its city came tumbling down. As last Aasmi struck down the beast, piercing its avian skull with its holy sword.

And then she died of the many wounds dealt to her. Her soul ascended to the Emperor's side to war with him in battle eternal.

Iphigenia purged of Daemons
40 Battle Sisters Killed
10 Seraphim Killed
20 Battle Sisters take the Repentia Vow
Sister Superior Drapaudi elevated to Palatine-Retributor

Gained: One Major Favor from the Ordo Malleus
Gained: One Minor Favor from Shas'O Brabaranth
Tau Empire now understands Chaos Cultists. They will take time to purge their worlds from them and it hampers their war effort a little.
 
Not for long, for three heartbeats perhaps but enough to make them all take the path of the Sister Repentia to atone from that grievous sin.

Remember an instant of hesitation can damn a soul forever.
Can we raise the requirements for taking that fucking idiocy of a vow?

These people will likely die as Repentia and girls with the right combination of talent, will, faith and bodily ability to become Sisters are rare enough that that's an Emperor-damned waste.
We are not the guard.

Edit: At least we got the Repentia leader least likely to get them killed, but that's still a lot more than they would in Power Armor and with ranged weapons.
 
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Can we raise the requirements for taking that fucking idiocy of a vow?

These people will likely die as Repentia and girls with the right combination of talent, will, faith and bodily ability to become Sisters are rare enough that that's an Emperor-damned waste.
We are not the guard.

Edit: At least we got the Repentia leader least likely to get them killed, but that's still a lot more than they would in Power Armor and with ranged weapons.
The vow s an act of faith. You get zealots on your team, sometimes you just need an outlet for coping with failure because the same mentality that make Sisters strong is the one that drives them to this extreme.
 
Not that I am strictly complaining, but how do you determine the scale of the Anti-Daemon/Mutant modifiers?
 
Not that I am strictly complaining, but how do you determine the scale of the Anti-Daemon/Mutant modifiers?

Sisters of Battle use their Faith Score (yes averaged) against the Forces of Chaos. Yes it means your base Sisters have a +30 against Chaos. What makes things confusing in the update is this is generally not the only bonus. You have the bonus for shooting and the Canoness presence by instance. Which arrives to +50
 
Tau Empire now understands Chaos Cultists. They will take time to purge their worlds from them and it hampers their war effort a little.

Is this a long term change to the empire? Or is it just the local Shas'o changing priorities in response to 'insurgents wielding exotic weapons'? As even without the ethereal acting to suppress the truth, T'au have a history of seeing the supernatural in action and going nope. "That skinny Gue'la definitely didn't just rip a battlesuit apart with her bare hands it was clearly something else".

One thing they are even better than humans at is wilful ignorance.
 
i`ll give you that the leader is a bit more logical about thing sure.
doesn`t mean the overall org will be
 
Taking the Repentia Vow is a right of any Sister even if it can be imposed by a confessor. And you are in 40k, hesitating before the daemon can indeed damn you for eternity.

Is this a long term change to the empire? Or is it just the local Shas'o changing priorities in response to 'insurgents wielding exotic weapons'? As even without the ethereal acting to suppress the truth, T'au have a history of seeing the supernatural in action and going nope. "That skinny Gue'la definitely didn't just rip a battlesuit apart with her bare hands it was clearly something else".

One thing they are even better than humans at is wilful ignorance.

"There are malign intelligences in the Warp with a pattern of emotional predation/husbanding. Excessive emotion is against the Greater Good and manipulation by extradimensional beings violates the decrees of the Ethereals. Be vigilant for any signs mentioned furhter in the report.

Be warned malign intelligence can influence the DNA of influenced beings resulting in mutations. "

That's what the Tau leadership knows now. The populace will be kept in the dark and the Ethereals are thinking of an appropriate lie to feed to the populace.
 
I'd also note that they would probably make the logical connection that information on warp based emotional predation-parasitism being brought to the public would likely result in the type of emotional reactions which would attract and provide a vector of influence for warp based emotional predators.

So probably a need-to-know basis, with the assigned special operation squads/departments possibly being prescribed permanent regimes of emotional suppressants as a more rational means of producing units resistant to warp influences.

...also they'd probably take the Saint as "domesticated warp predator cultivated to oppose wild warp predators from stealing its food source".
Its not entirely wrong....
 
Doing the sheets for your advisors and Palatine: It's something easier and more difficult than I would have thought. Still adding the Tarot to the mix produces hilarious results. See by instance what the Abess drew

The Star-Child: Born to Light, from Light: +5 everwhere
The Lord of Blood: Pure in your zeal, righteous in your hatred!: +10 Weapon Skill
The Great Deceiver: Eyes open to the plots of the Archenemy: +10 Perception
 
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