The Wild Edge (Fantasy Border Outpost)

I am very glad to see all the discussion. :D

in the future, if they become veterans can our units i.e. Footmen gain a special bonus, a flavor text and a name to their company? instead of being generic? like the 3rd Footmen "The Ulfsarks" special: additional bonus damage when fighting with allied wolves.

By the way, do the other nations have good relations with the country currently we are at war with? seems like a good time to send envoys to them.

[x] Also Requests fit for Tristan since its IC (being pampered is awesome!)
-[x] a gilded mirror, a new matress, a new wardrobe, some silverware for when i have guests for dinner, and a servant for my maid who she will handpick personally.
-[x] a Master Ranger, someone so awesome that he has a silly name like "Drizzt" to mask his badass nature.
-[x] a pet falcon or raven, or maybe both? since I want to practice my falconry like a proper noble.
-[x] a proper purser or quartermaster to make sure that we cut down costs and buy stuff for a fair price.
-[x] a group of investors and scholars that will visit for a season and to give me advice on what to build next and if they want to set up shop then all the better.
-[x] a Master Potioneer since it makes sense, i guess...
-[x] a town/construction planner since i dont like my outpost-settlement to be messy and cluttered while everyone builds willy-nilly (why is the place starting to stink?)
-[x] a dress armor and weapon, something for show yet functional at the same time.
-[x] a healer to help treat wounds and diseases.
-[x] an enchanter, someone i can bounce my ideas with.
-[x] a beast tamer, since the woods are filled with them
-[x] as many Fruit Farmers as possible, to help with the tending and growing of our 'miracle' fruit.

- we need farmers to farm said fruit
- mostly baubles which will not harm the war effort and not really useful game-wise but fun fluff-wise, but hey as I read our character, he seems like the the that enjoys the finer things in life.
-also I have more stuff to ask, but these seem like a fine start
 
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As far as I understand it...

The value of our latest invention is high. Say, it's 1500 Denier, or +600 Denier/month (our herbs are +400. and this is more valuable), or something along these lines.

We can take some of it upfront if we justify it. Since the game follows the 'get the advantage at the earliest juncture so you could snowball it', as most strategies do, there is an incentive to request more now rather than have it paid later (and we don't know how the war will go and whether they will have anything left to pay us with).

So for balancing reasons I'd prefer it if caching in early gave us less than waiting for it to be properly assessed. Even then I'd probably vote for a bigger initial request.

Missed this. Remember you got a 97 roll from your fall asking for assessment on top of a Nat 100 on this roll. So yeah this is pretty valuable if, we're still trying to settle on a fair value after the war. Suffice it to say that export the fruit, like anything in high magic, outside the Overgrowth will be difficult. Hence why your father is letting you ask for an expert. But after the war you'll be able to sell it in other more richer kingdoms. The amount you can 'export' will naturally be related to how much revenue the operation provides. If it helps this upset with Revaria winning so far is really impressive. I think we discussed it's like if France was gearing up for War with Belgium, but Belgium invaded them first and seemed to be winning. It's a very surprising upset in other words. Tedora is far from defeated given its greater wealth and population. As noted had Revaria suffered the losses in land and people Tedora has you would effectively have been defeated by this point. Still Revaria is sitting on some captured castles, if they are the more easily taken ones, and Tedora has a number of its lords dead(including some out of the lands you conquered).

For context. It's not possible for Revaria to annex Tedora and become 'Greater Revaria', but if your luck streak continues, a peace treaty in your favor might let you keep some of what Revaria has taken. It has to 'keep' it, though, and that will require to roll well as Tedora goes on the counterattack.
 
for our boon, aside from a Master Potioneer or Healer, I suggest a Hero Hunter or Ranger, another named character if possible. Someone that is quite skilled in woodlore that he ambushes animals instead of our current situation

We can't, we aren't even getting a master potoneer in the first place and we have to justify requests as something that would help production. Wich doesn't include miitary units.


@veekie, @Void Stalker, @Varder, @hcvquizibo, @wingstrike96 I tought you would like to know but aparently the stated reason behind you anemic request doesn't apply.

Quality is constant I think. Remember the more you ask, the more your father expects. You can ask for more experts, just keep in mind your father will expect you to provide more. Remember that the assistance you request is in effect 'payment' for more of the healing potion at least till the War is over.

Requesting the minimun won't give us a super specialist and requesting more won't result in worse quality either.

Also for easy of reference my plan to make the most of the situation be asking for a good deal more but also preparing to deliver more.

[X] Plan Fruit Farming and Recon
-[X][Request]
--[X] An enchanter to help you develop something to seal magic in the fruit
--[X] A potioneer or healer to help you refine the effect into a more stable form.
--[X] A coulple construction teams and materials to quick expand defences and build relevant production facilities.
-[X][Construction] Your housing is overcrowded with your current population and so you'll need to build some more housing. 200 Denier, 1 space Spent, action required to finish
-[X][Construction] Drydocks, 200 denier, 100 upkeep, 400 profit, allows construction and maintenance of ships. Requires recruit shipwright specialist action, but includes their cost.
-[X][Personal] Research the Saint's Blood fruit, what will you have to do to utilize it
-[X][Personal] Spend time with Nerissa
--[X] See about setting up another grove of Saint's Blood fruit with her help.
-[X][Hunters 1] Explore the forest, collect flora and fauna samples. Attempt to map out the notable locations
-[X][Hunters 2] Train
-[X][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
--[X] Olivia supports
-[X][Footmen] Patrol, reduce chance of enemies slipping by.
-[X][Footmen] Guard
--[X] The base and sawmill
-[X][Captain] Train unit (must be taken with appropriate action)
-[X][Assistant] Recruit Specialist: Shipwright

[X][Request] An elite potioneer to help you refine the effect into a more stable form, a healer to determine what would work best on the front and two construction teams to speed infrastructure needed for the Saint's Blood.
 
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it seems that they will become bigger and smarter though judging by the rabbits. hence a good way to start an experiment.

Did you mean that you plan to breed them here? Because from what I remember, the rabbits are native to the forest.

Requesting the minimun won't give us a super specialist and requesting more won't result in worse quality either.

Okay, you're right. Still don't agree with not making armor, so won't change for now.
 
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Requesting the minimun won't give us a super specialist and requesting more won't result in worse quality either.

Also for easy of reference my plan to make the most of the situation be asking for a good deal more but also preparing to deliver more.

You should assume for practical purposes that your father judges Dragon's Blood a Strategic Asset. Basically this is a feudal era and you're at war in what's only a slightly lower existential threat from Tedora than what the Orcs pose to your Duchy(If Tedora decisively wins you're people won't be massacred but Revaria may be reduced in power, or be taken over entirely with the obvious consequences for you and your family). So basically if you ask for any material your your father will seize it, literally he'll send soldiers and they'll take it and promise to pay later(He's a good lord so he'll probably pay) and deliver it to you, or if it's a skilled worker he'll send them to where you are. Normally you need to roll to see if you can convince people to join you for skilled workers, but in this case they don't get a choice. You ask, and they'll be sent. Just again, keep in mind he'll expect more if he sends them too you.
 
@megrisvernin @inverted_helix

For setting up saints blood would getting healer and potioneer provide synergistic bonuses. This is on the assumption that a healer can tell the potioneer what different applications can be used for, like a salve for external healing prepped in various sizes vs a potion to be consumed for minor effects all over and such.

Getting two construction teams out of the deal would be nice, are construction teams low on the pole for war effort?

Also are there any other nations that might jump Tedora?

In the example we are Belgium and they are France, is there a Spain or HRE or England that might want to see them humbled a bit? If so with the initial success and follow up captures I could see some of them rattling Sabres a bit and maybe begin to move forces towards Tedoras borders.
 
@Void Stalker, I'll let Helix weigh in on synergies.

OC on other countries, we haven't fleshed them out too much. IC you have no idea. Tristan sort of didn't both following politics or diplomacy. He actually has no idea what other countries might intervene, and no idea to go about it even if he did.

He actually wasn't even sure what the reason the three experts were fighting over, whereas other members of his family would have picked up on it right away.
 
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@inverted_helix can we just ask for fruit farmers? or someone whose entire life has been revolving around fruits and raising them? like mango farmers and so on? since they dont really need to know what the fruit does as long as they raise it as fast and as many as possble.

edit: healers may have some knowledge regarding fruits. but their usual concern is the human body. Potioneers are too broad since that may include non-fruit reagents. while Herbalist are plant-based, they also use the other parts of the plants when we just want someone that can focus on raising the fruits. Hence my request for as many fruit farmers as possible.
 
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@inverted_helix can we just ask for fruit farmers? or someone whose entire life has been revolving around fruits and raising them? like mango farmers and so on?

I'll let helix answer. I can see people asking a lot of questions but I can offer some guidance.

But for context this is a take on fantasy Europe. You should assume generic tech and industries are comparable to the sort of trades in the Middle Ages with some magical stuff like Enchanters and potioneers thrown in. You're not getting something that was available outside of Europe at that period overall in mundane tech, and definitely nothing ahistorical for this period, roughly speaking.
 
I'll let helix answer. I can see people asking a lot of questions but I can offer some guidance.

But for context this is a take on fantasy Europe. You should assume generic tech and industries are comparable to the sort of trades in the Middle Ages with some magical stuff like Enchanters and potioneers thrown in. You're not getting something that was available outside of Europe at that period overall in mundane tech, and definitely nothing ahistorical for this period, roughly speaking.
yeah, but i meant aren't there people that specializes on growing of fruits like those vintners regarding grapes and olive workers? since that's what our father wants right? to produce as many of the fruits as possible? so why not request for those people whose job is just to raise fruits?
 
yeah, but i meant aren't there people that specializes on growing of fruits like those vintners regarding grapes and olive workers? since that's what our father wants right? to produce as many of the fruits as possible? so why not request for those people whose job is just to raise fruits?

I think between magical florest, driad and a herbalist a fruit farmer would be fairly redundant, after all specialized knowledge won't apply to an unknow fruit and we have general knowlede covered, wich would explain why the specialists are more about processing and preserving the fruit.
 
I think between magical florest, driad and a herbalist a fruit farmer would be fairly redundant, after all specialized knowledge won't apply to an unknow fruit and we have general knowlede covered, wich would explain why the specialists are more about processing and preserving the fruit.
you're right regarding the dryad and forest, but a herbalist for growing fruits? to research on it sure, but if you want something grown en masse then that's what farmers are for.
 
I think between magical florest, driad and a herbalist a fruit farmer would be fairly redundant, after all specialized knowledge won't apply to an unknow fruit and we have general knowlede covered, wich would explain why the specialists are more about processing and preserving the fruit.

Exporting is the big bottleneck right now. As is, the fruit has a lifespan so short outside the Overgrowth you can't get it to the battlefield in Tedora fast enough to matter. The different specialists offer their own methods of processing and preserving the fruit as Zaratustra notes.

I'd note that you can easily be too successful in raising Saint's Blood and make more than you can export.
 
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It would be amusing if we had an option to side with one of the experts on the importance of their trade, and gain unique bonuses and/or penalties as a result. Even as it is there was a mention of how we require a skilled potioneer to make the most out of what we have (thus we have reasons to value one of those over others), but probably some arguments could be made in favor of the healer as well.

I understand Tristan's desire for not touching any of that and just staying out of discussion, but given the argument and that he is a bit of a scholar himself this just felt like a natural point for an interjection.

Instead he did the Tristan thing and scared them out of their wits. :D
It seemed a very in character way of ending their arguing. I see in your last line that you agree.

for our boon, aside from a Master Potioneer or Healer, I suggest a Hero Hunter or Ranger, another named character if possible. Someone that is quite skilled in woodlore that he ambushes animals instead of our current situation
That wouldn't really be related to expanding production though.

in the future, if they become veterans can our units i.e. Footmen gain a special bonus, a flavor text and a name to their company? instead of being generic? like the 3rd Footmen "The Ulfsarks" special: additional bonus damage when fighting with allied wolves.
Eh we'll see how it goes. I'm still thinking you're going to get enough units that making them more generic rather than less is going to be necessary, but I'll play it by ear.

By the way, do the other nations have good relations with the country currently we are at war with? seems like a good time to send envoys to them.
You can expect your father is trying that sort of thing.
Also are there any other nations that might jump Tedora?

In the example we are Belgium and they are France, is there a Spain or HRE or England that might want to see them humbled a bit? If so with the initial success and follow up captures I could see some of them rattling Sabres a bit and maybe begin to move forces towards Tedoras borders.
There are. While as Megrisvernin said Tristan isn't really in a position to understand the particulars, that's basically the primary hope in this situation. That Revaria bloodies them enough that someone else jumps in, or that there's an internal political collapse. Keep in mind that wars progress pretty slowly though, so you're more likely to hear about something like that in the Spring.

For setting up saints blood would getting healer and potioneer provide synergistic bonuses. This is on the assumption that a healer can tell the potioneer what different applications can be used for, like a salve for external healing prepped in various sizes vs a potion to be consumed for minor effects all over and such.

Getting two construction teams out of the deal would be nice, are construction teams low on the pole for war effort?
Construction teams aren't too critical to the war effort, though some one them are working on repairing damage to fortifications that were taken over.

In terms of synergies there's likely to be some synergy by being able to stretch it out a bit by more accurate dosage research. It will be a pretty minor effect though. They might be able to come up with results faster as well, but no faster than just having two of either one.

@inverted_helix can we just ask for fruit farmers? or someone whose entire life has been revolving around fruits and raising them? like mango farmers and so on? since they dont really need to know what the fruit does as long as they raise it as fast and as many as possble.

edit: healers may have some knowledge regarding fruits. but their usual concern is the human body. Potioneers are too broad since that may include non-fruit reagents. while Herbalist are plant-based, they also use the other parts of the plants when we just want someone that can focus on raising the fruits. Hence my request for as many fruit farmers as possible.
You could get some fruit farmers, though not mangos specifically. This is pseudo-europe, so no one would even recognize a mango. Not sure why you brought up mangos.

In terms of what I intended the fruit to look like, a very round, bright blood red, and excessively shiny fruit with a thin skin and a lot of juice. Kind of like an cross between an apple and a grape in that respect.




On the general subject of a "super specialist" from just requesting one: you could request an expert specialist better than the normal quality you can get. Their normal cost would be around twice as high though, and that will be factored in later.
 
@inverted_helix would we be able to request a super specialist potioneer and healer or only one of them? If only one which do we think would have a bigger effect on storage of a refined product so that it can be transported to where it needs to be?

Also how would the enchanter we request compare to ourselves in terms of ability, would we be better then them with the main benefit coming from having an enchanter there to take care of the easier stuff while we focus on the more difficult tasks?

Would 2 construction teams have much impact on repair queues for capture castles and such?
 
@inverted_helix would we be able to request a super specialist potioneer and healer or only one of them? If only one which do we think would have a bigger effect on storage of a refined product so that it can be transported to where it needs to be?
Probably only one of them, and the potioneer would likely be more useful to that part.

Also how would the enchanter we request compare to ourselves in terms of ability, would we be better then them with the main benefit coming from having an enchanter there to take care of the easier stuff while we focus on the more difficult tasks?
You're better than an average Enchanter. The thing is you have a lot of other stuff to do. So effectively they'd be just as good as one of your 1d100 actions, but they're spending more time achieving that result.

Would 2 construction teams have much impact on repair queues for capture castles and such?
Probably not.
 
It seemed a very in character way of ending their arguing. I see in your last line that you agree.

That wouldn't really be related to expanding production though.

Eh we'll see how it goes. I'm still thinking you're going to get enough units that making them more generic rather than less is going to be necessary, but I'll play it by ear.

You can expect your father is trying that sort of thing.
There are. While as Megrisvernin said Tristan isn't really in a position to understand the particulars, that's basically the primary hope in this situation. That Revaria bloodies them enough that someone else jumps in, or that there's an internal political collapse. Keep in mind that wars progress pretty slowly though, so you're more likely to hear about something like that in the Spring.

Construction teams aren't too critical to the war effort, though some one them are working on repairing damage to fortifications that were taken over.

In terms of synergies there's likely to be some synergy by being able to stretch it out a bit by more accurate dosage research. It will be a pretty minor effect though. They might be able to come up with results faster as well, but no faster than just having two of either one.

You could get some fruit farmers, though not mangos specifically. This is pseudo-europe, so no one would even recognize a mango. Not sure why you brought up mangos.

In terms of what I intended the fruit to look like, a very round, bright blood red, and excessively shiny fruit with a thin skin and a lot of juice. Kind of like an cross between an apple and a grape in that respect.




On the general subject of a "super specialist" from just requesting one: you could request an expert specialist better than the normal quality you can get. Their normal cost would be around twice as high though, and that will be factored in later.
Yup, i was goin to write grape or apple or something more common in europe but i was eating a mango when i posted that. Still, my point stands and i believe it would be easier and would not harm the war effort if we just request expert fruit growers to solely focus on Saints Blood like what vintners do for grapes.
 
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@veekie based on the above can you amend your recruit action to elite potioneer, normal healer and two construction teams. The two construction teams will be extremly useful for getting our base expanded and defenses in place and more income while we do research on saint's blood. The potioneer will help with transport while the healer in addition to helping with the saint's blood will be useful for keeping our own troops in good shape. Also for the immediate future their upkeep will be covered by our dad so no increase in expenses.
 
I believe the request is a separate vote and not part of an action plan hence:

[x] Mostly Reasonable Requests that would not hamper the War Effort
-[x] an elite potioneer, a healer, and fruit farmers to take care, research, grow, and expand the Saints Blood Orchard.
-[x] two construction teams as well as a town/building planner so that structures are built efficiently and with a future plan in mind.
-[x] a gilded mirror, a new matress, a new wardrobe, some silverware for when i have guests for dinner, and a servant for my maid who she will handpick personally.
-[x] a Master/Hero Ranger, someone so awesome that he has a silly name like "Drizzt" to mask his badass nature.
-[x] a pet falcon or raven, or maybe both? since I want to practice my falconry like a proper noble.
-[x] a proper purser or quartermaster to make sure that we cut down costs and buy stuff for a fair price.
-[x] a group of investors, merchants and tradesmen that will visit for a season and to give me advice on what to build next and if they want to set up shop or invest then all the better.
-[x] a dress armor and weapon, something for show yet functional at the same time.
-[x] an enchanter, someone i can bounce my ideas with.
-[x] a beast tamer and an animal scholar, since the woods are filled with them and they should be further studied.
-[x] hunting hounds and a kennel master to help protect the Saints Blood fruits.

[X] Plan Fruit Farming and Recon


@inverted_helix are the request vote separate from the action plan? Also would our father reject the request for our own creature comforts even though it doesnt hamper the war effort? I think he wont deny a request for a good-looking dress armor and a weapon so that we'll look dashing in front of our men.

Also, should we reward the men that discovered the fruit and the pegasus?
 
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