- Location
- St. Petersburg
I am a bit sad about this decision. Tracking individual units would be very much welcome, as we are already differentiating between them. By morale, by casualties, and through other means (enhancements, experience, etc.) It has potential for specializing units (both units are footmen, but one is anti-infantry, and the other are good trackers or something), and a potential for a better story (the 2nd huntter unit's past haunting new arrivals and lowering morale permanently would have been a great touch).Note I converted the levy to a footman group but averaged their starting bonus with the current footman group, lowering effective combat rating on the one you had. This is reasonable in universe as just mixing the units together. Out of universe this quest is complex enough that I don't really want to track separate skill ratings too.
In other words, to me it sounds better to treat combat units like we do named characters, with a separate entry for each. We are unlikely to get so many units that it becomes an issue.
But then, I am not the one doing the number-crunching.
When do supplies get used? We have 350 Deniers worth of supplies, but what does it mean?3. I'm not entirely clear what you're asking here? Going to make a guess. When you purchase advance supplies the 5% discount is applied, it won't be applied again if you have cause to use them, so it will be applied pre-discount to upkeep.
Right now I am not sure whether the amount we curently keep is decent or low. I would assume there is no spoilage mechanic?
That isn't too bad? I mean, a construction crew can pay back its upkeep by working the Sawmill. So hiring another two crews would only be increasing the upkeep by 100 Denier during downtime, and additional 100 for when we need to rush some project or other.Currently the economy limits us. We'd be skipping construction every other turn.
Also, does the current plan suggest sending our units across the Overgrowth during the winter? And mostly ranged units, at that?
I am not sure how they will keep themselves warm in the absense of fires unless we come along with the enchantments. And maybe we should reinforce them with footmen? It's not like the orcs will be raiding much in winter, so why patrol the forests when we can keep a unit back to guard the base instead?