The night-demons, mainly. Their take on collateral damage is 'did we win' - they don't care that the dragons are going to feed on the night-demons after clearing the surface, especially since they don't think they will survive without a new ruler (specifically, Flan). So with their access to Hroth crippled, they're opening up the biggest box of nastiness they have and hoping to force Flan to assume rulership (because they think she cares about collateral damage). If you mean to ask how you could have prevented it - either staying on the night-demons' plane and going to the fortress, or not killing the tower-demon would have kept them from unleashing the dragons, for different reasons.
I was thinking more why you as the author cranked things up this far.

I mean, bringing in Satsuki was suicide for her, so we had to leave her behind. We saw what happened because we didn't have time for a proper talk.

Then we learn she went berserk, which made us believe it was probably a better idea to get out and see to her before someone got killed. Now, not only we are still nowhere close to Satsuki, but then we got that shit to deal with.

I mean, with FSN and Skyrim, some things were expected. Here, it seems you're trying to top the issues Flandre had before. -_-
 
[X] Start flying and hope you get away before they wake up.
-[ ] When you're nearly out of sight, break the lake around the dragons and flee in the confusion.
-[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.


Edit:
At best Flan believes that destroying the lake will annoy the dragon ... which is currently not entirely awake and may not have even properly registered her presence.
That slightly changes the situation. Personally, I hoped to
  • eliminate pursuit through the explosion + distraction
  • aggro the dragons on each other, as they can't detect the source of the explosion and go for the closest target
If the waking dragon hasn't fully registered us, the second part is more likely to backfire. I changed my vote correspondingly.
 
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I was thinking more why you as the author cranked things up this far.
... Because I, as the author, looked at the abilities and current status of the night-demons and came to the conclusion that they would set loose the greatest instruments of destruction they know of in an attempt to force Flan to assume rulership over them ('willingly' or unwillingly).

I guess I'm just not quite sure what your complaint is. That you guys have to make choices without full and perfect knowledge of the repercussions of those choices?
 
... Because I, as the author, looked at the abilities and current status of the night-demons and came to the conclusion that they would set loose the greatest instruments of destruction they know of in an attempt to force Flan to assume rulership over them ('willingly' or unwillingly).

I guess I'm just not quite sure what your complaint is. That you guys have to make choices without full and perfect knowledge of the repercussions of those choices?
More like the threat escalation is way out of the scope of the Nanoha setting. The only reason this mission isn't a complete disaster for the Church both with people and PR with the Bureau yet is because Flandre is present.
 
More like the threat escalation is way out of the scope of the Nanoha setting..
I don't think it is. Nanoha has the Book of Darkness and the Jewel Seeds in the first two season both being presented as world killers. It's more like it escalated more than you'd expect for the Overlord setting.

You should remember the Nanoha setting is one where entire worlds are lost to horrible disasters fairly regularly.
 
I don't think it is. Nanoha has the Book of Darkness and the Jewel Seeds in the first two season both being presented as world killers. It's more like it escalated more than you'd expect for the Overlord setting.

You should remember the Nanoha setting is one where entire worlds are lost to horrible disasters fairly regularly.
Fuck. You're right. Well, except for that 'regularly' part, I think. I don't think it happen THAT often.

...Oh. Shit. Just realized something.

Guys, recall the situation on the surface: They finally got the upper hand since the air cleared up a bit and Night Demons seemed to depower. They may be more on cleaning up and getting to the injured.

THEY ARE NOT READY TO SUDDENLY HAVE TWO HUGE DRAGONS APPEAR.

Fuuuuuuuuu-
 
[X] Start flying and hope you get away before they wake up.
-[X] When you're nearly out of sight, break the lake around the dragons and flee in the confusion.
-[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
 
[X] Start flying and hope you get away before they wake up.
-[X] When you're nearly out of sight, break the lake around the dragons and flee in the confusion.
-[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
 
*looks at currently winning vote*

:???:
When the consequences of the votes we make are utterly unpredictable (and potentially disastrous), the next votes we make will get more and more random as a result, as we've seen that our common sense and logic have failed us.

Right now, we've been balancing our reputation with the TSAB against the completion of mission objectives. We've been prioritizing our reputation by protecting/cooperating/not murdering our fellow agents. After all, we don't really care too much about the planets/people that aren't our friends. Any tactical decision we've made has been based on incomplete information, which is no one's fault.

That said, when all of the logic we used to make our tactical decisions falls flat with a "hey look, IT'S WORSE NOW," logic ceases to apply. At this point, I think getting out with our allies intact serves as a win. Breaking these motherfuckers can wait just long enough to get our breakable friends off the field (and a gallon of blood in our belly). Flan only cares about most of her fellow agents right now insofar as mistreating them would affect our relationships with the people we DO care about.

I think a lot of people are disappointed at the lack of clear progression of "you did A, so X happened instead of Q, then you did B, so Y happened instead of R." This isn't a criticism; readers are not entitled to that information. It's just that, generally, in quests, users tend to have some idea of the immediate consequences of their various choices. We've been in this active combat situation for many updates in a row now, and there is very little tangible logic to the results of our various choices. There's been a growing sense of frustration. If that's what the author was aiming for, then I say "well played."

Every choice we have made seems to have made the greater tactical situation worse. Or, at the very least, we aren't intuitively aware of the consequences of those choices. Once again, this is not anything the readers are entitled to; however, hey do tend to lose faith in their voting options when they can't actually see a greater chance for victory from any given choice, or trends towards the same.

Right now, the only aspects of our choices that have been tangibly successful have been our choices to support our allies. As far as I know, all of the non-Satsuki combatants are still breathing (with Satsuki's long term status being up in the air at this point). I mean, if we can get out and report, the TSAB might bring in capital ships. This whole clusterfuck has scaled well past anything we were expecting (or equipped) to deal with at this point.

The long and the short of it is: No one should blame the author for hiding the repercussions of choices, and the author shouldn't blame us for making less and less sensible-looking decisions if our sense doesn't seem to apply to the situation at hand.

If there was a choice to get the hell out and call in the cavalry, I'd have voted for it already. Worfing Vita (again) sends a clear message.
 
If there was a choice to get the hell out and call in the cavalry, I'd have voted for it already.
So, I'll take a better look at the rest of your post when I have more time (hopefully tomorrow, but it might be later), but, uh ... that's this one:
[ ] Start flying and hope you get away before they wake up.

Yes, there's no explicit 'call for help' subvote, but Schach and Vivio have already tried that on their own, and given the situation I (would hope) think that trying to call for help/evacuation would be an obvious choice for them to make, given that they no longer have any idea where they are.


But as @Megaolix pointed out, my confusion over the vote was because I said this:
If she had the presence of mind to consider thinking about it, she would come to the conclusion that it would be great for killing the night-demons doing their thing around the lake, but would probably just annoy the dragon she can see (if that).
1) IF. Flan is currently staring at a dragon that's waking up, isn't sure how long it will take to wake up, and doesn't know where the other one is or how awake it is.
2) The night-demons, at this point, are pretty trivial, especially since at least one of the dragons is already awake, so killing them isn't going to matter much, especially since the night-demons believe in We Have Reserves.
3) At best Flan believes that destroying the lake will annoy the dragon ... which is currently not entirely awake and may not have even properly registered her presence.
4) Update before last, Vita lost her Barrier Jacket and she's currently convulsing, apparently due to the dragon's starting to wake up.

So ... while on a time limit (Vita's condition), the vote is trying to irritate the actual threat, doing something that Flan hasn't done before, and the actual (relatively) guaranteed outcome is mostly irrelevant. That is the why I'm confused - it appears to be trying to make things worse instead of just getting out of the situation.


Anyway, votes are not locked.
Adhoc vote count started by Entropy Judge on Sep 10, 2018 at 6:28 PM, finished with 12441 posts and 6 votes.

  • [X] Start flying and hope you get away before they wake up.
    -[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
    [X] Start flying and hope you get away before they wake up.
    -[X] When you're nearly out of sight, break the lake around the dragons and flee in the confusion.
    -[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
    [X] Get everyone out of the cavern, but only until someone comes along to get them somewhere safe. You're going to stay in the area and kill the dragons when they leave the cavern.
    [X] Start flying and hope you get away before they wake up.
    -[X] When you're nearly out of sight, break the lake around the dragons and flee in the confusion.
    -[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
 
[X] Start flying and hope you get away before they wake up.
-[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.


For all we know the dragons will be friendly.
 
[X] Start flying and hope you get away before they wake up.
-[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
 
[X] Start flying and hope you get away before they wake up.
-[X] Carry Vita yourself and have that clone carry Vivio. Otherwise, you would have to carry the brat yourself.
 
That said, when all of the logic we used to make our tactical decisions falls flat with a "hey look, IT'S WORSE NOW," logic ceases to apply.
...
I think a lot of people are disappointed at the lack of clear progression of "you did A, so X happened instead of Q, then you did B, so Y happened instead of R." This isn't a criticism; readers are not entitled to that information. It's just that, generally, in quests, users tend to have some idea of the immediate consequences of their various choices. We've been in this active combat situation for many updates in a row now, and there is very little tangible logic to the results of our various choices.
...
Every choice we have made seems to have made the greater tactical situation worse. Or, at the very least, we aren't intuitively aware of the consequences of those choices. Once again, this is not anything the readers are entitled to; however, hey do tend to lose faith in their voting options when they can't actually see a greater chance for victory from any given choice, or trends towards the same.
I think I'm going to prune this out and focus on it, maybe go back to another part if I remember or if there's something specific you want me to discuss. So, the first part - logic and common sense leading to 'it's worse'.

Some of you seem to have recognized the tale of Eric and the Dread Gazebo, so think it's a safe bet that at least someone will have heard of Tucker's Kobolds. Frankly, I'm a bit skeptical of the story - any DM who could make AD&D Kobolds that nasty is one who could make demons and devils obliterate even the best-prepared party - but that's not the point. The reason I'm bringing them up is because they represent an enemy using its resources to the fullest. I've tried doing that throughout the quest; enemies aren't just stat-blocks and warm bodies (although they frequently end up cold bodies, because they're up against Flan), they have goals and actual intelligence driving them. Enter logic and common sense.

The night-demons want Flandre. They've been pretty upfront about this, ever since Flan first started talking with them. They're also fairly clever, and learned that attacking civilians drew a protective response ... and that Flandre is part of that response. The first escalation - attacking across the planet - was a direct result of Flan refusing their 'offer' and fighting back alongside Vita. It was, of course, not something that could necessarily have been foreseen, but looking back at some of the vote options, it becomes clear that some would not have had the same result:
Article:
[ ] Send Vita back to the others; she's in too much danger here.
- [ ] Try to get them to leave the rest of the world alone.
- - Reasoning?
- [ ] Head through the portal; maybe you can get something done on that side.

[ ] Maybe you can get them to stand down if you're angry enough. (Roll required.)
- [ ] Go with Vita to the night-demons' realm.
- [ ] Keep talking here.
- - [ ] Try to get them to leave the rest of the world alone.
- - - Reasoning?

Either continued negotiation or heading through the portal immediately would, of course, have prevented the world-wide attack, because the night-demons would have had what they attacked in order to get. (Of course, having begun the attack, they wouldn't stop just because Flan entered the portal - they are creatures of malice and evil, after all.)

Satsuki's immediate reaction to being 'rejected' was predictable - in fact, was, to some degree - and while her later rescue of Carim and Verossa in particular wouldn't have been predictable, she had made it clear that she didn't like the night-demons, and she didn't have any compunctions about butchering them, so the possibility of her actively joining the defense somewhere should have been a consideration ... and given her lack of experience, her going berserk should also have been considered, given the numbers of night-demons involved.

Of course, with Flan now on the night-demons' world, they mostly have what they want. They did mention getting rid of Vita, and the vote was to have her go off scouting while Flan vented on the night-demons, so she got ambushed by the mages. Of course, she's Vita, so they didn't manage to kill her, and she was able to contact Flan. And then you got four options:
Article:
[ ] Attack the portals.

[ ] Attack the fortress.

[ ] Attack the mages.

[ ] … If they're lining up to the portals, they must be coming from somewhere. See if you can shut them down at the source.

Attacking the portals and attacking the source would have been worse, generally speaking - neither option would actually do anything to really halt the night-demons' progress. The fortress is the local tower-equivalent, and attacking it would have greatly shortened the mission. Again, look at the night-demons' desires: they want Flan, so obviously things that are near the portal they specifically sent toward her are going to be relevant. Why didn't they just create the portal inside the fortress? Common sense. Yes, they expected Flan to jump at the offer once they made it, and were shocked that she refused, but they also knew that she wasn't alone, and they weren't going to give a bunch of Belkans and their allies free access to their most important place.

But the voters decided to attack the mages, taking what was probably the worst of the three given options, given that either of the other two would have resulted in the destruction of the night-demons' fortress (or the chance to do it, at least). And that still had a clear and obvious 'Things got better!' message. ... Which was immediately reduced in effect because Flandre abandoned the mission. Yes, to go look for Satsuki - and, yes, if Flan hadn't gone to the portal, Deed would have died off-screen - but it still gave the night-demons time to consider Flan. Back to Tucker's Kobolds.

They've tried most of their options. Simply asking her didn't work. Attacking the rest of the world got her through the portal, but she kept on fighting, and they didn't manage to kill Vita. And then she managed to destroy the mage-tower and cripple their ability to enter Hroth, and then escaped back to Hroth! Their ability to get her to do what they want is limited - practically nonexistent, really, and they realize that. So they decided to pull the lever and flood the world with magma. 'You will rule us (and the planet), or you (and the planet) will become ashes around us (and then we'll die)!' They're reacting to what Flan is doing - looking at their options and choosing the one(s) they think will put her in a position where she has to accept their offer and take control of them.

There isn't a lack of common sense or logic - at least, I don't think there is. Yes, some of it may be obscured by the point of view, but ... I've noticed this before, over the years. I'll put something I consider important in an update, and it seemingly won't be noticed (for a recent example, the 'small growth' - I'll get to it at the end of the post). And I'll sit there and wonder if I should have emphasized that thing more so people would see it, or if people saw it and didn't consider it important, or if they saw it and realized it was important, but didn't care for some reason. And I think most of it is me, because of course I know it's important, I'm the author and I put it there - but like the night-demons, other people look at what I write and interpret it differently, because they don't have all the background knowledge and behind-the-scenes and so on that I do, so that particular possibility gets lost and shrivels up. And usually it's not that big a deal, so I just shrug and sigh and go on with the quest. Anyway, back to a specific point:
Every choice we have made seems to have made the greater tactical situation worse
Well, no and no. The tactical situation - the ones involving Flandre personally - has not really been negatively affected by most the choices made by the voters, and one of them arguably improved the tactical situation (opting to leave Satsuki behind, because keeping her around would have changed Flan's options, and particularly the 'kill 'em all' option would have been more difficult). I answered twice because I suspect you meant the strategic situation - the entire conflict on Hroth, with the night-demons launching a world-wide assault. Two choices the voters made in particular have had enormous positive impacts: again, the decision to leave Satsuki behind (because at least one of Carim and Verossa would have died had she not been there), and the decision to destroy the mage-tower. The latter choice in particular, as @Megaolix noted recently, led to a drastic reversal for the Bureau and Church forces, because now their wide-area and long-range spells work properly. (Granted, the strategic situation exists because of a choice made, and it was made worse by not choosing to finish off the night-demons and letting them release the dragons, but it hasn't been wholly bad.)

The long and the short of it is: No one should blame the author for hiding the repercussions of choices, and the author shouldn't blame us for making less and less sensible-looking decisions if our sense doesn't seem to apply to the situation at hand.
And I think the crux of this matter is that our common senses don't match. Or, at least, my common sense doesn't match the voters', and at least part of it is because I'm awful at descriptions. That's important because I, as the author, 'see' everything more clearly than you all do, and by not describing everything clearly I am doing the voters and readers a disservice. For example, the 'small growth' I mentioned earlier - I described the tower-demons' demon heads reasonably well, but apart from simply mentioning it, I don't describe the growth at all. I see it as a sort of Chekhov's Gun - I specifically mentioned it, so it must mean something! - but most readers, if they even noticed it, probably assumed it was some sort of skin condition or magical effect. It's just scratching, after all.

And frankly, the more I think about it, the more I see it as an issue with my writing ability. I'm a decent enough writer, but I'd make a terrible author, in large part because I can't describe things. It's not just a writing thing, either; while it's true that I could get my cat right now and write a description that might be technically accurate but wouldn't describe her well, it's also true that I couldn't describe her well to someone sitting across from me. I can describe objects and events well enough, especially if it's something made-up and I don't need to be too specific, but describing living things? People? I stick to hair/eye color and clothing because that's about all I'm good for. (And because I can usually look up a picture and post it if it's really necessary.)


And that's enough out of me for now, I think. I'm sorry if I got rambly and incoherent; again, if you want clarification on something I'm willing to try and explain specific things more closely (if I can).
 
For example, the 'small growth' I mentioned earlier - I described the tower-demons' demon heads reasonably well, but apart from simply mentioning it, I don't describe the growth at all. I see it as a sort of Chekhov's Gun - I specifically mentioned it, so it must mean something! - but most readers, if they even noticed it, probably assumed it was some sort of skin condition or magical effect. It's just scratching, after all.
Yeah, I just figured you were being descriptive.
 
@Entropy Judge - I think the best short term solution would be to give a bit more of Flan's thought process for each option. Snap-decisions aside, I'd think that as a vampire with rather high speed reaction times, she'd also have the capacity to think on her feet. Hell, opinions from multiple of her personalities (if they have one) on choices might be neat too. Like,

Bored.
[] Kill something. {Hell yeah!}
[] Read a book. {I'd like to hear a new story.}
[] Eat.

For more important choices, if they have any relevant insights, that might be helpful. Or not, your call.

In any case, reminders of setting elements while she thinks over her options could be helpful too.
 
@Entropy Judge - I think the best short term solution would be to give a bit more of Flan's thought process for each option. Snap-decisions aside, I'd think that as a vampire with rather high speed reaction times, she'd also have the capacity to think on her feet. Hell, opinions from multiple of her personalities (if they have one) on choices might be neat too. Like,

For more important choices, if they have any relevant insights, that might be helpful. Or not, your call.
Flan has been noted to be surprisingly cunning and aware of the likely results of her actions, at least in those immediately around her.
Giving us a bit more feed on what she thinks will happen, maybe a sentence or two at most, wouldn't be a terrible option. Especially since, apparently, noone else has put together the fact that not everyone thinks along the same lines.
Hell, I expected the giant counter-offensive by the Night Demons as soon as the 'attack them' vote won. I didn't expect Satsuki's reaction. And that's just me.
Maybe someone did think that she'd be upset, but didn't make mention of it because they thought everyone would catch on.

So probably part of that is the lack of discussion in the thread; there's usually only maybe a dozen voters, and most of them just pile on to one or two options.
 
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