Not sure if this changes anything, but that first check is 93 vs 100, not 93 vs 80.
And the second one is 141 vs 105.
Snow-Fox's Charge
71 + 50 (Great Hunter) + 20 (Obsidian Weapons) vs 45 + 40 (Defensive Location) + 20 (Padded Armor) = 141 vs 100
Four dead, one wounded
Meaning the first volley would have no effect, and the charge would only claim three lives.

We'd probably have a 3rd round and sustained some more casualties depending on how it'd go. Might have been the thing that contributed to the 'anticlimactic' feel.

Then again, with such a big Hero Unit bonus there was not a lot they could have done to contest us.

[X] Plan Burn
 
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Fixed my slip-up with the rolls, though it doesn't change the Morale check or the outcome. Loosing three guys in moments without inflicting appreciable losses in return still has them running.

A thought occurs, what exactly are we burning them with and how are we ensuring that it all stays lit?
They have a good amount of wood and tinder in the cave to keep their fire lit and the wicker baskets they store their food in burn nicely too.

Don't expect everything to be burned down to ash. You will just burn it all badly enough to make it useless.
Just lurking around but I feel like to point something out.
Food] Take as much as you can carry ..... (Gain 0.2 months of food.)
And the prisoner option
[Prisoner] Tie him to one of the long spears and carry him to the village.
Would logically go against each other.
Technically yes, but I didn't want to over-complicate the vote by taking track of the weight of various things. This is mostly about intent and how to treat them, not hauling logistics.
@Azel
How does this group compare to a group of hunters we normally send out size wise?

0.2 as the most we can carry seems a little odd, or does a regular hunting action involve returns to camp to drop off hauls and then go out again?
Your hunter groups tend to be between 6 and 12 people.

The action assumes both that the group goes back to the village once they have a large enough numbers of kills and that multiple groups are send out, not just one.
I get that it's a month's turn, I'm just unsure on the logistics of it, you can be hunting for a month remote from camp and then haul it all in at once.

Animals worthy of hunting tend not to congregate around humans and the actions we took month before last resulted in all of that discontent because everyone was too far from each other to know what was going on.

Hence my questions around does a normal hunting party normally return to camp frequently, party sizes etc.

Another reason for the difference in haulage could be equipment, we might normally construct sleds, potentially beyond our ability in this scenario due to resources or being time poor etc.
You don't have sleds yet and they would be rather inconvenient in the forest most of the time. The hassle of having to drag them around in the wild underbrush would eat up most of the benefit of being able to haul more.

It would be quite some effort to clear up the forest to the point where it becomes easy to traverse.
 
Fixed my slip-up with the rolls, though it doesn't change the Morale check or the outcome. Loosing three guys in moments without inflicting appreciable losses in return still has them running.


They have a good amount of wood and tinder in the cave to keep their fire lit and the wicker baskets they store their food in burn nicely too.

Don't expect everything to be burned down to ash. You will just burn it all badly enough to make it useless.

Technically yes, but I didn't want to over-complicate the vote by taking track of the weight of various things. This is mostly about intent and how to treat them, not hauling logistics.

Your hunter groups tend to be between 6 and 12 people.

The action assumes both that the group goes back to the village once they have a large enough numbers of kills and that multiple groups are send out, not just one.

You don't have sleds yet and they would be rather inconvenient in the forest most of the time. The hassle of having to drag them around in the wild underbrush would eat up most of the benefit of being able to haul more.

It would be quite some effort to clear up the forest to the point where it becomes easy to traverse.

Cleared up everything nicely, thank you.
 
Fixed my slip-up with the rolls, though it doesn't change the Morale check or the outcome. Loosing three guys in moments without inflicting appreciable losses in return still has them running.
Maybe fix the text too, in story one still has a spear in his chest.

Great fight by the way, happy to see our first victory that's not over rain or vermin.
 
I'm looking forward to a few things, figuring out wtf these creatures are.

Loot.

Cultural impacts, this one most of all.

In the future do we keep being Winter badasses?
Fortify and thrive in our walled garden for the warmer months and raid through the mountain paths in Winter?
 
Some cultural impact is assured from these events. Both in the short and the long term.
 
Inserted tally

10v9 in Veekie's favour and there are two versions of "Plan Burn" with different choices.
Adhoc vote count started by Deliste on Jun 20, 2018 at 3:50 AM, finished with 708 posts and 21 votes.

  • [X] Plan Burn
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Burn their bodies, lest they feed your enemies.
    [X] Plan Get Everything Out of Them
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Tie him to one of the long spears and carry him to the village.
    --[X] Once you're back in the village, interrogate him for information.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Strip them of useful items and then Burn their bodies, lest they feed your enemies.
    [X] Plan Get Everything Out of Them
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Tie him to one of the long spears and carry him to the village.
    --[X] Once you're back in the village, interrogate him for information.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Strip them of useful items and then Burn their bodies, lest they feed your enemies.
    [x] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    [x] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    [x] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    [x] [Enemy Dead] Butcher them for pelts and trophies. This great victory needs to be commemorated.
    [X] Plan Burn
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Search for useful items and then Burn their bodies, lest they feed your enemies.
 
Hm... I hope it gets a bit more decisive by the time I'm ready to close it.

In regards to the prisoner, what questions would you want to ask him, if you take him home with you?
 
Hm... I hope it gets a bit more decisive by the time I'm ready to close it.

In regards to the prisoner, what questions would you want to ask him, if you take him home with you?
Primary:
-Lay of the land, emphasis on their primary camp/village.
-How their equipment works/is made(showshoes).
-Why they eat people despite having substantial food stores.
-Other tribes in the area
 
Hm... I hope it gets a bit more decisive by the time I'm ready to close it.

In regards to the prisoner, what questions would you want to ask him, if you take him home with you?

Everything:evil:

Learn the language, what are they, who are they, where are they, what they value and what they fear.

What they know about us, what they know about the area, what they know about others in the area etc.

Provided he doesn't bleed out or starve to death this guy will be around for a while.

We know so little that basically anything he tells us that isn't about ourselves is new information and even that is helpful because it gives us insight into their perspective of us.
 
Inserted tally
Adhoc vote count started by Ghostdevil on Jun 20, 2018 at 5:12 AM, finished with 716 posts and 23 votes.

  • [X] Plan Get Everything Out of Them
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Tie him to one of the long spears and carry him to the village.
    --[X] Once you're back in the village, interrogate him for information.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Strip them of useful items and then Burn their bodies, lest they feed your enemies.
    [X] Plan Burn
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Search for useful items and then Burn their bodies, lest they feed your enemies.
    [x] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    [x] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    [x] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    [x] [Enemy Dead] Butcher them for pelts and trophies. This great victory needs to be commemorated.
 
Assuming the substantial food stores is not people.

Like I said, ask everything.

Even if we "know" something we should still ask about it, to highlight ignorance and gain varied perspective.
Eh, humans are low efficiency food stores. Cannibalism is only productive as a raiding measure and a critical event measure(remove nonproductive members of society such as the elderly and the young to ensure survival of useful members like hunters when food stocks redline)

You wouldn't be seeing much smoked or dried human meat as a result, if it's produced its usually eaten immediately.
 
Vote closed. A prisoner and lots of fire it is.

That somehow feels familiar...
Adhoc vote count started by Azel on Jun 20, 2018 at 11:42 AM, finished with 723 posts and 26 votes.

  • [X] Plan Get Everything Out of Them
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Tie him to one of the long spears and carry him to the village.
    --[X] Once you're back in the village, interrogate him for information.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Strip them of useful items and then Burn their bodies, lest they feed your enemies.
    [X] Plan Burn
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Search for useful items and then Burn their bodies, lest they feed your enemies.
    [x] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    [x] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    [x] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    [x] [Enemy Dead] Butcher them for pelts and trophies. This great victory needs to be commemorated.
    [X] Plan Burn
    -[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
    -[X] [Prisoner] Kill the wounded Snow Demon. There is no use in letting him suffer.
    -[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
    -[X] [Enemy Dead] Search for useful items and then Burn their bodies, lest they feed your enemies.
 
Winter - 4
[X] Plan Get Everything Out of Them
-[X] [Food] Take as much as you can carry and burn the rest. Let the Snow Demons starve. (Gain 0.2 months of food.)
-[X] [Prisoner] Tie him to one of the long spears and carry him to the village.
--[X] Once you're back in the village, interrogate him for information.
-[X] [Own Dead] Burn their bodies, lest the Snow Demons defile and eat them.
-[X] [Enemy Dead] Strip them of useful items and then Burn their bodies, lest they feed your enemies.

It was quickly decided that everything that the hunting party could not carry with them would be burned. Nothing except ash the beasts should find when they return, and hopefully hunger and winter would make sure that they would not trouble the tribe any longer. Some might have found such acts distasteful, given that their own tribe was tethering on the brink of starvation and was just as beleaguered by the snow, though Snow-Fox held no such convictions. A spear was just as deadly to his own kin than to his enemies, yet he wielded it regardless. It would have been foolish not to use all means at their disposal to fight the Snow Demons.

Gained Cultural Idea: Ruthlessness (Fad)
The world never shows mercy to man, so neither should he show it to his fellows. No course of action should be dismissed out of false squeamishness and every advantage taken.

- Morale penalty to all who know your reputation
- Diplomacy penalty to all who know your reputation
- Lowered internal outrage over questionable actions

While his companions bound their prisoner and took stock of the food, Snow-Fox took a closer look at the dead. It was with no small surprise that he noticed that their pelt was not their own, but clothes. It needed a bit of time to find out how to open the heavy coat without damaging it, but when he finally undid the well-hidden buttons, he found a woman amidst all the fur. She was pale as the snow surrounding her, even though her body was still warm and even her hair was bleached and nearly devoid of color. It was eery to see something like this and were there not fresh blood seeping from her chest, he would have thought her a living corpse.

Many other strange features he had noted about what he thought their bodies turned out to be more clothes. The long claws sat not in their hands, but in a glove that was very long and contained a sturdy plate of bone to give it shape. What he thought misshapen feet were huge boots, made from a mix of bone and dried grass. Even though he had dismissed all their gear as crude, Snow Fox was impressed by their things and he realized that they were simply well worn. Especially the coat seemed to be nothing more than an endless tapestry of patches, held together with uncountable stitches.

All the while, the prisoner watched him closely and seemed visibly agitated as he inspected the coat further and rummaged through its many pockets. Apart from some rations, dried goat if he had to judge, they contained many small knick-knacks. Carved bones and stones that seemed to have no real purpose, sometimes resembling animals or men. A few of the nicer-looking he pieces he pocketed, the rest he threw aside, which prompted a few angry shouts of the prisoner through his gag.

Then a hunter came to him. "We are done, Snow-Fox, though the wood might not be enough to set everything ablaze."

Torn out of his musings, he looked to the cave. The Demons' supply of firewood lay strewn across it, with the broken baskets and their supplies on top of it. "Take the coats of the dead and lay the bodies on top, that should help. These things nearly fall apart, but cut off the gloves, boots and hood. We should look at those a bit closer back in the village."

The hunter nodded and took out his knife to carry out the task while Snow-Fox did the same with the coat he held. Again the prisoner tried to gnaw and shout through the ball of leather in his mouth, this time earning a few kicks and strikes with the side of a spear for his troubles. It took a while for him to calm down again and though they left him his mask so that he did not freeze to death on the way to the village, the hunters could still hear faint murmuring and something sounding almost like sobbing from him as they stacked the bodies into the cave. Why he did so, nobody asked, the hunters themselves a bit ill at ease to burn tribesmen and enemies like this, but there was no chance or sense in carrying four bodies back to the village just for burial.

And so the pyre came alight, first tinder and pelts, then wood and flesh. Black smoke rose from the mouth of the cave and the hunters stayed a while to see that truly all within was burning, then they left the cracked cliffs before the smoke would draw more foes.



Bittersweet was the return of the hunters to the village. Four of the tribe were dead and their kin in tears when they heard that it was not the cold or beasts that slew them, but bloodthirsty raiders from the mountains. All the more is the joy of the two families of the survivors. As for the prisoner, he never even made it to the village. As they had made camp that night, he had tried to run and attacked his guard. The huntress in question could not shake him off without resorting to her knife and the prisoner died to that wound before dawn came.

Not many questions could be answered, for he had feared the hunters greatly and refused to speak most of the time. What little information could be wrought from him were hysteric ravings that made little sense to Snow-Fox and his companions. First he refused to speak entirely and after a lot of prodding, he launched into a tirade, calling the hunters the Dark Men and shouting at them to leave his people alone. He seemed petty shaken by the burning of his fellows, for the horror at this deed featured in many of his ravings. It was not much more than the true name of the Snow Demons, who called themselves the White Clans, and a very rough idea where they hailed from that they learned. The latter though felt more like a good guess, since the only hint to these lands they got was a few pleas of the prisoner that the hunter should instead attack people he called the Goat Men, who apparently lived further towards the sunrise.

The council was quite troubled by these news, especially since it seemed likely that further Snow Demons would soon come to the valley. Maybe it was the very storms and snow that the people had cursed so often that had prevented their home from being found so far. Even if it was agreed by the council that the great beast should be tracked down, it sat ill with them to see so many hunters leave the village under these circumstances. Though two good things had come from the whole ordeal. The plundered meat would stretch the stocks of the tribe a bit and things taken from the dead had many of the tribe thinking about improving their own gear. Maybe it would be worthwhile to keep the hunters close, at least until the weather cleared somewhat and their journey to were the beast was suspected to be would be safer.


What did the council decide?
[] Stick to the previous decision. The hunters will try to find and slay the great beast. (Perform Hunting: Great Beast as planned)
[] First study the plundered gear of the Snow Demons. The hunts will be safer for it. (Hunting: Great Beast becomes Study Winter Equipment)
[] Let the hunters keep hunting, but closer to the village in case of an attack. Furthermore, they can scout for signs of the Demons. (Hunting: Great Beast becomes Hunting: Valley)
[] Let the hunter place traps in the forest around the village. For game and attackers both. (Hunting: Great Beast becomes Trapping)



AN: Sadly, the prisoner was too shocked by your behavior to be of any use. At first, I wanted to directly go on with the bear hunt, but I thought I should give you a chance to prepare for the potentially more imminent threat instead.
 
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