[X] Plan Practicality

Camp defenses could be useful, a sturdy watchtower could probably tank a Surprise!Grizzly Bear attack while the hunters snipe it from above. If all else fail they could throw heavy rocks at it and try to smash its skull in with the power of gravity.
 
a sturdy watchtower could probably tank a Surprise!Grizzly Bear attack while the hunters snipe it from above.
Made of wood, and propably branches not boards, without nails or even proper ropework?
I'm not seeing us erect anything tower-like in the near future and if we do it won't stand up to an angry man, nevermind a bear.

Maybe start building treehouses on some nice and sturdy trees nearby instead?
 
Camp defenses could be useful, a sturdy watchtower could probably tank a Surprise!Grizzly Bear attack while the hunters snipe it from above. If all else fail they could throw heavy rocks at it and try to smash its skull in with the power of gravity.
No dice, @bigbow. A bear's skull can be harder than steel plate.

You want to kill a bear with stone age tools then you need to do it with traps (spiky pits), poison, or just a willingness to utterly tank your losses as it rips right through the hunters.
 
Well, shit. Having a freaking bear be the end all be all final boss for the survival of your entire civilization (if we could call it that) really puts the stone on Stone Age. We're really at the mercy of a stiff wind or thunderstorm.

I do wonder though...

[] [Action] Clearly the invulnerable creature was a spirit, not a beast. Try to find a way to appease the spirits for this slight. (Might reassure the people.)

I know this probably looks like the obligatory, fluff centric, stupidly inefficient option one would only play if you were fully committed to the IC part of the Quest but...

Could this vote be the first of a long line of resource intensive multi generational endevour which could end with us having domesticated bears? Just imagine riding a bronze armored bear into battle, we'd be friggin unstoppable!!!

Dreams aside, we really should domesticate everything. It's absurdly stupid how big a tech leap domestication gives you. Its like owning robots in the Stone Age heh. Cats for vermin control, dogs for hunting and security, horses, yaks... bears...
 
I know this probably looks like the obligatory, fluff centric, stupidly inefficient option one would only play if you were fully committed to the IC part of the Quest but...
I generally detest trap options, especially of the "achieves nothing and wastes an action" kind.

Right now, your tribe lacks a coherent belief system and this is one of the options that can change that. In times of crisis, faith serves as an outlet for peoples anxiety and it gives them an option to feel as if they are doing something against seemingly overwhelming forces. In times of peace, it serves as a framing device to put mans action into a wider context and can thus give moral and ethical guidance.

So no, that option is doing something.
 
What is the scale of a Hex?

Where did we come from on that map, the tiles are all the same as our Hilly Tree area but we came from the Steppe.

Did we follow the river upstream from somewhere in the Steppe?
1. Roughly two days of marching. I originally wanted a much more detailed map, but the planned size of the whole thing imposed some limitations on the detail level.

2. Over the mountains from the east. Behind those come the steppes you came from. I've intentionally left that part out since without dedicated effort to explore the mountains, that knowledge will soon be lost to time.

Take note that mountains are not entirely impassable, just very difficult terrain.

3. No. You know there are some fertile grasslands before the river comes to the sea, though that's second hand information. Had the dice send you through the large gap in the mountains, you would have come from that direction.
 
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1. Roughly two days of marching. I originally wanted a much more detailed map, but the planned size of the whole thing imposed some limitations on the detail level.

2. Over the mountains from the east. Behind those come the steppes you came from. I've intentionally left that part out since without dedicated effort to explore the mountains, that knowledge will soon be lost to time.

Take note that mountains are not entirely impassable, just very difficult terrain.

3. No. You know there are some fertile grasslands before the river comes to the sea, though that's second hand information. Had the dice send you through the large gap in the mountains, you would had come from that direction.

Cheers.

So we've explored ~8 days to the South West with this action?

[K] [Hunters] Explore the valley and its immediate surroundings.

And about 36 square days of area from the looks of it.
 
@Azel How did our tribe deal with winters so far?

And in general, do we know much about fishing, especially about the local fish and their seasonal behaviour?
 
Well, shit. Having a freaking bear be the end all be all final boss for the survival of your entire civilization (if we could call it that) really puts the stone on Stone Age. We're really at the mercy of a stiff wind or thunderstorm.

Bears are territorial but generally limited in aggression.
Until our Hunter thought striking first is better.
 
@Azel How did our tribe deal with winters so far?

And in general, do we know much about fishing, especially about the local fish and their seasonal behaviour?
Mostly sustaining itself on meat and roots. The winters in the steppe were very cold, though there never was that much snow.

You know basic fishing techniques (hand and spear), but the steppe had pretty few rivers and those tended to be too large to make effective use of those skills. It's mostly a niche thing the hunters tended to do as a proof of skill, not really a major food source.

As for the local fish, you have not the slightest idea what they are, let alone how they behave.
 
Ah, I had hoped we were close enough to our former home.
Then we'll have to see how the Winter plays out, propably harder here than on plains.
 
Ah, I had hoped we were close enough to our former home.
Then we'll have to see how the Winter plays out, propably harder here than on plains.
They are actually milder, going by pure temperature, since you got predominately warm winds from the sea to the south, while the steppe was utterly dominated by arctic winds. There will be a lot more snow, due to the wetness, but you will both get a later winter and earlier spring.

It kind of balances out.
 
They are actually milder, going by pure temperature, since you got predominately warm winds from the sea to the south, while the steppe was utterly dominated by arctic winds. There will be a lot more snow, due to the wetness, but you will both get a later winter and earlier spring.

It kind of balances out.

Also them mountains make a great weather moderator
 
Also them mountains make a great weather moderator
I would disagree with that. Mountains usually work mostly as shapers of climate, dividing biomes and climate zones by their effects on precipitation and wind.
It's usually large bodies of water that buffer the extremer effects of the climate.

See the Taklamakan desert, which used to be a fertile steppe before the Himalaya happened and the Atacama desert, which has climate so extreme, that they use it as a stand-in for Mars.
 
@Azel, will this incident make our hunters slightly less impulsive? They were just supposed to do exploring, and instead on the word of some whelp who was barely a hunter they decided to pick a fight with a bear. I get that this is because of dice, but I'm hoping some common sense is pounded into the survivors.
 
I would disagree with that. Mountains usually work mostly as shapers of climate, dividing biomes and climate zones by their effects on precipitation and wind.
It's usually large bodies of water that buffer the extremer effects of the climate.

See the Taklamakan desert, which used to be a fertile steppe before the Himalaya happened and the Atacama desert, which has climate so extreme, that they use it as a stand-in for Mars.

In this case though, a river valley flanked by mountains on three sides is going to enjoy a similar weather profile regardless of broader conditions.
 
@Azel, will this incident make our hunters slightly less impulsive? They were just supposed to do exploring, and instead on the word of some whelp who was barely a hunter they decided to pick a fight with a bear. I get that this is because of dice, but I'm hoping some common sense is pounded into the survivors.
A over 3m long bear at that.

You still have Boldness as a Fad, but it took a very strong hit from this. It's likely to fade or evolve, depending on how everything shakes out, by the time winter rolls around.

On that note, I'm going to run on a roughly month length time-frame per update for the founding section and will probably switch to much longer iterations afterwards.

In this case though, a river valley flanked by mountains on three sides is going to enjoy a similar weather profile regardless of broader conditions.
More or less, yes. Wind direction and overall latitude still play a large role. The valley could also be arid if the opening were on the leeward side.
 
In their defence, they had no idea what they were poking there.

It's a case of overconfidence and insufficient caution, not suicidal stupidity.
Fair enough.


Although how the kid saw the bear standing and didn't notice those massive, "I will carve you up for my meal" claws on it I'll never know.
 
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