Quest Mechanics
Rolls: Almost all rolls will be done by 1d100, but I will specify in unique circumstances.
Stats/Ranks: The primary stats are Strength, Speed, Durability (split into resistance and health), Intelligence, Perception (split into 5 senses and 'intuition'), Chakra (split into capacity and control), Ninjutsu, Genjutsu, Taijutsu. Secondary stats might be added later.
Strength will not directly factor into any rolls that aren't specifically strength checks, but will be necessary for almost all taijutsu related skills. Rank-up skills will almost always be combat related.
Speed will factor into combat rolls heavily. Half of the speed bonus will be added to all combat rolls, and the full speed bonus will be added to all dodge rolls. Speed will also be necessary for learning many skills.
Durability is split into two secondary stats. A high resistance means that damage below a certain threshold will be ignored, and high health means that the MC will be able to take more damage before reaching a
bad end. Durability also factors into rolls involving poison, injuries, and sickness. Durability might be required for some skills.
Intelligence will provide a bonus to learning rolls and will be required for almost all skills. Intelligence related skills can offer benefits to learning, perception, and more.
Perception will affect rolls based on the sense(s) being used, with intuition adding a flat bonus to all perception rolls. Perception will be used for tracking, poison detection, genjutsu detection, and ambush rolls.
Chakra will be required to perform ninjutsu, genjutsu, and (depending on the skill) taijutsu. Almost all skills will have a chakra capacity and chakra control requirement to be used effectively.
Ninjutsu, Genjutsu, and Taijutsu provide a bonus to learning/training rolls involving the three, and can provide bonuses during combat depending on the skill used.
There will be two stat/ranking systems used in this Quest. The first will be an alphabet based system used for character stats, going F/E/D/C/B/A/S with '+'s in between. Every four '+,' or intermediate, rank increases, will be followed by a letter, or full, rank increase. Exp starts at 100 per intermediate rank, but increases by 100 each full rank, before doubling once reaching 'A.' Every letter rank will give a technique/skill relevant to the stat, starting at rank 'D.' In addition to the letter based ranking, a number will be given which shows the bonus given on stat checks.
F is the overall ability level of any young child.
E is the overall ability level of an untrained, untalented civilian.
D is the overall ability level of the average member of the Genin corps (no Jounin sensei)
C is the overall ability level of the average member of the Chunin corps (non Chunin-exams promoted)
B is the overall ability level of the average Tokubetsu Jounin
A is the overall ability level of the average Jounin
S is the minimum ability level of the 5 kage.
The above are general guidelines, genin can have stats well above and below D, and chunin can have stats well above and below C, but across the board when you look at them as a collective the average will come out to C.
The second stat/ranking system used will be for reputation/relationships. The rankings are Abhorred, Despised, Hated, Disliked, Tolderated, Neutral, Appreciated, Liked, Adored, Loved, Exalted. Necessary increases/decreases to advance/recede a level start at 200 exp and double with each rank. At loved, the necessary exp doubles twice. The requirements are as follows:
Neutral: 200 exp to Appreciated, below 0 falls to Tolerated
Appreciated: 400 exp to Liked
Liked: 800 exp to next Adored
Adored: 1600 exp to next Loved
Loved: 6400 exp to Exalted
Tolerated: -400 exp to Disliked
Disliked: -800 exp to Hated
Hated: -1600 exp to Despised
Despised: -3200 exp to Abhorred
Experience: Experience will be added through learning/training rolls, and crit rolls when a stat is being actively used.
Rewards: Non-canon omakes can earn the following rewards if they're good enough: 1d100 training roll for desired stat/skill, +5-10 for next 1-5 rolls, or 1-5 extra votes. If an omake is good/relevant enough I'll make it canon and the rewards can range from free intermediate rank(s) to a chosen stat, +10-15 for next 5-10 rolls, or 5-10 extra votes. If the omake is truly exceptional I'll tack on rewards as I please regardless of whether it's canon or not.
Bonuses for rank-ups/crits will be applied with the following roll scheme:
01-20: Extra 1d100 training roll
21-30: Poor active perk/skill
31-40: Poor passive perk/skill
41-50: Decent active perk/skill
51-60: Decent passive perk/skill
51-70: Good active perk/skill
71-80: Good passive perk/skill
81-90: Great active perk/skill
91-99: Great passive perk/skill
100: Amazing perk/skill
Bonuses can be either new perks/skill, or can be level ups for existing ones.
In addition, a multi-crit will give a d10 roll for each crit roll, which will add up for an additional bonus. For example, a 6x crit will give a 6d10 which will use the above scheme to determine a bonus.