Some of you may know me from my other Quest (
Rien ne va plus – A Marvel based quest you should definitely look into), which is going to conclude Part II in the next week or so. I'll use the time skip in that story to accompany it with a real passage of time and will entertain myself (and you hopefully) with this quest. A disclaimer right from the start. My focus is on telling a good story and not an attention on a simple min-maxing, which is easy to fall into in a world full of magic and possibilities. So, lets go into this with an eye for fun and adventure, ok? Let us begin then. The first stage of the Quest: The Character Creation. Who do you want to be?
Vote 1:
This quest will start in your third year in Hogwarts. This is where you decide who you are and where you are from. Before those speculations even start, these do not choose the house you're sorted into in Hogwarts. See it as the starting base for your character instead. Think about it carefully, it will decide quite a significant part of your character and thus the Quest you'll be playing. So, which is your Country of Origin?
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Spain – You've grown up on a small Mediterranean island, which is mostly hidden from Muggles. The passing by ships see only a piece of land void of any life, instead of the beautiful little town that you call home. Growing up here was peaceful, but lonely. The largest part of the population consisted of old wizards and witches in the last chapter of their life, trying to live the rest of their days in peace and under the hot sun of Spain. Your parents are as old as the rest of them, being able to procreate and raise you as their child only thanks to a multitude of potions. Growing up surrounded by people a hundred years older than you, had given you quite a different perspective on the world.
You were calmer and more observational than your peers.
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Morocco – Hot headed. Those would be the words you'd use to describe your family. At times you thought that your parents hated each other's guts, seeing their fights escalate to epical proportions. You'd lost the living room to flying spells and explosions more often than they'd care to admit to any outsider. But then, you saw how heartwarmingly they adored each other on other days, letting you almost forget how intense their fights could be. You grew up with an older brother, who is four years your older and is now in his last year in Hogwarts. Your relationship to him was a mirror of that of your parents, fighting to the blood when both of you had lived together all year round, only to become an inseparable mess every time he came home, after he had left for Hogwarts. Because that was when you realized:
There is nothing more important to you than family.
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Germany – Why your parents hadn't sent you to the Durmstrang Institute? Well, because they were rich and that was what rich people did at times, just go against the mainstream because they could. While you knew that they loved you, it had taken quite some time to understand that. You'd barely seen the two of them for more than an hour, when it wasn't some kind of political or business event. It was such a typical cliché that you'd always assumed your creation to have been merely a point on their to do list. You should be thankful nonetheless. Few people had the possibilities you'd had growing up with all resources in abundance.
Maybe it hadn't been too good for your character, though. You'd grown complacent.
Vote 2:
You can distribute 11 points on your attributes. None can go higher than 3 and lower than 1 with this vote.
Attributes:
Constitution - Your general physical condition, endurance, health, and strength.
Creativity - The ability to create innovative ideas or things using your imagination.
Intellect - The ability to think in an intelligent way and to understand difficult or complicated ideas and subjects.
Empathy - The ability to understand how someone feels because you can imagine what it is like to be them.
Luck - Success that you have by chance and not because of anything that you do.
Vote 3:
While you can't change your core subjects (Astronomy, Charms, Defense Against the Dark Arts, Herbology, History of Magic, Potions and Transfiguration); Now that you start your third year in Hogwarts, you may choose three electives or take one action less each month to take a fourth one. Classes may be changed in subsequent years:
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Study of Ancient Runes - The Study of Ancient Runes is a general theoretical subject that studies ancient runic scripts. It is taught by Professor Bathsheda Babbling.
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Arithmancy - Arithmancy is a branch of magic concerned with the magical properties of numbers. Arithmancy is reportedly difficult, as it requires memorizing or working with many charts. The subject is taught by Professor Septima Vector. It is separated into normal Arithmancy and Advanced Arithmancy Studies, the latter of which is taught as a NEWT-Course.
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Magical Theory - A subject taught in Class 67 on the fourth floor of Hogwarts Castle. It covers magic from a purely theoretical view.
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Care of Magical Creatures - Care of Magical Creatures is the class which instructs students on how to care for magical beasts. Classes are held outside the castle.
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Ghoul Studies - A subject taught to learn about ghouls like poltergeists, vampires, Veela, etc. and how to defend themselves from these creatures.
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Divination - Divination is the art of predicting the future. Various methods are described, including tea leaves, Fire-omens, Crystal balls, Palmistry, Cartomancy (including the reading of conventional playing cards and the tarot), astrology, and Dream interpretations. Divination is described by Professor McGonagall as "one of the most imprecise branches of magic". Supporters of the subject claim that it is an inexact science that requires innate gifts like the "Inner Eye". Those opposed claim that the subject is irrelevant and fraudulent.
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Muggle Studies - A class taught by Charity Burbage which involves the study of the Muggle (non-magical) culture "from a wizarding point of view." It also includes Muggle Art and Muggle Music. The only need for witches and wizards to learn about Muggle ways and means is to ensure they can blend in with Muggles while needing to do so.