Voting is open
Hmm. Would it be churlish to point out that we used to have that buffer? Then a network of our most expensive spy satellites and a gold-plated secret service happened...
This 'best' clause is why they were so expensive (100k). Poptart made us build the old, expensive posts, rather than our more economical stripped down ones. Throwing away money unfortunately goes back quite a few turns.
One last time?
I stand by that decision, and would do it again. We currently have a sensor fence in Lystheni territory, and don't have to worry what they're up to while we wrestle with our economy. Cheap at the price.

The thing I actually regret and would do differently is the FDO-Nimal Pak vote, but I can't actually do anything about it.
I would prefer not to touch racial governments. Treat this as the natural coalition of species it is and leave each to their own prefered organisation. What works for asari does not work for salarians for example.
They are already redundant, and we gutted them of actual authority a while back.
They're simply shambling along at the moment as sinecures for the connected.

This is only creating a power vacuum that will be restored by something similar down the line as they reform. Plus we don't need the extra unrest of major cultural institutions going bye bye while in a economic crisis.
More like in an election year.

I don't know about you, but I don't want to touch racial politics with a ten foot pole, and realpolitik demands we remove them as a vestigial organization that threatens our government.
Realpolitik does not demand we do so in an election year.
That's basic political malfeasance; picking multiple political fights at a time when you already have issues to wrestle with.

As for threats, they are a potential threat, but they aren't a major one.
They have no lawmaking capability. Not to mention that it would be trivially easy to play the new Assembly against them.
 
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I'm surprised people are willing to reduce the Navy, considering the face eating potential of doing so. Methinks next year the war will pick back up in earnest, so now is not the time to reduce the size of our fleet.

That said, we're in no position to launch offensives due to our economy, or raids due to Rachini held worlds tying up the 1st Raiding Fleet. Hows about we try to fix that, and the economy at the same time? I think we've got as many multipliers as we're ever going to get to try to fix the Civilian economy, so let's use it

[X] Plan Preparing for Pelenor field
-[X] War Games. Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. Chance of Success: 75%
-[X] Army Reform. Time: 3 years. Cost: -35,000 yearly income. Chance of Success: 60%
-[X] Regularize Special Addresses. Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%
-[X] Cut Them Off At the Knees. Time: 1 year. Chance of Success: 55% (she might decide to refuse your invitation, after all). Cost: 25,000 credits
-[X] Unemployment Benefits. Time: 1 year. Chance of Success: 75%. Cost: -15,000 yearly income for duration of crisis
-[X] Release Assets. Time: Indeterminate. Chance of Success: Rolled every year until the cumulative result reaches [???], with natural 1's inflicting negative progress. Cost: Multiply yearly income by a factor of 0.1 immediately. Income will slowly recover over time. Personally, I don't think it will be that slow given the bonuses we got
-[X] Sabotage Racial Governments. Time: 1 year. Chance of Success: 75%. Cost: 35,000 credits
-[X] Line of Succession. Time: 1 year. Chance of Success: 80%. Cost: 5,000 credits
--[X] DD
-[X] Personal Attention: War Games
-[X] Personal Attention: Army Reform
-[X] Commit Hero Unit (Kurik, Sabotage Racial Governments)

[X]Plan Viking HO!
[X] Send the Marines AND the Ships
 
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As for threats, they are a potential threat, but they aren't a major one.
They have no lawmaking capability. Not to mention that it would be trivially easy to play the new Assembly against them.

They don't currently have lawmaking capability, and technically they might never have, but they do traditionally have the authority to tax and police their population, which gives them the de facto power to determine the rules on a local level. Their intention is likely to restore those capabilities through backroom dealings, using the vulnerability most sectors of the civilian economy and populace are facing to garner support. The difference between removing them now and removing them when they're entrenched is the difference between removing an unpopular but longstanding cultural institution and removing every local police department if those police departments.
 
One last time?I stand by that decision, and would do it again. We currently have a sensor fence in Lystheni territory, and don't have to worry what they're up to while we wrestle with our economy. Cheap at the price.
It looks cheap as long as we don't have to worry about a 50-90% malus to our income choking off our options for a few years because of Release Assets.

Now you figure that we can't take Release Assets this year, because of the dent in our reserves... which is in large part the result of the gold-plated surveillance network.

... but if we don't do that, we can't release any nationalized industry to civilian control unless we cut naval shipbuilding, which you oppose.

Which forces us into praying that half a billion soldiers can build our way out of this jam even if we keep all the existing nationalized military industry nationalized- and military. If they can't do it, or can't do it without us releasing nationalized industry to "prime the pump," or if it takes them ten years to do so and the rest of the economy collapses around our ears while we do that, we're screwed.

The bind that you yourself identify us being in is in large part the result of high spending in previous years, with the gold-plated surveillance network being the most prominent instance of high spending. Moreover, it's the one that got us the smallest direct, tangible return on investment.

I'm not saying "and we should ignore everyone who supported building it from now on" or anything horrible like that, but we fucked up there. It was an action that foreseeably sacrificed a large chunk of our currency reserves immediately before a crisis. A crisis in which our currency reserves are turning out to be a very important measure of our freedom of action. So we have less of that. And the surveillance network's long term benefits consist solely of letting us know with 100% certainty that the Lystheni aren't doing things most of us don't really expect them to do, and that honestly wouldn't be nearly as bad as the real problems we're dealing with like "total economic collapse on Virmire" or "get eaten by rachni."

Also, looking at all the individual one-off plans we have...

 
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I'm surprised people are willing to reduce the Navy, considering the face eating potential of doing so. Methinks next year the war will pick back up in earnest, so now is not the time to reduce the size of our fleet.
Quoted for truth.

We're in a war against a xenocidal enemy. Demilitarization is not an option.
I think we've got as many multipliers as we're ever going to get to try to fix the Civilian economy, so let's use it

-[X] Release Assets. Time: Indeterminate. Chance of Success: Rolled every year until the cumulative result reaches [???], with natural 1's inflicting negative progress. Cost: Multiply yearly income by a factor of 0.1 immediately. Income will slowly recover over time. Personally, I don't think it will be that slow given the bonuses we got
Releasing assets ASAP might indeed make sense. Uju32, why precisely did you decide against it? Is it simply that you want to use the stewardship actions for the other stuff, or is there another reason?
 
Which forces us into praying that half a billion soldiers can build our way out of this jam even if we keep all the existing nationalized military industry nationalized- and military. If they can't do it, or can't do it without us releasing nationalized industry to "prime the pump," or if it takes them ten years to do so and the rest of the economy collapses around our ears while we do that, we're screwed.

I'll note that uju's plan does include the Intrigue option to monitor the economy, so next year we'll have a better idea of whether or not we want to Release Assets. At this point, I'm still planning on doing Release Assets next year if uju's plan succeeds, but I may well be pleasantly surprised.

Also, looking at all the individual one-off plans we have...

Praise be to approval voting!

Releasing assets ASAP might indeed make sense. Uju32, why precisely did you decide against it? Is it simply that you want to use the stewardship actions for the other stuff, or is there another reason?

Personally, I'm avoiding doing that this turn because I very, very much want the other two options Public Works Projects is one of the three options that explicitly begins repairing the economy, and its cost is just outright money. Unemployment Benefits is the final piece to the slew of projects that keep our people fed if the economy does start crashing again, it should help put just that bit more money flowing into the economy to keep it from crashing (the way that Mass Stimulus and Public Spending Campaign did), and Poptart said it would be cheaper if there are fewer people who are unemployed, so it pairs well with the Army Expansion.
 
They don't currently have lawmaking capability, and technically they might never have, but they do traditionally have the authority to tax and police their population, which gives them the de facto power to determine the rules on a local level. Their intention is likely to restore those capabilities through backroom dealings, using the vulnerability most sectors of the civilian economy and populace are facing to garner support.
They don't have the authority to tax and police anyone. Not anymore.
[ ] Destroy Racial Governments: At the insistence of the various nations which contributed to Virmire's colonization, there are various, race-based councils on Virmire at least nominally responsible for taxation and law enforcement of local populations, as a check on the planetary government. In reality, they were the first thing your predecessor demolished, and by the time you came around, their actual authority had been removed in favor of ceremonial functions. Their insistence on Council loyalism hasn't helped them.
Say what you will about our predecessor, but he didn't brook competition. And the Assembly is likely just as jealous of their own power.
Not to mention that they are Council loyalists in a population where separatism is wildly popular.

The important things there is to recover the subvention that runs them, not their political power per se.

The difference between removing them now and removing them when they're entrenched is the difference between removing an unpopular but longstanding cultural institution and removing every local police department if those police departments.
So we gut them next turn. Legally.
And take ten years until the next election for everyone to cool off.
Just don't do it in the middle of elections. They're not the sort of existential threat to the state that mandates immediate intervention.

I'm not saying "and we should ignore everyone who supported building it from now on" or anything horrible like that, but we fucked up there.
I do not agree with you. At current budget levels, I still think that it was a reasonable expense.
I've made my rationale clear previously.
A hundred kay to ringfence the Lystheni while we wrestled with our economy was a price I was willing to pay.

Also, looking at all the individual one-off plans we have...
:V

EDIT
Releasing assets ASAP might indeed make sense. Uju32, why precisely did you decide against it? Is it simply that you want to use the stewardship actions for the other stuff, or is there another reason?
1)Public Works needs to prime the pump at a minimum. Curing a disease does not mean giving all the drugs at the same time.
There's the possibility it could fix things on it's own, and even if it can't, we want to see it's effect before stacking on something else.
Which is why we're establishing the Economic Intelligence unit at the same time.

2)Because Releasing Assets crashes our income from ~140,000-170,000/year(depending on plan) to 14,000-17,000/year.
At a time when we don't have any major assured income increases this turn.
That leaves us scraping the barrel next turn.

And if we go into negative money on our budget, we take maluses to EVERYTHING. Economic and otherwise.
So even the ongoing projects start to go badly. The economic stimuli go worse.

3)Not to mention that much of the unemployed/underemployed civilian population that wasn't recruited into the military are currently in vocational school brushing up their skills in Crash Courses. They wouldn't be available to take full advantage of Release Assets anyway, even if we could afford it right now.

EDIT2
I approve of the plan to sabotage racial governments by way of serial sex scandals.
[X] Plan Preparing for Pelenor field
To nip this shit in the bud early before it gets out of hand, I will remind people that what we choose informs the PC's characterization.
If you make Mira the kind of person who uses the apparatus of state to smear her political enemies, you are taking her in the direction of becoming a dictator.

And I will remind you of this little exchange:
If I am reading this correctly, you are proposing that you give the MoI the remit to set up a secret police authorized to eliminate people who make problems for your economic recovery plan?
And to support where doing so through MoF is going to be impossible/inefficient, but basically yes.
It should have a big price tag.
Shurna surprises you by expressing actual ethical discomfort for the idea, further justifying her opposition on the grounds that she doesn't think the environment is yet target-rich enough to justify a regular investment.
Even our Intrigue Minister has values. Shit she'd rather not do.

While she may have been involved in the death *cough* assassination*cough* of a previous Finance Minister infamous for sheer corruption, it was very much a last resort thing.
She isn't goint to be comfortable fucking in politics. Nor will her agents.
 
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@PoptartProdigy , a question I can't remember others asking. The quarians are likely stuck with us for a long time, possibly a generation or more. Are there any plans among the quarians to start families in their rachni-imposed exile?

Quoted for truth.

We're in a war against a xenocidal enemy. Demilitarization is not an option.
The problem is that our massive, ongoing military buildup is what got us into this mess; it's entirely possible that building fewer ships for a few years (not standing down existing ships, mind you) may be our only way out.

It's that, or deep-six our budget for an extended period of time, probably not a short one. I'd be comfortable with accepting that, but I'm not comfortable with the idea of releasing neither our nationalized civilian industry nor our military production, on account of us not having the cash reserves or the military reserves to get away with it.

I mean, yes, we need a numerically big military to survive. But we also need a sustained military effort, which means we can't afford to allow this crash to gut the underlying civilian economy to the point where military production falls apart by default. What it comes down to is that for decades Virmire has been building its military at a faster rate than the underlying economy could sustain, and burning up civilian-economic muscle to support that policy. We may have to slow down our construction rate to survive, unless we're prepared to have a few years of budget helplessness.

Personally, I'm avoiding doing that this turn because I very, very much want the other two options Public Works Projects is one of the three options that explicitly begins repairing the economy, and its cost is just outright money. Unemployment Benefits is the final piece to the slew of projects that keep our people fed if the economy does start crashing again, it should help put just that bit more money flowing into the economy to keep it from crashing (the way that Mass Stimulus and Public Spending Campaign did), and Poptart said it would be cheaper if there are fewer people who are unemployed, so it pairs well with the Army Expansion.
Indeed, that already happened; the option is drastically cheaper this year than it was last year, before we took all the able-bodied unemployed people and drafted them. :p

I do not agree with you. At current budget levels, I still think that it was a reasonable expense.
I've made my rationale clear previously.
A hundred kay to ringfence the Lystheni while we wrestled with our economy was a price I was willing to pay.
Yes, you were, but the same you is now deeply concerned about a lack of reserve cash to spend propping up our government spending while we deal with the worst years of the income malus caused by Release Assets.

In effect, the option to Release Assets now was pre-emptively closed, or at least made considerably less viable, as a direct result of the decision to buy those spy satellites. Which forces us to rely on the less palatable shipbuilding cutbacks, or to hope the enlarged Army can build us out of the crisis even if we don't release any of our nationalized industry. Neither of those options is especially appealing.

The main reason I'm still arguing this point is because I REALLY want us to be more fiscally cautious about spending very large sums on single options in the future. Major projects and fundamental military reforms can be worth that kind of money, but "get some extra peace of mind" should be weighed very, very carefully against the large, undeniable opportunity costs of our actions.

2)Because Releasing Assets crashes our income from ~140,000-170,000/year(depending on plan) to 14,000-17,000/year.
At a time when we don't have any major assured income increases this turn.
That leaves us scraping the barrel next turn..
I must point out that as far as I can tell, our major assured income increases next turn will also get hit by the Releasing Assets malus. Unless the income malus decreases very fast*, we will have to squeak through a number of turns with an income of something like 100k/year or less.

This is why I'm voting for reduced ship construction. I don't like that, but we have a large enough fleet to hopefully defend ourselves for a few years while things stabilize.

*(and Poptart never promised it would, nor would you expect it to given that it represents a major, permanent loss of assets and productive capacity from government control)
 
To nip this shit in the bud early before it gets out of hand, I will remind people that what we choose informs the PC's characterization.
If you make Mira the kind of person who uses the apparatus of state to smear her political enemies, you are taking her in the direction of becoming a dictator.
There are a fair few things in this quest we don't see eye to eye on, but I agree 100% about the risks here.

This is why I'm voting for reduced ship construction. I don't like that, but we have a large enough fleet to hopefully defend ourselves for a few years while things stabilize.
I think on balance we need to release ship construction, then look to building it back up again in concert with the growth in capacity of our civilian economy so it's sustainable for decades to come (on the back of our increased resource extraction). We have overreached, causing the crash.
 
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They don't have the authority to tax and police anyone. Not anymore.

Say what you will about our predecessor, but he didn't brook competition. And the Assembly is likely just as jealous of their own power.
Not to mention that they are Council loyalists in a population where separatism is wildly popular.

The important things there is to recover the subvention that runs them, not their political power per se.

My expectation is that they intend to regain the power that they lost, and I'm not entirely certain what steps they would need to take to get it or how thoroughly our predecessor took it from them. It's one thing if he outright illegalized the ability for racial governments to levy their own taxes, but it's quite another if he simply declared that they couldn't as part of declaring martial law.
 
Yes, you were, but the same you is now deeply concerned about a lack of reserve cash to spend propping up our government spending while we deal with the worst years of the income malus caused by Release Assets.
But I'm not doing it and worrying about the Lystheni at the same time.
That is a significant improvement of the state of affairs in a cluster where xenotech like robot armies and the Anarchy Sphere are a thing.

We're just not going to agree about this.
I must point out that as far as I can tell, our major assured income increases next turn will also get hit by the Releasing Assets malus. Unless the income malus decreases very fast*, we will have to squeak through a number of turns with an income of something like 100k/year or less.
That was changed.
As a general notice, folks, I've tweaked the income hit on, "Release Assets." It now multiplies income by 0.1 immediately, without imposing a constant, ongoing multiplier. Thus, the initial hit is the same, but later costs or improvements will work as normal. In addition, this hit will in and of itself improve somewhat over time.
This is for game balance reasons.
You must have missed it.
Adhoc vote count started by uju32 on May 18, 2018 at 5:33 PM, finished with 67 posts and 36 votes.

  • [X]Plan Guns And Butter
    -[X]Martial 1: Marine Expansion: 50,000 credits: 2 years: DC 31 - Minister 11 = DC20
    -[X]Martial 2: War Games: 20,000 credits: 1 year: DC26 - Minister 11 = DC15
    -[X]Diplomacy 1: Regularize Special Addresses: -20,000 yearly Income: 1 year: DC 31 - Minister 11 - PA16 = DC4
    -[X]Diplomacy 2: Cut Them Off At The Knees: 25,000 credits: 1 year: DC46 - Minister 11 - PA16 = DC19
    -[X]Stewardship 1: Public Works Projects: -40,000 yearly Income: Locked for duration: DC31 - Minister 12 - PA 18 = DC1
    -[X]Stewardship 2: Unemployment Benefits: -15,000 yearly Income: 1 year: DC 26 - Minister 12 = DC14
    -[X]Intrigue 1: Spies, Analyze Thyself: -25,000 yearly Income: 1 year: DC21 - Minister 12= DC9
    -[X]Learning 1: Line of Succession: 5,000 *2: 1 year: DC21 - Minister 44 = DC-23(Autosuccess)
    --[X]Double Down
    -[X]Personal 1: Personal Attention Public Works Projects
    -[X]Personal 2: Personal Attention Regularize Special Addresses
    -[X]Personal 3: Personal Attention Cut Them Off At The Knees
    [X] Plan Send In The Marines
    -[X] Marine Expansion: ... Time: 2 years. Cost: 50,000 credits. Chance of Success: 70%.
    -[X] Slash Naval Production: ... Time: 1 year. Cost: Naval production cut in half (this is how much you need to cut in order to have any actual effect; no lawyering). Chance of Success: 100%.
    -[X] Destroy Racial Governments: ... Time: 1 year. Cost: 25,000 credits; +5,000 yearly income... Chance of Success: 80%.
    -[X] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%.
    -[X] Public Works Projects: ... Time: Continuous until canceled, locked for duration. Chance of Success: 70%, rolled every year. Cost: -40,000 yearly income for duration of option.
    -[X] Unemployment Benefits: ... Time: 1 year. Chance of Success: 75%. Cost: -15,000 yearly income for duration of crisis. Nobody will starve in unemployment.
    -[X] Spies, Analyze Thyself: ... Time: 1 year. Chance of Success: 80%. Cost: -25,000 yearly income.
    -[X] Line of Succession: ... Time: 1 year. Chance of Success: 80%. Cost: 5,000 10,000 credits.
    --[X]Double Down
    -[X] Personal Attention: Marine Expansion
    -[x] Personal Attention: Public Works Projects
    -[X] Personal Attention: Regularize Special Addresses
    [X] Plan Brogatar
    -[X] War Games: The Navy has fully adopted Beshkarian doctrine, but yet lacks experience in the applications. Fortunately, you have another fleet hanging around with which you can practice. Ask Fleet Admiral Kassa'Malan if he will participate in a series of war games to test Beshkarian doctrine. Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. Chance of Success: 75%. Effect: Run a series of war games with the 3rd Rannoch War Fleet, with them as the defenders and your fleets as the attackers, and get some experience in the particulars of executing the particulars of Beshkarian Doctrine before having to apply them in combat. DC 25 - 22 (adv) = DC 3
    -[X] Slash Naval Production: Virtually all of your orbital industry is naval at this point. You need that production...but so do your civilians. Time: 1 year. Cost: Naval production cut in half (this is how much you need to cut in order to have any actual effect; no lawyering). Chance of Success: 100%. Effect: Release active military industry to the civilian market at the cost of naval production. Improves civilian economy slower than the, "Release Assets," Stewardship option, but does not require a massive income hit and does reliably improve the civilian economy.
    -[X] Regularize Special Addresses: DC 30 Your special addresses brought a sense of governmental transparency and stability that greatly bolstered the public's willingness to listen to you. This seems like a tradition worth establishing. Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%. Effect: Regularize special addresses on a less frequent schedule, improving the ability of the Prime Minister to interact with the Assembly and the populace at large. As a side effect, grants a rather significant and unmatchable incumbent's bonus during election years due to the exclusive platform. DC 30 - 21 (adv) -16 (pa) = DC -7 Auto Success
    -[X] Hard Times, Hard Decisions: This is going to be a rough few years. You need to impress on the people that things will get worse before they get better, but that they will get better...if they're willing to endure the worse. Time: 1 year. Chance of Success: 55%. Cost: 20,000 credits. Effect: Bolster the public's willingness to endure harsh government measures towards fixing this crisis, lessening the impact of any unpopular decisions you make over the next few years .
    -[X] Unemployment Benefits: The problem you face is a lack of consumer goods for the population you have. Providing benefits to the inevitable unemployed won't do anything about that, but it'll at least make sure that everybody can get their hands on food -- of which you do have enough. The Passage of the Army Expansion Act means that there are far fewer people going unfed, reducing the cost of this option, although your civilian industry shortfall remains as urgent a problem. Time: 1 year. Chance of Success: 75%. Cost: -15,000 yearly income for duration of crisis. Nobody will starve in unemployment. DC 25 - 23 (adv) = DC 2
    -[X] Release Assets: Virmire actually has plenty of industrial assets going, "spare." The issue is that they're mobilized to your control rather than the civilian population's. Now that you've handled the initial response to the crash, releasing these assets is probably one of your better options to start turning things around, as you really don't have a faster way to get industry back under civilian control and producing goods for them. The issue is...doing this has a cost: those assets will not be available to you again until the situation stabilizes and the economy recovers. Time: Indeterminate. Chance of Success: Rolled every year until the cumulative result reaches , with natural 1's inflicting negative progress. Cost: Multiply yearly income by a factor of 0.1; the factor will rise as the option progresses until disappearing entirely at the option's completion. Effect: Release the various assets to which the government has an exclusive claim back to civilian control, giving the civilian economy the shot in the arm it needs to begin making up its crushing shortfalls in a normal manner. DC ??? 23 (adv) + 18 (pa) = ??? Personal attention each turn is a must
    -[X] Piercing the Veil: The MoI, to be frank, is completely obscure to you. It came with the job, as a condition of the job, and you get the impression that Shurna was never much more open with Kerak than she is with you. That said, you think you've earned her respect, and a modicum of loyalty. Certainly, the two of you have a good working relationship. Maybe if you ask real nice, she'll open up to you about how her Ministry actually works. Honestly, she'd better, because you have no idea how you'd go about circumventing that were she disinclined to tell you. Time: 1 year. Chance of Success ? (Rolled with Mira's Intrigue score alone, no hero or minister bonuses applicable). Cost: Free. Effect: Ask Shurna to pretty please tell you how your intelligence ministry works. DC ??? +8 = ???
    -[X] Line of Succession: Durrahe Korun will die at some point in the next ten years. After he is dead, you will need to fill his position. He has compiled a list of candidates, and is willing to mentor one in preparation for the transition. Time: 1 year. Chance of Success: 80%. Cost: 5,000 credits. Effect: Go over the list of candidates for the position of Minister of the Sciences and select one to succeed Durrahe when he dies. Durrahe will mentor his replacement and begin easing them into a more active role in the Ministry in preparation for the transfer of power. Reduces or even eliminates shortfalls of a death succession, depending
    -[X] Personal Attention: Hard Times Hard Decisions
    -[X] Personal Attention: Release Assets
    -[X] Personal Attention: Regularize Special Addresses
    [x] Plan Red
    -[x] War Games (DD): Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. DC:25 -44(DD) = -19
    --[x] DD
    -[x] Marine Expansion: Time: 2 years. Cost: 50,000 credits. DC:30 -11 = 19
    -[x] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. DC: 30 -10 = 20 -16 = 4
    -[x] Destroy Racial Governments: Time: 1 year. Cost: 25,000 credits; +5,000 yearly income DC:20 -10 = 10
    -[x] Unemployment Benefits: Time: 1 year. Cost: -15,000 yearly income until crisis concludes. DC:25 -11 = 14 -18 = -4
    -[x] Public Works Projects: Time: Continuous until canceled, locked for duration. Cost: -40,000 yearly income for duration of option. DC:30 -14 = 16 -18= -2 rolled every year.
    -[x] Spies, Analyze Thyself: Time: 1 year. Cost: -25,000 yearly income DC:20 -11 = 9
    -[x] Line of Succession: Time: 1 year. Cost: 5,000 credits. DC:20 -11 = 9
    -[x] Personal Attention: Unemployment Benefits
    -[X] Personal Attention: Regularize Special Addresses
    -[x] Personal Attention: Public Works Projects
    [x] Plan Blue
    -[x] War Games: Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. DC:25 -11 = 14
    -[x] Slash Naval Production: Time: 1 year. Cost: Naval production cut in half DC:0
    -[x] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. DC: 30 -10 = 20 -16 = 4
    -[x] Destroy Racial Governments: Time: 1 year. Cost: 25,000 credits; +5,000 yearly income DC:20 -10 = 10
    -[x] Unemployment Benefits: Time: 1 year. Cost: -15,000 yearly income until crisis concludes. DC:25 -11 = 14 -18 = -4
    -[x] Public Works Projects: Time: Continuous until canceled, locked for duration. Cost: -40,000 yearly income for duration of option. DC:30 -14 = 16 -18= -2 rolled every year.
    -[x] Piercing the Veil: Time: 1 year. Cost: Free. DC:? -8 = ?
    -[x] Line of Succession (DD): Time: 1 year. Cost: 5,000 credits. DC:20 - 44 = -24
    --[x] DD
    -[x] Personal Attention: Unemployment Benefits
    -[X] Personal Attention: Regularize Special Addresses
    -[x] Personal Attention: Public Works Projects
    [X] Plan Preparing for Pelenor field
    -[X] War Games. Time: 1 year. Cost: 20,000 credits, can do nothing else with fleets this year. Chance of Success: 75%
    -[X] Army Reform. Time: 3 years. Cost: -35,000 yearly income. Chance of Success: 60%
    -[X] Regularize Special Addresses: Time: 1 year. Cost: -20,000 yearly income. Chance of Success: 70%.
    -[X] Cut Them Off At the Knees. Time: 1 year. Chance of Success: 55% (she might decide to refuse your invitation, after all). Cost: 25,000 credits
    -[X] Unemployment Benefits. Time: 1 year. Chance of Success: 75%. Cost: -15,000 yearly income for duration of crisis
    -[X] Release Assets. Time: Indeterminate. Chance of Success: Rolled every year until the cumulative result reaches , with natural 1's inflicting negative progress. Cost: Multiply yearly income by a factor of 0.1 immediately. Income will slowly recover over time. Personally, I don't think it will be that slow given the bonuses we got
    -[X] Sabotage Racial Governments. Time: 1 year. Chance of Success: 75%. Cost: 35,000 credits
    -[X] Line of Succession. Time: 1 year. Chance of Success: 80%. Cost: 5,000 credits
    --[x] DD
    -[X] Personal Attention: War Games
    -[X] Personal Attention: Army Reform
    -[X] Commit Hero Unit (Kurik, Sabotage Racial Governments)
    [X] Plan Slash Naval Production, Not Racial Governments
    -[X] War Games. Cost: 20,000 credits. DC: 26-11 = 15
    -[X] Slash Naval Production. DC: 0
    -[X] Regularize Special Addresses. Cost: -20,000 yearly income. DC: 31-10-16 = 5
    -[X] Cut Them Off At the Knees. Cost: 25,000 credits. DC: 46-11-16 = 19
    -[X] Public Works Projects. Cost: -40,000 yearly income. DC: 31-12-18 = 1
    -[X] Unemployment Benefits. Cost: -15,000 yearly income. DC: 26-12 = 14
    -[X] Intrigue: Spies, Analyze Thyself. Cost: -25,000 yearly income. DC: 21-12 = 9
    -[X] Line of Succession. Cost: 5,000*2 credits. DC: 21-44 = -23
    --[X]Double Down
    -[X] Personal Attention: Regularize Special Addresses
    -[X] Personal Attention: Cut Them Off At The Knees
    -[x] Personal Attention: Public Works Projects
 
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That was changed.

You must have missed it.
Indeed it was, which is why I'm not sure why you're not pick the option this turn yourself if you truly want to implement it. If we don't take it this turn, the +82,000 credits released next turn from finishing Fun Coupons + Crash Course will be included in the malus if I'm not mistaken.
 
To nip this shit in the bud early before it gets out of hand, I will remind people that what we choose informs the PC's characterization.
If you make Mira the kind of person who uses the apparatus of state to smear her political enemies, you are taking her in the direction of becoming a dictator.

Given your previous arguments, I saw this as us attempting to make them look even worse than they already do, so we have a causus beli of sorts to roll them up entirely next year. that said, using the operatives to analyze the economy makes sense too.

I mean, yes, we need a numerically big military to survive. But we also need a sustained military effort, which means we can't afford to allow this crash to gut the underlying civilian economy to the point where military production falls apart by default

So.. why not take advantage of the state large boosts we have to improving the economy in this manner? Also, what sort of big ticket items are we saving for at this point? As stated, we can't launch an offensive due to our economy, and we can't launch a raid due to Attican Beta

Yes, you were, but the same you is now deeply concerned about a lack of reserve cash to spend propping up our government spending while we deal with the worst years of the income malus caused by Release Assets.
Could you not please? I've got plenty of misgivings about the choice made especially with the few 'let them eat cake' elements, but this is going to go nowhere
 
The main reason I'm still arguing this point is because I REALLY want us to be more fiscally cautious about spending very large sums on single options in the future. Major projects and fundamental military reforms can be worth that kind of money, but "get some extra peace of mind" should be weighed very, very carefully against the large, undeniable opportunity costs of our actions.
I missed replying to this earlier, so forgive me for the fresh post.

People have been characterizing the Lystheni expenditure as profligate because they didn't agree with it. So let's look at the math.
Year 18 started with our reserves in the low 300s.
Credit Reserves: 335,000 credits.
Yearly Income: 349,000 credits.
At the end of the turn, where we spent 100k on Big Sister, we still ended Turn 18 with 299,000 credits in our reserves.
Credit Reserves: 299,000 credits.
Yearly Income: 319,000 credits.
A difference of -35k.
Still enough to fund one years budget entirely out of savings.

We HAVE been fiscally responsible.
There is a place for saving money against a rainy day, but miserliness is as much a problem as profligacy, because money in reserves isn't being invested.
It's just being held.

EDIT
Indeed it was, which is why I'm not sure why you're not pick the option this turn yourself if you truly want to implement it. If we don't take it this turn, the +82,000 credits released next turn from finishing Fun Coupons + Crash Course will be included in the malus if I'm not mistaken.
1)Because it won't affect it if done next turn.
The note explicitly states that later costs or improvements aren't affected. The refund comes back after the Assets thing is implemented, at the end of the turn. Same time that new FDO income comes in, and we know that isn't affected either.

2) One turn of Public Works improves the economic base situation, which should make it easier for Release Assets to take effect.
The same way that we saw the massive expansion of the army last turn reduce the cost of Unemployment Benefits this turn.
 
Given your previous arguments, I saw this as us attempting to make them look even worse than they already do, so we have a causus beli of sorts to roll them up entirely next year. that said, using the operatives to analyze the economy makes sense too.
You're presumably American. To put it this way:
Would you be comfortable with Obama using the CIA/FBI to smear the birthers back when they were going on about his birth certificate?
They were egregiously wrong, but would you like the precedent being set?

thaaaaat seems a bit meta-gamey to me, @PoptartProdigy would you be willing to offer a ruling on this?
That's what it seems to say though.
And it's explicitly presented as a game balance thing.

To nip this shit in the bud early before it gets out of hand, I will remind you that I never acquiesced in your appointment as thread cop.
My apologies if I gave offense.
But I reiterate that our choices inform characterization. If this is a route you consciously choose to go, *le shrug* feel free to vote for it.
It just seems fair to point out that is an endpoint of that entire action-chain. Worse if we fail and get caught at it.
 
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1)Because it won't affect it if done next turn.
The note explicitly states that later costs or improvements aren't affected. The refund comes back after the Assets thing is implemented, at the end of the turn. Same time that new FDO income comes in, and we know that isn't affected either.
That's what it seems to say though.
And it's explicitly presented as a game balance thing.
So are you sure if won't affect the 82,000+ credit refund or does it just seem to you like that's how it would work? Because you might want to clear things with @PoptartProdigy when you plan hinges on it.
 
You're presumably American. To put it this way:
Would you be comfortable with Obama using the CIA/FBI to smear the birthers back when they
They were egregiously wrong, but would you like the precedent being set?
I've got many maaaaaaany thoughts on this, but I believe quoting Pulitzer (yes that Pulitzer) when he said 'you get me the photos, and I'll get you the war' I believe I can say yes, emphatically yes.

Hell, J Edgar Hoover did use his position to attempt to undermine malcontents during Vietnam
 
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