Petals of Titanium -- My Life as a Mecha Setting Bridge Bunny Quest

Voted best in category in the Users' Choice awards.
Remember that hull damage isn't just a practical question, it puts crew and refugees at risk as well. From the actual impact, the damage diminishing our capabilities, and worst case scenario if the Rose is too damaged to continue, what do we do if there's not enough room or supplies on the Lily for the refugees?
 
It's not about witnesses..

Only the signh would have the sensors to see the stealth ship. Mecha sensors are shit at range, potentially not even recording everything they see because of storage issues.

This. A mecha means recurring enemy hero, but mecha sensors and recorders, as well as long distance engines, are crap. They won't be reporting in about the stealth ship for a long time, until their distress call gets picked up really.

That's fair, and that's likely the real benefit to taking that option and the real cost to taking anything else.

[ ]The Rose didn't take major damage to its hull or any of its important subsystems
-The Rose is capable of continuing unaided and providing assistance in further engagements.

[ ]None of the friendly mechas took disabling or life threatening levels of damage
-All three mechas are combat capable; none of the three pilots are dead or critically wounded

[ ]The Singh didn't survive and escape
-There is likely no usable information showing the Lily's stealth capabilities. Any enemy investigation/pursuit will be delayed.

[ ]The enemy mecha didn't disengage without further losses
-?

I can see ways in which most of the problems from passing over any one option can be managed with the benefits from any other, and how the problems from any two options we don't take could compound one another. I'm not really sure what the major benefit is to the last option on its own, though.
 
[X]The Singh didn't survive and escape
Adhoc vote count started by Thors_Alumni on May 12, 2018 at 4:23 AM, finished with 62 posts and 40 votes.
 
That's fair, and that's likely the real benefit to taking that option and the real cost to taking anything else.
Mecha series. Hostile hero unit swearing vengeance and passed around like a bad penny looking to fuck you over.
But... isn't that sort of soap-operatic thing the narrative point of all this? The hostile hero unit won't be gunning for us specifically- we're just a bridge bunny- they'll be gunning for J6 and Perbeck and Ito. Not to say that that doesn't put us at risk. But:-

The question seems to whether we use our choices to drive towards the de facto melodramatic mecha story humming along already, or desperately try and dodge the genre tropes, keep things "realistic" and "grounded" as far as possible, and stay on the periphery, in the hopes of what- living longer?

The first route- can we hope to benefit from plot-adjacent armour, if we get enough screen time with the protagonist heroes? The second route- are we just trying to survive the war and have a decent career?

Which is the 'success' route? And what story do we want to see?
 
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Are there any surviving escape pods floating around? Or is it just us that's left to help the Stealth ship.
Adhoc vote count started by Thors_Alumni on May 12, 2018 at 5:09 AM, finished with 67 posts and 41 votes.
Adhoc vote count started by Thors_Alumni on May 12, 2018 at 5:41 AM, finished with 70 posts and 43 votes.
 
[ ]The Rose didn't take major damage to its hull or any of its important subsystems
-The Rose is capable of continuing unaided and providing assistance in further engagements. The Rose's crew's expertise and numbers may be able to bring some of the Lily's systems to a higher level of capability, but there probably aren't enough crew members to crew both ships fully, so that will remain largely unchanged. However, there will be significantly more space, and the life support systems on the Lily should be in much better shape than the Rose.

The enemy receives all the information they could get from this encounter about the Lily, its stealth capabilities, J6's mecha, and the Rose. They mobilize as quickly as any option here will allow them to and can pursue us either with the intent of destroying the experimental equipment or capturing it. The mecha that survived here may return to hamper us going forward if they can. Our ability to field mecha is gutted, and we'll face a disadvantage in all areas that's useful, including scouting and defending against opposing mecha. Random anime protag mecha pilots may pop up from the refugees, but they'll be hampered.

Going forward, we'll likely be forced to run. Evade the enemy that harries us while we get to the next station for refueling, repairs, and/or safety. The Lily has a stealth drive, and I'd guess that it has powerful engines since that's the sort of thing that happens with experimental prototype ships in anime, and the Rose is just plain fast. We have the potential advantage of ambush tactics against pursuers (and random pirates we may come across), however, by drawing them in with the Rose and nailing them from an unexpected angle with overwhelming force from the Lily.

[ ]None of the friendly mechas took disabling or life threatening levels of damage
-All three mechas are combat capable; none of the three pilots are dead or critically wounded. Our ability to scout and defend against enemy mecha is intact. Perbeck, Ito, and J6 are all definitely alive, and can work to help train any random anime protag mecha pilots that may pop up from the refugees.

Again, the enemy receives all the information they could get from this encounter about the Lily, its stealth capabilities, J6's mecha, and the Rose. They mobilize as quickly as any option here will allow them to and can pursue us either with the intent of destroying the experimental equipment or capturing it. The mecha that survived here may return to hamper us going forward if they can. The Rose is severely damaged and may need to be abandoned, leading everyone on-board to join the Lily. The Lily then has a complete crew, but maybe not all the equipment can be used without the tools to install it? Maybe there's some friction between the two merged crews. Regardless, the Lily's ability to project ship-to-ship power is less than the combined efforts of the Lily and the Rose. All refugees must likewise board the Lily, but I suspect that between the size difference in the ships and the low crew numbers on the Lily, space won't be a concern. However, other necessities might be.

The name of the game is still running, but it's a different sort. Without the force projection and tactical options afforded by two ships, the Lily is less capable of utilizing its main guns, instead playing a supporting role. It moves as quickly and stealthily as it can toward safety or refueling, using mecha heavily for scouting and defense.

[ ]The Singh didn't survive and escape
-There is likely no usable information showing the Lily's stealth capabilities. Any enemy investigation/pursuit will be delayed. We may be able to use that surprise more effectively when we next run into an enemy, and we may be able to better avoid enemies altogether.

There's still enough information to piece together that there was another ship here that escaped, so we'll have pursuers eventually. Information about our remaining mecha, potentially including J6, is still all out there. The mecha that survived here may return to hamper us going forward if they can. Our ability to field mecha is gutted, and we'll face a disadvantage in all areas that's useful, including scouting and defending against opposing mecha. Random anime protag mecha pilots may pop up from the refugees, but they'll be hampered. The Rose is severely damaged and may need to be abandoned, leading everyone on-board to join the Lily. The Lily then has a complete crew, but maybe not all the equipment can be used without the tools to install it? Maybe there's some friction between the two merged crews. Regardless, the Lily's ability to project ship-to-ship power is less than the combined efforts of the Lily and the Rose. All refugees must likewise board the Lily, but I suspect that between the size difference in the ships and the low crew numbers on the Lily, space won't be a concern. However, other necessities might be.

This route probably gives us the largest head start and the best ability to avoid combat, but it also gives us little (relative) ability to survive it. So, going forward, this option will probably revolve around making it to allies and only engaging enemies in the most dire of circumstances.

[ ]The enemy mecha didn't disengage without further losses
-? They don't get information about J6's shenanigans, I guess? Or, wait, no, it just says "without further losses," implying that some will probably survive even with this option. So, less information about J6's shenanigans? Maybe their mecha had some other useful information that I'm not thinking about? Fewer of these specific mecha, at least, will come back. Maybe veekie's right, and if this option isn't picked, there'll be a pissed off mecha hero coming after us.

All the other bad parts of all the other choices will still be in effect, though.

Look, I'll be honest, I don't care about this choice at all. If it's a choice between not having to worry about an enemy mecha hero and their coterie, but we can't use one or both of our mecha heroes, and we have to worry about an enemy mecha hero and co, but we still have both of ours, I'm picking the second option. It's just the cooler option.

That's everything I can come up with for what we get for each option, what problems and trials we'll face, and how that'll affect our experiences going forward. Thinking through it all, I still prefer saving our mecha and pilots. I don't expect the Lily's capabilities to remain completely hidden from enemy forces past, for instance, when we reconnect with the rest of our fleet, so, for us, that secret will be most important in how it shapes us getting there. Militarily, the important thing will just be that we get there without the ship being captured or destroyed so that we can get the information into our Empire's hands and keep it out of our enemy's.

Thinking about it like that, where what we're really choosing is the experience we want to have getting back to our main fleet, I just really like the idea of having the one experimental, stealthy ship that has to make it back, evading some pursuers and being forced to engage others. I like the variety of challenges it will offer: dealing with two crews stepping on each others' toes, enabling systems as best as we can between crises, attempting to scout actively (through both scanners and mecha) while avoiding notice, different potential combat scenarios. I like the emphasis it puts on the quintessential group of mecha pilots, with Perbeck, Ito, J6, and, potentially, a genius refugee pilot.

So, yeah, I think I'll stick with this:

[X]None of the friendly mechas took disabling or life threatening levels of damage
 
"No, your highness," the captain says. He's the one monitoring the scan feeds personally
Even if the Rose does limp on, the Lilly needs a scanning officer. I do hope we wind up over there.

Most of the stations are unmanned, however, and an alarming number of them do not seem to be entirely set up. Most of the stations in the CiC are still covered in a layer of protective plastic, a seal proclaiming that they had had not yet been properly installed.
On a ship with multiple brand-new systems that aren't yet brought online, we might have a chance to shine.
Such issues are typically time consuming, but you've dealt with similar software integration issues before.
 
Stealth In Space and what looks like either a laser or plasma weapon, while everyone else is using kinetics. Looks like we found the Super Prototype. Lets loot it!

[X]None of the friendly mechas took disabling or life threatening levels of damage
We have a spare ship. We do not have spare pilots.
 
[X] The Singh didn't survive and escape

I'm switching my vote to this because the two votes are neck and neck and I want a draw between the two votes to make the GM be creative with them.

Also tally:
Adhoc vote count started by Dmol8 on May 12, 2018 at 7:15 AM, finished with 667 posts and 45 votes.
 
[X]None of the friendly mechas took disabling or life threatening levels of damage

@Gazetteer If we'd taken one of the other options, we likely wouldn't have been delayed at the Secret Port, right? Which probably would have allowed us to pick two options here? Or just arrive here in time to participate in the fight, meaning some of the other ships would have survived? Asking because I want to know more about how we should be thinking about what the current vote might cause to happen in the future.
 
[X]The Rose didn't take major damage to its hull or any of its important subsystems

Tough pick, but in the end I had to come down on the side of "if we're going to be protecting the civilians we protected before, we should commit to that".
 
"I don't want excuses Rousseau shouts, making the girl, as well as the commander on the other end of the line, flinch. "It doesn't matter. We'll find it, but first we need to kill that scout ship. Commander Rose, you will take the Agricola out to hit them in the flank. They're already engaging out mecha squads, who we [/i]will[/i] be supporting. They'll be too busy to pay attention to that to focus scans this far out."
Not sure if this has been mentioned yet, but some formatting issues I saw while reading through.

[X]None of the friendly mechas took disabling or life threatening levels of damage
 
[X]None of the friendly mechas took disabling or life threatening levels of damage

Regardless of whether or not the Singh escapes, the chances are good we'll see combat again. For that we need the Mecha pilots intact. Plus, I like Perbeck and Ito!
 
Again, them not learning about the prototype stealth and weapons tech is far more important than us, or our pilots. It doesn't do much in the short term... but it'll make a larger difference in the war.
 
Again, them not learning about the prototype stealth and weapons tech is far more important than us, or our pilots. It doesn't do much in the short term... but it'll make a larger difference in the war.

They'll learn about the stealth tech and the beam weapon the next time we get into an engagement, unless we somehow manage to keep wiping out our opponents before they can get word out (not happening) or somehow manage to completely avoid encountering anyone until we reach safe harbour (again, not happening).
 
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