[X] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.

This is a great combo tbh.

Isn't Makram a water hating Ifrit?

[x]The island
[x]Take Belial. You've got a wonkier grasp on what incubi are capable of, but a demon with that sort of brawn is hardly going to be helpless. Charm abilities, sleep-inducement, whatever regular infernal magic he's got, etc etc...
 
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[X] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.

This is a great combo tbh.
In all honesty, I don't get the appeal at all. I mean it's an underwater ruin so it's probably got a seamonster husbando that @TenfoldShields is gonna be all over, but apart from that... ? Like I said last page, the wizard's tower offers potential brownie points with Jun-Ho, an unknown husbando, and magic treasure that our hoard is currently sorely lacking in. What're the pros to some waterlogged ruins?

EDIT: I guess there could be some comedy in taking Makram there to provoke a possible "what fresh hell is this" reaction, but if you like Makram, I kinda think antagonising him like that might not be the best approach?
 
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[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.


What Imrix said. We gotta find somewhere for Jun-Ho to stay.
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.
Do we seduce the owner (well, "seduce", or stutter and stammer until they take pity on poor Eldingar) or steal all the precious glowy things?
Oh, the agony!

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
I love underwater ruins because of a certain disney movie? And tbh I'm open to any of the wonderful strapping men coming along. I just picked Makkers because I like the dynamic and don't really think water will do much to him besides some [frustrated noises] happening.

My second more solid choice would be Beli and the city, since him helping us steal stuff seems like a perfect combo.
 
[X] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.

Well I'm convinced.
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.

I like him best of the guys we've got so far. Let's talk to him.

I also want to take a look at what magic's like in this setting.
 
[X] The travelling treasure. You haven't been watching long enough to tell if it's actually following the road or randomly through the wilderness, but it doesn't much matter with this magic map and compass. Plenty of open space means you get to use your true form, too!
[X] Take Jun-ho. He's another dragon so you have a much better grasp on what he can do, and you've kind of got the measure of his priorities by now.

Take the moving target first. it might move away.
 
I love underwater ruins because of a certain disney movie? And tbh I'm open to any of the wonderful strapping men coming along. I just picked Makkers because I like the dynamic and don't really think water will do much to him besides some [frustrated noises] happening.
I mean, fair enough, but the impression I get is that they're not actually underwater ruins anymore, since they're described as having emerged from the waves. I expect it to be waterlogged and full of seaweed, but not actually underwater per se.
 
Tally incoming:
Adhoc vote count started by Conjured Blade on May 9, 2018 at 3:36 PM, finished with 28 posts and 16 votes.

  • [X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
    [X] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.
    [X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.
    [X] Take Belial. You've got a wonkier grasp on what incubi are capable of, but a demon with that sort of brawn is hardly going to be helpless. Charm abilities, sleep-inducement, whatever regular infernal magic he's got, etc etc...
    [X] Söfnun. It was there when you last checked too so it's probably not just some seasonal trinket at the market, nor is it something you'll have to steal from Mother. Of course if it's in a merchant prince's vault, stealing may still be involved. You'll have to use a mortal guise too. This one may call for a little more finesse.
    [X] The travelling treasure. You haven't been watching long enough to tell if it's actually following the road or randomly through the wilderness, but it doesn't much matter with this magic map and compass. Plenty of open space means you get to use your true form, too!
    [X] Take Jun-ho. He's another dragon so you have a much better grasp on what he can do, and you've kind of got the measure of his priorities by now.
 
[ ] The forest estate. Buried deep within the ancient boughs, forgotten by some, feared as haunted by others. You're not afraid of eating some skeletons if it means getting ancient aristocracy treasure.

-elf , satyr , druid , dryad, or necromancer husbando.


[ ] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

Mage husband obviously, or possibly a magic construct , robot, or science experiment.

[ ] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.

The shape of water , gay edition. I suppose if you like seafood..

[ ] The travelling treasure. You haven't been watching long enough to tell if it's actually following the road or randomly through the wilderness, but it doesn't much matter with this magic map and compass. Plenty of open space means you get to use your true form, too!

-adventurer , merchant, human husbando . Calling it now.
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.

I like wizards and I like Makram.
 
magic construct , robot, or science experiment.

Robot Husband?

And just like that you've won me over :V

[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
[X] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
I'm still thinking about my vote. I don't want to take anyone but Jun-ho to the city, because mommy.

I do want to talk to Issachar, though, if he teaches us to be nice it will improve our chances with other husbandos.

I don't think we need to take Belial--he's stuck with us anyway--trick option, you know?

Makram...I don't want to risk wasting a wish.

... So just to be clear, the chances of there being a Gold Golem/Elemental husbando in the running are almost zero, right?

Golden ending is that part or all of our hoard becomes a golem husbando.
 
"mm?" Belial's lying flat on his back down the slope of your pile, talons laced behind his horned head. He cranes his neck to look up at you, blinking sleepily. "Oh. No, this is your dream. I'm just in it."

"If it's my dream then how are you in it!?" The incubus just looks at you. You don't want to admit that was a dumb question so you ask another one. "Why are you in it then?"

"Because I need a place to sleep," he says with a shrug. "Incubi can physically enter the sleep of dreamers and travel between them, s'how I got here in the first place. And you'd be surprised how restful it is to go to bed in a dream."

"I'll... take your word for it," you say haltingly.

"Alright. Be here if you need me. Otherwise, pretend I'm not here."

Well that rather spoiled it for you. You scowl intensely at the crown of his head and settle down within your pile of dream-gold to get comfy, and fall back asleep.

This is some next level freeloading.
 
[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.

I want more ifrit!

[X] The island. A bit of a flight and a bit of a damp outing, but you can't go wrong with ancient ruins raised up from the depths of the sea just waiting to be plundered.

Possible vacation/date spot plus ancient ruins with treasure? Score!
 
[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two morewishes dammit, that could come in handy.

Imrix makes a persuasive case.
 
It all looks so cool, I want to do everything! But I suppose we have to choose one at a time...

[X] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.

[X] Take Makram. He's annoying and smarmy and too powerful for his own good, but he's your djinn and you still have two more wishes dammit, that could come in handy.
 
[x] The wizard's tower. Accessible by obscure trails or perhaps not at all without teleportation or flight, warded against intrusion and perhaps even teeming with magebred guardbeasts. Definitely packed to the brim with magic baubles and curios.
[x] Take Issachar. He did offer to help you do basically whatever, and he's got his own ambiguously magical abilities you're still resolved to studiously ignore until he cracks and spills the beans on his own. He may try to make you learn things again, but that's just a risk you'll have to take.
 
As a note, since we did end up destroying most of our shopping during a Genie Fight, we do need to actually go and buy more groceries. Yeah hunting for orcas is cute and all, but y'know, sometimes you just kinda want to add a bit of paprika to your meal, y'know?
 
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