Funnily enough, that's actally the plan for running Phreaking post Deluge.
Summit can also hold her breath for a very long time, but you'll still pass out if you go too long without oxygen. Bringing some air tanks is highly advised. (8 minutes sounds about right. Soft Mechanics still have their say.)
I don't really understand this perspective, at least considering it's an open discord and the thing that's being discussed is how a mechanic for CWMGQ as a whole should work (and as such would probably go in the main thread anyway. Things get weird when the person who made/explains the system isn't the QM).
No offense, but care to give the cliff notes version for those who don't go to Discord?
If you can fly, can't be hurt by environmental effects, and can't have your actions restricted by body modifiers, can you treat Underwater Combat as basically the same thing as Aerial Combat?
Yūki Yūna - Local Ōkami-Today at 1:13 PM
No.
Vertex-Today at 1:13 PM
What would be the differences in that case?
Since those two immunities should prevent being underwater and unable to breathe from causing Bad Stuff
Yūki Yūna - Local Ōkami-Today at 1:14 PM
Same reasons a plane can't act like a submarine.
Vertex-Today at 1:15 PM
A plane is not a Flying Brick.
Yūki Yūna - Local Ōkami-Today at 1:15 PM
yup
Vertex-Today at 1:15 PM
But magical girls generally are
SABrina-Today at 1:15 PM
... No, we are the flying brick
Also, Panoply
Shape doesn't really matter for us
Vertex-Today at 1:16 PM
Does a Flying Brick really care much about the differences between flying through water vs flying through air, aside from 'air resistance' being much higher underwater?
Yūki Yūna - Local Ōkami-Today at 1:17 PM
the magic? usually yes.
Water resistance would put strain on most forms of flight.
Vertex-Today at 1:18 PM
Implacable tho
SABrina-Today at 1:18 PM
There is precedence for having a specific ability for moving underwater though. My canon Blue Dragon MG.
Yūki Yūna - Local Ōkami-Today at 1:18 PM
^
Vertex-Today at 1:19 PM
And when I said basically the same as Aerial Combat, I meant but with everyone moving really slowly.
Yūki Yūna - Local Ōkami-Today at 1:19 PM
That gets around the problems by actively influencing the water.
Well, if you take that into account, then no, not really.
The big thing is the water's inertia.
It's less an environmental effect, and more an opposing force.
Vertex-Today at 1:20 PM
Immunity to damage from environmental effects and actions not restricted by body modifiers should block all the 'can't breathe' and 'water pressure' related issues, right?
Yūki Yūna - Local Ōkami-Today at 1:20 PM
The Can't Breath, yes.
The Water Presure, not so much.
Again, because the Water Pressure is more an opposing force than environmental effect.
It'd trigger things like 'incredible strength' or 'godlike strength'.
Vertex-Today at 1:22 PM
Well, in regards to that, 1000 Base Resilience, bonus Resilience equal to 20% of Incoming Damage, 60% End Damage reduction, and a self healing personal ability.
Yūki Yūna - Local Ōkami-Today at 1:22 PM
Doesn't
Change
A
Thing
Vertex-Today at 1:23 PM
Huh? Are you talking about something besides being crushed by the weight of the water above you?
Yūki Yūna - Local Ōkami-Today at 1:23 PM
You are still slowed down. You still have to deal with the water.
Vertex-Today at 1:23 PM
Slowing down is expected
Yūki Yūna - Local Ōkami-Today at 1:24 PM
Re-read what I've written
Vertex-Today at 1:24 PM
I meant damage from water pressure
Yūki Yūna - Local Ōkami-Today at 1:24 PM
That's only a problem if you go too low.
SABrina-Today at 1:24 PM
Tunnels are gonna get flooded with highly pressurized water probably in quest soon.
Vertex-Today at 1:24 PM
Yeah. That type of pressure is what I was checking about environmental effects
Yūki Yūna - Local Ōkami-Today at 1:25 PM
It outputs damage similar to a collapsing building.
well
(human) building.
Vertex-Today at 1:26 PM
Basically, someone put forth the idea of "flood the enemy tunnels and then travel through the tunnels for sabotage".
Trying to figure out if our passives make it viable
Yūki Yūna - Local Ōkami-Today at 1:27 PM
So long as you aren't in the tunnels when the water hits, you won't have to worry about the water trying to kill you by imitating high-volume traffic.
Vertex-Today at 1:27 PM
Yes, the goal is to use that to clear out the enemies in the tunnels before we enter
SABrina-Today at 1:28 PM
Or we could go "Surf's Up Dude!" and ride the front of the wave
Yūki Yūna - Local Ōkami-Today at 1:28 PM
Then yes, the idea is viable. You'll just have most of your actions slowed down due to the water. Otherwise you'll be fine.
Vertex-Today at 1:29 PM
We've got level 19 Flight. We should still be able to move at decent speeds.
SABrina-Today at 1:29 PM
We can probably falsify underwater movement too
Vertex-Today at 1:29 PM
Yeah
SABrina-Today at 1:29 PM
Via shaping our panoply
Yūki Yūna - Local Ōkami-Today at 1:29 PM
That one you'll have to run by kelll
SABrina-Today at 1:30 PM
I'm wondering what the full slowdown vs False vs True breaks down as
True is 1/2 flight speed basically
Vertex-Today at 1:30 PM
Setting Adamantine as a Panoply ability would also be a very good idea if we try to ride the wave
False vs True depends on how well we falsify, doesn't it?
Like for armor pierce variants
SABrina-Today at 1:32 PM
I think so? Though that's a bit harder to nail down in effectiveness.
Either way Anna would probably top that out inside a couple of minutes
Discovery OP.
Vertex-Today at 1:33 PM
Discovery | Implacable
Some silly water resistance isn't going to stop her
Battleship_Fusou - Yuna's Kohai-Today at 1:34 PM
What have I missed?
kelllogo (Marked for Death)-Today at 1:45 PM
Note that flying underwater is a huge pain. It's almost faster for Summit to stab her Panoply forward and drag herself.
Yūki Yūna - Local Ōkami-Today at 1:45 PM
They're flooding a tunnel and had me confused.
SABrina-Today at 1:45 PM
Well there was the note that Breathing Underwater was an Environmental Hazard. Which we're immune to.
And yeah Kelll. We figured something like that would be the Underwater Movement (False) Ability
1) Kindly examine the math closer.
---a) In the first place, I'm working off of the worst case scenario where Fiodur benefits from his own Super Ability, i.e. gets a 99% damage reduction against ranged attacks. That cuts your damage next to nil. On a side note, bonus makes his armies all but immune to conventional human forces, who rely heavily on firearms and cannons. Death of every such military commander is a coup for the Counter Force.
---b) In the second place, you are working with a sub-par design, since Ray Panoply grants you upwards of 26x ticks of 5100 combined damage even without Darkslayer - all in the same attack. This would have been more than enough to make him a roadkill had he been stupid enough to teleport in front of us - but see my assumption about his Super Ability working on his own defenses putting this idea into "ineffective" pile.
---c) Which attack are you comparing your Darkslayer Panoply with again? Because a ONE PUNCH approach seems more efficient, and that's what melee-based Darkslayer is about.
I left out things like Ray and Laser to account for the worst case of "no extra APT from Ceaseless Warrior right now".
Based on the phrasing of his ability, he shouldn't benefit from his super ability, so I didn't account for that. Either way, no harm in testing ranged first and then going in for melee if it fails.
TLDR? As long as we go in after the tunnels are flooded, rather than be inside them when the flood occurs, we shouldn't be harmed in any way by being underwater. We should be able to move around underwater by flying, but our flight speed will get significantly reduced because water resistance is much greater than air resistance.
No extra APT from CW is still an x5 Ray vs x3 Multi-Shot or x3.5 Danmaku. I think it also replicates Darkslayer ticks, too. It's more wasteful, yes, but still more effective than it would otherwise be. Especially with Darkslayer.
Multi-Shot + Danmaku is 5100d700 x3, or 12100d700 x3. 15300-17400 (50%) or 36300-38400.
Ray + Danmaku is 5100x5 d700, or 12100x5 d700. 25500-26200 (50%) or 60500-61200. This one actually exceeds Fiodur's numerical value of 60400.
Ray + Multi-Shot is 1600x5 d700 x3, or 8600x5 d700 x3. 24000-26100 (50%), or 129000-131100. And this one doubly exceeds his value.
Stage 1 is bringing in a dozen fighter-bombers to drop Anti-Magic fields everywhere.
Stage 2 is driving a bunch of armored vehicles to wreck the depowered UD forces holding the line
Stage 3 is where the anti-magic gets turned off and the Milidia forces push their zone of control forward while trying as many dirty tricks as they can manage.
Stage 4 is Angels, Magical Girls, and a bunch of fairies encroach on the invader's front lawn.
Stage 5 is Judgement Core blasting the 'indestructible' fortress the UD sited their portals in into dust.
Using the Noah device effectively needs a support crew, so that has to wait until Stage 3 is underway.
The "too early for anyone important to be there" was part of my considerations, yes.
I expected the tunnels would be full of rank and file demons no stronger than what we had to deal with during both Moral High Ground clashes - and Demonic Supervisor was clearly a severe outlier even back then. Even the Demon Summoners and the spear-wielder were outliers teleporting in, as the tunnels didn't bring more than mere zombie spiders. And that's 3000 hp with a Huge Enemy (75%) modifier, nothing we can't swat down with a single attack.
You aren't hearing a glowing endorsement of provoking Boatshrieks. Even if Insight was trying to spin it, which she didn't appear to be trying hard at, Ninja of Light's protests are overwhelming. Best to focus on disrupting the tunnels early, that should do plenty for the operation if you can manage it before the attack is truly underway.
And if anyone can handle tunnel fighting it's you.
"Where's Machine Code, her idea sounds like something that deserves quick attention."
Insight blinks with an exaggerated gesture, "Not what I expected you to pick first. Good hunting, I'll try to screw up our enemy's plans."
She leans slightly towards you, "And just between us, I think they're running low on big nasties. Kill any you find napping and you'll make quite an impression."
Flawless Paladin groans, "Please tell me you have something to base that on other than wishful thinking. If you've been keeping up with the front lines we've been getting pushed back for years while perpetually claiming the Dark is too worn out to resist attempts to expand. Which led to getting pushed back further as resources go towards claiming territory and attack instead of fortifying."
Now you feel a bit nervous. You knew that the situation was bad when you saw a city burning from a demonic invasion, no ifs about that! But you never had the sense that things were falling apart.
"It's gotten much calmer away from the Earth-Heaven lines actually." Ninja of Light interjects, "And we would be where the fighting was thickest anyways… so that's not such a big deal for us."
"I haven't seen the strategic reports," Insight admits, "but we do know a bunch of forces were drawn away from the invaders a few days ago. And then Solid Core flattened the reinforcements for this sector two days back. So our horn-ed adversaries tried to put more forces in reserve and left this place with a skeleton crew."
A thought occurs to you. "If Solid Core can hop behind enemy lines what keeps the United Darkness from doing the same to relieve the invaders?"
"Nothing." says Primary Wiccan.
"We have an army." Ninja of Light adds.
Insight taps her head and grins, "The guy managing the invaders likes to be careful. He'll also hold his reinforcements, if any do get dispatched, in reserve to try to ambush us. And that's going to bite him in the ass when our reinforcements destroy everything."
A deep rumble shakes the ground and you spy pillars of fire in the distance.
"I hate it when they use the volcano. Getting the ash out of my hair takes forever." Primary Wiccan says.
You recall hearing about Eyjafjallajökull erupting and the diversion of aircraft that resulted. Which makes it fairly clear what the induced eruption here is meant to accomplish -- stopping the jets.
Another batch of UFOs appear before being promptly disabled by anti-air fire. They glitter in the afternoon sun while tumbling into the dirt.
"I have to go. This won't be the only thing I need to do in this battle." you say.
Insight pulls a bottle out of her pocket and thrusts it at you. "It's dangerous to go alone, take this! It's an invisibility vial, I'll try to get another one and I think you'll need it more."
----
Magical Girl Machine Code is in the middle three laptops in a pavilion when you reach her after a hurried flight. Around her a small swarm of drones arrange missile tubes, you spot the tank-based builder you made for her digging holes with attached claws.
She starts talking when you touch down, not looking up from her computers.
"It's in the second shed to the east, red bin with the white lid."
Machine Code taps a few more buttons and looks up at you, "To use put the rod in the slot. For best effect you should get as deep as you can manage first. And make sure to get to cover because it's going to explode for an EMP five seconds after you use it."
What? That's more than a little crazy.
"Why would it explode?"
She starts tapping away at her computers again, "Because that's how you make an EMP. Look on the plus side: you won't have to worry about bringing it back in one piece."
A half-dozen man-sized drones float out from from the back of a truck and start flying around in a chaotic pattern. You take in the organized chaos for a bit before heading to the indicated shed to retrieve Machine Code's device.
You have an itch to Fuse the soccer-ball sized item as soon as you pick it up, but you push down the urge.
This will probably take a while, there was a tunnel in the overlook but Abbadon collapsed it…
Oh, right. There's a bunker you raided yesterday. And with gating it's only a minute away.
The experience of focusing a portal into enemy territory is slightly disorienting. Up until you get a handle on the magic that is trying to disrupt and destroy you. A little bit of isolation and delay pushes that aside.
(In UD Zone of Control! Shifting deals 20% of Max Health as damage over 10% or less of max range, 100% of Max Health as damage for longer Shifting. Gating teleports avoid damage.)
Streams of multi-colored light reach out from your exit point, illuminating a room inhabited by putrid demons scrubbing the walls, floor, and ceiling.
You waste no time, springing into action and squishing them in moments.
The marks of your prior battle orient you and you dive into the tunnel leading deeper. Rough-hewn stone twists down and up before reaching a much more refined tunnel. There's stairs next to a gutter sloping up and down with a curve that keeps you from seeing too far. A few alcoves have benches and others have rough passages like the one you just traversed. Evenly-space globes provide bright light for the demons sitting on the stairs and benches, all in all it's about 2 and a half meters wide and 3 meters tall.
Directly across from you a Ground Commander sits with his armor in a pile next to him. He was running something over his blade but has paused to glare at you.
Further up a knot of footsoldiers is cheering on two others wrestling, the apparent winner choking the loser. No one seems to care that you arrived.
"Get lost." the commander grunts.
You could shove the bastard into the wall. A good hit would leave him insensate even if it didn't kill him, and the other demons you see are even easier to exterminate.
But that's not your job right now, killing them would slow you down.
You ignore the lazing demons and odd fight as you rush down the tunnel, fast enough that most don't have time to duck or move to a wall. It doesn't matter, your Panoply can grip the ceiling with ease and there's enough room for you to leap over even a standing group.
Attention is minimal, most creatures glance away almost as soon as they see you. It's oddly ...pleasant to be the object of causal dread.
Two revolutions later you exit the tunnel and enter a large underground hall. You've entered on one side of the cross-shaped hall and there are two enclosed tunnel entrances in the middle. On the sides steps have been carved as a sort of riser system. Demon cannon fodder is packed on the hall you've arrived in and the far side has a few shadowy figures occupying the space.
You glare at the Dark Star units expecting violence, but get no response.
Is security this lax in your bases? This has gone from slightly curious to worrying. No helping it though, your best chance to exit would be to gate out and that should only take a minute no matter how far down you go.
There's an idea to use the device you've gotten now, but you don't think you're deep enough yet. You head to the closer downward-leading tunnel to descend further.
A small lanky imp with a mostly-shaved head and long braid darts out of the tunnel mouth as you approach.
"Mistress!" he bows deeply, "Zoe has commanded all Magical Girls nearby to assist her. She expects Anna is nearby and intends to ambush her. You risk her displeasure if you ignore her."
Okay…
"Who are you?" A large armored demon (Steel, Blood) sits up from the slab he was lying on.
----
Mission: Activate Machine Code's device a deep in the tunnels as you can manage.
----
[X] "I am Magical Girl Summit. And I have other errands." (Bonus infamy)
-[X] Run deeper.
-[X] Kill the Dark Star quickly and then clear the rest of the room.
[X] "I am Magical Girl Pinnacle." (This can't keep working, can it?)
-[X] "-Lead me to Zoe." (Counter-ambush?)
-[X] "-I have other errands." (Keep going deeper?)
[X] Use Invisibility vial and run!
----
+5 EXP Into the depths
+5 EXP You call that a perimeter?
Insight pulls a bottle out of her pocket and thrusts it at you. "It's dangerous to go alone, take this! It's an invisibility vial, I'll try to get another one and I think you'll need it more."
on one hand i'd rather avoid the kill team made to come after us personally, on the other hand, once we are made they will be coming for us. Might as well steal that surprise round from them. does wave force have an AOE?
Even if we can't, if we still have them when we get some downtime, we can probably use our Discovery and Practitioner abilities to figure out how to replicate them.
I suggest finding a false name other than Pinnacle, though. It's far too obvious to Zoe once she hears the report.
I suggest "Peerless Explorer" or better yet "Venture". Not as on the nose as Summit-Pinnacle, but would be a good explanation for both our mobility, and the Discovery affinity. Also, 2-syllable single word name.
That said, "Venture" is a good name for a counter-ambush option as it is less likely to trip Zoe's alarms at the last moment. For infiltration, Pinnacle works just as well.
It shoots a spike of variant physical/magical laws at an opponent and spreads out from contact. I think it's plenty strong with Unstoppable+Scale-To-Target without AOE.
(To say nothing about how Scaling would work with multiple targets... 80% of combined total? 80% of biggest? 80% for each? that would make a mess of combat math.)
hmmm, that does limit how we would want to open up with our surprise round. Maybe wave force the leader and then open up with Ray, collateral damage, a relevant slayer ability, and maybe double shot or homing?
how would ray and coming interact? since ray is a rate of fire of "yes" and homing is all your shots hit, would they have any synergy?
hmmm, that does limit how we would want to open up with our surprise round. Maybe wave force the leader and then open up with Ray, collateral damage, a relevant slayer ability, and maybe double shot or homing?
how would ray and coming interact? since ray is a rate of fire of "yes" and homing is all your shots hit, would they have any synergy?
I have a snippet in the works of Summit doing aggressive entry on a newly found entrance (never expected it would be THAT easy)...
For me, Homing is "dodge, speed gap and blindness" negator, more or less. And I treat it as "guided shots" as in shooting a string of shots vaguely in the same direction allows you to draw the smileys with bullet holes kind of thing.
Since RL recoil, light glare and enemy reacting will all happen when going spray and pray (can't spell them without Ray), Homing is what negates those problems.
Usually, Inhuman Skill does it all for us. But, we've seen Full Auto "negated by excessive range" in one of Moral High Ground clashes, presumably due to shot spread, and I figure Homing (and Coll.Damage) help negate that.
With Magical Girls as the meat of ambush, (as in small numbers), Ray has sufficient multi-target capability to bypass the need for Collateral Damage, so surprise round ought to be Danmaku, Homing, Ray, Triple Shot.
On one hand going deeper under a "Pinnacle" ruse is objectively the action that favors the operation success the most, and "keep your eyes on the prize" is the most rational, most useful thing we can do. The drawback is if we're made the demons might play along and prepare an ambush for us. Also, we miss out on killing their elites (for now).
Going loud by proclaiming our identity is arguably the second-worst option losing out only to invisibility. Both options spook our enemies with no good targets in sights.
Going to Zoe under a "Pinnacle" ruse is worse in the short term, as we're sidetracked AND going into the parlor of the spider. Again, if we're made we're heading straight for an ambush. On the upside, if we succeed we'll have effectively decapitated their forces by a lot. I'd love to see the "We're experiencing temporary incoherent rage, please stand by" line again. Also, blitz run through the tunnels becomes a bit more viable as they need to scramble alternate kill teams to us.
On the gripping hand, the reason I am hesitating is the combined presence of Goddess Red, Fiodur, and Shadow of Red. I wouldn't put it past our enmies to perform mid-battle resurrection after we leave - unless we dispose of the corpses of the ambush team. Had it not been strongly implied these are on site, I would have already voted for counter-ambush and let the possibility of revived enemies be a problem for tomorrow's Summit.
And Fiodur, at least, I would not have hesitated to let Summit fuse the corpse of.