Rihaku
The Internet
Interesting, I thought Elvegekere's Protector was an Essence Diagram:
The actual Elvegekere had the FB version of the spell! Formidable indeed...
Interesting, I thought Elvegekere's Protector was an Essence Diagram:
We already have waifus to lower that risk.You don't think the Elven empire will collapse in just a few months, you should be okay to take the Tomb or Center first and get back to them! Besides, what if the thread gets distracted by pure elven waifus?!
Ha! You think the focus of this quest is anything other than acquiring elven waifus. How cute.You don't think the Elven empire will collapse in just a few months, you should be okay to take the Tomb or Center first and get back to them! Besides, what if the thread gets distracted by pure elven waifus?!
Balance form can evolve over time, and even as is it gives a moderate bonus to all physical actions- which stacks with the major increase to physical actions we get from Fated Overlord!I am noticing a lot of the enthusiasm for the Flesh spell is toward the 10-point version. As far as the version we can get now, the Elder Beast form is actually tempting for it's cultivation boost but people seem to want to stick to boring Balance form and the benefits of that are very unlikely to outweigh the Vault.
Did anyone notice that 'Sign Augmentation' has been upgraded to 'Realm' and this lets us use basically apply any Diagram inside it without even having to know the Diagram? I am frankly unsure how this works but it seems huge.Due to [True Alchemist], your spell of choice will have the Go Beyond effect applied for free. Benefits already included in the descriptions following.
[ ] Vault of the Ur-Pharaoh [Grand Diagram of Space] - What more appropriate Diagram to chart the Alchemist's path than the Vault of the Ur-Pharaoh? Just as the Cultivation stages lead inexorably to the creation of an internal world, so too does the Vault unfold space into a demesne of the caster's liking.
-[ ] Go Further Beyond [2 BPs] - Upgrades the "Sign Augmentation" attribute into the Realm Attribute, allowing for a far broader range of effects. Effects no longer require knowledge of the appropriate Diagram. The Realm's internal time flow can be dilated up to ten times in either direction, but this does not stack with the effects of the Time Sign. All Attributes can now be improved up to Rank 7, but each Attribute above 5 caps another Attribute at 3. Grants four extra Design points.
-[ ] Go Even Further Beyond [9 BPs] - Unknown effect, but Unlocked by choosing this as your [True Alchemist] spell
We haven't seen any other EFB that offers a boost of three full stages. That's literally half the gap we need to cross.Yeah, it's EFB is awesome.. but so are other EFB. It's base effects are very underwhelming.
Amplification offered two stage boost to defense and offense alongside x33 Cultivation mod.We haven't seen any other EFB that offers a boost of three full stages. That's literally half the gap we need to cross.
Its EFB is far superior to other EFB we've seen in terms of combat boost. 3 stages comprehensive boost for combat, including speed, strength, durability, etc with the physical combat AI of the Sword and removing Kong's ability to read our mind like an open book. And the significant boost to the Blood Sign.Yeah, it's EFB is awesome.. but so are other EFB. It's base effects are very underwhelming.
'Specimens and vestiges from far antiquity'Part museum, part mausoleum, this relic of a bygone Age was crafted by a species that was ancient when the Diagram was still young. Within are specimens and vestiges from far antiquity, carefully catalogued according to a byzantine logic that resisted even the greatest minds of the Age of Truth. Hidden within its vaults and reliquaries are the secrets of a world endlessly eroded by the Fates, their plaything and theater stage; the secrets of those who have come before.
This most fearsome of Southern Vane's dungeons boasts a horrifying attrition rate even for those masters of the Reality Forming stage that dare venture inside. Whether due to Cultivation-negating arts or elder horrors beyond even their pale, few Cultivators who step foot inside manage to return. After the first Grand Solipsist to venture within failed to return, further Solipsists have avoided the premises, as their lives are too valuable to risk. A single Solipsist can elevate a Clan or Sect to hegemony over hundreds of millions; to squander that power in the pursuit of uncertain rewards is folly. But surely your power would suffice to brush aside even those threats that a Grand Solipsist cannot countenance?
*The tomb moves and is resistant to most methods of tracking. You'll have to spend a Cerebration to locate it.
*Cultivation itself was created from interactions between the magic systems of prior Ages. If you wish to revolutionize your methods of Cultivation, there is no better place to look than the source. However, it could also be a giant waste of time.
*Past survivors have emerged with underwhelming rewards at best. There may not be any Priceless Treasures here at all.
*You are sheltered by Fate and Phylactery, but only the Diagram provides a reliable means of defense against broad forms of esoteric assault. You probably shouldn't bring your Lackeys along.
*Elder Wall, who informed you of the Tomb, says that Banguo visited the dungeon in past centuries. It inspired him to create the Bleak Procession, their rapidly-advancing but fundamentally unstable Dao.
If he can read our mind, we're already fucked anyway. Better to remove the obvious weakness instead of letting him know every spell, strategy, power we have which gives him time to prepare to fuck us up.It has been mentioned that EFB Palimpsest allows us to remove Eyes, but if KZ wakes up five years from now and realizes that he can no longer contact us through the eyes, he is immediately going to assume we've turned against him and bust out of his shell.