The Lighthouses and the Pit (Fantasy Mage Quest)

[X] Sell Them, Aid the People

flipping back for a few reasons: 1. helping the people offers a solid oppertunity to find that Priest that knew us before the first Acension.
2. I didn't really like the whole 'greedily keeping our money' option. Yes worried about colours but colour effecting was going to happen either-way.
3. QM pointed out we sell our 'Severing Distance' effect for monies once it's at an appreciably far enough distance for a none- Bladebound/Thunderfist to utilize (IDK if the bow folks could typically make use of 50 cm's worth of distance, for that matter.) It's maybe a bit of a divergence from what Swallow might want to do but if necessary it's a nice way to get us better equipment and build our strength that way (though frankly I'd rather focus on our Bladebound pool instead.)
 
1. helping the people offers a solid oppertunity to find that Priest that knew us before the first Acension.

Nope it doesn't because it is impossible for us to find him, I mean that literally
Remember when we looked first for him?
That was when we had an idea where to look for him and yet we couldn't recognize anything in that regard after the tower stripped our memories from us and that is the point here,
The tower took our memories and ensured that we never again are able to connect to our old live, because that was the deal, magical super powers for the person that we were
So while we might meet 'a priest' that might have been the one that raised her, there is no way that we could tell whether it is really him, because we look at everything from Swallows P.o.V.

2. I didn't really like the whole 'greedily keeping our money' option. Yes worried about colours but colour effecting was going to happen either-way.

Due being a blade bound Greed is the one Emotion is 'already decided' and thus safe, if you are worried about the colouring then going with 'keeping it' would be the 'safe option'
 
[X] Sell Them, Aid the People
I see this as a spiteful kindness- we have been told by a cruel man that the world is cruel, and we refuse to accept it. So, we do what little we can to make the world kinder, because fuck that guy and his defeatism.
 
[X] Sell Them, Aid the People
I see this as a spiteful kindness- we have been told by a cruel man that the world is cruel, and we refuse to accept it. So, we do what little we can to make the world kinder, because fuck that guy and his defeatism.
I- I actually really like this reasoning. Throwing them out felt like the cowardly option, killing without having to acknowledge that what we were doing was murder. But I like the idea of stubbornly holding onto any scrap of morality in any choice we're forced to make.
 
[X] Sell Them, Aid the People

Spiteful kindness is go.
 
Sorry about being late on this one. Got back to work, and it just sort of fell by the wayside over the week and then Easter. Post up in the next hour or two.
 
Day of Exile
You squeeze your hands together, thinking carefully. You look down at the shards. While certainly valuable in their own way, and something that you could use, you can't help but give into the pure anger running through you. Fuck Jagged Edge! You'd help people, whether he wanted you to or not. If that meant giving up the rewards you barely just received, well that was no great sacrifice.

You look up at Grand Axe, and speak. "Can you get money for me? I think I prefer helping those I can, even if I have to harm them."
He nods.

"It will take some time, but I doubt he'll want to do this for a week at least. I can get you gold, silver, or copper. Silver spends easier, but gold is easy to carry."
You shrug, and reply. "It doesn't really matter. Silver is probably easier, if I'm to buy a reasonable number of supplies. To be honest, I've only spent a little time outside the city with you. I don't really know what people will need to survive. Do you have any suggestions?"

Grand Axe nods, and speaks. "Food, of course. Bows and arrows if you can get them. Realistically, no group of cripples going to be able to wield them that effectively, but they'll die otherwise. A few spears, the longer the better. Pikes, really. On top of that, camping supplies, fire making supplies, and probably a few seeds for them to grow. With weapons they might survive a few weeks."

"Is there any possibility to borrow some coin for now? I could then give you the shards, and have you take a payment out of what you gain from them."

"Fine."

He yanks open a purse that was hanging by his waist, spilling it out onto the table. Gold and silver coins bounce off the table and onto the floor.

"Take what's in there. That'll get you started, and I'll spend a little time getting the rest converted for you. If you have any troubles, let me know."

While you train very hard for the remainder of the week, you also spend some time in the markets. Largely you haggle for bows, arrows and other things of that nature. In the end you are able to get six bows, seven spears, and enough supplies to keep twenty people for a month. It is not what you had hoped, but you don't really understand what things are generally worth, and this makes it difficult to haggle properly.

Then it is time for the second part of your plan. You take the weapons with you, and pay guards and the Outer Ring to hold them for you. A little bit of silver, along with the implied wrath of a mage is all it takes for them to agree to do so. For the rest the week you train incredibly hard, and Jagged Edge compliments you on your progress.

It is the day before you are due to expel the cripples from the city that you finally master your new spell. You swing your sword, and just as you have practised thousand times this week, you feel the magic sharpen the edge, and you quicken your swing. Finally though, this time the blade simply does as you wish. The blade swings true, slicing through the metal pole that had been set up for you to spar with.

"Good. Your level of dedication and skill is impressive. If your decision-making skills matched them, I would have few worries for you. You have two spells, Swallow. The combat style for you is obvious. I know you have trained to intercept, to protect others. I can make you better at this. I do not object to doing so. I think it is a waste of your talents. The mage who does not kill, does not grow stronger all that rapidly. It is wise to grow stronger. Conversely, I can train you in a style that is entirely different. Use your mobility to get close to an enemy, and strike them down with the sharpness of your blade."

Jagged Edge looks down at you, all hostility forgotten. While you still seethe when he speaks to you, he holds no animosity towards you at all. You raise your voice for the first time in a week.

"Why? What makes me well suited to this?"

You speak cordially, restraining your anger, but are unable to do any more than speak about your training.

"To speak plainly, movement and sharpness are a spectacular set of skills against the more powerful Darklings. The normal Bladebound prefers range, and the average mage concurs. Range however comes with its own set of disadvantages. Someone with your spells is much more likely to die, but has considerably greater offensive power. Assassinating your enemies is a viable strategy, and one that would yield great benefits in the long-term. Consider it."

The next morning you rise, and prepare to head into the city. The guards have already begun, going through buildings, catching those crippled on the streets and driving them towards the gates. You have little time to enact your plan, and you decide the best way to do it is to firstly drive them out of the gates, and then quickly come back with the goods. You can move much more quickly than those who have been crippled by the Lighthouse, after all.

You look around. Jagged Edge is looking at you from afar, back near the gate. His eyes are intent upon you. You have to begin, though not quite sure where. Your eyes pick out three groups of people, and you make a choice.



[ ] A Group of Older Men and Women, Missing Arms

They are missing similar limbs, and look more experienced. If nothing else, they are more likely to survive. Pragmatism still has a place in who you give the weapons to, and though most here are missing arms (though a few have peg legs), a more mobile and experienced group might make it far enough to set up camp elsewhere. They are also less likely to attack you, know what is to come. Most are not crippled solely by the Lighthouse, but have lost limbs on the outer wall, fighting Darklings.


[ ] A Group of Distrustful Teens

You don't know them, but you feel a kinship with what you've seen on their faces. Despair, and hatred of that despair. No weapons training, and little in the way of survival skills. Still, they're about your age, and almost certainly going to die unless you intervene. Maybe not the most likely to survive, but you have hope that they might. And that's fundamentally the reason you're doing this, right? Still, they're angry-looking and young - you're much more likely to be attacked and have to kill one of them yourself.

[ ] A Group of Weeping Widows

The reality is that men are called to fight on the wall before women are, for the obvious reasons. The widows of those fallen often find themselves in the Shield Ring, without prospects, without family. Having lost almost everything, the City proposes to take what little remains from them. You will need to be strong to do this, you know. The others will accept things or fight angrily, but these women will only beg. You want to help them, but you'll need to steel your will to do so.



Secondly, what do you think of Jagged Edge's proposed fighting style?

[ ] Switch to Assassination Style

An obvious choice. You protect through offense - Darklings dead cannot harm your charges. Just as importantly, you will gain power. This is no small thing - what you see now would take incredible power to overcome, to change the world so that it could not, would not happen again. You want to change it, and that means accepting the reality that you will at some point need to be powerful - the sooner the better.

[ ] Keep Interception Style

To hell with him! You'll keep protecting people. You won't give an inch in your beliefs, no matter the cost. Jagged Edge wants you to change, but you're determined not to. No, the world needs to change. You'll help these people, and you'll protect the rest.
 
[X] A Group of Older Men and Women, Missing Arms
[X] Switch to Assassination Style
 
Our skills are too god at killing, and not defensive enough, to play meat shield. I don't imagine we'll completely lose our will to protect but killing these creatures more quickly is safest. For driving them out, the first feels too easy and the bottom too difficult.

[x] A Group of Distrustful Teens
[x] Switch to Assassination Style
 
Hm. When mobility was still our only advantage, Interception was the logical choice, but now that we have the most killy combination we might want to consider switching. Still, Interception fits Swallow better, but willpower quickly becomes stubbornness when we are deliberately discarding our strengths to suit our ideals. As for the expelled groups, I think the youths would resonate most strongly with us and IF (big if) they survive they might actually have something resembling a future outside the walls. Crippled old men and women -- even if experienced -- would just live out their lives outside the walls, the best we could hope for is for them to construct an impromptu settlement that in turn attracts others who they can pass their skills onto. The group of widows surviving seems improbable, even by the longshot standards of the other two options.

[X] Switch to Assassination Style
[X] A Group of Distrustful Teens
 
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[X] A Group of Older Men and Women, Missing Arms
Got to learn to thread the needle, and HOPEFULLY Jagged won't get on our case so much about our decision to help them.
And for that matter, Jagged...Yes. We chose to try and help, instead of hoard for ourselves. But it's not like this doesn't help us, in it's own way. Every surviving village means a few less Darklings headed our way, isn't that how it works? For that matter...
[X] write-in: learn Assassination Style- use Interception Style for driving out the rebels.
...I want to protect others. I won't forget my lessons in interception, and I WILL return to that style...But I need more time to train. And, given how our magic works I'll accept that I may need more power. This is precisely what you want, without trampling the desire to help. HOWEVER...This job right here is no place for an assassin! I will intercept their blows, and when they realize they are outmatched, and I present my offer of weapons and supplies, to give them a fighting chance? THAT should make them decide against trying to stay here!
 
[X] A Group of Weeping Widows
[X] Switch to Assassination Style

We retain both styles. We can still intercept when needed. Rule 1 of combat though is "kill the enemy before they kill you".
 
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