So getting a skill up from training takes a long time, and doing it with echoes is time consuming in it's own way. It looks like we're kinda stuck, until you look at our highest level skills. Singing, necromantic lore and grave digging. Lirra didn't lift a finger to train those skills and they cost two people worth of echoes. Two of the most important people she's ever known. Her first crush and her mentor. That's how we get high level skills. If I want Lirra to quickly learn the sword, I don't vote to have her take fencing classes or dig up the great fighters of old. I vote to have her spend lots of time with Furuta until they're best friends, then wait for their dangerous job to kill Furuta and pyre her.
Somewhat of a conflict of interest, huh? The fastest way to become strong enough to protect our friends is... to let them die anyway?!!!! :o
 
Somewhat of a conflict of interest, huh? The fastest way to become strong enough to protect our friends is... to let them die anyway?!!!! :o
That's one way to look at it.
My thoughts?
Imagine. Melkorra or (insert Lirra friend here) died. Lirra offers to see to her corpse, she says. The others give Lirra her space as she sees to the dangerous task. As Lirra takes off her hood, and pyres her fallen comrade, she absorbs the echo, the knowledge and skill, everything she can get, so that next time she will not be found wanting.
That's the point of the echo power. That should we ever fail, Lirra WILL be more capable for the next time death comes calling!
 
That's one way to look at it.
My thoughts?
Imagine. Melkorra or (insert Lirra friend here) died. Lirra offers to see to her corpse, she says. The others give Lirra her space as she sees to the dangerous task. As Lirra takes off her hood, and pyres her fallen comrade, she absorbs the echo, the knowledge and skill, everything she can get, so that next time she will not be found wanting.
That's the point of the echo power. That should we ever fail, Lirra WILL be more capable for the next time death comes calling!
That's certainly a much healthier way of looking at it.
 
If you don't mind my asking, what was the idea behind it?
Well, I'm not sure I can write it clearly and all. Also, keep in mind that I started this quest during a time when I was particularly happy happy fun fun times.

Uncertainty when growing up. The feeling that you have to either sacrifice everything to become good enough, or you aren't good enough and will lose what you wanted anyway. That either you can have what you want only to lose it because you weren't good enough, or get good enough only to realize that it's too late to get what you wanted now.

A coming of age story fit for our time~ Yaaaaaaay~

Feel like time is running out and that you're doing nothing useful with your life?

Working as intended.
 
I would add that going to Melkora for our equipment needs is a general good idea, but forget not Lirra's changling nature: She can't work with...Was it iron? I forget.
Nah we can work with iron, just did this last update. Lirra just needs gloves and a bit of care. And if you're not being careful around white-hot burning metal, open forge fires and striking hammers, you deserve what you get.

On the system talk, I'm fine with it as it is right now. Most of our time is being eaten up by training and learning as it should, so what we vote on is just spare time. Makes sense to me, and also makes sure we don't get distracted by shinies while not voting to keep going to school like our last fifty votes. Works for me.
 
  1. All of the hugs. All of them.
  2. In games, my personal reaction to this kind of theme/feeling is to try harder until we can achieve a good ending anyway.
So, without further ado, I'd like to start throwing ideas and analysis at the wall for other players to think about:
Illusion (lesser): Your fae blood allows you some instinctive illusions. However, they play on the perception of your target and require a base in reality. For example, some pebbles could look like gold to a greedy man, while a coward could hear the wind in the branches and hear a dragon's howl.

It seems to me that while this would difficult for us to profit from directly (we don't have a deceptive bone in our body), it would have great synergy with Lucilia. We can make loot look more valuable than it actually is, make our team look more intimidating, and just in general make any lie she tells seem like the truth. Good for helping her with bargaining and intimidation, as well as aiding stealth by causing distractions or implying that there isn't an adventurer hiding in that shadow.

This may be how Tanwen had claws when we met her in the forest. She was trying to intimidate a possible attacker. It wouldn't have been too hard, given our mental state at the time.

Grave Digging (master): You're quite used to dig holes in the ground. While you can't dig a mine or a cave, no one can dig a grave like you.

If we need to hunker down and avoid some arrow/spell fire, we could dig a crude trench or foxhole with this.
 
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Illusions would help us technically tell the truth.

When creating an illusion if someone asks "What the fuck is that!?!?" we could go like "That looks like a [INSERT OBJECT OR THING HERE]" and not lie.
 
More analysis! This time about our options for spending time!

[] Spend some time with your classmates.
- [] Furuta will practice her swordsmanship. You're welcome to train with her.

This allows us to get more spear (and hopefully shield) training in, while at the same time interacting with Furuta. Always a good option.


[] Spend some time with your classmates.
- [] Pupa wanted to go visit the harbor town. See people, go shopping… the boats probably bring all sorts of stuff.

We might be able to buy some medicine or a healers kit, AND be able to hang out with Pupa. Only works if we have money from working at a bar.


[] Spend some time with your classmates.
- [] You will talk to that elf and she will answer you, even if it's the last thing you do.

A little bit heartless, but the elf seems really strong. She's less likely to die after we befriend her, and if she does we can nom her and get lots of power(okay, maybe a lot heartless).


[] Empty the graveyard some more.

What if we asked Tanwen to join us? Something like:
[] Empty the graveyard some more.
-[] Ask Tanwen if she would like to come with?


[] Try to learn about one of the Swords not in your group.
- [] The… boy who looks like… urgh your head hurts. Seems nice, though.

He's the generic harem protagonist. He has plot immunity. Even if he dies he'll come back, it's in the script.
(And if he does die and we nom him, we might get plot armor as a skill!)


[] Spend some time with your earlier companions.
- [] Chloe will probably spend her time in the library. With the magical knowledge you obtained from the Pyres came a lot of questions. Maybe she has answers?

Learn about magic, talk to Chloe. What's not to like?
I would suggest voting to stay general with regards to the topic, as we can get a better idea of which magic type to ask about the next time.


[] Working at a bar or something? Well, money could be useful, probably.

While we're going to find out the exact usefulness of this soon anyway, it has been suggested that we might see Lucilia or Alvi here. Money is also useful to us, since it would allow us to buy a spear and shield that aren't garbage (possibly buying them from Melkorka), and medicine so that we can actually use our knowledge of healing when we get into combat.


[] To find more about her heritage
- [] Through meditation. If she could get more out of the Echoes of her mentor…
- [] There must be something in the library. This is a big Academy after all.

Might make it safer to pyre more bodies, or even help us get more out of the Echoes.
The downside is that we probably don't get to interact with any of our friends if we're sitting around meditating. Unless we hang out with Chloe while looking through the library?
 
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(And if he does die and we nom him, we might get plot armor as a skill!)

This is... unreasonably hilarious?

What if he dies, we bury him and get his plot armor, but the last thing the plot armor did was bring him back? So then he's alive... but doesn't have plot armor anymore.

And then, in the future, we'll pass our plot armor on to our own disciple. Who'll pass it on again when it's their turn.




...If i wasn't certain that plot armor couldn't be looted as a skill, i'd be interested.

I don't expect it to win at this point, but i'm changing my vote to meditating.

[ ] To find more about her heritage
- [ ] Through meditation. If she could get more out of the Echoes of her mentor…

Actually, nevermind. It seems that's not an option anymore.
So i'm changing to yet another option i doubt is going to win.

[X] Spend some time with your earlier companions.
- [X] Chloe will probably spend her time in the library. With the magical knowledge you obtained from the Pyres came a lot of questions. Maybe she has answers?
-- [X] Stay general
 
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This is... unreasonably hilarious?What if he dies, we bury him and get his plot armor, but the last thing the plot armor did was bring him back? So then he's alive... but doesn't have plot armor anymore.
Now I'm reminded of that Bleach fanfic where Aizen figured out that the Universe plays favorites and then stole Ichigo's plot armor and declared himself the good guy, becoming unbeatable.
Here's a small sample, but you really should just read the whole chapter, if not the whole fic.
And that amazing ability to survive you all seem to have? Don't count on /that /anymore. The inexplicable power to live through any injury because you're needed to advance the universe's plans... you might call it a sort of barrier preventing death that would derail the proper events, a sort of 'plot armor'... well, that's right over /here /now," Aizen said, gesturing at the Espada. "I mean... you must have noticed, right? What I have here is a quirky ensemble of characters with wildly varying personalities, all centered around me. All of us setting aside our differences to work together? We're the perfect central cast to fulfill the universe's plans. Let's face it, now that we have reality on our side, we're basically invincible."
Uninvited Guests. Chapters 36-38, though the whole thing is funny and also features events such as Soi Fon founding a cult worshipping Yoruichi.
 
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...If i wasn't certain that plot armor couldn't be looted as a skill, i'd be interested.
Well... think about it. It's absolutely not a skill, but it might be a trait. The dude had to get through the forest full of hilariously dangerous monsters somehow, and isekai protagonists usually don't know much about fighting when they first show up. We can inherit traits, that's where our stat improvements are listed. So if we do get to know him well and he's killed, we might get a "Chosen Hero" or "Hero Across Worlds" trait or something.

And if I'm right, it get's down right silly when you add Pupa and Tanwen to the mix. We pretty much know they're a magical robot person and dragon in disguise respectively, so if we get to know both of them really well and they end up biting it, what sort of traits might we get from them? Would it turn Lirra into a magic dragon robot person? Who is also a gravedigger and part fae? Probably not, but funny to think about.
 
What makes you think he's an Isekai protagonist?
The GM said as much.
And to think it was supposed to be a lighthearted edgy parody of isekai-y light novels at the start...
Generic as hell, check

"he's nice" "but does he have any other traits?" "uuuh..." check.
Well okay, not in exact words, but close enough. He can't be much else given the current line up of weirdos we have hanging around.
 
Well okay, not in exact words, but close enough. He can't be much else given the current line up of weirdos we have hanging around.
"A parody of that type of character" doesn't mean he's exactly that type of character, you can, for example, have a Captain Kirk parody who is Captain of a sailing ship. I like to see him as a general Harem protagonist, most of them tend to have this generic blandness (whereas Isekai non-Harem protagonists usually have personalities that you wouldn't describe as 'nice'.)
 
"A parody of that type of character" doesn't mean he's exactly that type of character, you can, for example, have a Captain Kirk parody who is Captain of a sailing ship. I like to see him as a general Harem protagonist, most of them tend to have this generic blandness (whereas Isekai non-Harem protagonists usually have personalities that you wouldn't describe as 'nice'.)
I'm not going to say I'm some kinda expert on harem protagonists, but rather then calling him generically bland, wouldn't it make more sense to note that he usually has a ton of girls around him or something?
 
Analysis on Shades!
Shades are among the most common, and thankfully least threatening, of the creatures one can find in a Dark saturated area.

They can also inflict wounds under the skin, making the unwary adventurer die of unseen wounds. Finally, once again, their wounds, as they are inflicted by a creature that is quite literally formed of pure evil, have a tendency to fester quite fast. As such, no matter how easy the fight looked, it is important to carefully check for wounds, visible or not, once at camp.
So, the canon fodder enemies are still effectively a one hit kill if you don't have a medic (as we learned with Chloe). This definitely means that healing should be a priority, so definitely spend some classes on that when we get a chance to choose classes.

As creatures mostly made of shadows, their weaknesses are as one would expect. Any fire or Light magic can easily dispatch them. Even non magical light can weaken them and a well placed hit with a torch can bring them low, as they are surprisingly inflammable.
As we know, light and fire are really useful for fighting Shades. We know that Chloe already has one loght producing spell, and I find it quite likely that she'll be looking to get more fire and light spells. As for us, it might be useful to learn some magic that could light our spear on fire (elemental, I guess?). If Chloe could learn a spell that sheds light in a large radius, like a lantern, that would be great for battlefield control.

Physical attacks are a gamble, as one hit can banish such a creature or simply pass through them without harming them. Magical or enchanted weapons don't have such an issue, and always wound them.
I wonder if our spear now counts as magical, since Melkorka put runes on it? The sword is still nearly useless, although I guess we could wrap it in oil soaked rags and light it on fire for a bit. That would also give us the benefit of a bit more light.

Finally, remember one thing: their weakness is only true when they are few and a light source is available. In pure darkness, they are literally invisible and their power is greatly increased. As such, always keep a light source if you have to venture in the night or pray to whichever god is yours and run as fast as you can to one.
From the sound of this, if we have to fight alone, it might be better to settle for a less useful weapon that allows us to shed light(like our sword lit on fire) than a sturdier weapon that doesn't allow us to shed light(for example, if we have access to a masterwork spear that requires two hands). We could use our spear one handed and carry a torch, but it's probably best to let our allies handle light if we have that option.
One option that means we don't have to put all our eggs in one or two baskets, is placing down lanterns or sticking torches in the ground. This only works if we plan to stick around in one area for a fight, but it provides us some battlefield control because Shades won't want to go too close to the light.



Another use I thought up for gravedigging is making crude pitfalls. We can dig a really deep grave, and ask Chloe to use Illusion magic to cover it up. We could even use Fae Illusions to make an overconfident enemy see it as solid ground.
 

When i read this i got this mental image of Shades as, well, shades. In other words, sunglasses.

And then i imagined Shades as this dark-element aligned floating golem type of creature.


It's extra silly when you think about how Shades aren't only found in darkness, where sunglasses are more or less pointless unless you don't want to see. Or, you know, they're enchanted or something. But that they're also weak to light. And fire. But fire is kind of standard damage. Most things take a bit of extra damage from fire. Although fire resistance is also usually the most common elemental resistance from my experience. (Thinking about it, those two are probably related.)

But sunglasses that take extra damage from light? Heh. They must be really badly designed. But then again, they are mooks, so they're probably just cheaply made.
 
When i read this i got this mental image of Shades as, well, shades. In other words, sunglasses.

And then i imagined Shades as this dark-element aligned floating golem type of creature.


It's extra silly when you think about how Shades aren't only found in darkness, where sunglasses are more or less pointless unless you don't want to see. Or, you know, they're enchanted or something. But that they're also weak to light. And fire. But fire is kind of standard damage. Most things take a bit of extra damage from fire. Although fire resistance is also usually the most common elemental resistance from my experience. (Thinking about it, those two are probably related.)

But sunglasses that take extra damage from light? Heh. They must be really badly designed. But then again, they are mooks, so they're probably just cheaply made.
There's actually a picture of them in Informational, Chloe's Compendium: Shades.
... and yeah, he looks like he could use a good pair of shades. And a medic. And some skin.

Honestly, these are the worst sunglasses ever made. I mean, look at this thing. How do you even wear it? The ergonomics are terrible!
Lirra: *picks up a dead Shade and tries to wear it*
Melkorka: No. Just no.
Lirra: :(
Melkorka: That will never stay on your face. Hand it over, and I'll make it actually useful.
Lirra: :lol *hugs*
Melkorka: *does unspeakable things to the body of the dead Shade. Hands back a pair of functioning Shade shades*
Lirra: Yay!
Lucilia: :facepalm:


Edit:
In all seriousness, this picture looks really cool, and I like how this canon fodder enemy has a lot of fluff and traits that make it different from just your standard enemy mooks. It is also great that knowledge of them can be used to fight them more effectively, which in my book is a bonus to any enemy.
 
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Locking votes. The next update might take some time, I have a few things to do IRL.

Inserted tally
Adhoc vote count started by Nottheunmaker on Mar 28, 2018 at 7:04 PM, finished with 69 posts and 27 votes.
 
Locking votes. The next update might take some time, I have a few things to do IRL.

Inserted tally
Well, that's a bit odd.

It says i voted for the Pupa social option. Which i did, but then i unchecked and voted for something else.

I suppose it doesn't matter since my choice wouldn't win regardless.



Lirra the barmaid does sound hilarious.
 
Is this a tavern? Looking for a job!
[X] Working at a bar or something? Well, money could be useful, probably.

------------------------------

Lirra woke up early on the first day of the week-end. She quickly got into her clothes, adjusted her cape and hood, then quietly stepped out of her room, while Tanwen still slept, sprawled on her bed like a cat, except spikier. Between their two pair of horns, the floor was almost always covered in feathers, as it was very rare that their pillows survived more than one or two nights. Thankfully, the Academy was kind enough to give them replacements regularly. Given their smell, it seemed like whoever took care of it had an arrangement with the kitchens. Every last part of their poultries were used.

The hallways were mostly empty at this hour. Most other students had partied last night or were simply getting back the sleep they missed during the week. They had only entered the Academy recently, but their workload was consequent and left them little free time. Actually, for Swords like Lirra, rather than a lack of free time brought by extra work to be done, it was mostly that their instructors were very adept at finding their students' limits and then pushing them further beyond. One did not become a Hero by following a reasonable training regimen, and as such, the Changeling could count the evenings where she didn't suffer some horrible muscle pain or where a hit she took during training had simply seen her crawl to her bed in pain, and she had never been taught numbers.

And yet, Lirra's goal today was to add even more to her hectic schedule, by finding a job for the week-ends.

She walked to the edge of the Academy's grounds and started along the dirt road that led away from the forest and to the harbor. Far in the distance, she could see the silhouette of the massive wall that surrounded the island. From what she'd understood, while she had arrived by boat, most of the traffic coming to and from the island took place at a different port. At least, she hoped so; she'd be quite cross if she learnt that she'd only have had to walk a well maintained road from where she'd arrived rather than go through a murderous forest.

As she continued walking, she soon smelt the salty air of the sea as her cape flared behind her when a gust of wind passed her by. She crossed the massive open gate and entered the town proper. It was a mess of winding streets and colorful wooden houses arranged with little rhyme and reason from what Lirra could tell. Apparently, the port she had arrived in the first day had been built when the Academy had first been put in place, but had been mostly left alone except for the aspirants' arrival, while this town had sprouted spontaneously when some students who didn't make the cut had decided to stay on the island anyway. Eventually, given there actually were people living there and that students sometimes wanted things that weren't provided by the Academy, a thriving business had taken root here and soon supplanted the original port.

It was still early, though, and aside from some sailors loading and unloading supplies, few people were outside at the moment. Rarely having been able to see the sights in a town, Lirra decided to take the opportunity to do just that; after all, she couldn't ask anyone about possible jobs if there wasn't anybody there, right? Nodding to herself, she chose a direction at random and started walking.

The town's road were a mishmashed mix of cobbled stone at some place, dirt at other and wood at yet some other places, their state wildly varying from well maintained to utter wreck with no rhyme or reason in Lirra's eyes. At some point, she could even see the marks in the road where planks had been taken, and where exactly in the surrounding houses they had been used.

Still, if she kept to the main streets from the Academy's road to the harbor, the town looked nice enough. She continued like that a bit more before sitting down on a bench in the plaza. She spent some time simply looking at people busying around. The few times she'd gone in towns, things had been much less lively. While it didn't really affect her, it was nice to see that people were recovering from the plague, if it had even reached the island.

Before her thoughts could follow their usual pattern and go down a dark road, she got back up and decided it was time to look around for a job.

As it turned out, it wasn't that easy.

She'd asked around for a bit, and the fact that she could only work during the week-ends - although it was the busiest time for the commerces of this town - was kind of a deal breaker. Add to that the fact that she had little useful skills for that and it made it worse. Finally, while it wasn't said out loud, taking in someone who could die at any time was a risky prospect.

Eventually, though, while the person she asked was very reluctant, she heard of some establishments who could be interested in someone like her. Immediately after the words left their mouth, the person who told her about them insisted she shouldn't go. Despite that, Lirra decided to go and see for herself.

This took her to the less traveled streets, although this time they were in a good state. People were just ignoring them and whoever came to and from them.

"Hey, lass," a voice came from behind her.

Surprised, Lirra jumped a little before turning to see who had talked to her.

"Uh, are you talking to me, sir?"

The person in front of her was a man of indefinite age. He could have been between twenty and forty years old, perhaps and wore simple clothes. Lirra could see the handle of a dagger at his back, but for now he wasn't threatening.

"No, I'm talking to the wall," he said. "Of c-"

"Ah? I, uh… see?" Lirra answered before nodding and getting back on her way. "Sorry for the misunderstanding, good day to you, sir."

She only took a few steps before a hand grabbed her shoulder and stopped her.

"Ah fuck, you're one of these Emoulans, right?" he commented. While he was right, Lirra didn't see why he noted that. "Well, nobody's perfect. Anyway, I've heard you going 'round town, asking for a job. If you're short on coin, I have a job for you."

No doubt the legality of said job would be debatable at best. Even without the Echoes inside her, she'd probably have guessed that.

"I was actually on my way to someplace that could hire me, actually, so..." Lirra deflected. If she had an alternative, criminal activity probably wasn't the best option.

The man looked down the road.

"Mph… Didn't take you for the kind. Desperate times, huh?" He sighed. "Oh, well, if you change your mind, I'll be around."

"I'll think about it." Lirra bowed curtly. "Thank you for the offer."

"Yeah, well, I hope you won't take too long to decide, lass."

And with that, she was gone.

It was only a minute more of walking until she reached her destination. It was a large building, rather well maintained and decorated with a few lanterns that were currently unlit. Ribbons and other straps of clothes fluttered to the wind, from window sills and a few small poles protruding here and there. Heavy red curtains were drawn over the windows, although some silhouettes could be seen through some of them, giving the house a sense of mystery. 'Silky Sweets', read a sign over the door.

This was the place.

Lirra hesitated an instant, then opened the door and walked in. The room was dimly lit, the curtains and lamps bathing the room in a red glow. A few girls were sitting on a sofa to the side and a plump older woman walked up to her.

"Oh hello there, darling," she said, purring. "A new customer, are we? Don't worry, I'm sure we'll find your heart's desire."

"Ah, uh… no, actually, I heard you were hiring?"

The woman raised an eyebrow at that.

"Well… we always are, as long as there is a demand." She bent down, getting close to Lirra's face. "Mh… pale skin, freckles…. square pupils? Exotic. Same with the horns."

"Uh…?"

"Sharp teeth. Well, as long as you're careful... Some like to live dangerously."

"What are you doing?" Lirra finally asked.

"Why, I'm seeing if there'd be a demand, of course," the woman answered, righting herself. "Hood down."

The Changeling raised her hands to the hems of her hood, holding it firmly on her head instead.

"Ah, that's, uh, I..." she floundered, searching what to say to avoid having to explain why she didn't want to do that.

"Mh… well, we can work with that, I guess. Find a story and that'll add some mystery. Mystery sells about as much as… other assets. We'll have to change it for a better looking one, though. We do have standards."

Lirra let out a breath of relief.

"Anyway, you're lucky, you look exactly the type of one of our clients, so-"

"Lirra!?" interrupted a shout coming from the stairs at the back of the room.

She looked there and saw Lucilia, her face as red as her usual coat. The bard had been walking down the stairs next to a shorter, freckled girl. She was currently wearing Lucilia's hat, who was now rushing down to Lirra while trying to close the last few buttons of her shirt.

"What are you doing here?" she asked, panicking.

"Ah, well, I needed a job and someone told me-"

She couldn't finish as Lucilia grabbed her by the shoulders and dragged her a few steps away from the woman.

"No. No you don't. I know a lot of place who'll hire you, but not this one," she said, all the while dragging Lirra to the door. She took an instant to grab her coat then opened the door. She was stuck an instant as the other girl put the hat back on her head, but then she was free and closed the door. They could hear a "See you later, milady" followed by a few giggles coming from the other side before it was finally closed.

Panting, Lucilia then turned to Lirra.

"Again, why are you here!? Do you know what kind of place this is?"

At that, Lirra put a finger to her chin, thoughtful.

"Mh...Now that you mention it..." she started. "Not exactly. I was looking for some sort of tavern or something?"

Lucilia passed a hand on her face, looking exhausted.

"A tavern or..." she let out a long sigh. "Listen, Lirra, as long as you don't know what this place exactly is, you don't step a foot near here, ok? And even then, I'd rather you didn't. Now, why were you looking for a job?"

Lirra looked at her flatly.

"Because I need money?"

The bard let out another sigh.

"Obviously." She massaged her brow, then readjusted her hat. "Urgh. Come on, let's go eat something, my treat, you'll tell me more there."

Some time later, they were sitting at a table, in front of emptied plates, and Lirra had explained the situation with the weapons she retrieved and their state, along with her obvious need for money so she'd have something to defend herself with when the time came.

"Well, I might have a few places in mind where you could work," Lucilia finally said. "One's… kind of a tavern. An actual one. The pay's good, although you'd need to wear a particular uniform. I think it'd look good on you, but that would mean you'd have to take your hood off."

At that, Lirra instinctively grabbed its hem and brought it down lower on her face.

"Figured as much."

Lucilia sprawled back on her chair and looked outside, a pensive look on her face.

"The other… mh… might need some persuading and I doubt she'd pay as well, but the hood should be ok. Your choice."

She waited for a bit before adding.

"But the place from before is off limits. Definitively."

-------------------------

[] Reveal the truth to Lucilia and see if the first job would still work.
[] Try to get hired for the second job.
[] Well, there was always the offer from the shady man.
[] On second thought, maybe you shouldn't get a job right now.
[] Write-in

Well, my beta was otherwise occupied, so there might be a few errors. Don't hesitate to point them out if you find any and I'll edit.

Sorry for the delay, I was working on something and then I needed money and then I kinda forgot and was still working on somehting, so...
 
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