Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
Last edited:
[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.


[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.
 
*Looks above*

That feeling when Veekius the Mighty is late to derail the vote for the sake of intrigue

 
Started to write the extra bit. 'Tis gonna be lengthy, so might take a while.
In the meantime, have this piece of a good ole' ost
 
^^
Spent the day having a headache x.x

[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.

[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.
 
Writin', writin'...

PS: about ~1000-1500 words left, which is not much.
PPS: yes, one PHAT extra that is.
PPPS: now I know that my muse has the extreme allergy reaction to having to write cover letters.
 
After a bedtime story. Rosaline's perspective.
You are sitting at your old massive working desk placed in your chambers, filling the research journal by the end of the day using all the notes you've made. Copper - the pet dragonkin that was brought to you by your father from one of his many expeditions in the egg stage of development - was ravaging your spare crinoline in the corner. For a dragling - the smallest subspecies of the dragonid kind that function as scouts and arcane janitors in their colonies - Copper always acted weird, having more common with a spoiled domestic tomcat than with a compact magical dragon he was hatched to be. But that was the pet you grew up with and loved, making you pay little attention to the mess the scaly rascal was periodically causing.

You massage your forehead and continue writing from where you have stopped:
"The specimen demonstrates all signs of higher thinking, which tremendously de-evaluates the hypotheses of its origin as an invocated entity. Moreso, during the testing lesson, it demonstrated the cognitive capacities higher than of an average youngling lander, showing the unconscious familiarity with the concepts of purposeful learning, analyzing, comparing, deducting, and abstract thinking. By the speed it mastered the new material, I've gained an impression that our subject possesses the "feeling" of language, which is puzzling in the light of the absence of any response to the main languages and dialects spread across Pheotor. The..." you stumble before characterizing the man who has brought your new studying project, "third party represenative described the encounter of the subject as "finding her in the midst of the Vustmark woods near the border of Lasir kingdom, all alone, frightened, and completely naked", which, if to be trusted, sabotages the version of the subject's origin as an outlander who consciously migrated to the known realms of Pheotor from another part of the wider world, as no one would likely make it this deep into the continent without at least some entourage, proper equipment, and basic awareness."

A series of heavy footsteps followed by a couple of hesitant knocks on the door to your premises interrupt your writing spree. Currently, there are only two persons in this house being of this weight category, and you are almost sure that it isn't Claudius who's disturbing you at such a late hour. This means only two things: a very serious and very overdue talk is inbound, and you might need some extra measures to endure it with at least some grace. You reach to the lower shelf of your work desk and take the extra measure, which happens to be a bottle of old berry schnapps. Then, after reaching for a glass and taking place on a sofa, you cry out to your visitor to come in. Unsurprisingly for you, it is Ulren, walking in with the signs of tension showing up from under his forcedly stone-ish face. From the moment he was hired to guard you and your sister during scientific expeditions to the moment he left you after a tragedy that shook your life, you grew to know him well enough to tell whether he is calm or only pretending. It seems like even after six years you could tell the difference.

You sip from the chalice and drill him with your gaze for a moment, then speak: "Do you have something to report, Kyres? Or is it something unrelated to the research subject?"

The man takes a small pause before answering, sweeping the room with the uneasy glance and then locking on at you. "Yes and no," he pauses to pick the right words to kickstart the conversation with the central topic known to you both, "you've shown hospitality to both of us, so at the very least, I ought to elaborate what happened after that event "

At the mention of 'that event' the memories you ineffectually tried to forget resurfacing memoreis and you drown them in a large sip of beverage right away. As you are about to ask something akin to "why, of all the reasons, did you leave us back then and where did you roam all this time before ending at my doorstep right out of the blue", the man provides with the answer: "I came across the unexpected chance to indemnify to some degree after all these years. That is what led me here."

This answer raises more questions than provides answers, filling you with irritation and your cheeks with hue. You feel like barraging him with a volley of particularly stingy and toxic questions, but instead of pouring your anger you just lift your chin at him in a challenging manner, supplementing the gesture with a proper sip.

"There isn't much to it. Your grandmother hired me to ward you and your sister during expeditions. Lindwurm or not, but one day I brought back only one of you. The Chain of the Kin teaches that whether one fails, they must either make it whole or move out of the way of the capable."

"And so, you just left two grieving women, who thought of you not just as of a hireling but a friend, to their own devices because the doctrine of the people you no longer belonged to sais so?"

Judging by the motions of Ulren's eyes, the conversation took the route he did not expect. "Yes and no," he said not-so-confidently after another short pause, "At first, I attempted to redeem myself by hunting and taking down the lindwurm that took Lilian. A day after I led you from the expedition to this mansion, I took the course back to the Freelander's plains, hiring a group of scouts and hunters when there. For twelve days we combed the lowlands and forests around the place where the livid reptile came across our previous group. We found neither the monster nor the bodies of your sister and the jaegers, just some scattered salvage, clues of what happened, and the conclusion that the bodies became fodder to the local wildlife and the lindwurm itself. Back then, I had a choice to return to two grieving women empty-handed and twice disgraced, unable to make up for the failure on my part, but... I opted against that."

You did not know this detail. The group of huntsmen that you and your grandmother hired after Ulren's sudden disappearance reported after the sortie that there were traces of another group operating in the location, so you could only build groundless theories until this day. The group hired by what remained of your already shrunk family, however, reclaimed your sister Lilian's silver locket, which you wear to this day and with which you are now nervously fiddling with the left hand.

"That simple? 'Opted against it'? In case you never suspected, all our family and especially Lily considered you a close friend or even something akin to an odd uncle. And yet, not only you left us, but also never attended her memorial," you lash at him verbally, not even trying to pick fitting words, "Is that how Bhorith cope with loss? Or is that how you repay for trust?"

As you spell the last phrase with the heavy emphasis on 'you'. From these words the giant slightly recoils and visibly squints, turning eyes away from you; his fists clench and poise turns closed for a moment. It appears that you pierced him where it hurts. Badly. The tense and uncomfortable silence hung as you unwind from an angry feat and he recomposes after a very unpleasant experience. After unusually long ten seconds or so, you reestablish the eye contact, and after five more, he speaks again, with hushed, tired voice.

"Back when I was sent on a tour to the Krodoss area as a svar-fyrjor*, my unit consisted of a dozen of soldiers. After the two cycles, four of them succumbed either to blight spawns from the Eastern no man's lands or to diseases. All junior military officers are responsible for delivering the grim news to the families of deceased after a campaign ends. And so I did. Three out of four perished had their families, all three of them received the news with restrain and dignity, but in the eyes of the women from two of them, I saw pain, anger, and the chagrin that it was their son and husband who died but not me. Neither I wanted to endure the same glare of your grandmother and to live day by day as under a trial nor I could carry on as a two-edged memento of the loss," he says and then adds wearily, "I too had a sister, after all"

You've got the answer that you craved for a long while, but you have also caused harm. And the worst part - the answer was not in Ulren's words but in the time you heard them: years after the moment when things might have gone differently if only you knew that he needed your support as much as you needed his. The feelings of guilt and vexation to chokes you, making it hard to violate the oppressing silence that ensued. You drink the beverage once more and train your eyes on the man whose guilt you never diffused but who still remembered you and provided with the unexpectable aid after years. He stares into the window with a blank gaze, and you feel even more guilty for snapping at him on an ignorant whim of yours. Your sister Lily was adored by everyone because she was the very definition of femininity and had unparalleled empathy while you always was the tomboyish sort, forceful and brutally straightforward. And so, you manage to come up with only one way to mend the damage you've just done - by being honest.

"Ren..." you start with the calmed voice, holding a pause and trying to capture Kyres' attention "...you're a fool and I am an outright idiot. We - those whom you may see as funny and irrational Landers - tend to cope with grief together, not by mobilizing but by supporting each other. In truth, neither I nor grandma Morinth ever blamed you for Lily's death. When a group gets rammed by an agitated reptile, losing three out of nine people before even realizing what was happening, it is a wonder that some of us made it alive. Never we had doubts that you did all you could in that event. And should you share your woes with us back then, this conversation might have never occurred". You make a tactical pause to let him digest the information and prepare to give more truths, "...I was angry at you not for the alleged failure, but for the disappearance without a trace or a word. I built theories of what has happened, but until this night it never occurred to me that it was my own failure as a friend to spot your unease in time. Never I was as good as Lily around people, and when we lost her, I failed to see what was in the brewing".

Your speech fixes the situation to some degree and the bulky man eases his defensive body language. You stand up a bit closer and continue, "Hey, Ren. What would you say if we forgive each other for what we have and haven't done, and leave this whole situation to the past where it belongs?"

"Isn't it why for we are having this conversation?" the man answers with a poorly camouflaged attempt to tease you, at which you sigh with ease and give him a cattish look. Relieved, you give up the momentarily urge to give your prodigious friend a hug. You attempt to wrap your hands around him like you and your sister used to years ago, but without her, it looks more like you are trying to cling to your now-embarrassed friend. But you don't care: you stand like that until a wide palm slowly lands on your head, utterly messing the haircut, and a voice follows: "Aye, Rosie, I missed you too". The very notion of familiarity you just showed to this Bhiroth mercenary would have caused a tremendous scandal in the echelons of Lyf nobility in which you must mingle as the last of the Dalgaard line, but it is not like Cooper (who is rolled in a ball, sleeping) has any interest in spreading rumours about peoples' attics.

Ugh! Damn be the haircut and these bloody shoes! You angrily shove the latter off an then carelessly flop onto the soft cushion, savouring the company that won't reprimand you for being yourself. Your hand stretches toward the uncorked bottle of schnapps. You ask Ulren if he wants some, but, predictably, he shakes his head in refusal (Roth races don't have a drinking culture, usually consuming alcohol purely for medical or other survival reasons).

"It was so long... what have you been up to and where you fared all this time?" you ask after gulping the sweetened beverage.

"Now there, six years isn't that long"

"Oh no! I won't let you slip like that. We - Lyflanders - don't live for about two centuries and consider six years as two like you do, so spill it out"

"Fine, fine. After that futile raid for the lindwurm, I decided to spend the rest of the season in Taoran plains, preparing to depart South to the Gvuroth domain with the first yellow leaves. There, I usually did bounties on varying beasts and monstrosities near the Old Karokum. After that, I ventured to South-East, passing by the Eastern Kingdoms one by one. Must admit, the things were and are foul out there - the western edge of the Andolan veld is contaminated with blightspawn and filled with alvizian remnants and brigands. Add the political and military tensions between most of the regional kingdoms and the duchies that seceded from Olfadir after the War of the First Star as well as the recent Olfadir invasion, and you'll have the landscape picture featuring crippling poverty, constant fear, and daily violence.

Things were so rough out there, that when I came across a Gvuroth trading caravan returning from their trip to the city of Vernon I instantly hopped at the opportunity to group up in return of my security service. Along the way, there were many different encounters, but the most dread of them all and most interesting for you as a biologist happened in early winter - a blightspawn hecatoncheires rampaged through the region. We barely managed to drive that thing away with oil and fire before it crushed the convoy.

Anyway, not long after the Passage day, I arrived the city-state of Nikopolis. Then, I had to start raising fortune and making a name for myself. The easiest way to do so was to participate in those arena games, but you know me and my code towards violence well enough to figure out the rest. In a few months, I stuck into a scene of an urban skirmish between local noble houses. My neutral response and cooperation with militia eventually granted me the employment as a personal guard of the local doge - a cowardly, sleazy, dissolute, but also very generous to his employees' doge"
.

Ulren makes a pause and leans back a bit, "I'll skip the story of what I did and faced in almost four years of service since it would take a whole day, and just mention that by the end of this period I was already a guard captain who gathered enough funds and connections to retire to civil life, buy a city house, and open a small artificery workshop. But two month before my planned resignation day, the coalition of powerful polis houses stormed the doge's residence with the intents obvious. The place was burned and ravaged, the doge fled, and I barely made it out heavily wounded, without the left hand, but alive".

He subconsciously rubs his left hand and continues, "I don't have to remind you of the physiological properties of Bhiroth, but perhaps you would like to know that the full recovery took over a year during which I spent the remnants of the fortune taken with me after fleeing to the polis of Sicorax. Then, I had to start over. Again. In the new place, my reputation was non-existent and there always was the fear that the Nikolopian clans might want to hunt me. So, I decided to begin my slow return to the North. By then, things in the Eastern Lands went even worse, as Olfadir began its terror, or how they call them "redemption" raids, and the overall criminality was on the peak. Finding bounties was hard, and among those that did not involve murdering someone was the one with a plentiful reward for capturing and turning in a dangerous vagabond vigilante. And so I took it, moving North after the target and hoping to outpace the competitors and the Olfadir regiment that was advancing at the Beilford. Eventually, I ended in the Vustmark forest, where I found Lucy.

When we reached Beilford, I already had doubts about my ability to return to Phaivean with the mark and with Lucy past all the havoc the westlanders left on their way. Since the very beginning when I met her, I thought about you and your theory of the global seasonal rejuvenation, as well as hoped for you to figure out who she really is. Abandoning the Midlands and the bounty for the sake of delivering her to you and finally tying the loose end in my conscience seemed the best solution for everyone. And so I did, after one of the roughest weeks in my lifetime"
.

You were attentively listening to your friend, methodically mixing the consumption of the story with the beverage, just like people usually do by pubs fireplaces. To no wonder, you began to feel a bit tipsy.

"That's... quite a lot of things you've been through. Like, a damn lot."

"This is the shortest elaboration I mustered," he says and tilts his head when noticing your decreasing degree of soberness. "Now, one does not ask such questions without willing to tell their own story. How were things treating you?" he asks and then adds while stretching his hand toward you: "And don't you mind if I carry that glass while you speak, hmm?"

You handle him the drinking appliance and playfully show him the tip of your tongue; that's the affable Ulren you knew. As he tries to make a bluff impression that your vagary wasn't funny, you put an effort to combine the pieces of the puzzling situation you were facing lately and which troubled you more and more.

"It is hard, Ren" you begin, "When younger, Lily and I dreamed of having full and careless lives. We built the imageries of us dominating the Royal Lyf Academia in flora and fauna research departments respectively, graciously representing our house in the parliament, and together enjoying the finer things of the nobility. Alas, the reality is always too different and way more complex compared to the fantasies of homegrown girls. A small part of me finds it comforting that Lily never found out how harsh the world really is, while another part still misses her greatly. With her support and advice, some things might have been much easier to solve or endure".

You nest on the cushion more comfortably, absent-mindedly snatching a pillow and pressing it to your core with the crossed hands. "about a year after you left, I finished my research and the Academia published it under the title of "on the origins of new species". The research caused a significant reacting from the scholar of all specters of views, granting me with the popularity among more open-minded, doubting, and skeptical biologists, while also summoned ire and disdain from the more conservative, conforming, and religious types. That caused a lot of turbulence inside the Academia and made me face the toxicity of the scientific environ. However, my scientific work almost instantly influenced my social life, causing a significant part of the Lyf aristocracy - mostly the old houses with strong religious ties - to consider me and my house the outcast while the Highfather clergy implied an anathema. Consequentially, it became much harder to run the business of the family".

You make a pause before continuing, "Or what's left of the family. There is only grandma Morinth, grandpa Rorik, and I left"

"I'm glad to hear that matrona Morinth is still among us"

"Yes," you answer, "she effectively outlived almost all of her 'friendly dames', and their daughters now think she's a witch. Grandma's Freelander heritage only reinforces their idiotic superstitions. But in all other aspects, she's holding strong. Currently, she is residing at the winter cottage near Draslin, still trying to reach out to grandpa Rorik with the persistence of a wasp. As for him, the whole world and everything in it ceased to exist for him when my mother passed. Until this day, he remains the wistful and loathsome old crank who do only two things: bathe in misery and fend off Morinth's attempts to rally him up".

You gaze slips into the nothingness of your room before you proceed, "Almost no one except Claudius, cook Gustoff, and gardener Andrew left of the old-time servants. I'm being pressed by the other houses at the parliament to vote for the bill that would make the patented remedies protected by Lyf law indefinitely and on top of that less accessible to the wider public, which goes against the core beliefs of the Dalgaard house. I haven't had the time or an opportunity to conduct serious research for a long while, which is weakening my positions at the Academia. I felt paranoid about growing dumber without having any serious ongoing scientific. I swapped a few bunches of guards but still, this house is 'guarded' by slobs and freeloaders who would, in the best case, idly watch the Highfather zealots burn it, pillage it, and violate everyone inside it in one way or another should it ever come to that. I haven't left the kingdom since that expedition and I hunger for the news from outside. But the worst of all - I am fearful that I may not have enough resolve and strength to save the house entrusted to me by all who bore the Dalgaard family name".

You shift your gaze and stare at Ulren. "It's hard, Ren," you dupe your the earlier statement, "it is very hard". But before he manages to say something, you snatch the initiative again: "But two days ago, you showed up and brought something, or rather someone, who may or may not become or lead to the scientific discovery of the century" at this mention you try to smile, "so the things are not hopeless".

He perks up a little bit and attempts to derail the conversation, "do you have any idea on... uh... what is Lucy exactly? Or where did she come from?"

You spot this lousy attempt and sigh theatrically, "Well, she's a female that is biologically almost similar to an average lander except for the spare pair of limbs and a couple of other less noticeable but significant details. She has the natural proficiency with the aspects, which, judging by your earlier description are the nigh-unstudied thaumaturgy coupled with either mind, emotion, or spirit. She is very oblivious to the ways the world around works but possesses mental abilities of a quite intelligent adult person. She loves sweets and you".

"What?!" the man asks out loudly, to which you counter: "Well, I saw how you read her the old parables in the library this evening. It is quite obvious that you are the closest person to her at the moment and she may even think of you as a family of sorts".

The man replies nothing but the color of his cheeks betray him. "Regardless, my main hypotheses is that she might be either a Genius Loci manifestation, ala "the local spirit", or a naturally or purposely conjured being. I need more time and tests to get to the bottom of it, but what is obvious is the fact we are dealing with something absolutely new".

You decide to use this attempt at derailment to ask Ulren the question which worries you most of all: "It will be cruel to separate her from you, and in light of all that we have shared tonight, I ought to ask whether or not you would like to stay and aid me like you did years ago".

His face produces a lopsided grin, his head nods ever so slightly, and he confirms, "Yes. I'll stay and help you out if that's what you wish. It would be only fair if I put that experience I gained from the service in Nikopolis to good use to make up for the years missed. And, if you want, I can assess the situation with the guards of yours tomorrow with your permission".

That was exactly what you desperately wanted to hear. Your face fills with a genuine smile and the eyes start do dampen (which you resist fiercely). "Thank you, Ren," you speak and your mind strays away for a few moments, "I was thinking of attending the family cemetery and visiting Lili's memorial. Would you accompany me?".

"Yes. As you said, I owe Lily that much," he answeres, "but now, you should get some rest: we got a lot of work to do starting from tomorrow".

You just nod and wave him goodnight as he makes his way from your chambers. Then, you sit back at your desc, digesting the whole plethora of emotions. You feel strange: hurt and soothed at the same time as if a very old splinter was just removed from you, finally granting the relief. You recall what you were doing before he interrupted you, and find it impossibly hard to complete the entry of the observation day. Instead, you cross out the "the third party representative" line and write "the friend" above.

You are smiling and trying to distract oneself from going completely sentimental. You scan the room and find Copper sleeping behind the heavy curtains with his scaly tail exposed from below them. Your gaze stumbles over the old portrait of your family: your mother before she fell ill to an unknown disease, your father before he ventured on a desperate expedition to the distant South-East in search of a mythical cure only never to return, young you, and your little sister before she was killed by the dragon-like monstrosity. You always found it hard to look at this portrait, while the thought putting it away echoed as the act of disrespect to those in the picture who is no longer alive. But today, you feel differently.

You take the opened bottle with berry schnapps and speak quietly: "Guess who's going to visit you, Lil," you find it extraordinary hard not to start sniffing, "we miss you so much". As you say that, you tilt the bottle up just in time before the tears break through.
 
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In case if you suddenly feel that you'd like to change the vote on Lucy's activities, it is your last chance to do so because I will start to write the update tomorrow.
 
[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.


[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.
 
"Isn't it why for we are having this conversation?"
I think you want this in blue.

You take the opened bottle with berry schnapps and speak quietly: "Guess who's going to visit you, Lil," you find it extraordinary hard not to start sniffing, "we miss you so much". As you say that, you tilt the bottle up just in time before the tears break through.
"Ren" was considered almost family for the sisters? Or something more for one in particular?;)
She loves sweets and you".
What?!" the man asks out loudly,
She did that on purpose, didn't' she?:rofl:
 
[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.


[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.
 
Aight. Now, to the less emotionally-intense scenes. For now, that is.

*looks down*
I'll shift from the day-to-day form of updating to half-weeks once Lucy spends her first week. Just mentioning so you could prepare for that if you want.
Adhoc vote count started by Teloch on Mar 22, 2018 at 3:59 AM, finished with 20 posts and 7 votes.

  • [X] Do something at the facility (specify the action in the vote)
    -[X] Gymnasium
    --[X] Work your wings again and try to learn how to fly.
    [X] Do something at the facility (specify the action in the vote)
    -[X] Bathroom
    --[X] Take a nice, warm bath. Finally.
 
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So, here's yet another proof of my horrendous musical taste for you while I'm writing the next update.

 
2.3 Day third or "applied anathomy for dummies"
Undepleted by the lessons and quite vigorous as a result, you decided to dedicate this day to learn more about the capacities of your frame and to maintain it in good condition. With that on your mind, you decided to return to studying your wings; as fancy and impressive-looking they were, there ought to be more usages for them than just serving as an augment to your body language. You recalled your last exercises with them, which took place in the now-collapsed old chapel at the city you narrowly escaped. That place was quite compact, limiting the possible range of maneuvers you were able to perform. Unlike it, this mansion featured a very spacious gymnasium, and so it seemed like the best choice for your experiments with mobility.

Recalling of the route Amalia showed you earlier, you easily navigated to it, starting only a couple of unfamiliar maidservants on your way. When you slipped through the doors of the gymnasium, you noticed a few changes of the interior: the weapons were no longer lying around or leaning against the wall but hastily put on unmatching racks, the bottle that peeked from under one of the benches was now peeking from the wooden basin, the dumbbells were put together but in neither ascending or descending order depending on the sizes, the order of other objects also implied that they were organized by someone who was, hopefully figuratively, set on fire. You just shrugged to this notion and occupied the spacious hall all by yourself.

You begin the exercises from warming up via simple flaps, then you try to expand these fancy addendums for as far as you can, and then you try different methods of wing strokes. You tried it stationary and with running start, you tried it from the surface and in a jump. When these exercises ended without you taking up at least a little, you reconsider the approach and start the strokes slowly, gradually accelerating the strength and intensity. Almost at the edge of your strengths and endurance swiftly depleting by the nigh-furious wing-beating, you felt the tiny and short-lived vibe of levitation. Was that the proof that you were on the right way? Is the flight locked behind the barrier of insufficient strength of your wings or the incorrect methodology of your technique? You went on to the last attempt to re-reach this feeling and thus struck with your whings as hard and fast as possible while simultaneously jumping into the air from the running start.

Alas, your attempt resulted in an embarrassing nosediving fail, after which you sat down at one of the benches with your hands supporting the chin of a grumpy face, elbows planted on top of knees, and wings omitted to the floor like an oversized pair of burdock leaves. Your progress in the art of flying was very humble, but at least you scouted the marginal capacities of your ivory addendums and grasped a tiny notion of that take-off feeling. It seems like you have a long way to go before you'd be able to fly like those birds.

Although, you quickly grew tired of sitting there, doing nothing but pouting and pondering. It was about time to proceed to the second part of your plan for today - to pamper oneself with the warm bath (finally!). A thought of doing your own hygiene was tempting at first, but the realization that your manipulations with the contraptions you saw would likely end up in a localized flood swiftly made you reconsider and go down to ask out Amalia.

After a somewhat awkward scene of you trying to convey the thought that you need help with your very shaky language (that got her surprised at first, and enthusiastic to talk to you in a way that ignores you insufficient language skill later), you were readying to flop into a brass bath filled with warmed water. Amalia was busily filling buckets of water from under one of the devices and warming them up on a compact stove before filling up the tube, while you were undressing from the spared garment and trying to carefully take off the sanitary belt. It was when she fiddled with aromatic substances, oil bottles, and soapy chunks when her gaze accessively landed on the bared you. She tilted her head a bit to the side when staring at your hair (you thought she liked it), curved her face in the hardly readable expression for a short moment after her wandering gaze descended to your chest, and after that, she dead-locked her stare on a certain spot on your belly, slightly opening one's mouth in surprise and squeezing a chunk of soap from one's grip Your subtle embarrassment grew into overwhelming confusion when she approached you and brushed her right-hand fingers slightly below the approximate center of your belly. You could only ask her out what surprised her with your chipped "what?", at which her eyes went up to meet yours, she removed her corset and the top of the dress, covering those two funny things at her front (which, in fact, appeared to be a bit more compact than yours) with the left hand , and exposed her belly featuring a small round socket.

You looked back at yourself, noticing no such detail - your abdomen was smooth, 'decorated' only with a scar and nothing else significant. Why would she be so stunned by such a minuscule difference in constitution while you have an impressive set of feathery spare limbs on your back? This wasn't the answer you've got as she slowly regained her businesslike air and put you into the tube full of warm water and began to apply washing implements to you. Contrary to your first experience with water (which might have resulted in you freezing to death should the circumstances be different) this one was certainly an experience you remembered as a joyful one: enveloping warmth, pleasant scents, a friendly company. It took Amalia quite some time to fiddle with your wings (partially because the tube wasn't calculated to host winged creatures and partially because Amalia had little idea of how to wash all the feathers) and at some point, she grew playful, insidiously tickling you when you weren't expecting. As a result, by the time someone else knocked at the door, making it known that you weren't alone in this house, it was hard to tell who of you were taking a bath. But hey! It was fun, at least.

That evening, Amalia was in the right humor to hang around with you more, as she made you a company while you were drying out wrapped in an indecent number of towels (blame the anatomy). She taught you the new words related to the body parts and clothing, and masterfully braided your hair as a bonus. Then, you two spend a little more time chirping lively before she left you in peace and comfort. Freshened up and joyful, you spent the rest of the day staring from the window, pondering about this and that, and luxuriating.

_________________________
The next day, however, proved to be less relaxed as lady Rosaline regained her strengths and rigorously stuffed you with vocabulary before lunch and then taught the basics of calligraphy. She clearly was over-enthusiastic, giving you little respite and throwing more exercises at you whenever you regained some of your mental strengths. You've gained the impression that lady Holt, who assisted her mistress and was constantly making notes, had a hard time following her superior as well. No wonder that by the dusk you felt mentally squeezed out. But at least the words and letters began to join in a systematic way... kinda.

As you were about to take your leave and crawl back to your den, your intentions were interrupted by the mistress, who had different plans for you. For the next couple of hours, Rosaline, Holt, and a couple of servants you haven't met before were dancing roundelays around you, measuring your body proportions with hard and stripe-like rulers, drawing the sketches of your stretched wings, staring into your eyes through magnifiers, lightly stroking your legs, arms, and wings with a tiny hammer, plucking some feathers out and studying them as well, and generally focusing on you too much to feel comfortable. At a certain point in time, Rosaline even summoned Amalia to assist her and to calm you down. Closer to the end of these extortions, they went as far as restraining your hand and stinging it with a needle and a thin glass tube! This act of blood thievery was more scary than painful, but at least they bribed you with a couple of brewed cakes filled with chocolate at the end.

And there you were - tired from the learning, slightly shocked and dissatisfied by these experiments they run on you, and with the mouth stuffed with a sweet cake. It was evening, you were too spent to attempt something demanding, and you still had some time until bed.

[] Hide in your room and doze off.
Screw it! You're too grumpy for adventures.

[] Do something at the facility (specify the action in the vote)
-[] Bathroom
-[] Kitchen
-[] Salon
-[] Library
-[] Gymnasium
-[] Laboratory
-[] Lecture hall
-[] Greenery
-[] Your room

Not like you are in the right mood and condition to train or study further, but perhaps you can figure out something less tiring or even entertain yourself.

[] Inspect (read: sneak) this place on your own. (Easy (17) sneaking skill check no harsh repercussions if failed)
-[] The third floor
-[] The second floor
-[] The first floor

Hopefully, exploration might distract you a bit.

[] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[] Rosaline
-[] Ulren
-[] Amalia
-[] The kitchen personnel

It might be growing late, but not too late for a little 'banter' with someone.

[] Write-in
You do have an idea of how to preoccupy yourself in an original way, don't you?​
 
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[x] Socialize with
-[x] Ulren
--[X] Ask him to read for you again then ask about Dusky (Sephorah)

We only need 2 points to hit "Comradery" with Ulren and we are too tired to do something useful other than socialize.
 
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[X] Socialize with
-[X] Ulren
--[X] Ask him to read for you again then ask about Dusky (Sephorah)
 
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[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] More flying practice. You've gotten off the ground. How much harder can the rest be?
 
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