Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
Last edited:
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.
 
Is this relevant?
  • You can try to scan surrounding area for traces of planar breaching with low odds to succeed
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.


IDK if she has a means of measuring magic nonsense but we could use some explaination of magic nonsense.​
 
*looks at the votes*

I'm gonna love making a breakdown by the end of the chapter.

Gonna lock the voting in a day, so cast your vote if you think of other methods of finding out what happened.
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.
 
*looks at the votes*

I'm gonna love making a breakdown by the end of the chapter.

Gonna lock the voting in a day, so cast your vote if you think of other methods of finding out what happened.
*groans* I'm willing to bet we made a right mess of this and in like another 200 or so years we're gonna need Angel! MLK to march for Angel rights as a result. Fuuuuun.
 
How long until the next chapter?
Quite long. Like, damn long

I meant to ask if what we felt was a planar breach or malfunctioning/entropic aspects or something along those lines
Nope. But you've passed one already

*groans* I'm willing to bet we made a right mess of this and in like another 200 or so years we're gonna need Angel! MLK to march for Angel rights as a result. Fuuuuun.
Uh... I... I don't know how to comment that. You, sir, got me BSODed
 
Last edited:
So, Lucy goes to our Lamarck-in-a-skirt and tries to squeeze some answers out of her.

 
Last edited:
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Rosaline
--[X] Tell her what you sensed, compare it to things that you have sensed before, ask why no one else sensed it. Show her the light ball and anything else you can think of to add validity to what you saw and reveal.
 
Yea, I'm alive. Yea, I'm writing. Yea, I presume that those likes are your signals of impending riot.
The update has grown a bit fatter than I expected at first. ETA ~3h or less.
 
2.5 Day fifth or "the bliss of ignorance"
The combination of imaginary (you hoped they were imaginary) sounds and the odd shift in perception of the place you grew to feel safe in quickly pushed forward the plan of actions. No, you didn't hide in your room and wait 'till it is all over, you decided to pay Rosaline the visit you thought about earlier. Besides, the unsettling atmosphere and the odd feeling of being watched hardly motivated you to go for an exploration stroll.

With the quick (if a bit hastily-clumsy) gait, you made it to Rosaline's chambers, trying to avoid the portraits and other curious with your gaze on the way there. After peeking through the door gap, you caught Rosaline staring at you interrupting her from writing. Considering how knowledgeable she is, it didn't surprise you much, and if anything, you needed answers above all else.

Not waiting for a formal invitation you outright began to shower her with questions, that formed in a single figurative tidal wave that crashed against the pier of her perceptions.

"Uh... Rosa-lin? That storm. It was loud and heavy and..." you attempted to convey how pressed you felt earlier today but could not pick the right word, referring to squeezing the imaginary shapes before you with own hands. "I was scared and... hear bad then, and see you scare too, and feel like..."

Your seemingly unstoppable barrage of impressions was stopped by her middle and index fingers touching your forehead of all the sudden, making you wonder why would she do that and what was the meaning of the gesture.

"Calm down, Lucifina" she commanded with calm voice after your stumble became way too apparent, "First of all: are you feeling fine now?"

Replying nothing, you just quickly nodded your head with eyes opened wide. Minus the uncomfortable feeling of strange presences and the overall shift in perceptions, you felt good physically.

"Good. Now, why wouldn't you take a seat and compose a question that bothers you? If there is something that bothers you," she said, "I will try to help you to figure it out, but it is also all right if you won't come up with one: we saw your shock and understand that you may feel [unfamiliar]"

After a second of digesting this answer, you placed yourself on one of the cushions, folding wings and squeezing one of the pillows. While you were thinking of how to start again, your gaze swept the room, fixating that many of the objects such as a floor mirror, a painting, a work desk, and even the silver locket on Rosaline's neck were still emitting the otherworldly trails in the air. The miniature pet reptile was peeking at you from the basket filled with various rags. If anything, it seemed more fazed by your noisy invasion than by the cataclysmic weirdness around. Rosaline was also collected and focused on you, implying the impression of calmness. Her gestures were measured and open, she looked at you attentively and patiently, what made you feel a bit more comfortable even in these circumstances.

After calming down, you began again, starting from drawing analogies: "That storm... seen before. Before Ulren and I get to previous city"

"Yes, Kyres told me that you've already been through one. Can you tell me how you felt back then and now? Was there any difference?"

"Umm... I don't... know much. When first storm come I... uh... broke. Odd dream. Hear strange... feel strange. Many things around. Ulren carry me"

Rosaline listened to your answer attentively, trying to synthesize answers out of the linguistic puzzle you presented her with, "Did the previous storm made you [unfamiliar] ?" she asked and then swiftly added, "u-n-c-o-n-s-c-i-o-u-s. Means being in a dream-like state, where you can not think clearly or much, if at all"

"Yep?" you replied unconfidently.

"Please, tell me what you felt back then and now? Before it happened and when it happened".

You clutched at your hair while reconstructing the older event and building analogies in your mind. "There... was odd dream both times before storm came. Like, real. And then I feel... um... good?"

"Like vigorous kind of good? Full of strengths and the desire to find a use for those after seeing vivid dreams?"

"Ay," you nodded, "then began to feel strange. Hazy in head" you looked at Rosaline in search of encouragement before describing the difficult part, but what you saw was her staring into nothingness, totally absorbed by processing your revelations.

"And then scared. Strongly scared of storm. It felt... heavy and big, and wide, and..."

"overwhelming?" she gave you another vocabulary crutch, "The feeling of something being so over-the-top that you can't endure it".

"Yep. Can't endure it before. Broken memories. A few. Then, sense strange, sense..." you stumbled thinking of how to describe it, "sense other people but invisible. F-flying all around. Whispering".

You felt her gaze clutching to you like a predator. "Invisible people? How did you sense them then? And can you tell what were they whispering?" she asked while taking her notebook and a quill that seemed always to be ready at her hand.

"I... don't know what they whisper, but they sense like..." You combed the room again in search of an intermediary that would help you explain the concept. The closest things were the candles illuminating Rosie's work table, so you pointed at them.

"A... fire? A twinkle? Or maybe a little light or a sparkle?"

"It always senses like sparkle. Not with eyes but different somehow". You began to draw more examples: "you have spark, he has spark," you pointed at the lizard, which momentarily tilted its scaly head, betraying the pretense that it wasn't listening to you, "Ulren has spark, Amalia has spark, everyone has spark. Sometimes different, but always"

Rosaline took a few moments to write down the new notes. "Was the experience different in any way now?" she asked while writing frantically.

You nodded confirming, "I did not break now. Just feel o-ver-whelmed. The odd sparks whisper outside" you pointed at the window with the scene behind being utterly dominated by the intense snowfall, "and the things inside leave spots now"

"What spots? And what things?"

You just pointed at the objects that oozed with ever-thinning trails of unknown nature.

"Can you do or tell something about them?"

"I... umm... can try"

With that said, you haven't searched long for a target of your focus: a locket worn by your tutor captured your attention in an instant. The initial attempt to scan it with your aspect senses did not yield any results past a tiny hint, a vague association with what soul sparks produce. Following that lead, you attempted to do something that seemed strange even by your standards: to equalize these trails with the living souls' sparks in your attempts to study them. This, indeed, yielded a result.

The slowly vanishing trail coming out of the locket revealed it's nature. These trails are the residue of memories of those connected to the objects. The imprints of their souls, logically equal to the spots one makes on the snow. Whatever this storm was, it somehow stirred up these compressed memories, shaking them up like a residue of some bottled brew. Encouraged by this uncommon finding, you attempted to proceed with the analysis, adapting your souls reading technique to the new conditions.

The analysis of the trail provided you with a mental image of a person that left their mark on it: the open-hearted and outwardly, loving, naive and yet highly intelligent person. These recollection were quite a finding, and, thrilled about confirming whether or not you peeked behind Rosaline's social defenses, you attempted to study her spark directly.

What came out of it slightly shook your confidence: Rosaline's soul was not of a sweet mayflower that left their imprint on the accessory, but of a much tougher kind. Her spark was of an indecently sagacious, iron-willed, and strong-tempered person, who raised these qualities as a metaphorical shield against the exterior challenges and inner insecurities. Her spark also showed many dents and bumps, something characteristic to a person who had to endure recurring loss, prolonged frustration, and the downward spiral of increasing hardships. The last but probably the most intriguing part of your findings of Rosaline's spark was the fact that her soul seemed almost like a part of something now incomplete.

The imprints of the previous necklace owner seemed dichotomically fitting to the one of the current owner, and if that alone wasn't enough for you to make quick math, the hanging portrait featuring someone who looked like a younger Rosaline surrounded by other people quickly confirmed your suspicions. Recovering from the short-lasting trance-like state in which you felt to study the memory trails and the spirit, you carefully addressed your expectant host and tutor.

"These spots are... ugh... thoughts? People leave their memories on some things. Mark them"

Your interlocutor tilted her head and raised a brow in expectation of an elaboration.

"Shiny you wear," you pointed at the locket, "has spots of someone. Someone gut. You... um... feel hard without?"

Hearing those results of your studies made Rosaline freeze in a state of tense immobility and stare at you with the piercingly-evaluating gaze that made you feel uncomfortable, obviously pondering about you and your reach of perceptions.

"You... feel bad?" was the question you spoke to ease the situation a bit and to show concern about her, yet she did not reply, vaguely shaking her head in a way that could mean both "no" and "not now" after about ten seconds from hearing your question. Then, she massaged her forehead and eased up a little, nesting more comfortably and starting to write down notes with terrifying speed.

Seeing that, you attempted to fix the atmosphere by being more helpful: "I can do light also," you said and attempted to conjure a ball of light even despite the temporary hardship of calling to this aspect of yours. The resulted tiny floating pearl of light failed to impress her, though.

"I already saw you doing that. Also, Ulren told me about your aspects talents that he witnessed"

Your only response was a disappointed lowering of the wings.

"Tell me, Lucifina, where did you learn it?"

These question sounded strange to you, and your answer was: "I... don't know. It is just inside. I... ugh... wish hard to make it outside. Like, very hard"

Rosaline made a quick note and rubbed her chin with the feather's end before continuing your interrogation.

"Do you sense any difference in your talents or does it feel like something wholesome?"

"I... don't know" you answered and diverted your gaze. If this is a sudden examination she decided to run you through, then you're not doing all that well. You didn't have time to get more upset, though, because the next question followed shortly.

"Was this your second case of going through a storm like this or can you remember others?"

"No" you cut it plainly and retrained your a bit upset eyes on the interlocutor before a sudden attack of tickling startled you. Below, Rosaline's pet lizard was cautiously studying your ankle, periodically showing its thin shivering tongue.

"Nevermind Copper. He reacts to everything that has magic to it" Rosaline explained, slightly easing your mind but definitely not delivering from the tickling sensations.

"Tell me what do you remember from before you met Ulren in the forest? How did you even get there?"

By the time she asked you the latest question, you hid your legs from the suddenly curious winged lizard by sitting on them.

"There was dream. Strange one. Vi-vid. About big dark, many sparks, and something big and..." your knowledge of adjectives was insufficient to translate the plethora of feelings that you grasped from your very first recollections, but that did not stop you, "then, there was fat bird with two faces, sun hiding, loud sound, and then Ul-ren"

This answer of your was clearly not what she was expecting to hear. Slightly tilting one's head, she refined her query: "A... fat, two-faced bird? How big was it? And of what color? How did those faces look like?"

"Not big," you answered and measured the approximate size of the very first being that awoken you to the realm. It happened to be a little bigger than the lizard that was now actively plotting to climb you like a tree, "B-brown. Bird faces but with different color eyes. One face with very green eyes"

Rosaline scratched her head with eyes opened wide in disbelief. Then, she muttered something unfamiliar and made a few more lines of notes in her papers. Tired of fooling around, the miniature reptile climbed on top of one of the bookcases and unabashedly stared at you from there.

It didn't take Rosaline long to fixate whatever thoughts she had on the paper, after which sighed in preparations for a long lecture, stood up, and approached the big wall tapestry featuring an expanding disc divided into belts and segments with a lot of writings and symbols forming its legend.

"You see, this world is not entirely [unfamiliar] but ruled by the set of [unfamiliar] and principles. These natural rules are the [unfamiliar] of existence and define how everything around and us including works. What you see here is the hierarchy scheme of existence as such. The scheme of [unfamiliar]. It is composed of the core, two great belts, one intersect, and three outer layers. Some theories suggest that this whole [unfamiliar] works like a tree - adding new layers and belts with the passing of time and the growth of the system. But I'm straying a bit...

The core of the system is considered by many cultures to be the source of [unfamiliar] - the very center of natural balance from which all other rules emerged. We don't know from how many layers the core consists, but we know that the outer belt of it is an aspect our culture calls the Thaumaturgy. The aspect of natural balance, order, light, and wonder-making. The layer that follows next is the belt of life aspects such as mind, emotions, body, and spirit. These aspects govern the principles by which all living beings such as you, me, Copper, and everyone else exist. The next layer is the belt of animancy, or how [unfamiliar] call it - the [unfamiliar] layer. It is an intersect between the belt of life and the belt of elements that follows after it. The belt of [unfamiliar] is the domain that governs the existence of the natural beings, whose existence works differently compared to the rules by which other species live.

The great belt of elements is, perhaps, the most studied layer of aspects by now and arguably the most ancient one. It is composed of the segments like mater and [unfamiliar], [unfamiliar] and [unfamiliar], [unfamiliar] and dynamics, [unfamiliar] and absorption. These are the four domains that govern the substance and core principles of the material world. Basically, these are the aspects of [unfamiliar]".

Your chin slightly lowered and mouth opened while she was going on and on, saying out loud more and more words you never heard about. What you managed to discern indeed sounded interesting, but the context began to elude you quite swiftly.

"Oh dear. Detracked again. The gist is that regardless of whether all people [unfamiliar] already affiliated to some of these aspects or not, some individuals discover they affiliations to these aspects and learn to control them over time. You, however, seem to have the natural affiliation. As far as I can tell, your affiliated domains are the Thaumaturgy and soul aspect. They are a part of your physiology, and one or both of them cause such a reaction to Gaian storms"

"But what Gaian storm is?"

"Recently, you've learned about the time units. However, there is a seasonal cycle greater than the one that forms a single year. We call those the Gaian seasons. There are three of them: outflux, drought, and flood. Outflux is the period of time when the natural aspects subsidize and reach a balance point; during outfluxes, the amount of wonders in the world decreases with time. Drought is the period of time when the more arcane nature of the world mostly slumbers; this is the period when the sentient races either strife for prosperity or make bold attempts to wipe each other. Flood, just like the name suggests, is the season when the realm is sundered with the arcane and paranormal activity, revitalizing its living and arcane sides via series of events, cataclysms, and anomalies. Gaian storms are the natural events that take place only during Flood seasons, acting as a tool of global rejuvenation. Even though they differ, they are believed to cause the appearance of [unfamiliar], influence living beings and plants, and replenish [unfamiliar] [unfamiliar] of aspects [unfamiliar].

Yrslanders - the northern tribes of people that live over the White sea, have a belief that these storms carry souls of those who have died cowards and traitors back to the realm of the living and torture them by burning with lightning and rending with winds"

At that mention, you squinted, fruitlessly trying to avoid imagining it.

"Not sure about the whole "torturing" part, but your reaction and impressions do shed some light on what it might be. You sense those because of your affinity with the aspects and because of the rare [unfamiliar]. Also, it may be because of your... let's call it viridity. In any case, arcane and natural sciences are vast fields with immense depths of knowledge. I'd imagine you willing to discover it since it is part of your nature, but it requires both knowledge and practice. I can help you out with both, but only if you are willing to dutifully learn and let me study the results of your achievements."

This was reassuring to hear, and a faint smile graced your face. Even though you still felt that her attitude toward you changed a bit after reading her spark, you still gave her a smiley nod, leaving her to her frantic writing sessions after. You left her chambers with mixed feelings: you've got some long-anticipated answers this evening, but they raised even more questions. How do aspects work and how exactly are you connected to them? What did she mean by 'wonder making'? Can you make wonders? And what did she imply by that 'viridity' word? And why the memory trails and the voices cease shortly after the storm's passing? Do those whispers that you've heard really belonged to the tortured souls? Standing by the window and peeking into the frosty evening, you scrolled this neverending belt of questions until a spot of darkness seemingly slipped down from one of the roofs, interrupting your musings and bounding your attention for a few moments.

The series of knocks at the door behind you quite frankly startled you, but when you scanned the visitor, you calmed down - it was just Ulren. He came voluntarily came to visit you with a parable book under his hand. Pleasantly surprised by his sudden visit, you spent an additional hour in his company, trying to read yet another piece of fiction with morale, getting assistance whenever an unfamiliar word stood in your way. Perhaps he decided to come visit you because he promised yesterday, but you've got a feeling that he used that promise as an excuse to see if you are doing well after the shock that overtook you earlier. After a story about people living through season's passing, a book left on a table, and a familiar pat given to your head, the day of controversial discoveries was over.
____________________
The next day started and went predictably - mourning routine, breakfast, lessons. However, you noticed that there was a decoration hanging on Amalia's door: a circle made of needly branches. You saw the same-ly decoration on two more doors that day, wondering what might it be for. Yet, you had little time to wander around as Rosaline burdened you with lessons (mostly writing) and then proceeded to study you. That day, her focus was set on getting to know your capacities with the aspects better. For such an occasion, the man with a burned face, whose name you recalled as Karl, was curating and observing you. The exercises took place in a basement-floor hall, reinforced with stone walls, barriers, and with a couple of target dummies that wore spots of incineration. By the specific smell, the feeling, and the visual clues, you figured out that the main purpose of that hall was for residents to practice their arcane talents in safe conditions. And indeed you practiced that day: Rosaline and Karl weren't easy on you, telling to conjure light spheres of the progressively larger sizes, instructed you to maintain them for longer and longer periods of time, evaluated the luminous barriers you raised and asked to shape the arcane light in different forms. They even tasked you to toss the luminous projectiles at the practice dummies (and you did not impress them much), make the sudden flashes, and nullify the fires conjured by the man. Then, before the sun sat down, they led you outside, asking to repeat some of the exercises in the inner yard. For their scientific delight, it was easier for you to shape light under natural illumination.

But each attempt to nullify Karl's magic or conjure light ate on your strengths, and soon enough you were depleted. You were tired to the degree that you failed to register falling into a fast dream after getting to your room. When you woke up, it was already dark, and you could sense not the active shuffling of the inhabitants proceeding with their daily chores, but sounds of merriment nearby. You could tell that today people were in the elevated mood as if preparing for upcoming celebrations.

Tempted to find out the root of the reason, you readied to leave your room, but a series of sounds outside your window paralyzed you and made the feathers on your wings stand on their ends. The distress grew more when your sense of sparks indicated that someone indeed was trying to climb up the wall towards a window. Towards your window. With the memory of ghouls trying to infiltrate one of your previous shelters still fresh, you quietly took a heavy candelabra and prepared to toss it at the intruder through the glass or beat them up if necessary.

Windows. Why do all kinds of menaces try to slip through them? With your heart drumming wild, hands ready to slam the improvised club at the invader, and throat ready to alert the whole damn mansion, you watched as two palms cling to the outer side of the windowsill, pulling up with effort a cowled head...

a cowled head with platinum hair peeking at the sides and a pair of orange eyes reflecting the dim light of a lantern in your room.

Sephorah? You wondered in your mind as the familiar figure noticed you and gestured to open up the window.

"Seph-or-ah?! What do you here?" you asked her while opening the window, causing her to nearly lose her grip and flop to the ground because of shock.

"You... you can talk?" she asked you gripping tighter to the windowsill and looking at you abashed.

You rolled your eyes and replied: "Lady Ro-sa-lin teach me things".

Her eyes widened and she found nothing to say, gripping to the hand you stretched to her. It took her one more considerable effort to regain the balance and to shove oneself through the window frame into your room. Recovering in posture, she trained her eyes on you, certainly concerned.

"What do they do to you? Do they command you to do things you don't want to? Did they hurt you?"

She combed you with a gaze as you grew confused. Why is she so worried? Why not enter through the doors like all normal people? Why this secrecy? You began to scrape for the shortest answer possible to calm her down.

"It is..."

Both of you froze still as a series of distanced footsteps began to echo through the corridor. Someone's going your way, possibly alerted by all the noise Sephorah made while climbing. She threw a quick glance at the opened window and then at you. Something must be done. And quick. Really quick.

[] Shove her back through the window but remain in the room

[] Flee with her!

[] Hide her somewhere!

[] Prepare to introduce her to others (improvise a lot)

[] Do nothing and optionally panic

[] Write-in


Additional write-in vote

[] Mention the general attitude, the topics of interest or/and special actions toward her

 
Last edited:
BIG SIS IS BAAAACKKK YEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!

Let me celebrate for a bit before I make my vote. Regardless, this is what I'm thinking so far:

[] Prepare to introduce her to others (improvise a lot)
or
[] Hide her somewhere!
[] Even though you haven't known for for a long time and the two of you were plagued by the language gap that used to exist before you, you missed this woman who helped and looked after both you and Ulren in your time of need. Express your happiness at seeing her again and give her a hug (with extra wing sauce). Share with her the things you have been learning from Rosalina and the rest of the estate. Tell her of your practice with your wings and how you feel you'll soon be able to fly with them. Speak of the storm, what it made you feel. Express how tasty that you think sweet fritters with chocolate are. Make sure to let her know you are happy and that no one has commands.


I kind of want to just... introduce her and refuge in audacity, because I feel like that's the type of person that Lucy is. "Seph-or-ah, why hide? We all friends!"
 
Last edited:
[] Shove her back through the window but remain in the room
I don't much like this idea. It's potentially a STR check, Seporah might not take getting shoved out a window well, aaaand we have better options.

[] Flee with her!
Nope, nein, nyet. This ends poorly as it ends our peaceful 'getting our feet under us' period I think.

[] Hide her somewhere!

More relying on Seporah's Hide Skills then anything else. Probably successful and not a bad idea to try if we weren't confident in the talky.

[] Prepare to introduce her to others (improvise a lot)
We are the Face, the Socialist. This is the option that plays to our strength the most I think. It's also possibly rather high DC given that this is a strange Demon-person showing up at the best and at worst Seporah is recognized and chased out, which creates a negative impression that will be tough to smooth out on both sides.
 
[X] Prepare to introduce her to others (improvise a lot)

[X] Even though you haven't known for for a long time and the two of you were plagued by the language gap that used to exist before you, you missed this woman who helped and looked after both you and Ulren in your time of need. Express your happiness at seeing her again and give her a hug (with extra wing sauce). Share with her the things you have been learning from Rosalina and the rest of the estate. Tell her of your practice with your wings and how you feel you'll soon be able to fly with them. Speak of the storm, what it made you feel. Express how tasty that you think sweet fritters with chocolate are. Make sure to let her know you are happy and that no one has commands.

Good enough I think
 
To be fair, Ulren knows her as well, and they did not seem to part on, I will kill you next time I see you terms.

We have worked Ulren up to comrade status, I think he'll help us if we try and vouch for her.
 
Back
Top