[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
[x] Pyrrha in her tent.

We already are somewhat injured (small cuts and bruises), and this test is supposed to take over a day. There are more grimm in this forest. Attrition is a factor we need to keep in mind.

Fighting Ren and Nora here is not necessarily wise.

Even if we could beat the two of them and get through initiation just fine, which is possible, our over-all performance in the initiation would drop because of it.

And ultimately on arguments on whether something is in character or not:

Those arguments should really only apply to discussing write-ins (and then, only until the QM gives their approval or vetos the vote).

If an QM gives a default option, that is because they believe it to be a possible in character response. They wouldn't include it otherwise.
 
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What are we, a whipped dog? To crawl away with our tail between our legs? There is a time to brood and sulk and a time to fight. This is the time to fight. The insult leveled against us cannot stand unchallenged.



The time to sulk comes later when Oz and Co. point out that this was not, in fact, the time to fight.​
 
Those arguments should really only apply to discussing write-ins (and then, only until the QM gives their approval or vetos the vote).

If an QM gives a default option, that is because they believe it to be a possible in character response. They wouldn't include it otherwise.

Some good points have been made in favor of tent and if it wins that's cool, but I kind of disagree with this a bit. It's true that if default options are given by a QM, they are probable paths for the character. But not all probable paths are created equal, and some will fit better into how an individual perceives the character than others. I think weighing whether or not a potential in-character response is the character response that you feel best fits how you see the character or the direction you want them to go is completely fair.

(Also to be clear I definitely don't think it's the smartest choice- licking our wounds and pulling back is. I'm just not convinced it's the choice Pyrrha would go with, as I perceive her.)
 
[X] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
I'm changing my vote

I'm aware that it shan't happen, because the voting is mostly between two other options, but the concept of immediately demanding things from someone because they helped you is rather too amusing to pass up.

[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
Some good points have been made in favor of tent and if it wins that's cool, but I kind of disagree with this a bit. It's true that if default options are given by a QM, they are probable paths for the character. But not all probable paths are created equal, and some will fit better into how an individual perceives the character than others. I think weighing whether or not a potential in-character response is the character response that you feel best fits how you see the character or the direction you want them to go is completely fair.

I think that we are thinking of different things when we say "in-character".


When I say "in-character" I don't mean "the direction you want them to go", but rather that it is a potential in-character response.

Often times I have seen people pick options just by saying that its "in-character" like the others are not. Like the option they think is "in-character" is the only option there that is "in-character". I am saying this as a person who has actually been on that side of the divide before, and voted for things simply because I thought it most "in-character" and so disregarded the other options. Jumping on decisions that aren't very wise at all, because it was how I pictured the character.

I've… been burned by that thinking before, and have since come to the conclusion that not going that route all the time usually ends up with a more nuanced character.

Also, I find that oft times the QM is pretty good at making the choice that I've found as "not the most in-character" fit the character perfectly well, upon actually reading the update that is the result of the vote. Which then makes my "this is the most in-character vote" choice seem silly upon reflection, because clearly that too, was a very IC choice and I just blinded myself to that fact.

A lot of the time people wave the flag of in-character, like that choice is the only one they can see the character doing and so stop discussion based on that principle alone.

I once agreed with that line of reasoning, to an extent, but don't anymore.

And frankly , I kind of like reading discussion (despite my large blunder earlier in this thread being due to not reading discussion), but when it goes to "I vote for this because it is in-character" there becomes no discussion for me to read :V


I like reading why people think it is the direction they want the character to go, you know :V

Then again, not everyone has the time or inclination to write posts with more detailed reasoning every vote (I certainly don't always have that time myself), so…

Well, I guess that I'll just chalk this up as difference in voting philosophies?
 

Thanks for the explanation! That really fleshes things out for me and I think makes me think more about how I'm approaching the matter; I think I probably should be looking at things more... holistically, I suppose? Rather than just noting that this is how the character is- since in part the story is about the type of person the character is going to be. And I think shutting down discussion is definitely unwise- collaborative projects thrive on discussion and that is something I would never want to see happen.

Thinking about this has kind of caused a change of heart though. Trying to look at the character more broadly; do I want Pyyrha to not be smart enough to realize when she should back down? Against somebody that probably is more battle-ready than her and didn't just go through a fight, and has a second wild card party that could even intervene? I think it could make sense to have Pyyrha do that- Nora is getting on her nerves, but do I want her to be the kind of character to just jump into the fray instead of maybe knowing when to pick her battles and deal with the matter later if needed, after being able to properly appraise what Nora and Ren are capable of? And I guess I don't really like that idea. So I'll flip.

[x] Pyrrha in her tent.
 
Yeah because sulking is very interesting to see.

[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
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Changing my vote to the fun option. Sulking is boring, and we just had a combat scene. But delusional megalomania is always funny!

[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [x] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
[X]Announce your grievance in full then challenge her to mortal combat a duel! And no she doesn't get to deny it.
- [x] For her insult there is no other punishment suitable than death a beating. Kill her Crush her for her insolence.
 
[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).

I don't really want the first reaction Pyrrha has to this sorta thing to be tent.
 
[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
[X] You are a merciful goddess. You will let them off in exchange for tribute. Extract concessions (at spearpoint).
 
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