Oh, that...
That's cruel.
Sure, she's powerful now, but...
She's been condemned to slowly wither away, gradually growing ever weaker.
On top of how her mind and soul have clearly been... the closest word I can think of is mutilated...
Whoever did this wants these great wyrms to be powerful...
I know what you mean regarding a tornado passing by without you ever realising.
Had one pass close to my house once, and didn't find out about it until I saw the fence it had blown down.
(Just the fence; it was a very small and weak one)
Never heard a thing over the wind.
As for the chapter...
There's a list of things it can't do in the Street Magic 4e rulebook. It's a bit longer than this.
No creating complex objects (and hammers count as complex!), no decision-making, no space-warping (including teleportation), no time-manipulation (though you can speed up processes), no...
Or sneaking into an enemy village and sabotaging things by falsifying paperwork. That would be a particularly insidious, and difficult to notice bit of sabotage.
That makes a lot of sense. While he's a Cauldron Cape (who took a vial rather than Triggering), even they have limitations; they're stronger, but not that much stronger.
It's up to the author if it's actually the case, though.
Where is this resistance that's preventing it from exceeding escape velocity coming from, then? There's no atmosphere in space, so no air resistance can happen, and - with the object falling towards Earth - there's a force - which is actually steadily increasing - acting upon it.
By your logic...
(Mithral dragon)
"This... is incredible. But... Why me?"
"This body... There's so much I don't know about how to take care of it. What do I eat? How much?"
"And... What do I do now?"
One way to make time travel work for you, even if you only use it once or twice, is to impose limitations on it. One of the core ones, the ones that most restrict what you can do with time travel - and thus the most useful for keeping your plot on track - is the Closed Time Loop.
With that in...
True Polymorph exists in 5e (though it's 9th level); like basic Polymorph it has a 1 hour (maintained) duration, but, if it goes for full duration, it's permanent.
That being said, given its power level and caveats, it's still probably not enough.
I think it might actually be explicitly not enough. I'd need to go back to it, but I think there was a mention that they couldn't Blink down to Mars' surface either.
Got inspired, and belted this out in about thirty minutes or so.
Kaze/Black Wind (Final Fantasy Unlimited) vs Simurgh
:::
Legend growled in frustration.
The Simurgh had descended upon Canberra over twenty minutes beforehand. They were nearly at the point where they would have to quarantine...