Based on the Rise of the Reds mod for Command & Conquer: Generals - Zero Hour by SWR Productions, this alternatehistory.net-style timline recontextualizes the Generals universe with everything that has happened since the game was originally released in 2003, also expanding on the events of the mod canon and bringing it to what I personally believe is its logical conclusion: nuclear armageddon.
You know how this goes; mysteriously wake up in a fantasy setting as a Dungeon, set up traps and monsters for adventurers and get looted repeatedly.
Yeah, no. I'm going to stop you right there.
Instead, brace for a wild ride as THIS Dungeon refuses to simply accept the hand they've been dealt, unlocks the secrets of nuclear power, and goes about as far off the rails as it's possible for this type of story to go.