You know, there is something I have always wondered about. Say, a Technocrat with Mind 5 makes an AI with fixed belief in the Technocratic paradigm, does that influence the Consensus? What if they were able to mass produce them and suddenly you had a computer with a billion AIs that believed in the Technocratic paradigm?

I'm pretty sure there aren't that many Technocrats with Mind 5 around. I mean, Awakened are rare, then Technocrats are just some of them, and then Mind 5 is just one sphere, and a high level in said sphere.

So whatever other problems, I can't believe there would be enough around who'd bother to try that sort of idea since mass production is something I find...unlikely.
 
You know, there is something I have always wondered about. Say, a Technocrat with Mind 5 makes an AI with fixed belief in the Technocratic paradigm, does that influence the Consensus? What if they were able to mass produce them and suddenly you had a computer with a billion AIs that believed in the Technocratic paradigm?

To use the purple paradigm, Mind 5 AIs don't have an Avatar, so don't count for Consensus purposes.

Now, on the other hand, Mind 5 Life 5 vatclones can count - the Soulless flaw isn't mandatory. However, this plan is somewhat thwarted by the fact that if you can mass produce a billion people who are all fanatical to the Technocracy, you've basically just won already. Assuming they don't starve to death first. Or cause an economic collapse. And you don't get stopped first by the Syndicate for wasting vast, vast sums of primal energy in this manner when normal human beings can make a new human using one Consensual ritual and nine months casting time.
 
I'm pretty sure there aren't that many Technocrats with Mind 5 around. I mean, Awakened are rare, then Technocrats are just some of them, and then Mind 5 is just one sphere, and a high level in said sphere.

So whatever other problems, I can't believe there would be enough around who'd bother to try that sort of idea since mass production is something I find...unlikely.
Perhaps but it seems like if the Technocracy knew about how individual belief effected reality then they would try to science it quite hard. Find out exactly how it the mind interfaces with reality then create a system to artificially reproduce the effect.

Though, I guess, that the Iteration X's Computer is an effort to do just that.
 
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You know, there is something I have always wondered about. Say, a Technocrat with Mind 5 makes an AI with fixed belief in the Technocratic paradigm, does that influence the Consensus? What if they were able to mass produce them and suddenly you had a computer with a billion AIs that believed in the Technocratic paradigm?

I suspect that unless you put enough effort[1]​ in, you'll tend to end up with a lot more spirits or soulless intelligences than ones who can affect the Consensus.

[1] Where effort can be terrestrial prime energy, the extended attention of Mind mages or basic socialization with people who already can affect the Consensus, but I'd rule it should be roughly equivalent to (poorly) raising a child to some age.
 
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Perhaps but it seems like if the Technocracy knew about how individual belief effected reality then they would try to science it quite hard. Find out exactly how it the mind interfaces with reality then create a system to artificially reproduce the effect.

Uh, the Technocracy is the sinister global conspiracy which tries to systematically monitor everyone and which denies the mutability of reality. So, no, under Revised models of the Technocracy, it's only the Inner Circle of Enlightenment 6+ mages who are allowed to know that belief affects reality, and if anyone else who isn't in the Inner Circle realises (or starts to believe) that, they should probably keep it quiet for their own sake. Or willingly submit for counselling if they don't want to believe something so... dangerous.

Like, even in the more grey versions, the Technocracy are these guys.



Information control is their stock in trade. They have an entire Convention devoted to it, and several Methodologies from other Conventions. And they compartmentalise knowledge within themselves, too.
 
Uh, the Technocracy is the sinister global conspiracy which tries to systematically monitor everyone and which denies the mutability of reality. So, no, under Revised models of the Technocracy, it's only the Inner Circle of Enlightenment 6+ mages who are allowed to know that belief affects reality, and if anyone else who isn't in the Inner Circle realises (or starts to believe) that, they should probably keep it quiet for their own sake. Or willingly submit for counselling if they don't want to believe something so... dangerous.
I did edit my post after you started writing yours, I think, but I do think the Iteration X's Computer is likely a project designed to do what I was talking about. Build a mind powerful enough to shape reality.
 
Squids are near-human-intelligence and also invertebrates, their brains are incredibly useful for this sort of thing. They let you use Life 3/Mind 3 to make a high-end AI for your vehicles from raw biomass, or Life 2/Mind 3 from embryos!

(the Mind 3 is to increase their mental stats to big enough to be meaningful as AIs and help them not go crazy)
(you do not want a crazy psychic squid AI running around in your tanks)
(trust me I know)

Yes, but can it run a taco cart?
 
huh speaking of Deus ex would a Compound mind comprised of human's (plus regulating AI systems) work in Mage?

Well, in theory.

But it's basically a quintessential Technomancer view of Ascension. And much like most views of Ascension, the practice of getting everyone to join together is much, much harder than the theory.

EDIT: Unless you're talking about on a small scale, in which case it's a Mind/Corr effect of varying levels depending on how much you want it to do. High end would be Mind 5/Corr 4, I'd think.
 
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But it's basically a quintessential Technomancer view of Ascension. And much like most views of Ascension, the practice of getting everyone to join together is much, much harder than the theory.

EDIT: Unless you're talking about on a small scale, in which case it's a Mind/Corr effect of varying levels depending on how much you want it to do. High end would be Mind 5/Corr 4, I'd think.
you can get people to join it much like any cult gets people to join with the added benefit of a near total retention of converts.

as for size you'd want to start small and avoid the attention and scrutiny of both the technocracy and other mage groups.
 
Perhaps but it seems like if the Technocracy knew about how individual belief effected reality then they would try to science it quite hard. Find out exactly how it the mind interfaces with reality then create a system to artificially reproduce the effect.
Oh, also! The Technocracy totally does have the capability to do exactly this; it's called "Format Space", and is a Correspondence 5/Dimensional Science 4 effect. It's also always Vulgar everywhere (which can be offset with Prime 5 effects and absurd amounts of Primal Energy) and prone to being unmade by contrary Sleeper beliefs and efforts. Similar effects are used to create Horizon Constructs and Laboratories. They can make machines to replicate the effect, which are Devices and consequently require substantial investment of Primal Energy and effort by high-end Scientists to build.

It's also compatible with the Virtual Adept paradigm, and Tradition Mages do similar things when they create Sancta, Chantries, and Horizon Realms.
 
It's also compatible with the Virtual Adept paradigm, and Tradition Mages do similar things when they create Sancta, Chantries, and Horizon Realms.
Actually, with Sancti I'm pretty sure that it's not an act of conscious magic. Instead, it just happens when a mage uses their magic enough in a space, and can be helped along by having sorcerers/sleepers who believe in the paradigm witnesses the magic, or by other mages with a similar enough paradigm. It's the same way that faith healing works in the deep south, only with a more specific paradigm.
 
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Actually, with Sancti I'm pretty sure that it's not an act of conscious magic. Instead, it just happens when a mage uses their magic enough in a space, and can be helped along by having sorcerers/sleepers who believe in the paradigm witnesses the magic, or by other mages with a similar enough paradigm. It's the same way that faith healing works in the deep south, only with a more specific paradigm.
Ah. Yes, I was unclear on that. Sanctum-making the slow way isn't conscious magick, and it's much more gradual and 'gentle' than Format Space (hence, not Vulgar). Beyond that, it's likewise intentionally (or sometimes unintentionally) using the same principles to change the local reality baseline.
 
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Okay, so I've been turning an idea for a oMage quest over in my head, based on a fusion of oMage and Worm. This eventually led to me thinking about how Correspondence would be horribly nerfed if you could only use it in a single city due to paradigm issues, which then led to me thinking about some alternate spheres. I put all the alternate spheres that have come up in thread in a google doc, as well as spoilered below.
Anyway, @MJ12 Commando and @Quantumboost, I'm putting a backported Death-as-an-oWoD-Sphere up for scrutiny.

Death

Death, the Dead, decay and souls make up the providence of the sphere of Death. From this sphere comes knowledge of the doom which waits for all men, regardless of their power or wisdom and what comes next. The soul is a fleeting bird which nests briefly, and those who study this power can separate it from a host, cage it, or even slay it permanently.

Compared to its 'sibling' Entropy, Death is a rarer sight among the mages of the modern era. While it was not-uncommon in Europe before the Renaissance and there is strong evidence which suggests that the blood-mages of Mesoamerica who the Verbena claim as antecedents performed something similar, since the foundation of the Council it has been unfavoured – and sometimes worse. This is not helped by how dangerous it is to use it in the Dark Umbra, where it draws the attention of spectres. Wise practitioners in the arts of Death ward themselves against the dead before they venture into that forsaken realm.

It is often commonly assumed that the Euthanatoi are the masters of Death. Nothing could be further from the truth. Indeed, this sphere is forbidden to most of their major factions, and viewed with extreme suspicion by the others. Perhaps the only people who learn this sphere more rarely than the Euthanatoi are agents of the Technocratic Union (because the kind of 'flexible' Technocrat who dabbles in certain not-permitted fields is much more likely to learn Spirit), who find this unabashed mysticism to be alien.

However, among the ranks of the Order of Hermes and Verbena alike it still possesses a fair number of practitioners. There is power in death, just as there is in life, and the Hermetics have never been ones to listen to people (especially the Euthanatoi) who tell them what to do. It can be found among Etherite Necronauts and Orphaned Ancestor cultists and while the mainstream Chorus frowns on it, there have always been undercurrents of its use among its ranks. Death may substitute for Matter in the spheres required to affect vampires and other such undead beings.

There are those among the Hollow Ones who are trying to make it 'their' sphere, and so solidify their claimed position as a Tradition. Hollow Ones who do study it too deeply tend to drift away from their old faction, however. It is one thing to talk about the briefness of life while drinking absinthe and wearing lots of black; it is another thing to live with the knowledge that this sphere brings.

To the surprise of absolutely nobody, masters of Death frequently gather less pleasant forms of Entropic resonance if they put their skills to certain ends. Those who abuse this sphere must wrestle with the looming spectre of Jhor – indeed, there are those among the Euthanatoi who assume that members of other Traditions who display that certain madness have been dabbling in this sphere. Certainly, practitioners tend to acquire a weighty air, and a certain solemnity which indicates their innate understanding of how fragile life is.


See Death

The mage may see immaterial ghosts in the real world, or see into the Dark Umbra to converse with the spectres of the long-departed. She may identify the presence of a possessing ghost or soul which does not belong there - though no other kind of spirit – and may try to identify it with whatever knowledge she possesses. Creatures of death, like ghosts and vampires, stand out to her senses when she chooses to look, because she is particularly attuned to morbid resonance and so can find creatures – and places – where it hangs heavy. Through this she can diagnose grievous injuries and dire sicknesses easily, and more minor ones with difficulty.

The future is always in flux, but the mage can predict roughly how long someone likely has to live – though the cause is much more difficult to establish. On those who are terminally ill or grievously injured, she may make more precise estimates and see the cause as well. For those who are already departed, she may see the last thing a person saw before they died - helpful if they were staring at the face of the person choking them, less so if they were shot in the head by a sniper from a kilometre away – and diagnose the cause of death (or destruction, in the case of an object).

The mage may examine the soul of another, searching it for damage or abnormalities, or note its lack (for example, in a HITMark). With extended study, she may even be able to determine its Essence, though this is much easier in an Awakened mage than a Sleeper, or the cloying stasis caused by addiction to vampiric vitae or other such conditions.

Correspondence with Death lets the mage find locations where creatures have died. Combining Time with Death might let a mage tell more precisely how someone is likely to die. With the aid of Forces, the mage might seek out weak spots with their shot or avoid those who are already injured.


● ● Touch Death

Firstly and most obviously, the mage may now touch - or strike against - immaterial ghosts, or reach into the Dark Umbra to retrieve an object. As with Spirit 2 she may ward an area against ghosts or ease their manifestation, though this only works against ghosts – other spirits may bypass such wards trivially.

The mage can encourage static patterns to rot and decay, hastening their natural ends if they are already damaged. They may not destroy an intact door, but one which is already rotten – well, that's another matter. This can also be used to cause minor inconvenience to dynamic patterns, though at this level of the sphere the caster cannot cause large scale changes - still, it is enough to snuff out a candleflame or cause a momentary feeling of unease in a human. More sinisterly, she may enchant an object to trap a soul unattached to a body within it - the so-called "soul jar" of folk tales. If the object is broken, the trapped soul may flee - and almost certainly will.

Her veils of death also allow her to conceal her own Resonance to the eyes of others, or conceal the cause of death on a corpse by making it appear as if some other method was responsible. Obviously it is much easier to conceal something like a subtle poison than 'cut in half by a HITMark'!

In conjunction with pattern spheres, the mage may learn to work soulsteel or make magic items which can affect the Dark Umbra. She may repair something to the state it was in before it was destroyed, or draw on the necrotic echo of an object and make it real. With great risk and great skill with Forces, she may even affect the Maelstroms of the Dark Umbra, though such actions will draw the malevolent attention of spectres.


● ● ● Welcome Death

At considerable personal risk, a skilled mage may step through the Gauntlet into the entropic realm of the Dark Umbra. To do such a thing puts the life of the mage in great peril, but there have been no shortage of magicians willing to do it for the gains. Such mages are put at risk of the Avatar Storm even before they arrive, especially if they have a strong spiritual guide. Mighty rituals and weak places in the world are usually required for these workings. Human sacrifice – or at least nearby death – helps.

Even in the material world, the mage may temporarily shed solid form, becoming an unseen spectre who may pass through solid matter (and solid matter through them) as if it was mere mist. The mage's understanding of the processes of death allows them to use this level of the sphere on creatures of death as Life 3 may be used on living things. Ghosts are treated as Simple patterns from the perspective of this sphere. Ghosts may also be forced to flee the proximity of the mage, which is often used to cast them out of a restrained body they are possessing - a trick common to exorcists.

Much like practitioners of Entropy 3, the Disciple of Death may hasten the end of predictable patterns. Unlike Entropy, though, Death may only speed the destruction of predictable patterns at this level. It may not protect them against their inevitable end.

With the Pattern spheres, the mage can destroy predictable patterns and ensure that they leave ghost-reflections of themselves in the Dark Umbra – or with Life, ensure a human leaves a ghost regardless of their personal feelings. Prime lets the mage render ghosts down into quintessence.


● ● ● ● Embrace Death

At this level, the mage may make permanent gateways to the Dark Umbra – or at least as permanent as anything is to that blighted place. Wise mages do not leave such things unwarded, for spectres and ghosts alike will try to enter the world through such a rift.

The control of the adept of Death extends to allow them to summon and bind ghosts. By binding a ghost to a soul jar, various magical items akin to spirit-empowered fetishes may be made. More sinisterly, a ghost may be bound to a corpse – or other things saturated with deathly resonance, like a rotten tree or funeral ashes – to create revenants.

A mage can delay their own death from natural causes, though they will still grow infirm and (if taken to an extreme) rot, suffering the indignities of old age. She may 'heal' herself and others, though in truth this is merely moving sickness and injury around, and if she cannot find another target to move her bottled death to or a soul jar to trap it in, it will afflict her. At this level they may also do the same to protect predictable patterns. More malevolently, they can force living patterns to rot and decay, inflicting Bashing, Lethal or Aggravated health levels or removing Attribute dots. They may even blight a soul giving its host points of Entropic Resonance.

With this level of Death combined with other spheres, a mage can make profound changes to the nature of a ghost, puppet it entirely or even wear it as a skin and walk in the Dark Umbra passing for a native.


● ● ● ● ● Become Death

Few things are forbidden to a master of Death. Many of the grim tales of this sphere and its abuse are grounded in their actions. A master may destroy a ghost utterly, or slay a mortal in a way which means no ghost may possibly form. They can cast their victims through the Gauntlet into the Dark Umbra in a way which leads to their instant death. They may unmake quintessence, scattering it from a source or spoiling a node. Even more feared is their capacity to remove a Sleeping soul and trap it in a soul jar, or carry out the rite of gilgul and destroy a soul entirely.

With this level of mastery, the mage may tamper with the very substance of a ghost. They can flense the Shadow from a wraith and make it into a separate being, or cause it to come to the surface and control a ghost. Their influence also allows them to rouse the Beast of the Kindred, or the po soul of the strange kindred of the East. They may cut out passions and rewrite the nature of their death.

With control of death comes immortality. Mages can steal the lifespan of others, remaining young while passing their mortality on to others. Some say that these mages can even defeat death itself and provide something akin to true life to a ghost if they bind them into a host. Certainly they can force a ghost to displace the mind and soul of their victim, who becomes a ghost in their own right.

Masters can excise curses from their own souls and lay blights of Entropic Resonance which follow the person even past the point of reincarnation. Hubristic masters of death who have studied the nature of time can even destroy periods of the past so they never happened – though such actions reap a frightful toll in Paradox. After the Avatar Storm, there are no masters of Death remaining on Earth, and this may well be for the best.
So I kind of feel like the Mind sphere doesn't really work for Iteration X, so I made an alternate sphere based on programming computers. It also works for some Etherites and Virtual Adepts.

Programming

1 dot: At this level the mage can detect programs. While this doesn't sound impressive, it allows the mage to be much more effective at fixing computers. This can be combined with Correspondence or Data 1 to detect programs remotely.

2 dots: The mage can now create programs. This can be used to enhance normal Computer related rolls, to create viruses, or to send impulses to individuals with cybernetic brains. If the mage has a cybernetic implant in their brain, this allows them to increase their multitasking or concentration. The mage can also read the surface thoughts of individuals with cybernetic brains. At this level, the mage can use Programming in place of Spirit when resurrecting individuals, so long as the individual has had a brain scan or a cybernetic implant in their brain and the mage has access to the body. Ressurection without the body requires Programming 5.

3 dots: At this level, the mage can create complex programs, allowing him to make peform feats that would make a normal programmer turn green. Programs that can pass the Turing Test, robots that can walk (with Matter), or a compter that can beat the greatest go players are within the capabilities of a mage of this level. This allows the mage to enhance any cybernetic enhancements to their brain, effectively allowing them to increase their mental attributes. This level also allows a form of telepathy between the mage and computers or other cyborgs.

4 dots: The mage can create programs that are about as intelligent as a human in one specific area, such as fighting, secretarial work, research, or whatever they choose. The mage can also perform major alterations to a cyborgs mind over time by attempting to change their subconsciousness, or take complete control of a cyborg. They can also improve other cyborgs mental attributes.

5 dots: The mage can completly alter the mind of a cyborg. The mage can also create full artificial intelligences that are as smart or smarter than a human. These AIs are capable of becoming mages, though it is difficult to predict, and impossible to compel at this level. The mage can also create copies of others brains, allowing the mage to resurrect or copy individuals. Due to the nature of magic or enlightenment, the mage cannot create a copy of a living mage, and any attempt to do so will likely result in a marauder at best.
A proper Data sphere could be doable-it'd be the 'manipulate electronics' part of Forces, 'manipulate memories' part of Mind, and the 'act at a distance' part of Correspondence combined together. So no warding (except against surveillance), no teleporting or colocation, just super hacking. So let me sketch something like that out.

Data
Specialties: Electronic Warfare, Biological Substrates, Sensing, Surveillance, Data Recovery

The New World Order and the Virtual Adepts both independently developed the Data sphere sometime in the late 1990s, based on the rapid growth of the internet and interconnectivity. Both the Adepts and NWO successfully predicted the prevalence of information technologies and their increasing importance to Sleeper life, and this dedicated sphere reflects this understanding. Enlightened Scientists specializing in Data can recover information from computers, watch their marks from a safe distance, and even at the highest levels reprogram man and machine alike.

Data is almost exclusively used by technomancers and as a magical tradition is young enough that it is almost inseparable from its current paradigm. However, some Etherites and Hermetics have taken to its practice and have started pushing the paradigm, whether they understand this new sphere as the sympathetic connection of a person and the information about them-or whether they believe that information is some sort of fundamental constant of the universe. The Euthanatos "Locksmiths" have also started to use this sphere in limited numbers-oftentimes comprehending it as a codified version of one's legend, one's arete.

Data 1: Understand Relationships
Basic 1-dot sense. Unlike Correspondence, which senses distances between objects, Data's 1-dot sense is relationships. You can see whether someone's authorized to use an object, what a person is using an object for, if there's any strong personal attachment attached to that relationship, and at a glance you can tell if two people are friends, allies, enemies, in a relationship, etc. At this level, it's very vague. The mage can also sense if information has been tampered with via magical means.
Data 2: Scan/Surveillance
The Enlightened Scientist can expand their senses of data to beyond their immediate locality, for information travels faster and leaves a much larger footprint than a physical object. They can watch people at a distance, they can understand larger group relationships and whether someone considers themselves to belong to part of a group (basic, obvious groups like 'nationality' or 'race' would be easy, but secretive groups like 'the Technocracy', 'the Traditions', and 'Nephandi' would require lots and lots and lots of successes to scan, and be subject to Sympathy difficulties-Data doesn't give you Nephandi-dar, it just helps you put the evidence together if you already have lots of it). If the mage knows the group someone belongs to, they can understand what role their actions are playing in the group, and what other known members of the group the surveillance target belongs to.

Similarly, this goes for objects. The mage can track people by their interactions with electronics and other information storage-you can track someone by their posts on the internet, or by their travel routines-as long as you have the proper Sympathies or can force the whole thing.
Data 3: Manipulate Data
Basic data manipulation. The mage can download, upload, or erase information. All information. They can vanish all the information from a book, blank memories, protect sensitive information from theft or destruction-you know the drill.
Data 4: Alter Data
At this level, the mage can make drastic alterations to information. They can rewrite a book-or a human being. They can create complex information relationships such as false identities via the press of a button. They can force people into a relationship-declaring that these two people are friends, and then reshaping the information around them and their very thoughts to make it true.​

Data 5: Universal Interface
The Enlightened Scientist no longer needs to have an actual, Sleeper-usable, interface (or conjunctional spheres) to use Rank-3 and -4 Data effects. Instead of having to alter someone's memories by hours and hours of psychological counseling, they can just zap them with a computer. They can steal sensitive secrets off of an airgapped computer without using Forces 2. Combined with conjunctional spheres, the mage can alter even physical properties. By combining Data 5 with Forces, the mage could make electricity that selectively electrocutes his foes, or walls which only exist for Technocrats by combining Data 5 with Matter, or by combining Entropy and Data, create selective lucky streaks or unlucky streaks.​

Example Rotes:

Neuralyzer: Mind 2, Data 3-erase immediate memories. Mind 2 allows manipulation of surface thoughts, Data 3 erases recent ones.
Quantum Encryption: Entropy 1, Data 4-unbreakable encryption. Data 4 turns information into unrecoverable gibberish if an unwanted viewer (Entropy 1) tries to break into it.
Manchurian Candidate: Forces 2, Data 4-sit down and slowly brainwash someone into your perfect spy or assassin. The Forces 2 allows you to use your Data sphere to cover up their disappearance, by giving them an airtight alibi.
High Value Target: Entropy 1, Data 2-read the dossier of an organization and learn which of its leaders and senior personnel are most valuable. Sending a commando team to shoot that person is an entirely different set of effects.
The Soul's Price: Mind 1, Primal Utility 1, Data 2-discover how much a person values everything around him. Figure out how much money it'll cost to make someone willing to murder another person. Find out how to lean on that 'incorruptible' politician.
Smart Bomb: Forces 2, Matter 2, Data 5-make a hand grenade only harm people you don't like! Become a repeat suicide bomber! Honestly a pretty inefficient way to use Data 5, but it's funny.
I've been thinking about a sort of 'city' sphere, to replace Correspondence. I've gotten an alternate range chart, but what else should a sphere based around cities be able to do?
 
Okay, so I've been turning an idea for a oMage quest over in my head, based on a fusion of oMage and Worm. This eventually led to me thinking about how Correspondence would be horribly nerfed if you could only use it in a single city due to paradigm issues, which then led to me thinking about some alternate spheres. I put all the alternate spheres that have come up in thread in a google doc, as well as spoilered below.
I've been thinking about a sort of 'city' sphere, to replace Correspondence. I've gotten an alternate range chart, but what else should a sphere based around cities be able to do?

That actually just comes down to normal paradigm limitations. Adding a new sphere is a... not inconsiderable step, when there are easier ways to limit the range of Corr via paradigms and what you have to actually do to get the sym-link.

The Technodigm is actually a useful insight for how paradigms can limit you. How do you find someone with Correspondence? You can't just go "I use Correspondence". So... what? You can try monitoring their social media and digital presence, if you have the right contacts and can get NWO or Syndic influence in Facebook and google to help you out - but what if you don't have that? Well, maybe you might search their known locations and hideouts using satellites - but what if you don't have a list of their known hideouts, or there are no spare spy satellites? Then you're probably reduced to sending out teams of MIBs or Sympathiser police to sweep for them - but oops, none of them.

Other paradigms should actually be just as rigorous in enforcing "actually doing the requirements to get the sympathetic connection" on you.

For example, if your paradigm uses the classic Verbena/Hermetic law of sympathy stuff, you need part of their body and need to know their real name to cast a sympathetic spell on them which gives you a more precise outcome than merely dowsing. Great, so you want to launch a scry-and-die spell at Jack Slash? Uh, okay, but you don't have some of his hair or his blood or his toenail clippings, and you don't actually know his real name.

This may also mean you start picking hairs people shed off their clothes and storing them in a little diary along with their name, but that's good! It makes you weird, and all mages are a bit weird. Even the ones who are obsessively normal.

(the "must know their real name" paradigm limitation for sympathetic magic is really useful in a superhero universe, because it means all the superheroes are unknowingly protecting themselves with their costumed names. And New Wave are idiots who've compromised that defence.)
 
That actually just comes down to normal paradigm limitations. Adding a new sphere is a... not inconsiderable step, when there are easier ways to limit the range of Corr via paradigms and what you have to actually do to get the sym-link.

The Technodigm is actually a useful insight for how paradigms can limit you. How do you find someone with Correspondence? You can't just go "I use Correspondence". So... what? You can try monitoring their social media and digital presence, if you have the right contacts and can get NWO or Syndic influence in Facebook and google to help you out - but what if you don't have that? Well, maybe you might search their known locations and hideouts using satellites - but what if you don't have a list of their known hideouts, or there are no spare spy satellites? Then you're probably reduced to sending out teams of MIBs or Sympathiser police to sweep for them - but oops, none of them.

Other paradigms should actually be just as rigorous in enforcing "actually doing the requirements to get the sympathetic connection" on you.

For example, if your paradigm uses the classic Verbena/Hermetic law of sympathy stuff, you need part of their body and need to know their real name to cast a sympathetic spell on them which gives you a more precise outcome than merely dowsing. Great, so you want to launch a scry-and-die spell at Jack Slash? Uh, okay, but you don't have some of his hair or his blood or his toenail clippings, and you don't actually know his real name.

This may also mean you start picking hairs people shed off their clothes and storing them in a little diary along with their name, but that's good! It makes you weird, and all mages are a bit weird. Even the ones who are obsessively normal.

(the "must know their real name" paradigm limitation for sympathetic magic is really useful in a superhero universe, because it means all the superheroes are unknowingly protecting themselves with their costumed names. And New Wave are idiots who've compromised that defence.)

How does one be *obsessively* normal?
 
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