notanautomaton
I've got 99 quests, I've finished one
I really dislike what 2e did to the Ordo Dracul.
I still need to finish the Kickstarter prewiev, and see if what i believe will be the official rewrite is any good, but Beast could be wonderful with two simple(?) changes: make the heroes playable too(With similiar but slightly different mechanics. Maybe make beasts and heroes propagate each others?), and transform it about a game in which you should decide if you should escape your role or embrace it.
I still need to finish the Kickstarter prewiev, and see if what i believe will be the official rewrite is any good, but Beast could be wonderful with two simple(?) changes: make the heroes playable too(With similiar but slightly different mechanics. Maybe make beasts and heroes propagate each others?), and transform it about a game in which you should decide if you should escape your role or embrace it.
Really, you are a pawn of ancient forces who are fighting from the dawn of humanity: are you going to use the same heavy handed method they are using for an eternity, are you going to be more subtle but still fight the fight, or are you going to simply say "Fuck it, i am out" and do your own thing?
I am barely a RPG player, no GM, and know barely anything from the WoD, but i would be very interested in such a game. Is the idea any good, or it doesn't fit the WoD/i am misinterpretating the themes of the WoD?
Whether Beast fits the World of Darkness is a good question, personally I would rather have that they focus on old gamelines (And Deviant, I am cautiously hyped) rather than making new gamelines all the time, I mean where is my Mummy 2e?[1]
In my opinion, Beast, a game about playing a monster, does not fit in a setting where nearly EVERY. OTHER. GAMELINE that exists is about playing a monster.
I think the basic idea behind playing 'Beast' is that you're supposed to be born... different.
You're the one who never fit in when you were a child, the one that sat on the outside of the group looking in.
There's some potential, I think, in that basic idea. You could make a very compelling narrative about a monster's struggle to be human. The problem, really, is that that's the basic plot of most WoD games; It's not something special and unique to Beast, it's one of the basic premises of Vampire, Werewolf, etc. Everyone is struggling to remain human, to some degree or other- Beast isn't unique or special in that arena at all.
I think the basic idea behind playing 'Beast' is that you're supposed to be born... different.
You're the one who never fit in when you were a child, the one that sat on the outside of the group looking in.
There's some potential, I think, in that basic idea. You could make a very compelling narrative about a monster's struggle to be human. The problem, really, is that that's the basic plot of most WoD games; It's not something special and unique to Beast, it's one of the basic premises of Vampire, Werewolf, etc. Everyone is struggling to remain human, to some degree or other- Beast isn't unique or special in that arena at all.
i heard rumors you could be a dragon?So.... with Beast, what sort of critter are you? Because if you're bogstandardhuman.... then what's the point?
Only in your dreams, though.
I already do that.
You're a creepy sociopathic human, who gains power by being a creepy sociopathic human. On a physical level that's all you'll ever be barring the poorly thought out excuse for a Z splat that's basically a few ways to commit suicide and one poorly defined set of options for if you hit power stat 7 and really fuck up a Hero (but don't worry by that point Heroes are utter jokes anyway).So.... with Beast, what sort of critter are you? Because if you're bogstandardhuman.... then what's the point?
You're a living nightmare wrapped in human flesh. You can chanel aspects of your nightmare self into the physical world to fuck things up or screw with people's heads. You have a lair in the astral which you can superimpose on reality when in places that are similar to it which imposes environmental conditions on the area which don't effect you. Think fire, darkness, your typical nightmare scenarios.So.... with Beast, what sort of critter are you? Because if you're bogstandardhuman.... then what's the point?
Can you be a bit less vague?You're a living nightmare wrapped in human flesh. You can chanel aspects of your nightmare self into the physical world to fuck things up or screw with people's heads.
That's partially because Beasts have few downsides. You have to be an asshole regularly and occasionally accidentally turn people into sociopaths with a couple neat tricks geared towards killing you. Also Beasts have performance issues long term because they're stuck with 9 resource points maximum, although they can spam the basic forms of their powers for free.Can you be a bit less vague?
What differences are there between a beast and a human are they stronger faster smarter? are there any limitations?
i am leery of any description that seems like it goes out of it's way to make something sound cools without mentioning any downsides or limits.
Fair enough, you can peruse the mostly finished text released as part of the kickstarter here.i am leery of any description that seems like it goes out of it's way to make something sound cools without mentioning any downsides or limits.
Satiety isn't the "How much you are a beast" stat: it is the "How much your inner beast is sated" stat.Okay, that's weird. If anything I think it'd be better if Heroes were able to fuck you up the higher the Satiety you had. So that going 10 Satiety was just asking for a Hero to pull off ridiculous bullshit and kill you. Basically, once you become nothing more than the monster Heroes call you, they become nothing more than a Hero destined to kill you, with every advantage on their side, capable of going toe to toe with you and winning, 9 times out of ten.
That'd force the Beasts to actually be careful, and it wouldn't be that unusual for a splat to have a 'and then you're fucked' point. The True Fae, the Strix, the way there's always a bigger fish in Mage if you step too far out of line...
Read the revised text. Heroes got rewritten to make this not quite so horrendous. Heroes are born, not made. Now certain actions performed by the beast attract heroes.What is interesting, is that in the Kickstarter prewiev the only thing that can create heroes are Beasts that are not sated, and thus beast who either cannot find anything to sate themselves, or Beast who are trying extra hard to not hurt nobody with their presence. Unfortunately the book then completel ignores this fact, villifying heroes and treating beasts as the best thing ever.
Beast the Primordial Chapter Five said:In Chapter Three, several activities that Beasts perform (including Under the Bed, p. XX;
Inflicting Nightmares, p. XX) can attract the attention of Heroes. In general, anything that
disturbs the Primordial Dream attracts the attention of any Heroes in the region (the same city, or
the same neighborhood in the case of large cities with multiple distinct boroughs). A more sedate
or centered Hero might experience this as a series of troubling dreams, and think no more of it.
Other Heroes, though, interpret it as a call to arms. They venture out into the night, drawn
inexorably toward the physical location of the source of the disturbance.
If the disturbance resulted from a Horror feeding on a person's nightmare, the Hero tracks the
sensation to the dreamer. The same is true for Under the Bed; the Hero tracks the person upon
whom the power was used, not the Beast using it. If it came from a Beast using Atavisms or
Nightmares in a grandiose way (multiple exceptional successes in the same scene, using either
type of power to kill a person, or anything else the Storyteller considers appropriate), the Hero
tracks the disturbance to the scene of the powers' use.