I threw Invicta from VtR into VtM alongside the Camarilla/Sabbat, worked well enough. Because the Invicta aren't really interested in politicking beyond DO NOT TALK ABOUT FIGHT CLUB it was easy enough to blend them in.
 
None More Dark Publishing(NMD) dropped their announcement for the Changeling the Lost Book of Courts. It's not coming until 2025 though(Seeing the announcement properly necessitates being at least on the free tier of their patreon memberships). They also did a book of seemings that released in february of this year.

NMD are probably one of the biggest names on the vault for Chronicles of Darkness and their work has been well received.
 
None More Dark Publishing(NMD) dropped their announcement for the Changeling the Lost Book of Courts. It's not coming until 2025 though(Seeing the announcement properly necessitates being at least on the free tier of their patreon memberships). They also did a book of seemings that released in february of this year.

NMD are probably one of the biggest names on the vault for Chronicles of Darkness and their work has been well received.
I'm so glad that the Storyteller Vault exist so people can have a endless stream of content because Paradox won't.
The basics are that it's a Gacha game where you're an amnesiac with a clock for a head
I lost it at Gacha. Gacha are inhertly exploitive trash.
 
I lost it at Gacha. Gacha are inhertly exploitive trash.
While Limbus is probably one of the least exploitive by Gacha standards(Egoshard shop/dispenser, the battle pass, not needing dupes to get characters to full power, etc), you're not wrong. If you have concerns about your impulse control don't play gacha. You could always try Lobcorp or Ruina instead or something if you really wanted to get into project moon stuff.
 
While Limbus is probably one of the least exploitive by Gacha standards(Egoshard shop/dispenser, the battle pass, not needing dupes to get characters to full power, etc), you're not wrong. If you have concerns about your impulse control don't play gacha. You could always try Lobcorp or Ruina instead or something if you really wanted to get into project moon stuff.
Yeah I pretty sure a common discrption of Limbus company is a High quilty visual novel that just happen to have optional gacha mechanics.

Though moving onto something a bit more on topic I'm going repost my musinging on what we know about the bloodfiends:

  • The blood fiends can control blood and shape it to they will, and they use this ability to create Various construct when needed (usually it's weapons and armour to fight but this ability can also be used for creating whole buildings as La Macha Land has shown).
  • The Bloodfiends also has a VtM style generation system where higher numbered generation bloodfiend is weaker and Subsequently Subordinate to a lower numbered generation bloodfiend (ex the 6th gen Cassetti is weaker than a second gen Don Quixote (?) )
  • The Bloodfiends can only turn two humans (or embrace to borrow a VtM term) into bloodfiends at a time no matter the generation (for example a First kindred can only create two second kindred and the two second Kindreds can collectively create four third Kindreds and so on) The only reason Moses give for this rule is that a bloodfiends can't create family members willy-nilly.
  • Blood fends can also create bloodbags which are former humans who are reduced to feral ghoul like things that only instinct is to collect more blood for they master. A bite from a blood fiend could instantly turn a human into a bloodbag though a lower gen bloodfiend could delay the transformation or even stop it and trigger it later
  • The only bloodfiend that is exempt from the above rule is the progenitor of bloodfiends who sired many First Kindreds before He's presumably locked up by L Corp (assuming Nostrafu is the progenitor... ).
  • A bloodfiend has psychological block ageist feeding a bloodfiend of a bloodfiend of a lower generation. Moses compares it to a child unwilling to harm they own parent and the act it self is known as "going ageist the blood stream" which is one of the biggest crime a bloodfiend can commit in the eyes of other bloodfiends.
  • Bloodfiends has a crippling fear of water. Moses said it's purely phycological and water can't actually hurt them but they still recoil at the sight of it. Though elder Bloodfiends can resist the effect since blood is thicker than water...
  • There's a noticeable familial them with the bloodfiends where they embraced are refured to sons and dughters and they in turn refured to they sired as mother/farther...
  • Moses outright said that Bloodfiends aren't distortions, they're undoubtedly related to distortions in some way but aren't distortions themselves.
To add to that list there's seems to be multiple clans of Bloodfiend in the city. At the minimum, one for each district and that the first Kindreds has the ability to create a "castle" for they "family" to live in and can alter it at will. Take Lamacha Land for example. Before the original Don Quixote got the idea of bloodfiends coexisting with humanity, it's actually a typical vampire castle.

Also there's small matter of blood magic being an inherent trait for the bloodfiends (even they ghoul equivalent is use it) rather than a magical skill that needs to be learnt which is going to give any Tremare that meet them a aneurysm to say the least, and that's before they met Vergilius...
 
Inspired by a spat I had on reddit.



I have a question about Vampire versus werewolves that I want to post to this threat.



We all know the common refrain that elder methuslah vampires outscale the threat of elder garou, in both combat and social aspects and influences and such.



I personally belive it to be false. In my opinion that the versatility and power of the garou makes the better at everything.



So i want to have basically a wargame out the potential outcome. As in i want people to chime in with their thoughts on what potential vectors of attack and response.



Here are my assumptions. For the sake of proper argument lets make it the most powerful sept and princedom theoretically possible. 1 elder of each tribe and auspice



So 5+8 elders. And then 1 werewolf of each rank as well. So 65 garou total. Which is an insanely powerful and unrealistic number i know but this is a hypothetical



So for vampires it is 13 vanpires of gen 4 and below each. So 130 vampires each.



These are the intial numbers and can go up and down as the conflict progress.



Now to accommodate this massive population we stick them in Tokyo which iirc is the biggest city in the world. Not the world of darkness version of it but rather a generic version of it.





Both side know that there is a massive threat to them in the form of each other. They don't know anything else about each other aside from generalities like vampires can't rise during the day or the garou can travel through the spirit realm. There will be no random encounter. They have to make active effort to find and identify their targets.







We can decide who the leaders are and such as well as things like the sept patron of the sept together. Also what books powers would the characters have access to as well is also up for debate. As well stuff like if there is a werewolf with resources 5 or not. Or a vampire with their equivlent of a node.





So what do you guys think both of these factions first actions would be. Not in the sense of versus debate but in the sense of what an outline such a conflict can take.
 
So I'd like to share some posts on The main project moon thread has talking about the Bloodfiend clan (called either Quixote after they founder or Manchegan after LaMacha Land) featured in the latest Cantio and how they could work as VtM clan.



This has been discussed before in the thread, but in my honest opinion:

Disciplines: Fortitude (All of the bosses have in both gameplay and story demonstrated extraordinary toughness and mental resilience), either Celerity (As seen with a certain Second Kindred's boss fight) or Presence (just judging by the sheer charisma of the Clan Founder and the beauty of Dulcinea, but this is less likely to be a universal trait), and then a custom Discipline reflecting blood crafting, since neither Quietus (the ACTUAL blood manipulation Discipline) or Vicissitude really cover it well enough.

Clan Weakness: A primal fear of water just as strong as VtM Vampire's fear of fire.

Take the Tremere's blood manipulation powers with the Brujah's martial prowess... holy shit the Manchegan family was broken asf.

So yeah by all indication the Manchegan clan have the fighting strength of the Brujah combined with the blood magic of the Tremere. Though I would argue the Manchegan's hard blood techniques might beat the Tremere's blood magic due to 1) It's an inherent ability of the Manchegan clan kindreds get when they turned (even they ghoul equivalents are able to instinctively use it) instead of a secret technique that's only the higher ranking Tremeres knows. 2) hard blood might actually be a more flexible ability then blood magic since they can transmute it into a vierty of other materials and items (examples in game are: spiked umbrellas, spears, swords, clothing (usually masks), claws, oversized scissors that can absorb spelled blood to grow and of coures of a whole theme park the Canto takes place in along with the rides and attractions).
 
So yeah by all indication the Manchegan clan have the fighting strength of the Brujah combined with the blood magic of the Tremere. Though I would argue the Manchegan's hard blood techniques might beat the Tremere's blood magic due to 1) It's an inherent ability of the Manchegan clan kindreds get when they turned (even they ghoul equivalents are able to instinctively use it) instead of a secret technique that's only the higher ranking Tremeres knows. 2) hard blood might actually be a more flexible ability then blood magic since they can transmute it into a vierty of other materials and items (examples in game are: spiked umbrellas, spears, swords, clothing (usually masks), claws, oversized scissors that can absorb spelled blood to grow and of coures of a whole theme park the Canto takes place in along with the rides and attractions).
I think the Tremere are a poor comparison, because the only blood "thing" they have going on is the Path of Blood and that Thaumaturgy can also be called "Blood Magic." A better comparison, which I mentioned in your quote, is the Banu Haqin's Quietus, which is a combination of stealth and blood manipulation. Alternatively, you could compare it to the Tzimisce's Vicissitude in how it changes a bodily part into new and useful arrangements, such as creating weapons and armor.

Originally, I had trouble deciding between Celerity or Presence for the 2nd Clan Discipline, but then I remembered that individual bloodlines are a thing. So for the greater clan, they have Fortitude, Presence and Sangre (name pending) because they are all descended from Dulcinea, while the theoretical other bloodline, if they were to ever exist, would have Celerity, Fortitude and Sangre instead. That helps square the circle between two competing Disciplines.

As for why I'd go with "Clan Manchegan" for their name, that's because in-story they are called the "Manchegan Bloodline," so it doesn't come from nowhere, and its a reference to the original novel since La Mancha is where Don Quixote is originally from. DQ's possible 2nd generation parent is likely to be either Irad or maybe Enoch, but definitely not Zillah whose traits are far more stealth focused. Irad seems the most likely since was the sire of the Ventrue Antediluvian, who I feel shares the most traits with DQ.
 
. Alternatively, you could compare it to the Tzimisce's Vicissitude in how it changes a bodily part into new and useful arrangements, such as creating weapons and armor.

Honestly Now that I think about it all the blood fiends that's present across the PM shared universe all shown some elements of Vicissitude, from Larierre connecting her circulatory system to sleeping tennents in her hotel to drain them (to prevent her from accidentally turning them into bloodbags), to Elena' handy work in Love Town (though one could argue that properties of the warp dimensions strange property make it Easier for her to play meat LEGO with the passengers) and of course the clan the Manchegan fought in the Vampire war that has six arms and are apparently as large as windmills.

The only exception to the rule is Sansón who uses a supercharged variant of Dominate on the sinners.

And on the note of the aforementioned bloodfiend war it's kinda a impressive accomplishment that the Manchegan clan was able to single handily tilt said war in humanities favour despite the fact that they're effectively fighting at half strength during it due to Sancho refusal to sire any kindred.

Though I suspect that the most of the Manchegan's war effort is hard carried by Don and Sancho.
 
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