I threw Invicta from VtR into VtM alongside the Camarilla/Sabbat, worked well enough. Because the Invicta aren't really interested in politicking beyond DO NOT TALK ABOUT FIGHT CLUB it was easy enough to blend them in.
 
None More Dark Publishing(NMD) dropped their announcement for the Changeling the Lost Book of Courts. It's not coming until 2025 though(Seeing the announcement properly necessitates being at least on the free tier of their patreon memberships). They also did a book of seemings that released in february of this year.

NMD are probably one of the biggest names on the vault for Chronicles of Darkness and their work has been well received.
 
None More Dark Publishing(NMD) dropped their announcement for the Changeling the Lost Book of Courts. It's not coming until 2025 though(Seeing the announcement properly necessitates being at least on the free tier of their patreon memberships). They also did a book of seemings that released in february of this year.

NMD are probably one of the biggest names on the vault for Chronicles of Darkness and their work has been well received.
I'm so glad that the Storyteller Vault exist so people can have a endless stream of content because Paradox won't.
The basics are that it's a Gacha game where you're an amnesiac with a clock for a head
I lost it at Gacha. Gacha are inhertly exploitive trash.
 
I lost it at Gacha. Gacha are inhertly exploitive trash.
While Limbus is probably one of the least exploitive by Gacha standards(Egoshard shop/dispenser, the battle pass, not needing dupes to get characters to full power, etc), you're not wrong. If you have concerns about your impulse control don't play gacha. You could always try Lobcorp or Ruina instead or something if you really wanted to get into project moon stuff.
 
While Limbus is probably one of the least exploitive by Gacha standards(Egoshard shop/dispenser, the battle pass, not needing dupes to get characters to full power, etc), you're not wrong. If you have concerns about your impulse control don't play gacha. You could always try Lobcorp or Ruina instead or something if you really wanted to get into project moon stuff.
Yeah I pretty sure a common discrption of Limbus company is a High quilty visual novel that just happen to have optional gacha mechanics.

Though moving onto something a bit more on topic I'm going repost my musinging on what we know about the bloodfiends:

  • The blood fiends can control blood and shape it to they will, and they use this ability to create Various construct when needed (usually it's weapons and armour to fight but this ability can also be used for creating whole buildings as La Macha Land has shown).
  • The Bloodfiends also has a VtM style generation system where higher numbered generation bloodfiend is weaker and Subsequently Subordinate to a lower numbered generation bloodfiend (ex the 6th gen Cassetti is weaker than a second gen Don Quixote (?) )
  • The Bloodfiends can only turn two humans (or embrace to borrow a VtM term) into bloodfiends at a time no matter the generation (for example a First kindred can only create two second kindred and the two second Kindreds can collectively create four third Kindreds and so on) The only reason Moses give for this rule is that a bloodfiends can't create family members willy-nilly.
  • Blood fends can also create bloodbags which are former humans who are reduced to feral ghoul like things that only instinct is to collect more blood for they master. A bite from a blood fiend could instantly turn a human into a bloodbag though a lower gen bloodfiend could delay the transformation or even stop it and trigger it later
  • The only bloodfiend that is exempt from the above rule is the progenitor of bloodfiends who sired many First Kindreds before He's presumably locked up by L Corp (assuming Nostrafu is the progenitor... ).
  • A bloodfiend has psychological block ageist feeding a bloodfiend of a bloodfiend of a lower generation. Moses compares it to a child unwilling to harm they own parent and the act it self is known as "going ageist the blood stream" which is one of the biggest crime a bloodfiend can commit in the eyes of other bloodfiends.
  • Bloodfiends has a crippling fear of water. Moses said it's purely phycological and water can't actually hurt them but they still recoil at the sight of it. Though elder Bloodfiends can resist the effect since blood is thicker than water...
  • There's a noticeable familial them with the bloodfiends where they embraced are refured to sons and dughters and they in turn refured to they sired as mother/farther...
  • Moses outright said that Bloodfiends aren't distortions, they're undoubtedly related to distortions in some way but aren't distortions themselves.
To add to that list there's seems to be multiple clans of Bloodfiend in the city. At the minimum, one for each district and that the first Kindreds has the ability to create a "castle" for they "family" to live in and can alter it at will. Take Lamacha Land for example. Before the original Don Quixote got the idea of bloodfiends coexisting with humanity, it's actually a typical vampire castle.

Also there's small matter of blood magic being an inherent trait for the bloodfiends (even they ghoul equivalent is use it) rather than a magical skill that needs to be learnt which is going to give any Tremare that meet them a aneurysm to say the least, and that's before they met Vergilius...
 
Inspired by a spat I had on reddit.



I have a question about Vampire versus werewolves that I want to post to this threat.



We all know the common refrain that elder methuslah vampires outscale the threat of elder garou, in both combat and social aspects and influences and such.



I personally belive it to be false. In my opinion that the versatility and power of the garou makes the better at everything.



So i want to have basically a wargame out the potential outcome. As in i want people to chime in with their thoughts on what potential vectors of attack and response.



Here are my assumptions. For the sake of proper argument lets make it the most powerful sept and princedom theoretically possible. 1 elder of each tribe and auspice



So 5+8 elders. And then 1 werewolf of each rank as well. So 65 garou total. Which is an insanely powerful and unrealistic number i know but this is a hypothetical



So for vampires it is 13 vanpires of gen 4 and below each. So 130 vampires each.



These are the intial numbers and can go up and down as the conflict progress.



Now to accommodate this massive population we stick them in Tokyo which iirc is the biggest city in the world. Not the world of darkness version of it but rather a generic version of it.





Both side know that there is a massive threat to them in the form of each other. They don't know anything else about each other aside from generalities like vampires can't rise during the day or the garou can travel through the spirit realm. There will be no random encounter. They have to make active effort to find and identify their targets.







We can decide who the leaders are and such as well as things like the sept patron of the sept together. Also what books powers would the characters have access to as well is also up for debate. As well stuff like if there is a werewolf with resources 5 or not. Or a vampire with their equivlent of a node.





So what do you guys think both of these factions first actions would be. Not in the sense of versus debate but in the sense of what an outline such a conflict can take.
 
So I'd like to share some posts on The main project moon thread has talking about the Bloodfiend clan (called either Quixote after they founder or Manchegan after LaMacha Land) featured in the latest Cantio and how they could work as VtM clan.



This has been discussed before in the thread, but in my honest opinion:

Disciplines: Fortitude (All of the bosses have in both gameplay and story demonstrated extraordinary toughness and mental resilience), either Celerity (As seen with a certain Second Kindred's boss fight) or Presence (just judging by the sheer charisma of the Clan Founder and the beauty of Dulcinea, but this is less likely to be a universal trait), and then a custom Discipline reflecting blood crafting, since neither Quietus (the ACTUAL blood manipulation Discipline) or Vicissitude really cover it well enough.

Clan Weakness: A primal fear of water just as strong as VtM Vampire's fear of fire.

Take the Tremere's blood manipulation powers with the Brujah's martial prowess... holy shit the Manchegan family was broken asf.

So yeah by all indication the Manchegan clan have the fighting strength of the Brujah combined with the blood magic of the Tremere. Though I would argue the Manchegan's hard blood techniques might beat the Tremere's blood magic due to 1) It's an inherent ability of the Manchegan clan kindreds get when they turned (even they ghoul equivalents are able to instinctively use it) instead of a secret technique that's only the higher ranking Tremeres knows. 2) hard blood might actually be a more flexible ability then blood magic since they can transmute it into a vierty of other materials and items (examples in game are: spiked umbrellas, spears, swords, clothing (usually masks), claws, oversized scissors that can absorb spelled blood to grow and of coures of a whole theme park the Canto takes place in along with the rides and attractions).
 
So yeah by all indication the Manchegan clan have the fighting strength of the Brujah combined with the blood magic of the Tremere. Though I would argue the Manchegan's hard blood techniques might beat the Tremere's blood magic due to 1) It's an inherent ability of the Manchegan clan kindreds get when they turned (even they ghoul equivalents are able to instinctively use it) instead of a secret technique that's only the higher ranking Tremeres knows. 2) hard blood might actually be a more flexible ability then blood magic since they can transmute it into a vierty of other materials and items (examples in game are: spiked umbrellas, spears, swords, clothing (usually masks), claws, oversized scissors that can absorb spelled blood to grow and of coures of a whole theme park the Canto takes place in along with the rides and attractions).
I think the Tremere are a poor comparison, because the only blood "thing" they have going on is the Path of Blood and that Thaumaturgy can also be called "Blood Magic." A better comparison, which I mentioned in your quote, is the Banu Haqin's Quietus, which is a combination of stealth and blood manipulation. Alternatively, you could compare it to the Tzimisce's Vicissitude in how it changes a bodily part into new and useful arrangements, such as creating weapons and armor.

Originally, I had trouble deciding between Celerity or Presence for the 2nd Clan Discipline, but then I remembered that individual bloodlines are a thing. So for the greater clan, they have Fortitude, Presence and Sangre (name pending) because they are all descended from Dulcinea, while the theoretical other bloodline, if they were to ever exist, would have Celerity, Fortitude and Sangre instead. That helps square the circle between two competing Disciplines.

As for why I'd go with "Clan Manchegan" for their name, that's because in-story they are called the "Manchegan Bloodline," so it doesn't come from nowhere, and its a reference to the original novel since La Mancha is where Don Quixote is originally from. DQ's possible 2nd generation parent is likely to be either Irad or maybe Enoch, but definitely not Zillah whose traits are far more stealth focused. Irad seems the most likely since was the sire of the Ventrue Antediluvian, who I feel shares the most traits with DQ.
 
. Alternatively, you could compare it to the Tzimisce's Vicissitude in how it changes a bodily part into new and useful arrangements, such as creating weapons and armor.

Honestly Now that I think about it all the blood fiends that's present across the PM shared universe all shown some elements of Vicissitude, from Larierre connecting her circulatory system to sleeping tennents in her hotel to drain them (to prevent her from accidentally turning them into bloodbags), to Elena' handy work in Love Town (though one could argue that properties of the warp dimensions strange property make it Easier for her to play meat LEGO with the passengers) and of course the clan the Manchegan fought in the Vampire war that has six arms and are apparently as large as windmills.

The only exception to the rule is Sansón who uses a supercharged variant of Dominate on the sinners.

And on the note of the aforementioned bloodfiend war it's kinda a impressive accomplishment that the Manchegan clan was able to single handily tilt said war in humanities favour despite the fact that they're effectively fighting at half strength during it due to Sancho refusal to sire any kindred.

Though I suspect that the most of the Manchegan's war effort is hard carried by Don and Sancho.
 
Hello.

Sorry to bother you, but I need some peace-building help. The thing is that every six months I get the urge to build a 'gothic setting'. And this time I was drawn to 'gothic punk' (or as I call it - 'post-gothic'/'the world of mystical series of the nineties'). In the process, I had a number of questions.

1) I know that the Kuei-jin series is too heavily criticized (especially here), and I haven't decided whether I will develop it. One question - how could one use 'Chinese vampires' at all when correcting errors but preserving the atmosphere. I'll say right away - in my 'multiverse' vampires are of Eastern European origin. In this case, vampires began to spread widely only in the 19th century, and in the USA only in the 20th. They may be in Asia, but there are not many of them.

2) By what principle can one create and group vampire clans? In Requiem, these are certain archetypes vampires, in some they correspond to "role classes" (warrior clan, mage clan, rogues clan). How else could I organize these clans?

3) There are three types of "changelings" - changelings, "abducted children" (people who spent their childhood in the land of Faerie), and half-breeds. The question is - how were half-breeds different from changelings and fairy fosterlings? And is it necessary to take into account the gender of the character when constructing (a huge number of varieties of fairies are of the same sex. And in some cases they come up with a system - "Son like father, daughter like mother.")
 
1) I know that the Kuei-jin series is too heavily criticized (especially here), and I haven't decided whether I will develop it. One question - how could one use 'Chinese vampires' at all when correcting errors but preserving the atmosphere. I'll say right away - in my 'multiverse' vampires are of Eastern European origin. In this case, vampires began to spread widely only in the 19th century, and in the USA only in the 20th. They may be in Asia, but there are not many of them.
Given how Russia goes quite far in Asia, there probably would be people coming from here. I don't really know the historic exchanges around there, but it could be a good place to start looking? Quite a few cultures were nomadic in russia iirc, so...

I know the islamic world had a surprising amount of exchange to the far east as well, with muslim communities established in SEA and the south east of china, so if your vampires went to the middle east (through bizantium/the ottomans depending on the date) that could also be a way.

Hell, if you want to go "random cultural stuff letsgooooo" you can even say that Tripitaka (the protagonist of Journey to the West) got vampire'd around India and brought it back to china, it wouldn't even be the weirdest thing that happened to him.
 
Given how Russia goes quite far in Asia, there probably would be people coming from here. I don't really know the historic exchanges around there, but it could be a good place to start looking? Quite a few cultures were nomadic in russia iirc, so...

I know the islamic world had a surprising amount of exchange to the far east as well, with muslim communities established in SEA and the south east of china, so if your vampires went to the middle east (through bizantium/the ottomans depending on the date) that could also be a way.

Hell, if you want to go "random cultural stuff letsgooooo" you can even say that Tripitaka (the protagonist of Journey to the West) got vampire'd around India and brought it back to china, it wouldn't even be the weirdest thing that happened to him.
I probably should have explained that if I use Kuei-jin, it will be as a separate type of creature (both in the "true gothic" and "gothic-punk" versions). Honestly, there are so many undead and bloodsuckers (and bloodsucking undead) in the world that I'm not interested in combining them.

Well, if you look at your proposals - as far as I know, despite the fact that Rus' was a tributary of the Ulus of Jochi, there were no strong ties with the Yuan Empire. The first Russian community arose in 1665 - these are the descendants of the Cossacks who went over to the service of the Emperor Kangxi after their defeat - there are now 250 of them, and they lived alienated from the locals. The white emigration looks much more promising, and two large Russian communities - Harbin and Shanghai. But I'm afraid they will be quickly destroyed by the communists. Japan looks much more promising (where in addition to Russians there were also Bashkirs and Tatars who fought against the revolution). But you are right - there will definitely be "Tatar" bloodlines (as well as Magyar, and some of the first vampires may be Avars). Only Siberian and Central Asian vampires will be too few for the Bolsheviks not to destroy them - and in this world the Bolsheviks are more terrible for vampires than the Inquisition.

Byzantine, and as a consequence Ottoman Vampires will definitely be. However, I will note that the consolidation of vampires in Anatolia will occur only in the 17th century. This means that expansion in the Middle East will definitely not be earlier than the 18th century.
 
I cannot recommend The Relentless Age enough when it comes to incorporating "kuei-jin" well. You'll definitely need to adjust its lore if you want to have the vampires spread as late as you suggest, but I expect you'll still find it a very useful starting point.
 
Genially this thread serves as a neat preview for the Relentless Age if youre on the fence about buying it.
Unfortunately, even if I wanted to, I don't have the money. I earn 35,000 rubles. Buying a PDF in English for $20 is too unreasonable for me (we have a site in Russia with fan translations and notes on the world of darkness). But the forum will be useful - and if someone is willing to give me a copy, I'll be glad.

You'll definitely need to adjust its lore if you want to have the vampires spread as late as you suggest, but I expect you'll still find it a very useful starting point.
It is also necessary to take into account that I have a different cosmology, and I plan to make the ancient gods and the Celestial Bureaucracy of the faerie race - but this is not certain yet.

And although the other two points have not been answered, I will still ask a question. What to do with Asian shapeshifters? On the one hand, the logic of gothic punk requires describing them as werebeast. But according to the description, they are more reminiscent of fairies ((And some fans describe them in this way). What is the best course of action?
 
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I have another world-building question - how much time must pass in Requiem for a new bloodline to form?

And yes, I've read a bit of 5th Edition... I have a lot of questions about the lore. Two so far - why did the Assamites/Banu Haqim become members of the Camarilla? They've always kept to themselves, and avoided getting too involved in vampire conflicts - and the Camarilla is a snake pit of all sorts of intrigue. Also, the children of Haqim have a penchant for vampire blood (from what I've read, in the new edition it's the urge to drink the blood of "unholy kindred"), which the Camarilla frowns upon. Secondly - why did they cut Thaumaturgy like that? Seriously - these don't seem like secrets that need to be hidden.
 
Real answer? Because the writers hated there being Independent Clans that weren't involved in the Camarilla/Sabbat conflict, any other reason is working backwards to create a justification for that.
The reviews noted that the Sabbath was severely cut and in fact it was greatly weakened - the main parties to the conflict are now the Anarchs and the Camarilla, and the authors of the new edition are clearly playing along with the Anarchs. However, it is quite ironic - since the Sabbath is the product of the Anarch rebellion.
 
I have another world-building question - how much time must pass in Requiem for a new bloodline to form?

And yes, I've read a bit of 5th Edition... I have a lot of questions about the lore. Two so far - why did the Assamites/Banu Haqim become members of the Camarilla? They've always kept to themselves, and avoided getting too involved in vampire conflicts - and the Camarilla is a snake pit of all sorts of intrigue. Also, the children of Haqim have a penchant for vampire blood (from what I've read, in the new edition it's the urge to drink the blood of "unholy kindred"), which the Camarilla frowns upon. Secondly - why did they cut Thaumaturgy like that? Seriously - these don't seem like secrets that need to be hidden.

It's the Muslim Assamites who joined the Camarilla, because of Ur Shulgi's extremely strict policy of worship Haqim or die. They didn't want to give up their faith and they also didn't want to die. Which meant that they needed protection. And the Camarilla needed ass-kickers since the Bruja officially jumped ship. The theory is that hopefully Ur Shulgi and the loyalist Assimites won't be willing to go to war with the Carmarilla to kill their Antitribu. It's a gamble.
 
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It's the Muslim Assamites who joined the Camarilla, because of Ur Shulgi's extremely strict policy of worship Haqim or die. They didn't want to give up their faith and they also didn't want to die. Which meant that they needed protection. And the Camarilla needed ass-kickers since the Bruja officially jumped ship. The theory is that hopefully Ur Shulgi and the loyalist Assimites won't be willing to go to war with the Carmarilla to kill their Antitribu. It's a gamble.
Again, it's paradoxical, because the Camarilla was formed by vampires who remained more or less loyal to their Elders (if I understood correctly). Also, according to the books, the Assamites were much less concerned with human religions, and more with their own struggle (for example, the extermination of the Baali) - the articles on the fifth edition even note that although most neonates are Muslims, there are also Christians among them, and elders can even participate in Babylonian Cults. Hell - even among the fanatical Kaanites of the Sabbat there were a lot of devout Catholics (because Lasombra).
Oh, by the way - a couple of questions came up. How well can vampires preserve a history that is one and a half thousand years long (if we set the condition that most elder vampires are already 500 years old)? Second - since copying the formation of the Kuei-Jin would be obvious plagiarism ("hungry demons" as sinners who escaped from Diyu/Narak), what other options can be thought up? Most often, this is a violation of funeral rituals (as in Eastern European folklore), but I don't think that is convenient?
 
So since WtE is going to release in less than a week, I'd like to share the current state of the world directly from project manger:

The old Caern-building rites have effectively become bane-summoning rites from start to finish, making the creation of new caerns (called Great Caerns in this setting) more or less impossible. A shard caern is so-named after its heart, which is little more than a spiritual sliver taken from the heart of one of the 13 remaining Great Caerns. They are weaker and far more vulnerable to attack but retain the same abilities and powers reflecting the Great Caern that provided the shard.

In short the Apocalypse wiped out all but 13 of cearns in NA and to make things worse all the rites to build new caerns are tainted. Meaning that creating new cearns all but impossible without a using a Shard seed to reclaim a ruined cearn. What's a shard seed you ask, well to quote the project director again:

Kahaila, the Native American Ao, have returned. With the awakening of Turtle came their reawakening with it, each of them following a dream that jolted each of them awake of Gaia's Heart, a long-extinct gnostic flower believed to bridge the physical and spiritual world naturally. They, in turn, began seeking and awakening Hatha, Native American black bears of the Dawn Tribes who possess the means to heal the land and bring fossilized flora and fauna back to life. The Gurahl understood their duty from Gaia as her healers and began reluctantly restoring communication with both the Dawn Tribes and the Children of Gaia. Margrave Josef Konietzko saw an opportunity to form a new faction, and while other tribes were still reeling from the Sundering of their Caerns, threw the full might of the Shadow Lords' support behind the Children of Gaia to launch a go-for-broke expedition deep into Pangaea to recover a specimen of this plant.

They recovered the flower, a trillium-like plant called Gaia's Heart, from fossils from the Middle Devonian Epoch, when bones first appeared. This is from a time when Gaia was so powerful; she held an omniscient awareness of her realm, and the entire Gaian Realm was as spiritually charged as a caern, held together in a fine mycelial network connecting these delicate plants. Even in Pangaea, they managed to recover a single fossilized specimen. It was enough. They were able to bring it back to life, and upon planting it on a Great Caern's bawn and carefully tending it with ancient rites, it bloomed and began producing Shard Seeds.

It's a seed from a revived trillium like flower called a Gaia's Heart that's retreaved from Pangaea by an expedition that's lead by the Dawn Tribes (the NA equivalent of the beast courts) and Children of Gaia ,that's also backed by Margrave Josef Konietzko and the shadow lords (who gain a mother load of renown for this action).

To use Shard seed A garou simply need to plant it in a cleansed ruin of a cearn then after the proper perations are preformed a rite master would have to summon the old patron spirit of the Cearn to preform the Rite of Acceptance to bind it to the shard seed. Said rite also summons a storm of banes forcing all the garou and patron present to defeind it until the seed germinates and blooms into another Gaia's Heart. Creating a shard cearn.

It's weaker than a great cearn but it's more than sufficient for the garou needs for the current age.

The process of cleansing and reawakening a fallen Caern results in a Sept being able to be formed, but without a shard seed, the Caern cannot become more powerful than level 1. The area surrounding them is called a periphery, and shard seeds are planted to form a new heart. The elements and phases of planting the seed are similar to old building rites in that you have to prepare the land, clear it of threats, prepare extensive defenses, and then it begins. The ritemaster performs the Rite of the Furrowed Earth to plant the seed. If successful, the caern's old Patron is then capable of being summoned, extensive rites of contrition and chiminage performed. As a final step, the Rite of Acceptance is performed, binding the Patron to the Shard Seed. This part of the rite summons a storm of banes, though at a stage where the Patron can help with the defenses. The shard seed germinates if successful, and a new Shard Caern is formed.
 
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