Oh, bitchin'! I've been waiting for this one.
For those that haven't been following, we are returning to old form. The moment you open Book 1, you'll be greeted with a fully illustrated and colored 22-page comic book showcasing life in the Age of Heroes. This story is centered around Dante (he/they,) our protagonist, and his first steps towards his First Change as a Bitten Homid Philodox. Throughout the book, we'll follow his journey towards becoming a Cliath, forming his pack under Earwig and his first mission as a Zedakh in a pack of other Queer Garou. In successive books, you'll see him transition from a scared baby gay Cub to a respected Elder in the Eastern Concordat! We're all absolutely thrilled to follow them on their journey. Illustrating this comic is the highly talented @mekanikaltrifle, who has partnered with us to bring Dante's story to life. I have a single pane I'd like to show you, bearing in mind these are just a first pass!
Well, she's been rejected by her entire culture, instantly reduced from a valued comrade to a monster worthy only of extermination. Her family, friends, and allies all believe the "real" her is gone forever, and that this thing wearing her corpse is just a humanoid equivalent to a mosquito.So my question would be why would she tolerate being a vampire. I mean culturally, why wouldn't she try and fillow her original goals of hunting aliens and stuff, because they also show up on earth.
And I guess in my opinion that tells a more personal, gothic-inspired story than her going "Huh, I'm a vampire. That's cool, I guess I'll hunt aliens".
I don't know; I feel like maybe someone who has undergone a severely traumatic event that has thrown their entire life into disarray as she has literally become everything she was indoctrinated to fear and hate and whose trusted allies have now become deadly enemies should undergo some internal re-evaluation of priorities or have some meaningful character arc that isn't just fanatical devotion to the ideals that you had before becoming a vampire.
Also the hints at them having being allied with less-than-savory elements that the rest of the Technocracy would be very upset about, hints which went nowhere due to the whole End Of The World plot going off.Well to be fair the Void Engineers are regularly presented by the books as one of the "good ones" as far as technocrats go, and even the technocrats threw a bit of shade on them since they focused on umbral exploration rather than helping out earthside.
The idea of the Red Talons being organized feels too human to me (and the idea of them in prior editions deferring to a kingly figure feels silly.) This isn't to say they don't have septs or sept roles, but when seen from the outside, they're almost indistinguishable from a Yellowstone superpack, minus the shapeshifting and violence that often follows their revels, and propensity for fighting the Wyrm. It wasn't that they refused to join the council of tribes or any one faction; they've no emissaries capable of speaking for the entire tribe.
I've written them as a Tribe that doesn't even entirely identify as a Tribe, at least in the same way the other Tribes think of it. They are better seen here as an autonomous collective of mostly unaffiliated all-wolf septs. I've written them presented as a tribe that didn't come together. Instead, Griffin sought out, handpicked, and convinced them of his politics long ago, spreading and coalescing a "You and I are wolves, but we are not the same." mindset throughout these previously uncontacted lupus septs. From there, it spread to known septs, and the Talons began effectively taking Lupus from other tribes, taking off in greater numbers around the Dark Ages (see Red Talons and Older/Younger Brother.) A tribe that grew memetically through shared unexpressed grief at a world that is increasingly shrinking, along with their families and loved ones. A significant reason the tribe persists is the continuation of the tradition of Griffin convincing lupus of other tribes to join his cause. Their extreme position is one they arrived at through desperation rather than an organized decision.
I tweaked their history a little to make them a little more playable and a lot more relatable. They never even named themselves Red Talons, nor did they agree to the accords, but rather, a single lupus that didn't claim membership to anything called a tribe showed up, declared "I am a wolf like you, we are all wolves." When pressed to name their tribe, paired with increasing frustrations between the exchanges, the Garou finally lashed out and was like, "You want to know what I am? This is what I am!" and clawed the other Garou, meeting the demand with three bloody gashes before leaving, earning wolves like that one the label of Red Talon. Gifts, rites, and traditions remain more or less the same here; otherwise, they are just a bit more tragic and narratively sensical for an all-wolf tribe. In WtE, they start out of the running gates with being the one tribe out of them all with no more caerns of their own, having lost them at the apex of the Age of Apocalypse. This puts them into an existential crisis of facing extinction for learning how to compromise and work with other Tribes to learn and start building their own Shard Caerns, creating divisions within the "Tribe" itself.
Additionally, with homids facing a declining population for the first time, this has created a talking point for the two to relate better to one another. This unknown position they're in and the direction it goes is ultimately for the tabletop to decide. In the long term, I'm hoping it steers in the direction of 'growing pangs towards something greater,' but not all tables are likely to play it like that.
When the Nation split, they initially joined the Western Concordat. When the Glass Walkers quit the eastern concordat and joined the westcons it so thoroughly alienated the Red Talons that they dropped what tenuous affiliations they once had altogether. This outcome is one that's driven mixed opinions between tribes. On one hand, they are losing potential allies. On the other hand, with the Red Talons out of the Western Concordat, the faction is a lot less likely to trend towards extremism, leading some to think the Glass Walkers scoffing at the Eastcons' acceptance of the Hearthbound and joining the Westcons may have been a political maneuver catalyzed by the Shadow Lords to shift the Overton Window away from extremism.
A lot of this is drawn from the revised tribebook, which I advise everyone read; that's where you get the story about the other tribes forcing them to organize into a tribe and them clawing another Garou across the chest in response.
So since the Pv for limbus company newest canto has come out, what do the wod fans in the thread think about it.
All I know is that Limbus Company is more accurate to World Of Darkness than Bloodlines2.
The basics are that it's a Gacha game where you're an amnesiac with a clock for a head. You're the manager/source of resurrection for a group of 12 nutcases with colorful backstories(they're like a memetic dnd party only bigger) that get explored over the course of the game hunting macguffins called Golden Boughs for the mysterious Limbus Company. This acts as a framework to go all over the dystopian hellscape that is Project Moon's city(where the games Lobotomy Corp and Library of Ruina took place, playing them isn't required to understand what's going on) in a bus that's bigger on the inside. Gacha pulls get you alternate universe versions of your 12 employees and Project Moon is extremely fond of making game mechanics into in-universe phenomena.
Bloodfiends/Project Moon Vampires are likely to be a focus in canto 7 and they crib a lot of notes from Vampire the Masquerade, which is why GAWR is curious.
Well inlight of the new limbus company canto think about adding creating a whole theame park out of blood and plopping it down in the middle of downtown