Talking about new releases here's the update for WtE talking about the payment for the staff who worked on it and the books pricing.

Also a preview for the opening comic of the book.

For those that haven't been following, we are returning to old form. The moment you open Book 1, you'll be greeted with a fully illustrated and colored 22-page comic book showcasing life in the Age of Heroes. This story is centered around Dante (he/they,) our protagonist, and his first steps towards his First Change as a Bitten Homid Philodox. Throughout the book, we'll follow his journey towards becoming a Cliath, forming his pack under Earwig and his first mission as a Zedakh in a pack of other Queer Garou. In successive books, you'll see him transition from a scared baby gay Cub to a respected Elder in the Eastern Concordat! We're all absolutely thrilled to follow them on their journey. Illustrating this comic is the highly talented @mekanikaltrifle, who has partnered with us to bring Dante's story to life. I have a single pane I'd like to show you, bearing in mind these are just a first pass!


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Project Update 09/01/24

Hello, Kinfolks. We're a little under 60 days from releasing Book 1: Cliath, and I wanted to give you all a quick update, provide a few book facts, and hope this lets you share the excitement the res…
 
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Creating a character for a VTM campaign, and I'm so into her concept.

She's a former Void Engineer Technocrat Mage who was turned into a Brujah, lost her entire family, friends, magic, and support circle due to going from an Enlightened Scientist to a Reality Deviant, and is now a superhuman criminal and meth cook whose loser conspiracy theorist sire is crashing on her couch.

Her name's Valentina "Val" Vies, she's a former space marine, and she's totally compatible with the WOD setting. She was traumatized by the space war, she saw the Avatar Storm and the Autopolitans.

I love her, and there's this really fun irony in that she's this by-the-book subservient ideologue and a true believer in the Technocratic paradigm... who's been forced into the role of a rebellious Brujah because the Technocratic paradigm says she's a threat to humanity worthy only of Final Death. So, it's kind of a play on the archetypical Brujah, which is fun.

My GM seems interested in the idea, since she's mechanics-wise just a normal Brujah since her Avatar/Enlightened Genius was snuffed out in the process of making her a vampire.
 
So my question would be why would she tolerate being a vampire. I mean culturally, why wouldn't she try and fillow her original goals of hunting aliens and stuff, because they also show up on earth.
 
So my question would be why would she tolerate being a vampire. I mean culturally, why wouldn't she try and fillow her original goals of hunting aliens and stuff, because they also show up on earth.
Well, she's been rejected by her entire culture, instantly reduced from a valued comrade to a monster worthy only of extermination. Her family, friends, and allies all believe the "real" her is gone forever, and that this thing wearing her corpse is just a humanoid equivalent to a mosquito.

Starting the RP, she was actually incredibly uncomfortable with this, and believed that either she needed to find some way to serve a Technocracy that despises her and wants her dead, or that she needed to kill herself just to prove to her former comrades that in the end, she was still a Technocrat, and a good Technocrat eradicates Reality Deviance wherever she sees it.

Other players were frustrated with playing my character that way, having lost literally everything and still clinging on to an identity and a cause she'd been raised in.

So I've started to have her question her original causes a little bit, begin to think of the Technocracy in more nuanced and less pro-culty terms, and try to find her own way in the world now that everything she once had was lost.

And I guess in my opinion that tells a more personal, gothic-inspired story than her going "Huh, I'm a vampire. That's cool, I guess I'll hunt aliens".
 
And I guess in my opinion that tells a more personal, gothic-inspired story than her going "Huh, I'm a vampire. That's cool, I guess I'll hunt aliens".

There's room for both. She should be able to convert her Technocratic spheres into tech-paradigm flavored Blood Sorcery, far more limited but still powerful. If she were converted in game it would be a straight 1:1 XP conversion, with training time to figure it out. But since I suspect her mage heritage is just backstory, it would be a justification for developing sorcery paths without a teacher. And a flavor to limit those paths, since she'd still need technological foci to match her paradigm.

Self-hatred can fuel a crusade. Of course, the problem with a crusade is that it requires resources, resources that she would have had in abundance as a Void Engineer but which she now lacks. But vampires have ways to get resources.
Something to think about when she inevitably diablerizes her loser conspiracy theorist sire.
 
There's room for both.

I can't speak for Aviatrix, but that doesn't sound like "both."

I don't know; I feel like maybe someone who has undergone a severely traumatic event that has thrown their entire life into disarray as she has literally become everything she was indoctrinated to fear and hate and whose trusted allies have now become deadly enemies should undergo some internal re-evaluation of priorities or have some meaningful character arc that isn't just fanatical devotion to the ideals that you had before becoming a vampire.
 
I don't know; I feel like maybe someone who has undergone a severely traumatic event that has thrown their entire life into disarray as she has literally become everything she was indoctrinated to fear and hate and whose trusted allies have now become deadly enemies should undergo some internal re-evaluation of priorities or have some meaningful character arc that isn't just fanatical devotion to the ideals that you had before becoming a vampire.

Well to be fair the Void Engineers are regularly presented by the books as one of the "good ones" as far as technocrats go, and even the technocrats threw a bit of shade on them since they focused on umbral exploration rather than helping out earthside. Like one of the main conflict presented for them in M20 is the whole convention forced to militarise to face the new umbral threats that popped up post avatar storm and moving away from they core goal of space exploration.
 
Well to be fair the Void Engineers are regularly presented by the books as one of the "good ones" as far as technocrats go, and even the technocrats threw a bit of shade on them since they focused on umbral exploration rather than helping out earthside.
Also the hints at them having being allied with less-than-savory elements that the rest of the Technocracy would be very upset about, hints which went nowhere due to the whole End Of The World plot going off.
 
With Bloodlines 2 discourse happening I find the discourse of Bloodlines 1 as this underrated gem to be funny. Bloodlines at release was a buggy mess and was only playble thanks to modders.

2 not being a glitched out mess would make it bettet
 
Bloodlines 1 was a buggy mess but I played through it and had a great time when it was released.

Games being a buggy mess was not at all exceptional for 2004, even if Bloodlines was a little worse than some.
 
So I've found a intresting take on the red talons on onyx path by the author of upcoming WtE project:
The idea of the Red Talons being organized feels too human to me (and the idea of them in prior editions deferring to a kingly figure feels silly.) This isn't to say they don't have septs or sept roles, but when seen from the outside, they're almost indistinguishable from a Yellowstone superpack, minus the shapeshifting and violence that often follows their revels, and propensity for fighting the Wyrm. It wasn't that they refused to join the council of tribes or any one faction; they've no emissaries capable of speaking for the entire tribe.

I've written them as a Tribe that doesn't even entirely identify as a Tribe, at least in the same way the other Tribes think of it. They are better seen here as an autonomous collective of mostly unaffiliated all-wolf septs. I've written them presented as a tribe that didn't come together. Instead, Griffin sought out, handpicked, and convinced them of his politics long ago, spreading and coalescing a "You and I are wolves, but we are not the same." mindset throughout these previously uncontacted lupus septs. From there, it spread to known septs, and the Talons began effectively taking Lupus from other tribes, taking off in greater numbers around the Dark Ages (see Red Talons and Older/Younger Brother.) A tribe that grew memetically through shared unexpressed grief at a world that is increasingly shrinking, along with their families and loved ones. A significant reason the tribe persists is the continuation of the tradition of Griffin convincing lupus of other tribes to join his cause. Their extreme position is one they arrived at through desperation rather than an organized decision.

I tweaked their history a little to make them a little more playable and a lot more relatable. They never even named themselves Red Talons, nor did they agree to the accords, but rather, a single lupus that didn't claim membership to anything called a tribe showed up, declared "I am a wolf like you, we are all wolves." When pressed to name their tribe, paired with increasing frustrations between the exchanges, the Garou finally lashed out and was like, "You want to know what I am? This is what I am!" and clawed the other Garou, meeting the demand with three bloody gashes before leaving, earning wolves like that one the label of Red Talon. Gifts, rites, and traditions remain more or less the same here; otherwise, they are just a bit more tragic and narratively sensical for an all-wolf tribe. In WtE, they start out of the running gates with being the one tribe out of them all with no more caerns of their own, having lost them at the apex of the Age of Apocalypse. This puts them into an existential crisis of facing extinction for learning how to compromise and work with other Tribes to learn and start building their own Shard Caerns, creating divisions within the "Tribe" itself.

Additionally, with homids facing a declining population for the first time, this has created a talking point for the two to relate better to one another. This unknown position they're in and the direction it goes is ultimately for the tabletop to decide. In the long term, I'm hoping it steers in the direction of 'growing pangs towards something greater,' but not all tables are likely to play it like that.

When the Nation split, they initially joined the Western Concordat. When the Glass Walkers quit the eastern concordat and joined the westcons it so thoroughly alienated the Red Talons that they dropped what tenuous affiliations they once had altogether. This outcome is one that's driven mixed opinions between tribes. On one hand, they are losing potential allies. On the other hand, with the Red Talons out of the Western Concordat, the faction is a lot less likely to trend towards extremism, leading some to think the Glass Walkers scoffing at the Eastcons' acceptance of the Hearthbound and joining the Westcons may have been a political maneuver catalyzed by the Shadow Lords to shift the Overton Window away from extremism.


To summarise this post the Talions isn't a tribe in a traditional sense. Rather they resemble an loose alliance of lupus majority septs that are only connected by the fact that they all follow the tenets of the Griffin.


They're didn't even came up the name Red talon, rather the name is a reference to an incident during the formation of the garou nation where a lupus representative when asked by another garou which tribe he belongs to just responds with "I am a wolf like you, we are all wolves" and when pressed by another Garou on his tribe he responds "You want to know what I am? This is what I am!" And subsequently lashed out at them leaving three bloody gashes on the garou who asked that question earning them the name Red Talons.


In the present day of WtE the Red Talons are in tenuous position due to the fact that they have the Rotten luck of losing all of they Caerns during the age of Apocalypse which is compounded by the fact that they) broke off (already loose) ties to Western Concordat in response to the Glass Walkers joining the alliance (with one of the reason for joining wet cons is that they want to counter the Red Talons extremism) and entering an isolationist phase.
 
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A lot of this is drawn from the revised tribebook, which I advise everyone read; that's where you get the story about the other tribes forcing them to organize into a tribe and them clawing another Garou across the chest in response.
 
A lot of this is drawn from the revised tribebook, which I advise everyone read; that's where you get the story about the other tribes forcing them to organize into a tribe and them clawing another Garou across the chest in response.

Yeah and the whole plot point of the garou nation being broken up via political lines is drawn from by night studio version of WtA which lines up with WtE's mission statement of incorporating all the past lore into a streamlined setting that covers all aspect of WtA's timeline.

Also taking about wta lore J.F Sambrano got some free post on his patron about the Not-WtA project he's working on called Extinction: the Fate of Mongrels.

One post cover two of the six types (or Lineages) of werewolves in the setting. Which are natural-born (Born-weeping) and Magically created (Curse-wrought)


Another post covers the wolves' patron sprites. (called Tutelars)


And the final free post covers the introductory section of the write-up for one of the major tribes (or Dynasties) of werewolves called The Echo Severed:


There's a paid post called the Dvine accord which seems to go into some deep lore of the werewolves:

https://www.patreon.com/posts/extin..._campaign=postshare_fan&utm_content=web_share


Alongside the write-up for the Balam (or the werejaguars) he did for WtE:

 
So since the Pv for limbus company newest canto has come out, what do the wod fans in the thread think about it.
 
Not familiar with Limbus Company, so no opinion yet
The basics are that it's a Gacha game where you're an amnesiac with a clock for a head. You're the manager/source of resurrection for a group of 12 nutcases with colorful backstories(they're like a memetic dnd party only bigger) that get explored over the course of the game hunting macguffins called Golden Boughs for the mysterious Limbus Company. This acts as a framework to go all over the dystopian hellscape that is Project Moon's city(where the games Lobotomy Corp and Library of Ruina took place, playing them isn't required to understand what's going on) in a bus that's bigger on the inside. Gacha pulls get you alternate universe versions of your 12 employees and Project Moon is extremely fond of making game mechanics into in-universe phenomena.

Bloodfiends/Project Moon Vampires are likely to be a focus in canto 7 and they crib a lot of notes from Vampire the Masquerade, which is why GAWR is curious.
 
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Bloodfiends/Project Moon Vampires are likely to be a focus in canto 7 and they crib a lot of notes from Vampire the Masquerade, which is why GAWR is curious.

Don't Forget the fact that The Focus character of this chapter Don Quixote is actually the second kindred, who implicitly isn't a "mere" second gen vampire but the second vampire period, this would make her even the equivalent of an antediluvian in WoD terms. If not even older.

Also there's fact that the antagonists of this chapter wants to free Don from her Self Inflicted Delusions of being a mortal fixer if she follows the story her namesake is based on...


Also I've just noticed that the blood fiends actually has blood magic as a inherent ability not a skill to be learnt, which much give a Tremere who meets them a heart attack.
 
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More things my Tzmisces are no longer allowed to do:

Create a self-propagating race of invisible bear sorcerers.
Give a ghouled blue whale the ability to walk on land, giant steel-rending teeth, the ability to digest both flesh and metal, a steel armored carapace, and giant Bombadier Beetle Glands, then unleash it upon Manhattan.
Give myself 10,000 penises.
Use The Body Impolitic to remove my 10,000 penises and sell them on Ebay.
Send formal sealed messages containing nothing but the lyrics to Never Gonna Give You Up.
Catbus
Fill an Olympic sized swimming pool with fresh human blood.
Replace important political figures with fleshcrafted ghoul dogs who have not been housetrained.
Do a silly impersonation of the Prince, while wearing the Prince's skin as a suit.
Use newfound political power to declare Buy a Dick Night and direct everyone to my online sex toy shop.
Tell other kindreds' Fledglings that my fleshcrafting can give them the ability to walk in the sun again.
 
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So I've been looking into CoD lore and I like it quite a bit. Have people ever experimented with mixing aspects of CoD or WoD into each other? I am planning a HtR game and I was thinking of including something like a Promethean or including the VtR covenenants.
 
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