I agree that the central goal behind the Seers is logical but am strongly opposed to the way that they are depicted as pursuing this goal. The Seers are generally depicted as equivalent to the level of comic book level villainy and their actions seem to be blatantly evil. They don't seem like a faction which would attract the service and loyalty of any but the most gullible followers.

I would like to see the Seers reframed as a faction that could seriously attract the loyalty of powerful and moral mages. They should logically have at least as much appeal as the Diamond orders if they are to act as a realistic rival.
What about that awakening where the mages think themselves chosen by the divine? Could the seers claim the exarch a are the gods that granted them their power, and attract talent that way?
 
That would make sense. I could see that as the seed for an elaborate religion or cult that venerate the Exarch. They could infiltrate various conventional religious organizations and focus on recruiting mages who seek a religious explanation for their newfound powers. Their could be some strong similarities to the Lance Sanctum or the Circle of the Crone that can be used as a subtle link across the two product lines.

Reimagining a branch of the Seers as a religious organization makes a lot of sense. It could be used as an excellent rationale for why mages would choose membership in a strictly regimented organization with extremely nebulous goals that regularly performs morally questionable actions.

Are their any other potential facets of the Seers? Religious faith seems like one potential method by which the secret rulers can manipulate mankind and oppress humanity but their should be other paradigms that endorse service to the Exarchs.
 
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Aside from the fact that all Orders are at their core mystery religions, with maybe the exception of the Free Council, I feel that you have to be careful in distinguishing the desire to have Seer NPCs and Antagonists that you can sell to your players as what you would call "moral" people (which can easily be done, IMO), and the morality of the Seers of the Throne at an institutional level.

But really, the orderbook for the Seers of the Throne is where you want to go for an explanation of the Seers reasons for doing what they do, given from their own perspective.

And really, the Seers are eminently playable. In my notes for the Awakening Quest that I intend to run once I have the time one of the thing keep going back and forth on is:
  • Free Council playable y/n (I don't really like the Council anymore, but I don't like taking away options from players
  • Seer of the Throne playable y/n (I keep wavering on this one because I fear players trying to whitewash the Seers because of the "cool toys")
 
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Aside from the fact that all Orders are at their core mystery religions, with maybe the exception of the Free Council, I feel that you have to be careful in distinguishing the desire to have Seer NPCs and Antagonists that you can sell to your players as what you would call "moral" people (which can easily be done, IMO), and the morality of the Seers of the Throne at an institutional level.

But really, the orderbook for the Seers of the Throne is where you want to go for an explanation of the Seers reasons for doind what they do, given from their own perspective.

And really, the Seers are eminently playable. In my notes for the Awakening Quest that I intend to run once I have the time one of the thing keep going back and forth on is:
  • Free Council playable y/n (I don't really like the Council anymore, but I don't like taking away options from players
  • Seer of the Throne playable y/n (I keep wavering on this one because I fear players trying to whitewash the Seers because of the "cool toys")

The latter's also my worry with some attempt to make the Seers more 'rational.' It seems to scream for nolstalgia for the Technocracy of Ascension when they're going for a very different vibe. I mean, in Ascension (and in Panopticon) there's one group of evil demon summoners and the like who are portrayed as evil, murderous, rapists and scoundrals. Monsters. Why hasn't anyone asked about how to redeem *them* for a game?

Instead, people looked at Seers, who make perfect sense when you understand that there are plenty of greedy, power-hungry people in the world, and also people who seek power for other means, or fall in with a bad lot, and say, "Hey, they should be moral and it's irrational that there can be a group of Mages who are 'out for number one' by serving dark masters."
 

Well, I guess if you wish to totally and completely twist things around so that Seers and the Diamond Orders are clearly just two sides of the same coin because reasons you could portray it like that. What I don't get is the POINT of doing so. Taking one group and throwing mud on it (more mud than it already has, which is plenty) while whitewashing the other to try to get them to be equivalents is sorta bullshit, IMO.
 
Well, I guess if you wish to totally and completely twist things around so that Seers and the Diamond Orders are clearly just two sides of the same coin because reasons you could portray it like that. What I don't get is the POINT of doing so. Taking one group and throwing mud on it (more mud than it already has, which is plenty) while whitewashing the other to try to get them to be equivalents is sorta bullshit, IMO.
Oh, don't get me wrong. I'm not describing the setting there. I'm more describing, uh... PC mages. Who, well. Yeah.
 
Oh, don't get me wrong. I'm not describing the setting there. I'm more describing, uh... PC mages. Who, well. Yeah.

So, Seers might be viable to be played mostly because Players are horrible human beings, or at least become them when they're the PC in a world of NPCs? I can buy that.

A Seers campaign could be all about power fantasy and jetting around the world at a moment's notice, and then sorta eventually get into the 'secretly you have no real power and are nothing more than a tool' and the 'You just burned an orphanage to death because they're just stupid non-magical NPCs and because the entrails of a goat ordered you to' aspect of things, but only after having given the PCs a taste of the high life.

...and then you'd get into the factional disputes.

So I could sorta see that.
 
It's hard to redeem omnicidal maniacs.

@MJ12 Commando actually has a bunch of posts on how in a world where in order to move beyond World of Darkness Dark Ages you have to force people to believe in your paradigm and suppress those who won't, where the future sold in the Jetsons and in cheerful 50s ads about the power of Science solving all our problems was strangled under apathy and disbelief on the part of the Masses, where the people who are trying to cast it all into the void are given special abilities to make them better at it while the people who want to give them new hope don't, where agony and death and rot seem to be so deeply ingrained in the Sleepers that no Paradigm can prevent them... the Nephandi have something of a point. Are the people who want this world of darkness worth saving?
 
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@MJ12 Commando actually has a bunch of posts on how in a world where in order to move beyond World of Darkness Dark Ages you have to force people to believe in your paradigm and suppress those who won't, where the future sold in the Jetsons and in cheerful 50s ads about the power of Science solving all our problems was strangled under apathy and disbelief on the part of the Masses, where the people who are trying to cast it all into the void are given special abilities to make them better at it while the people who want to give them new hope don't, where agony and death and rot seem to be so deeply ingrained in the Sleepers that no Paradigm can prevent them... the Nephandi have something of a point. Are the people who want this world of darkness worth saving?
Easy there Rorschach. If you say any more Archmaster MJ12 will appear and explode you.
 
... This is a little off-topic, but... is it just me, or is Kill la Kill one big Ascension War?

The way that different factions seem to get actual supernatural powers out of rules or ludicrous amounts of money or whatever else feels very Mage-y, even before we get into the whole war of ideals.
 
Uhm, let's see...
there's Imago, EarthScorpion's WoD/Worm crossover fic;
there's Panopticon Quest, by MJ12 Commando;
there's Shadows of the Fall by Leliel, a Changeling: the Lost/Gravity Falls crossover fic.

And that's it, unless I missed something. I've long wanted to run a MtAw Quest, and I think I will soon-ish, but right now I'm busy with school starting again.
As for fics, if you want to, you could start a World of Darkness Fanfic Idea thread.
 
Wasn't Laurent running a Changeling quest?

Yep, it's still going. The Changelings are currently planning a strike on a rogue Vampire coterie, and the vote right now is whether the PC will go with the first, second, or third wave. It's a bit of a long story as to how *that* happened, but yeah. Also, the main character nearly died the other day fighting goblins, and I'm aware that when describing it that way it sounds like the Quest is all action scenes, rather than political manuevering and going through the day, building ties and learning more about the world. As someone else said, it's a Quest of 'Knife fighting, fae awe, and incredibly complicated politics.'

It's also a metaphor for modern life and the complexities, political and otherwise, that exist in an interconnected world. There's neither the time nor energy to pursue every plot thread I throw down, and that's on purpose, and so Rose has to prioritize how she spends her days and what she learns and does, and the world's moving fast beneath her feet, and keeping up with the politics and the culture and events is a full time job.

But yeah, to conclude I started the thread in March, and it's been going for nearly six months now. I was trying to work on a summary of everything, but I stopped 2/3rds of the way in, and need to complete it. I was going to post it in the Player Request thread, since right now I have an average of 5-7 voters, and would be happiest if it was up to 10-12.
 
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Uhm, let's see...
there's Imago, EarthScorpion's WoD/Worm crossover fic;
there's Panopticon Quest, by MJ12 Commando;
there's Shadows of the Fall by Leliel, a Changeling: the Lost/Gravity Falls crossover fic.

And that's it, unless I missed something. I've long wanted to run a MtAw Quest, and I think I will soon-ish, but right now I'm busy with school starting again.
As for fics, if you want to, you could start a World of Darkness Fanfic Idea thread.

I do actually have several ideas about WoD crossover fics/quests. Would it be a good idea to post them?
 
I'm mostly into Mage the Awakening.

Dresden Files Crossover Scenarios:
It would be interesting to see the new player entering the DF. As around 80% of mages in WoD violate the 7 laws by the very nature of their powers (100% during initiation) it should be an interesting read. Taking into account that the greatest paradox he would encounter is an EMP field and experienced mage will quickly become one of the major players.

a) A mage is drawn by accident
Some poor soul is drawn through the accident into the DF. it could be an investigation/Interruption of the Abyssal Summoning, an expedition gone wrong, an interrupted summoning spell.
Example: A member of Adamantine Arrow was fighting a summoned creature, running amok, when it was summoned away taking the mage with him. He/She is a Disciple of Demon Wind, Mastigos with dots in Mind, Space and fate. Physical->Mental->Social Traits. 35-50 exp points to flesh out.
b) The Mage is sent by the higher power.
It could be an Archmaster creating an awakened colony on the far shores, free from the paradox and Exarches. Or a shadow god looking or the greener pastures.
Example: Free Council scholar, experienced summoner got an offer he couldn't refuse. He is a neocologist Thyrsus, specializing in Spirit, Life and Matter. Mental->Physical->Social, 70-80 exp. Lots of summoner merits.
c) It's a deliberate invasion by mage/mages desperate to get out of fallen world, for reasons.
A mystorium censor finds an archaeological site containing the gate to the DF. The expedition is mounted by all pentacle orders (whole cabal is going). For drama you can have the gate destroyed by the Seers Of the Throne after expedition leaves. (this can work as quest)
If you want to go with the horror rote just stick Ahriman (Boston Unveiled) or Cadere (Christophe Valder from Night Horrors) in the body of Harry Dresden. Now that would be a story (hint: both are insane warlocks).

1a) Dresden Awakens after (or shortly before) killing his mentor. Obrimos is closest to canon, but going with other paths would be more fun.
1b) Dresden is transported to the WoD. Probably through something to do with outsiders. A real wizard making public advertisement won't cut with the Guardians of the Veil. Concilium made of necromancers, warlocks, chronomancers and predators won't cut with Dresden.
1c) White Council finds the way to the WoD and they send some wardens through.


Some points that need clarification:
Nevernever is the Shadow Realm/Underwold/Astral Realm rolled into one. treat it as an Astral World tied to the Physical world. Gountlet is present as normal.
Power that is used in DF by mages and fairy is essence. There are no hallows or mana, yet.
Abyss can't reach through the outer gates, yet.

Name: Harry Dresden (At the beginning of series)
Virtue: Prudence (Never Giving In)
Vice: Wrath (Fuego!)
Path: Theurgist (can't work spontaneous magic)
Order: White Council
MENTAL
Inteligence 3, Wits 3, Resolve 4
PHISICAL
Strength 3, Dexterity 2, Stamina 4
SOCIAL
Presence 2, Manipulation 2, Composure 3

Mental SKILLS
Academics: 2, Crafts 2 (magical), Investigation 5 (paranormal), Occult 4 (Monsters), Medicine 2 (Fist Aid)
Physical Skills:
Athletics: 2 (running), Brawl 2, Drive 2, Firearms 2, Larceny 1 stealth 1, weaponry 1
Social Skills:
Animal Ken 1, Intimidation 2 (implied threats), Persuation 1, Cosialise 1 (vampire parties), Streetvise 2, Subterfuge, 2 (misdirection)

HEALTH: 9
WILLPOWER: 7
Morality: 5
Derangements: N/A
Flaws: Notoriety
Size: 5, Speed 10, Defence 2, Initiative 5

Influences: Fire 2, Simpathetic Links 2
Essence: 12/3
Merits:
Allies (Blacckstaff, Chicago Police, Faerie Godmather, Wild Fae), Contacts (Police, Wild Fae), Resources 2, Destiny 5 (Universal Troublemaker), Language (Latin), Pleasing Aura 3, Iron stamina 2, Staff Fighting 1, Relic Creator 4, Library 5 (spirit of air and Intellect), Alchemy (External) 4, Evocation (Spirits/Fae) 4, Sacrifice (Spirits/Fae) 1, Warding (Threshhlds) 3
Dread Powers
Enhanced Sences 1 (Hearing), Gremlinize 5, Read Aura 2 (soulgaze), Longevity 4, Wizard Sight 3
Rotes
Fuego 4, Forzare 4, Aparturum 3, Dormius 2, Circle 2
Please no.

Ples no.

No.

Nein.

NYet.


This idea is horrible and you should feel horrible.

You are trying to mash together an universe which has "don't kill anyone with magic", "don't summon spirits" and "don't reverse time" with a setting that runs on "human beings can be terrible to each other, and often are" and "don't fuck up because the abyss hungers".

The metaphysics of it are already so impossibly impossible to mash together without either making everything about the Dresdenverse wrong or vice versa, it is a fool's errand to try and do so.

And even worse is the thematic incompatibility. The Dresden Files are about humans fighting against and overcoming the things that go bump in the night, about sacrifices made for good causes and succeeding at these things.

Mage the Awakening is about the power of lies, it's about humans being utter bastards when given vast power, about how we keep each other down because we cannot brook competition. It is about a boot stomping on a human face - forever - and in doing so keeping the things that go bump in the night away.

Also, your build of Harry being a Pentacle mage is a joke. He's a Praetorian seer who defects to the Paternoster after an Ochema of the Father (the Archangel Uriel) gives him more power.
 
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Also, your build of Harry being a Pentacle mage is a joke. He's a Praetorian seer who defects to the Paternoster after an Ochema of the Father (the Archangel Uriel) gives him more power.
Pfffft, as if. Seer or Pentacle, Harry defects from all Mage organizations to become the agent in the mortal world of a True Fae. This is way more terrifying, and also doubles the amount of headache because now you have the Arcadia Paradox to solve :V
 
The most MtAw crossovers are with Mass Effect. Hardly more appropriate.

You know, whether or not I like it or not (have own thoughts) you don't have to delete it just because someone criticized the idea. I think it *could* work, unlike them, but I also sorta have been a lot less enchanted with the Dresdenverse in general, so eh. But don't let people criticizing it stop you from having it posted.
 
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