So, i am planning on running a mage game. But i wanted to include the other splats as well. I have some knowldge of vampire and warewolf. But anyothers you people would recommend or avoid.
 
Since there are two separate games with each of those titles, might help if you indicated Old World of Darkness or Chronicales of Darkness
 
... If you are running it in an IRL location, then perhaps the regional/national mythology might provide good inspiration?

It is a good chunk of extra work though, so i would focus on making the "mage" part thematically tight first, then going elsewhere.
 
So, i am planning on running a mage game. But i wanted to include the other splats as well. I have some knowldge of vampire and warewolf. But anyothers you people would recommend or avoid.
I think it would depend on the tone you want fot the game. oWoDChangeling for example can do dark themes perfectly well but can also end up very zany which might clash with moody vampires and savage werewolfs but would work well with vampires and werewolfs who are trying to save mother nature from the forces of unrestrained capitalism.

Wraith can be good for forcing other Splats to face the consequences of their violance but can be hard to intergrate mechanially if your going for full crossover.
 
I think it would depend on the tone you want fot the game. oWoDChangeling for example can do dark themes perfectly well but can also end up very zany which might clash with moody vampires and savage werewolfs but would work well with vampires and werewolfs who are trying to save mother nature from the forces of unrestrained capitalism.

Wraith can be good for forcing other Splats to face the consequences of their violance but can be hard to intergrate mechanially if your going for full crossover.
Thank you. I planned on using the vamps and warewolfs more as enemies. So their themes won't be as important. I want to make each true mage they face as dangerous, so the vamps come as a perfect third party enemies to use as cannon fodder and mooks. And the werewolves to use as the spirits beat sticks and adding danger to the umbra.

I want to do a zany adventure so its a not too serious.
 
Thank you. I planned on using the vamps and warewolfs more as enemies. So their themes won't be as important. I want to make each true mage they face as dangerous, so the vamps come as a perfect third party enemies to use as cannon fodder and mooks. And the werewolves to use as the spirits beat sticks and adding danger to the umbra.

I want to do a zany adventure so its a not too serious.
In that case Changelings could be a good additional enemy or ally type. Their powers are more like a Mages then any of the other Splats so they can provide a good change (hah) of pace in the stories combat. At the same time they are more limited then Mages but less physically tough the Vamps or Werewolfs.

I would be catious of Werewolfs though. Their ability to soak any damage, regenerate and easy access to multiple actions can make them very dangerous even at "low levels".
 
In that case Changelings could be a good additional enemy or ally type. Their powers are more like a Mages then any of the other Splats so they can provide a good change (hah) of pace in the stories combat. At the same time they are more limited then Mages but less physically tough the Vamps or Werewolfs.

I would be catious of Werewolfs though. Their ability to soak any damage, regenerate and easy access to multiple actions can make them very dangerous even at "low levels".
That is true. I will look into changeling.

The werewolves will be later part of the story hopefully, when they start doing regular extradimentional excursions and fighting more actively in the ascension war, where SPOILERs but threat null is raising its head.
 
Ya know, I've never been much for the Anarchs but as the only one of the three main Kindred factions that lacks a "kill Infernalists" policy, maybe they're not so bad.

So much religious persecution in the Camarilla and Sabbat.
 
I mean if you're one of the Baali that's doing the whole thing to keep the terrible beasties beneath placated, I guess that's a take.
 
Ya know, I've never been much for the Anarchs but as the only one of the three main Kindred factions that lacks a "kill Infernalists" policy, maybe they're not so bad.

So much religious persecution in the Camarilla and Sabbat.
... can you justify that?

And it's less that they lack a policy on that as much as it's probably rather variable, given the looser nature of the anarchs. I imagine most Anarch places will probably be hostile to Infernalists.
 
... can you justify that?

And it's less that they lack a policy on that as much as it's probably rather variable, given the looser nature of the anarchs. I imagine most Anarch places will probably be hostile to Infernalists.

Demons and the Wyrm are cool and maybe some vampires wanna worship them. The Kindred are of the Wyrm, after all. Maybe. Kinda.

The Camarilla and Sabbat don't agree on much but they both try to hunt down and kill Kindred who do this. The Anarchs' don't, possibly because they'er too young and stupid or possibly because they're open-minded and non-hierarchical.

Freedom and democracy come at a price.
 
Demons and the Wyrm are cool and maybe some vampires wanna worship them. The Kindred are of the Wyrm, after all. Maybe. Kinda.
Well, all we know is that Kindred feel like creatures of the Wyrm to Werewolves.

Which makes me wonder if maybe the Wyrm is the ultimate source of the curse of vampirism.... Or maybe Wyrm magic was used by Lillith to modify it.
 
Well, all we know is that Kindred feel like creatures of the Wyrm to Werewolves.

Which makes me wonder if maybe the Wyrm is the ultimate source of the curse of vampirism.... Or maybe Wyrm magic was used by Lillith to modify it.

As a big fan of crossovers, I just interpret the Wyrm as being the ultimate source of all death and decay in the WoD. Vampires are just corpses that walk around.

Lilith might have had Wyrm magic directly or indirectly. It all comes back to the Wyrm.
 
So I was mostly just shitting with my last post because I was curious about the relationship between the Anarchs and Infernalism and some people suggested to me that a Baali could infiltrate a Free State decrying how they have been so unjustly persecuted by the Camarilla and Sabbat for their religious beliefs.

But reading V5 Anarch....
Report #260 – A Fourth House Recent investigation leads us to believe that our initial supposition in Report #139 was incorrect. Where in that report we stated the post-mortals known as "Warlocks" aligned within three separate "Houses," our studies into the Anarchists reveal a fourth house known as "Ipsissimus" (see Crowley, Aleister in Report #L32AC for further information regarding this term). An apparently new development, these apolitical blankbodies seem more concerned with spiritual matters than political gamesmanship, but disturbingly, practice violent bloodletting and sacrificial rituals that cause other haemovores concern. While they seem to lack any outward sadism, the ease with which they murder, maim, and indulge in carnal acts, implies a strict disconnect from normal, human behavior. House Ipsissimus is on our radar for immediate targeting and destruction, unless we can find a purpose for keeping them as unknowing spies or instigators. At this time, we are unconcerned by their internal activity.

(Page 171).

Obviously not all such ritual behavior leads to Infernalism but it just stuck out to me, especially since I love the Tremere.
 
Is their any good specific primers on World of Darkness (old) beyond the source books? I need some to help get some new player accumulated to it.
 
L.A. by Night is an ongoing actual play of Vampire the Masquerade. The first couple of episodes are a decent primer on potential tone.
Thanks, didn't know about that.

But my players seemed to enjoy my method of describing the Sabbat as a 'really violent college fraternity'.
 
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Another quick question. What's a decent dicepool for fairly experienced soldiers, specifically in shooting. (This is for a vampire game oWoD)
 
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