Yeah, it would fit right in a MtA game.
I'm seeing it as more a Hunter game premise. Some stupid moron got ahold of an ancient tome of great and eldritch power, and is now trying to use it to cheat at his college semifinals, or something equally frivolous, with disastrous consequences that our Hunters now have to clean up.
 
This is why the Guardians say no magic for mortals.
This is why the Technocracy says no magic period.

This is why we can't have nice things. :V
 
I'm seeing it as more a Hunter game premise. Some stupid moron got ahold of an ancient tome of great and eldritch power,
I recommend listening to Sleeping Dogs Wake's "Lilith Calling" while writing material for this scenario :)

"Did you never learn
that those false words were true?
Stories and nursery rhymes
pictures in books
Are presents from Lilith
Which you chose to evoke."

(I recommend listening to Sleeping Dogs Wake generally.)
 
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This is why the Guardians say no magic for mortals.
This is why the Technocracy says no magic period.
This is why we can't have nice things. :V
No magic? That just means that people will seek out technological means to obtain their Extradimensional Booty Call.
 
I'm seeing it as more a Hunter game premise. Some stupid moron got ahold of an ancient tome of great and eldritch power, and is now trying to use it to cheat at his college semifinals, or something equally frivolous, with disastrous consequences that our Hunters now have to clean up.

See, I wouldn't be worried about some moron getting ahold of a tome of great and ancient power.

99% of the time they won't have the power to use it.

I'd be more worried about an idiot taking photos of every page, going 'Look what cool thing I got in a garage sale for 2 bucks, does anyone know the language?' and shoving it all over social media.
 
See, I wouldn't be worried about some moron getting ahold of a tome of great and ancient power.

99% of the time they won't have the power to use it.

I'd be more worried about an idiot taking photos of every page, going 'Look what cool thing I got in a garage sale for 2 bucks, does anyone know the language?' and shoving it all over social media.
The fallout from that on it's own would make a pretty good quest/rp. Just playing as random people in a mostly non-magical world who all received magical knowledge from an insanely irresponsible chucklefuck.
 
The fallout from that on it's own would make a pretty good quest/rp. Just playing as random people in a mostly non-magical world who all received magical knowledge from an insanely irresponsible chucklefuck.

Yeah, its based off an idea I once had for a character concept for a superhero rp once, mostly after realizing that even without breaking the masquerade, smart phones can be used for all kinds of interesting stories in a supernatural world.

Carrying spell books into a heavily guarded area might be hard, but how many people look twice at a dude in a business suit and headphones carrying a smartphone. Not to mention it lets you keep the rare and expensive tome safe behind glass, where it will be kept in a decent condition.
 
See, I wouldn't be worried about some moron getting ahold of a tome of great and ancient power.

99% of the time they won't have the power to use it.

I'd be more worried about an idiot taking photos of every page, going 'Look what cool thing I got in a garage sale for 2 bucks, does anyone know the language?' and shoving it all over social media.
I'm actually not too concerned about that. There's only so much magical bandwidth available, and if everyone is trying to summon The Foul Darkness, Chazmagoran, thats going to be a lot of people on "Call Waiting" and eventually he'll probably end up changing his metaphorical phone number.
 
I'm actually not too concerned about that. There's only so much magical bandwidth available, and if everyone is trying to summon The Foul Darkness, Chazmagoran, thats going to be a lot of people on "Call Waiting" and eventually he'll probably end up changing his metaphorical phone number.

Seems a bit optimistic for a World of Darkness, given it's a slight more pessimistic setting that Dresden Files is.
 
Seems a bit optimistic for a World of Darkness, given it's a slight more pessimistic setting that Dresden Files is.
I wouldn't say its optimistic, more realistic. Otherwise you really would have eldritch powers being summoned left right and center once the information age hit the Wold of Darkness. I use this as my explanation for why that isn't happening.

EDIT: Also, to be honest I don't see the setting as all that dark. Like, I know how it bills itself as a horror game, but frankly I never got that impression. Its always been an urban fantasy game to me.
 
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The "thing that sounds like Angels in Mage" are basically the Agents in the Matrix, so of course they both sound kinda similar, because they draw on similar source material. Though actually, as the Archmage Gamebook reveals, good guys can have the same, like, Avatars/etc. Which makes one wonder what *those* are up to.

That might explain why angles are sent on contradictory missions sometimes.
 
Pardon my venting, but

Since I'm running an Exalted X Chronicles of Darkness quest, I'm constantly checking the various pdfs I have for the different CoD splats to make sure I'm as accurate as possible, especially since I don't get to play these games as much as I would like and am not as familiar with them as I wish I was.

The thing is, I'm becoming increasingly frustrated with how their books are laid out. Everything is coached in prose and fluff, and I mean literally everything. The chapter names aren't simple and informative things like "Setting details," "Character creation" and so on. Its stupid stuff like "Who we are Tonight" and "Laws of the Dead."

None of this shit actually tells me what each chapter is. Sure, I can get a general idea, but when I open "Who we are Tonight" expecting character creation rules, I instead get background detail on the different vampire clans.

Whats worse is that sections of some books really don't know how to separate prose and informative information. The All Night Society in Vampire: Requiem is borderline useless to me because of how closely they intertwined useful information and tone setting prose.

Its even worse when every book insists on using its own special font as a header for something, or insists on using its own special terminology for the same thing. Humans must have fifty different nicknames by now, all of which are completely superfluous when you could have just slapped the label "Mortal" on them and called it a day.

I mean look, I get that a lot of this is to try and establish the game's mood and themes, but there comes a point where you really need to cut back on your fluff and tell me your crunch. A corebook is a reference document for both practical concerns and narrative tone, and having too much of the latter makes it difficult to use the book to actually play the game.
 
The worst part about all of this - and it is all true - is that it is a colossal improvement when comparing it to the old World of Darkness. Like, it's awful, the layout is terrible, and it's still better than old World of Darkness, it's really amazing.
Oh god, seriously? I mean, I have those pdfs, I got them because I figured I'd see what the hype was about and never got around to looking at them in depth. Now I'm scared to actually open them.
 
I mean, it's also something you kinda get used to, in the sense that you can get used to anything.

But it kinda no longer troubles me much? Or at least, not as much as it might have the first few times I had to read such books.

(It probably helps that I'm here as much for the fluff as the mechanics, since I haven't had a successful nWoD Tabletop Game Ever.)
 
Honestly at this point the cynic in me is convinced they do it to justify selling more books.

Probably not the actual reason, but still.
 
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