I've never played a World of Darkness game before, but I was given a copy of the Orpheus corebook and it looks like a very cool series. Anyone here played it before? Any tips for someone new to the Storyteller System?
 
I've never played a World of Darkness game before, but I was given a copy of the Orpheus corebook and it looks like a very cool series. Anyone here played it before? Any tips for someone new to the Storyteller System?
Wait, the oWoD Ghostbusters/Flatliners splat, or The Orpheus Protocol?

Because I'd love to talk about The Orpheus Protocol, since it's essentially EarthScorpion's nWoD campaigns: the TTRPG.
 
"Rejoice! Your wish definitely hasn't been granted, but you're too messed up now to even care anymore."

Or something?

More like:

"Rejoice! I have destroyed this evil ritual before it could ruin all of your lives! Please cease all involvement with the machinations of the Fae before you get yourselves killed or worse."
 
Also, @EarthScorpion, I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.

I'm thinking of making all of the characters different villain archetypes turned heroes; one of them is playing at being Dr. Doom, another one is a martial arts movie rival, one is Penelope but instead of having actual social skills she bullshits her way into pretending she has them etc.
 
Also, @EarthScorpion, I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.

I'm thinking of making all of the characters different villain archetypes turned heroes; one of them is playing at being Dr. Doom, another one is a martial arts movie rival, one is Penelope but instead of having actual social skills she bullshits her way into pretending she has them etc.
If you're looking for players i'm down, love me a ranting mad scientist
 
Also, @EarthScorpion, I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.

I'm thinking of making all of the characters different villain archetypes turned heroes; one of them is playing at being Dr. Doom, another one is a martial arts movie rival, one is Penelope but instead of having actual social skills she bullshits her way into pretending she has them etc.

So, uh. First problem.

If you want to run a game, people will usually want to make their own characters. Railroading people into "you will play this character" isn't going to work so well.

Also, uh. While you can play low power disempowered Ascension games, they don't really go with a light hearted tone. Because they're a disempowerment game.
 
.I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.
NGL that's not a mage game. Escaping is going to be all but trivial for even baby mages unless you simply declare that their spheres just doesn't work. The only way to really keep mages locked up is to have bigger mages (plural) sitting on each individual mage, or putting them into a coma where they can't act. It might work better with a less versatile game
 
NGL that's not a mage game. Escaping is going to be all but trivial for even baby mages unless you simply declare that their spheres just doesn't work. The only way to really keep mages locked up is to have bigger mages (plural) sitting on each individual mage, or putting them into a coma where they can't act. It might work better with a less versatile game
Hmm, maybe they are in a coma and the "asylum" is a shared dream-state that someone uses for brainwashing?
 
So, uh. First problem.

If you want to run a game, people will usually want to make their own characters. Railroading people into "you will play this character" isn't going to work so well.

Also, uh. While you can play low power disempowered Ascension games, they don't really go with a light hearted tone. Because they're a disempowerment game.

It's comedic, ideally, not light hearted.
 
NGL that's not a mage game. Escaping is going to be all but trivial for even baby mages unless you simply declare that their spheres just doesn't work. The only way to really keep mages locked up is to have bigger mages (plural) sitting on each individual mage, or putting them into a coma where they can't act. It might work better with a less versatile game
Or, you trap them in a tesseract / mobius maze.
The Asylum / Prison where people get tossed in and then are just kind of left to roam around is a trope, if not exactly super amazingly common from my experience, that you can play on with regards to stuff like this.

Walls made of thick glass with wardens on the other side that even if you blast your way through you just end up looped right back to where you were or in yet another empty room as you try your best to work out the trick for how guards / wardens come and go.

Or, as others have put it, you imprison the mind ala the Allegory of the Cave / Matrix.
 
OK then, the basic premise is that these kids are babby mages who got trapped in an asylum mostly because they got reckless and didn't really know what the hell they were doing, and now have to get out of there, with the catch being that the place is inhabited by profoundly unstable Mages (like them) but with way more experience and therefore power under their belts and more importantly that the (profoundly abusive) staff are all also Mages. Experienced, extremely powerful Mages, who want nothing more than to ruin the PC's lives out of hatred.

The unstable Mages can occasionally be dangerous, but they're all largely meant to be sympathetic victims of trauma and abuse on a personal and systemic level who are more dangerous to themselves than anyone else and who need help that the systems that should be trying to help them aren't even trying to give them.
 
OK then, the basic premise is that these kids are babby mages who got trapped in an asylum mostly because they got reckless and didn't really know what the hell they were doing, and now have to get out of there, with the catch being that the place is inhabited by profoundly unstable Mages (like them) but with way more experience and therefore power under their belts and more importantly that the (profoundly abusive) staff are all also Mages. Experienced, extremely powerful Mages, who want nothing more than to ruin the PC's lives out of hatred.

The unstable Mages can occasionally be dangerous, but they're all largely meant to be sympathetic victims of trauma and abuse on a personal and systemic level who are more dangerous to themselves than anyone else and who need help that the systems that should be trying to help them aren't even trying to give them.

Ok but why Mage?

Seriously this is one of the least Mage-like campaign premises I can imagine. Just... an asylum conveniently staffed entirely by powerful mages bent on oppressing other mages out of nothing more than hatred?
 
Ok but why Mage?

Seriously this is one of the least Mage-like campaign premises I can imagine. Just... an asylum conveniently staffed entirely by powerful mages bent on oppressing other mages out of nothing more than hatred?
I'd think it would fit Vampire better... A bunch of newly-turned kids as the prisoner of some batshit insane elder and his spawn.
 
I'd think it would fit Vampire better... A bunch of newly-turned kids as the prisoner of some batshit insane elder and his spawn.
Stop trying to steal my Shtick and give it to others. I paid top favors for people to have looked the other way while I attempt to isolate what, exactly, causes insanity in the rest of the Malkavian line while not afflicting myself. Now please put that beaker back where you got it from. No to the left three centimeters... no that is too far... are you specifically trying to annoy me or are you just so incompetent that you cannot put something where it is supposed to go?
 
OK then, the basic premise is that these kids are babby mages who got trapped in an asylum mostly because they got reckless and didn't really know what the hell they were doing, and now have to get out of there, with the catch being that the place is inhabited by profoundly unstable Mages (like them) but with way more experience and therefore power under their belts and more importantly that the (profoundly abusive) staff are all also Mages. Experienced, extremely powerful Mages, who want nothing more than to ruin the PC's lives out of hatred.

The unstable Mages can occasionally be dangerous, but they're all largely meant to be sympathetic victims of trauma and abuse on a personal and systemic level who are more dangerous to themselves than anyone else and who need help that the systems that should be trying to help them aren't even trying to give them.

This sounds more like Changeling's Durance than something that Mages do.
 
Ok but why Mage?

Seriously this is one of the least Mage-like campaign premises I can imagine. Just... an asylum conveniently staffed entirely by powerful mages bent on oppressing other mages out of nothing more than hatred?

Because Mage interests me the most out of all the settings and I don't really want to do world spanning conspiracy stuff.
 
Right, but if Mage interests you as a setting, why have you proposed a game that would be entirely divorced from that setting?

I dunno.

What should I make? Like, I just like the concept of a bunch of Non-NT kids trying to get out of a fucked up mental asylum, but I don't really like a lot of the other settings.
 
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