Wait, the oWoD Ghostbusters/Flatliners splat, or The Orpheus Protocol?I've never played a World of Darkness game before, but I was given a copy of the Orpheus corebook and it looks like a very cool series. Anyone here played it before? Any tips for someone new to the Storyteller System?
He even shot up about a foot, very Kirei-accurate, bajiquan memes going strong, shounens yorokobe'd.
Ryan Carrigan, before and after his time in Arcadia. With many thanks to @TheOneMoiderah for making this.
"Rejoice! Your wish definitely hasn't been granted, but you're too messed up now to even care anymore."
Or something?
More like:
"Rejoice! I have destroyed this evil ritual before it could ruin all of your lives! Please cease all involvement with the machinations of the Fae before you get yourselves killed or worse."
Then he has to pull out the spray bottle and stop Penny making moves on Sabre and Bart frenching Lancer.
Then he has to pull out the spray bottle and stop Penny making moves on Sabre and Bart frenching Lancer.
If you're looking for players i'm down, love me a ranting mad scientistAlso, @EarthScorpion, I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.
I'm thinking of making all of the characters different villain archetypes turned heroes; one of them is playing at being Dr. Doom, another one is a martial arts movie rival, one is Penelope but instead of having actual social skills she bullshits her way into pretending she has them etc.
Also, @EarthScorpion, I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.
I'm thinking of making all of the characters different villain archetypes turned heroes; one of them is playing at being Dr. Doom, another one is a martial arts movie rival, one is Penelope but instead of having actual social skills she bullshits her way into pretending she has them etc.
Then he has to pull out the spray bottle and stop Penny making moves on Sabre and Bart frenching Lancer.
NGL that's not a mage game. Escaping is going to be all but trivial for even baby mages unless you simply declare that their spheres just doesn't work. The only way to really keep mages locked up is to have bigger mages (plural) sitting on each individual mage, or putting them into a coma where they can't act. It might work better with a less versatile game.I want to run a Mage: The Ascension game about four recently Awakened teenagers trapped in a mental asylum filled with other Mages, with their goal being to get out of the place and not die. Also, to get out of there with all of the shit intact.
Hmm, maybe they are in a coma and the "asylum" is a shared dream-state that someone uses for brainwashing?NGL that's not a mage game. Escaping is going to be all but trivial for even baby mages unless you simply declare that their spheres just doesn't work. The only way to really keep mages locked up is to have bigger mages (plural) sitting on each individual mage, or putting them into a coma where they can't act. It might work better with a less versatile game
So, uh. First problem.
If you want to run a game, people will usually want to make their own characters. Railroading people into "you will play this character" isn't going to work so well.
Also, uh. While you can play low power disempowered Ascension games, they don't really go with a light hearted tone. Because they're a disempowerment game.
Or, you trap them in a tesseract / mobius maze.NGL that's not a mage game. Escaping is going to be all but trivial for even baby mages unless you simply declare that their spheres just doesn't work. The only way to really keep mages locked up is to have bigger mages (plural) sitting on each individual mage, or putting them into a coma where they can't act. It might work better with a less versatile game
OK then, the basic premise is that these kids are babby mages who got trapped in an asylum mostly because they got reckless and didn't really know what the hell they were doing, and now have to get out of there, with the catch being that the place is inhabited by profoundly unstable Mages (like them) but with way more experience and therefore power under their belts and more importantly that the (profoundly abusive) staff are all also Mages. Experienced, extremely powerful Mages, who want nothing more than to ruin the PC's lives out of hatred.
The unstable Mages can occasionally be dangerous, but they're all largely meant to be sympathetic victims of trauma and abuse on a personal and systemic level who are more dangerous to themselves than anyone else and who need help that the systems that should be trying to help them aren't even trying to give them.
I'd think it would fit Vampire better... A bunch of newly-turned kids as the prisoner of some batshit insane elder and his spawn.Ok but why Mage?
Seriously this is one of the least Mage-like campaign premises I can imagine. Just... an asylum conveniently staffed entirely by powerful mages bent on oppressing other mages out of nothing more than hatred?
Stop trying to steal my Shtick and give it to others. I paid top favors for people to have looked the other way while I attempt to isolate what, exactly, causes insanity in the rest of the Malkavian line while not afflicting myself. Now please put that beaker back where you got it from. No to the left three centimeters... no that is too far... are you specifically trying to annoy me or are you just so incompetent that you cannot put something where it is supposed to go?I'd think it would fit Vampire better... A bunch of newly-turned kids as the prisoner of some batshit insane elder and his spawn.
Maybe the staff are Banishers?Ok but why Mage?
Seriously this is one of the least Mage-like campaign premises I can imagine. Just... an asylum conveniently staffed entirely by powerful mages bent on oppressing other mages out of nothing more than hatred?
OK then, the basic premise is that these kids are babby mages who got trapped in an asylum mostly because they got reckless and didn't really know what the hell they were doing, and now have to get out of there, with the catch being that the place is inhabited by profoundly unstable Mages (like them) but with way more experience and therefore power under their belts and more importantly that the (profoundly abusive) staff are all also Mages. Experienced, extremely powerful Mages, who want nothing more than to ruin the PC's lives out of hatred.
The unstable Mages can occasionally be dangerous, but they're all largely meant to be sympathetic victims of trauma and abuse on a personal and systemic level who are more dangerous to themselves than anyone else and who need help that the systems that should be trying to help them aren't even trying to give them.
Ok but why Mage?
Seriously this is one of the least Mage-like campaign premises I can imagine. Just... an asylum conveniently staffed entirely by powerful mages bent on oppressing other mages out of nothing more than hatred?
Because Mage interests me the most out of all the settings and I don't really want to do world spanning conspiracy stuff.
Right, but if Mage interests you as a setting, why have you proposed a game that would be entirely divorced from that setting?