- Pronouns
- They/Them
Oh, I sorta knew that, I just didn't know whether there was some specific chatroom they were talking about, or "Chatrooms in general."
Isn't this just one of the types of weird nmage slave races?Fan splat idea,
Hollow: The Soulless.
The basic idea is that you have no soul. You might have been born without one. You might have lost it in an accident. You might have traded it for something of value. You might have bet it in an ill-considered card game. How it happened doesn't matter. All that matters is that there is an empty void inside you where it's supposed to be.
To one of the ensouled, you seem off, creepy, uncanny. You scare people, though not in the same way a Promethean does, more like Charles Manson. Your soulless nature makes it impossible for you to enjoy life. You're incapable of strong emotions such as love. You cannot play music, sing, or dance, or produce any type of art. Nor can you enjoy sex. Even your vices fail you . Smoking does nothing for you. You can't get drunk no matter how much alcohol you consume and you're immune to the effects of narcotic drugs.
But there is a way to mitigate this hollow existence. You can take another soul as your own, for a time. If you are close enough to a dying person as their soul leaves their body, it will be sucked into your void and become a part of you. This arrangement is always temporary. As time passes, the soul will slip from its bonds and to its final reward. It is also always traumatic, for both you and the soul. You are filled by the emotions and desires of the soul you have taken, and will be driven by them rather than by your own motivations. Knowing that your time together is short, you will be driven to fulfill the soul's final wishes before it slips away.
Would this replace the rules for soul loss?Fan splat idea,
Hollow: The Soulless.
The basic idea is that you have no soul. You might have been born without one. You might have lost it in an accident. You might have traded it for something of value. You might have bet it in an ill-considered card game. How it happened doesn't matter. All that matters is that there is an empty void inside you where it's supposed to be.
To one of the ensouled, you seem off, creepy, uncanny. You scare people, though not in the same way a Promethean does, more like Charles Manson. Your soulless nature makes it impossible for you to enjoy life. You're incapable of strong emotions such as love. You cannot play music, sing, or dance, or produce any type of art. Nor can you enjoy sex. Even your vices fail you . Smoking does nothing for you. You can't get drunk no matter how much alcohol you consume and you're immune to the effects of narcotic drugs.
But there is a way to mitigate this hollow existence. You can take another soul as your own, for a time. If you are close enough to a dying person as their soul leaves their body, it will be sucked into your void and become a part of you. This arrangement is always temporary. As time passes, the soul will slip from its bonds and to its final reward. It is also always traumatic, for both you and the soul. You are filled by the emotions and desires of the soul you have taken, and will be driven by them rather than by your own motivations. Knowing that your time together is short, you will be driven to fulfill the soul's final wishes before it slips away.
Yes, it would.
This was apparently very appreciated, so I will post the sequel to it;Coexisting With The Fair Folk Who Have Taken Up Residence In/Around/Beneath Your University; A How-To Guide
A sequel to this!
When I posted the first Elsewhere University comic, I had no idea what it was going to turn into over the following months. The community that's grown out of it - the stories and art and obscure bits of folklore and science, the fortunetelling asks and vague anon prophecies, all of it building on itself and branching into places that still manage to take me by surprise - has created a weirder and more wonderful world than anything I could have imagined. This comic is meant as a celebration of everything that's grown out of the stories set in Elsewhere, and an expression of gratitude. I wasn't even close to being able to include everything; the Library alone would need a dozen pages. For those whose works I did include, I dearly hope I did them justice. Words can't express what this world and community have grown to mean to me, but I hope this comes close. Thank you so much, all of you. Keep making amazing things.
All works referenced below the cut, if you want to learn more about them!
- The Elsewhere University seal
- Cat-Eyes, Feathers, and Barnes from runwildwithme's story Feathers
- General Elsewhere U crow lore
- First mention of the kelpie
- The Wyrm from this story by themagnificentgod
- First mention of the Unsea
- General Elsewhere U pool lore
- First mention of the Forbidden Major
- Professor Chapel from cannibalhello's story Ferus Ferrum
- Professor Fives from agender-plant's drawing/story
- Ms. Muse from starlight-opera's story
- Sequoia from lonelymountainson's story
- The moster-hunting librarian from spiralink's story Librarian
- Spring and fall courts from this ask from treegona
- True Royalty from this ask from irleughlivelyatalanteangodfan
- Shoutout to taocalleddow for the theatre superstitions (unrelated but interesting: superstitions and the language of theatre tech itself have a lot in common with those of sailors. I think that's really neat)
- General Theatre lore
- General A Midsummer Night's Dream lore
- Although the forest is mentioned in passing often, and there are various mythical trees, the first in-depth discussion of the forest Morganwode is here
- Dirt from the Elsewhere rp community, based off this art by lifeandluna
- King of Cats from art by ridafi14
- The Shining Many from art by v0idsign
- Twistrose from art by fox-the-hermit
- First mention of Jimothy and general lore about Jimothy
- Dëandr from art by insanityoverhaul
- General lore about the library, although I'd also highly recommend daemonluna's Library Services at Elsewhere University: A Guide and Compendium
- Beware the lights (one of many mottos) from waveringbriar's story
- Groundskeeping, including the motto Keeping the Balance, from bluedragonbook's story
With proper editing, I guess? I mean, it's 44 pages per Order, so it certainly won't be too in depth given WW's usual writing style, but you should be able to get some useful information, especially if they group shared history/conflicts/whatever?Also, how exactly are they going to fit five Orders worth of material in 220 pages?
I mean, hrm.
There's apparently a book coming that's meant to cover all five Orders in one book, and it's like, "Well... maybe?"
With proper editing, I guess? I mean, it's 44 pages per Order, so it certainly won't be too in depth given WW's usual writing style, but you should be able to get some useful information, especially if they group shared history/conflicts/whatever?
I actually didn't get them. I suppose they're very long and about a single Order?
I actually didn't get them. I suppose they're very long and about a single Order?
Also, how exactly are they going to fit five Orders worth of material in 220 pages?
I mean, hrm.
There's apparently a book coming that's meant to cover all five Orders in one book, and it's like, "Well... maybe?"
Dramatic Failure: The clause successfully activates, as per the description for a Success. However, the character is gripped by madness and indiscriminately attacks anything with blood that she sees. This lasts indefinitely, but once a scene has passed sights and characters close to her heart (such as a pleading loved one) let her spend a willpower point to end the clause.
Failure: Her flesh spasms and ripples, but the change does not last.
Success: A terrible spasm overcomes her body, transforming her into a monstrous figure of gore and dripping viscera. The character adds half her Wyrd to her Size, Speed and her Strength, and gains two points of Armour. Her unarmed attacks do lethal damage equal to half her Wyrd, and she can bite without needing to first grapple. However, her distended hands lack the manual dexterity to use weapons (or indeed other tools) that are not Tokens, and the gory transformation completely any worn clothing or armour that cannot be discarded in the process of changing forms.
Obviously this form is entirely inappropriate for fine dinner parties. The character has a -5 penalty to all social Abilities, with the exception of Intimidate which gains a bonus of half her Wyrd. Many social Merits, such as Striking Looks, are inapplicable when in this monstrous form. Moreover, a sick bloodlust drives her - Resolve + Composure rolls may be required to stop her from attacking characters she hates, or trying to drink spilled blood on the ground. The Changeling remains in this form for a whole scene, and cannot terminate it early.
Extraordinary Success: The clause remains active for a whole day, and additionally the Changeling can terminate it by the expenditure of a willpower point.
So this is for those "one guy and a GM" kind of games?There are no Survivor Compacts, let alone Conspiracies. Even Survivor cells tend to be rare and temporary. Most Survivors are loners, and have difficulty extending trust.