Ones who refused to run oWolf because our gaming group was disgusted enough with it I didn't realize they actually did something remotely reasonable like that.
Werewolf code of Conduct;
Garou Shall Not Mate with Garou
Because of the deformities and psychoses displayed by metis werewolves (and the age-old prejudice correspondingly levied against metis), Garou are forbidden to mate with their own kind. Werewolves must instead seek mates among either human or wolf society. This tenet embodies one of the great Garou tragedies; Moon Dancers often move audiences to tears with ballads of Garou who fell in love and could not express their passion - or who did and were torn to pieces by their outraged tribe.

Combat the Wyrm Wherever It Dwells and Whenever It Breeds
The Garou were spawned, say the bards, to fight the Wyrm, and much of their early history comprises battles between their heroes and the Wyrm's minions. Most Garou pay at least lip service to this tradition.

Respect the Territory of Another
The practice of this portion of the Litany has changed over the last few centuries; humans have spread to the extent that urinating one's territorial marking has become impractical. Instead, a Garou visitor or immigrant must first ask permission by singing the Howl of Introduction, reciting name, Sept, lineage, totem and tribe.

Accept an Honorable Surrender
The Garou realize that they are a dwindling race and that intraspecies duels commonly occur. Realizing that continuous battles to the death would only advance the Wyrm's cause the Children of Gaia and Fianna incorporated this element into the Litany. In theory, a Garou combatant may end a duel by exposing her throat; the opponent is honor-bound to accept the surrender. The loser suffers no reduction in Renown, although the winner may certainly gain Renown.

Submit to Those of Higher Station
Garou's wolf nature practically enforces a hierarchical structure within their society. Thus the Garou have implemented the concepts of Renown and Rank. Within reason, any request by a Garou of higher Rank is to be obeyed.

The First Share of the Kill for the Greatest of Station
This portion of the Litany is much favored by the Garou elders, as well as such tribes as the Silver Fangs and Shadow Lords; it is grudgingly acquiesced to by the rest. The "kill clause" also applies to the spoils of war - thus, in theory, the prey's most powerful fetishes and the like may be garnered by the Garou with the highest renown.

You Shall Not Eat the Flesh of Humans
This portion of the Litany was first sung in the post-Impergium days; the Stargazers are believed to be responsible for its insertion. They noticed that Garou who routinely consumed human flesh often grew Wyrm-tainted; furthermore, cannibals had a hard time stalking and killing more challenging prey, such as woolly rhinos or Banes. Additionally, in these modern times, this rules serves a function similar to the "kosher" laws of the Hebrews; modern humans' chemical-laden diet makes their flesh bitter and unhealthy.

Respect for Those beneath You - All Are of Gaia
Garou tend to think of themselves in communal terms, and they thus realize that most creatures have some sort of contribution to make toward the whole. When all is said and done, Garou were created to be the world's protectors. The chivalric ideal is much in vogue among some Septs, and Garou who display a great deal of noblesse oblige may get Renown.

The Veil Shall Not Be Lifted
This is perhaps the most inviolate portion of the Litany. There is no "reality" here - Garou are aware that both the Wyrm and the Inquisition hunt for them. Garou who disobey this edict die at the claws of their brethren.

Do Not Suffer Your People to Tend Your Sickness
In ancient days, an injured, infirm or aged Garou was simply torn to pieces by his peers. As time went on, however, it came to be considered more dignified to let such a Garou end his own life.

The Leader May Be Challenged during Peace
Though Garou are known for their pack mentality, this does not mean they must slavishly obey their leaders. If no immediate threat is pending, Garou of sufficient standing may challenge another's position of leadership. A contest of some sort is usually staged. If the challenger wins, she assumes the mantle of leadership; if she loses, she must accept the leader's dictates with good grace.

The Leader May Not Be Challenged during War
Certain creatures of the Wyrm are monstrous in size and power, and no one Garou can best them. Pack tactics are vital to the Garou's success against such creatures, and obedience is vital to successful pack tactics. In battle, the word of the leader is immutable law. A Garou who disobeys a superior will be destroyed as soon as circumstances permit.

You Shall Take No Action That Causes a Caern to Be Violated
Like the preceding clause about the Veil, this rule is fairly ironclad. The caerns are Gaia's lifeblood and if they are destroyed, the Garou will cease to exist. Even a Garou who accidentally leads an enemy to a Caern is often severely punished.
 
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So just got done watching season 1 of Ash vs the evil dead. How do you guys think the various splats would interact with Deadites in either wod

And how would you stat Ash?
Hunter with a stack of skills and nifty backgrounds.
Ash maintains a Vigil against Deadites.
Speaking of Evil Dead/Army of Darkness. . .
. . . . Professor Knowby was affiliated with Agies Kai Doru.

Necronomicon Ex-Mortis clearly demonstrates how dangerous playing with artifacts can be.
 
However, the problem is that Blood Apes are not as good at genocide as werewolves are. Fuck, even the entire Solar Deliberative was not as good at genocide as the werewolves are. The most genocide-happy Solars would look at the werewolves and go 'oh glorious beings of transcendent ability, teach us your secrets' and still fail to learn from them, because you will never be as good at short-sighted genocide as the Garou. Ever.

Well, he did say that they evolved into werewolves. :V

At least, they learned something I guess, even if that something was genocide.
 
Werewolf code of Conduct;
Garou Shall Not Mate with Garou
Because of the deformities and psychoses displayed by metis werewolves (and the age-old prejudice correspondingly levied against metis), Garou are forbidden to mate with their own kind. Werewolves must instead seek mates among either human or wolf society. This tenet embodies one of the great Garou tragedies; Moon Dancers often move audiences to tears with ballads of Garou who fell in love and could not express their passion - or who did and were torn to pieces by their outraged tribe.

Combat the Wyrm Wherever It Dwells and Whenever It Breeds
The Garou were spawned, say the bards, to fight the Wyrm, and much of their early history comprises battles between their heroes and the Wyrm's minions. Most Garou pay at least lip service to this tradition.

Respect the Territory of Another
The practice of this portion of the Litany has changed over the last few centuries; humans have spread to the extent that urinating one's territorial marking has become impractical. Instead, a Garou visitor or immigrant must first ask permission by singing the Howl of Introduction, reciting name, Sept, lineage, totem and tribe.

Accept an Honorable Surrender
The Garou realize that they are a dwindling race and that intraspecies duels commonly occur. Realizing that continuous battles to the death would only advance the Wyrm's cause the Children of Gaia and Fianna incorporated this element into the Litany. In theory, a Garou combatant may end a duel by exposing her throat; the opponent is honor-bound to accept the surrender. The loser suffers no reduction in Renown, although the winner may certainly gain Renown.

Submit to Those of Higher Station
Garou's wolf nature practically enforces a hierarchical structure within their society. Thus the Garou have implemented the concepts of Renown and Rank. Within reason, any request by a Garou of higher Rank is to be obeyed.

The First Share of the Kill for the Greatest of Station
This portion of the Litany is much favored by the Garou elders, as well as such tribes as the Silver Fangs and Shadow Lords; it is grudgingly acquiesced to by the rest. The "kill clause" also applies to the spoils of war - thus, in theory, the prey's most powerful fetishes and the like may be garnered by the Garou with the highest renown.

You Shall Not Eat the Flesh of Humans
This portion of the Litany was first sung in the post-Impergium days; the Stargazers are believed to be responsible for its insertion. They noticed that Garou who routinely consumed human flesh often grew Wyrm-tainted; furthermore, cannibals had a hard time stalking and killing more challenging prey, such as woolly rhinos or Banes. Additionally, in these modern times, this rules serves a function similar to the "kosher" laws of the Hebrews; modern humans' chemical-laden diet makes their flesh bitter and unhealthy.

Respect for Those beneath You - All Are of Gaia
Garou tend to think of themselves in communal terms, and they thus realize that most creatures have some sort of contribution to make toward the whole. When all is said and done, Garou were created to be the world's protectors. The chivalric ideal is much in vogue among some Septs, and Garou who display a great deal of noblesse oblige may get Renown.

The Veil Shall Not Be Lifted
This is perhaps the most inviolate portion of the Litany. There is no "reality" here - Garou are aware that both the Wyrm and the Inquisition hunt for them. Garou who disobey this edict die at the claws of their brethren.

Do Not Suffer Your People to Tend Your Sickness
In ancient days, an injured, infirm or aged Garou was simply torn to pieces by his peers. As time went on, however, it came to be considered more dignified to let such a Garou end his own life.

The Leader May Be Challenged during Peace
Though Garou are known for their pack mentality, this does not mean they must slavishly obey their leaders. If no immediate threat is pending, Garou of sufficient standing may challenge another's position of leadership. A contest of some sort is usually staged. If the challenger wins, she assumes the mantle of leadership; if she loses, she must accept the leader's dictates with good grace.

The Leader May Not Be Challenged during War
Certain creatures of the Wyrm are monstrous in size and power, and no one Garou can best them. Pack tactics are vital to the Garou's success against such creatures, and obedience is vital to successful pack tactics. In battle, the word of the leader is immutable law. A Garou who disobeys a superior will be destroyed as soon as circumstances permit.

You Shall Take No Action That Causes a Caern to Be Violated
Like the preceding clause about the Veil, this rule is fairly ironclad. The caerns are Gaia's lifeblood and if they are destroyed, the Garou will cease to exist. Even a Garou who accidentally leads an enemy to a Caern is often severely punished.
It's a lovely code and I am loving it already!
Huzzah for laws and order!
 

Wait...do I need to read the Timori again? Some of the text for flavor seems weird compared to what I read.

Okay, yeah, the Timori thing doesn't seem balanced, and doesn't really fit what I remember of them? Like, the Timori were the Atlantean-believing (or heirs or whatever) Banisher Group, for instance. So I don't get where the 'addicted to stealing magic' came from.

Like, the Timori as Liches is sorta weird?
 
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Ahh yes, Timori as Banisher nickname and Timori as Banisher Legacy is still one of the baffling thing in Nmage.

I assumed the idea, and I'd have to check, is that the Timori would be Banishers who believed in Atlantean Myth...and thought that it meant they were right. Like, the Timori were supposedly a bunch of assholes back when Atlantis was around who were oh, "Oh hubris, hubris hubris" and all of the other Mages gave them wedgies and told them to shut up because Hugh Bris was a great guy. And then they started messing with stuff and were like, "I was right all along!"

And according to some modern Banishers, the few who learn about and accept the Atlantean explanation, more or less, they totally were and so they're going to be like the Timori of that age, fucking shit up to stop Mages from fucking shit up. Or whatever.

...I'm being very rough and working from memory at 10 PM, but that's what would make the most sense. Banishers that tried to hearken back to a supposed Atlantean origin. Whereas most Banishers didn't give a fuck about Atlantis (and usually never learned about it), because they cared more about "Burn! Burn! Burn!"
 
Ones who refused to run oWolf because our gaming group was disgusted enough with it I didn't realize they actually did something remotely reasonable like that.
Rule 7 of The Litany: Ye shall not eat the Flesh of Humans.

Pity that pretty much everyone seems to ignore it exists, huh?
It's not on the level of 9 or 13, but flouting it openly is Real Bad Juju among any save the Talons.
 
Wait...do I need to read the Timori again? Some of the text for flavor seems weird compared to what I read.

Okay, yeah, the Timori thing doesn't seem balanced, and doesn't really fit what I remember of them? Like, the Timori were the Atlantean-believing (or heirs or whatever) Banisher Group, for instance. So I don't get where the 'addicted to stealing magic' came from.

Like, the Timori as Liches is sorta weird?

Literally just go read the Timori Legacy in Banishers.
 
Literally just go read the Timori Legacy in Banishers.

Sorry, I was asleep. Also, I didn't see it. *checks again*

Oh! That's why I didn't see it. I didn't read the last chapter, because I was like, "Nah, I'm never going to *play* as a banisher, so why bother?"[1]

And that's where they hid the Legacy. I'll read it, though.

Also, speaking of Banisher Legacies, I think one based on the Locust Eaters story could be interesting. Some darker take on the 'back to nature' madness and so on of the story, of 'man reduced to animal' or whatnot.

[1] Also the previous chapter, listing the Banisher groups, was as you said...rather dumb, and so I was like, "Whelp, I'm done with this, had enough of Banishers for a while."
 
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Having just read the Timori, I think they're sorta interesting, though I'd take an axe and find a way to scrap their history. I don't like the idea of a Legacy being able to 'trace themselves back to Atlantis.' Even if it's a lie, it feels too much like it's situating Atlantis in a historical sense that, personally, I don't like. By making 'Atlantis' literally an element of their history...eh, I dunno. The less known about Atlantis in some respects, the better, since that allows people to project their assumptions onto it.

"Atlantis totally happened to exist and fit every single one of my beliefs" said every Atlantis-believing Mage ever. :V

That said, Banisher Liches, having read it, do seem like they'd work.

I still want crazy Locust-Eaters that are gross and drive Mages to be more animal than man.
 
How does one play a $yndicate Technocracy dude whos basically an IRS agent?

First you stop using "$yndicate" because that was old back when it was Micro$oft. :V

Second, you actually get the merits which let you be an IRS agent. IIRC the Guide to the Technocracy has "License to"-take that at a level which lets you do law enforcement shit. Maybe take a few dots in Contacts or Backing/Status/etc to have actual authority as an IRS agent.

Then take spheres to enhance that. You may or may not expect to get into direct gunfights. If you do, you will probably want Life 2 at least. If you are not, you probably want Correspondence 3 and some other spheres. Corr3/Mind 3 is an efficient starting setup but rather

Use your IRS contacts/etc. as a focus for your effects. Some useful ones are "well obviously I know where everything is, I subpoenaed relevant evidence" (Corr 3 scrying) and Mind shenanigans involving the fact that you are a Federal Agent and people should Listen To You or Bad Things Will Happen. Remember that you should have abilities to back that up.
 
First you stop using "$yndicate" because that was old back when it was Micro$oft. :V

Second, you actually get the merits which let you be an IRS agent. IIRC the Guide to the Technocracy has "License to"-take that at a level which lets you do law enforcement shit. Maybe take a few dots in Contacts or Backing/Status/etc to have actual authority as an IRS agent.

Then take spheres to enhance that. You may or may not expect to get into direct gunfights. If you do, you will probably want Life 2 at least. If you are not, you probably want Correspondence 3 and some other spheres. Corr3/Mind 3 is an efficient starting setup but rather

Use your IRS contacts/etc. as a focus for your effects. Some useful ones are "well obviously I know where everything is, I subpoenaed relevant evidence" (Corr 3 scrying) and Mind shenanigans involving the fact that you are a Federal Agent and people should Listen To You or Bad Things Will Happen. Remember that you should have abilities to back that up.

Cool. I keep forgetting that Technocracy dudes dont see what theyre doing as magic, just as enlightened science or high connections.

How would a Mage whos paradigm was money=power do this?
 
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