I guessed it was something like that, but I would normally find references to Descent fairly uncharacteristic of @EarthScorpion due to his feelings for that game.

Oh, I think it has no fucking place whatsoever in the nWoD, that the God Machine is a bloated tumour of a once-healthy organ from the 1e core, that its mechanics are fucked, and that it stole far too much from Promethean's space.

But assuming a better Demon game, you totally should have men building Terminators from the corpses of Angels.
 
Oh, I think it has no fucking place whatsoever in the nWoD, that the God Machine is a bloated tumour of a once-healthy organ from the 1e core, that its mechanics are fucked, and that it stole far too much from Promethean's space.

To be honest I totally agree that it has no place in the nWoD, maybe except for when I crossover it with mage and I get all sorts of weird magical demon spy games. :V

I still disagree with you about the whole 'stole from Promethean', but I realize that neither of us are ever going to convince the other so I'm probably not going to follow up on this.

But assuming a better Demon game, you totally should have men building Terminators from the corpses of Angels.
FYI, the pseudo-Engels I'm working on have their operating system made from not-Qashmallim corpses, which is why they are totes rare and expensive and can also make not-AT-fields.
 
All this talk about Legacies makes me wonder if anyone has any thoughts on oMage Legacies.

I mean, they gave the example of the Warring Fists (who were So OP) but that's it.

It sort of works in oMage cosmology-I figure a Legacy in that sense would be effectively the same thing as demonic Investments, without the demonic middleman-trading away parts of your soul for phenomenal, less-cosmic power, and the approved Legacies would be the ones which are calibrated so that the trade-off doesn't lead to any crippling loss of Arete/Enlightenment or too terrible side effects.

Advice Avatar: SELL YOUR SOUL GET COSMIC POWER
 
I've always wanted to play a mage whose goal was instrumentality. Something to do with strengthening peoples connection to the Temenos until it's impossible to determine where one person ends and Humanity begins and then giving the Temenos it's own body. Sure the thing would be an insane god-thing but that's par for the course for Mage.
 
I've always wanted to play a mage whose goal was instrumentality. Something to do with strengthening peoples connection to the Temenos until it's impossible to determine where one person ends and Humanity begins and then giving the Temenos it's own body. Sure the thing would be an insane god-thing but that's par for the course for Mage.

Ah, yes, SEELE - or as we call them in Mage, "relatively mainstream Silver Ladder members".
 
Now I'm just wistful for that one Worm crossover where a dying Ramiel welded itself to the ruins of Taylor's mind and the story did all sorts of shit with what AT Fields can do when wielded by a sapient being. Also, the main character being literally a gestalt of the two characters and thus having... worrisome abnormalities in their understanding of the world. Also also, a really cool depiction of the Ramiel fight in Evangelion, from Ramiel's viewpoint. Damn that was good. :(
Link?
 
I've always wanted to play a mage whose goal was instrumentality. Something to do with strengthening peoples connection to the Temenos until it's impossible to determine where one person ends and Humanity begins and then giving the Temenos it's own body. Sure the thing would be an insane god-thing but that's par for the course for Mage.
Ah, yes, SEELE - or as we call them in Mage, "relatively mainstream Silver Ladder members".


It's not paradigm exclusive to SEELE folks anymore.
We ought be respecting anybody with a worthwhile Human Instrumentality plot.

Oh wait, you did say relatively, so I guess you're right.
Technically right is best way of being correct!
 
Question; say i got rid of the tremere altogether and just made Thaumaturgy a Camarilla thing while Koldunic Sorcery is a Sabbat thing. How do you guys feel about giving all the Camarilla clans access to Thaumaturgy?

Is V20's Thaumaturgy balanced enough for that?

How would each clan practice Thaumaturgy?
 
Question; say i got rid of the tremere altogether and just made Thaumaturgy a Camarilla thing while Koldunic Sorcery is a Sabbat thing. How do you guys feel about giving all the Camarilla clans access to Thaumaturgy?

Is V20's Thaumaturgy balanced enough for that?

Weeeeeeell, if you give everyone vampire-magic to balance out how ridiculously powerful vampire-magic is, you'll probably not end up with balanced Vampire: the Masquerade as much as Sorcerer: the Masquerade, the game of a vampire-wizard war fought between the Camarilla and the Sabbat.
 
Question; say i got rid of the tremere altogether and just made Thaumaturgy a Camarilla thing while Koldunic Sorcery is a Sabbat thing. How do you guys feel about giving all the Camarilla clans access to Thaumaturgy?

Is V20's Thaumaturgy balanced enough for that?

How would each clan practice Thaumaturgy?
Koldun, always koldun. When you can create a magma gayzer anywhere you want, thats the answer to every question.
 
Weeeeeeell, if you give everyone vampire-magic to balance out how ridiculously powerful vampire-magic is, you'll probably not end up with balanced Vampire: the Masquerade as much as Sorcerer: the Masquerade, the game of a vampire-wizard war fought between the Camarilla and the Sabbat.

This sounds amazing. Fund it now.

Ok. So should i replsce tremere with Salubri instead and have thaumaturgy be a rumor?
 
Weeeeeeell, if you give everyone vampire-magic to balance out how ridiculously powerful vampire-magic is, you'll probably not end up with balanced Vampire: the Masquerade as much as Sorcerer: the Masquerade, the game of a vampire-wizard war fought between the Camarilla and the Sabbat.
Sorcerer: the Masquerade? That sounds incredibly awesome!

How would each clan practice Thaumaturgy?
Weeeeeeell, if you give everyone vampire-magic to balance out how ridiculously powerful vampire-magic is, you'll probably not end up with balanced Vampire: the Masquerade as much as Sorcerer: the Masquerade, the game of a vampire-wizard war fought between the Camarilla and the Sabbat.
Wider access to Thaumaturgy should be a bit like mortal Sorcery.
Not everybody gets all Thaumaturgy paths.
Different clans and different factions ought have different philosophies and frameworks for magic.
Thus ultimately different clans and factions get completely different kinds of Thaumaturgy.
 
Sorcerer: the Masquerade? That sounds incredibly awesome!

Wider access to Thaumaturgy should be a bit like mortal Sorcery.
Not everybody gets all Thaumaturgy paths.
Different clans and different factions ought have different philosophies and frameworks for magic.
Thus ultimately different clans and factions get completely different kinds of Thaumaturgy.

That does leave the problem that no one will want to play the clan that gets the Path of Suck and lots of people will want to play the clan that gets the Path of Awesome. Thaumaturgy Paths aren't well balanced with each other. Lots of paths suck, and there are a few that are overpowered. That distribution will always leave someone with the good path, and someone with only bad paths.

And now that I think about it, the Path of Suck would be an awesome vampire path. That's like, all that vampires actually do. They suck. They suck hard. And they suck a lot.

I'm sure that the 5-dot power would be an area effect blood drain, that vacuums up all the blood in the area into your mouth.
 
Ok. So should i replsce tremere with Salubri instead and have thaumaturgy be a rumor?
That does leave the problem that no one will want to play the clan that gets the Path of Suck and lots of people will want to play the clan that gets the Path of Awesome.
Alternative is nerfing Thaumaturgy and replacing it with Vampire modified paths from Sorcerer?
Now magic is nifty while anything but game breaking.
 
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Ok. So should i replsce tremere with Salubri instead and have thaumaturgy be a rumor?
Alternatively requirement is being a Sorcerer *before* getting embraced.
(Sorcerers already translate paths into Thaumaturgy upon embrace)
Plenty of Sires would prefer not bothering with Childe starting with a boost in power.
 
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