Anybody remember Coconut Fred's Fruit Salad Island?



After watching this review by Pan Pizza/Rebel Tazxi;



I realized that Fruit Salad Island is in Arcadia and Fred is one of the True Fae.
 
Also, kidnapping Humans and turning them into Changelings is technically a method of reproduction.

Wait what?

This too, is very important information.

Imprisonment or containment of any sort will fail and it will make them your enemy.


Does this include being in a small 'confined' space like a car or 'contained' in their treatment facility or only like active imprisonment and keeping them someplace they have no desire to be?
 
If you make it clear that they can leave at any time then it should be fine, but things like handcuffs will just piss them off.

Ok so as long as they feel they are willingly engaged in it it is fine.

...Damn it guys why did you send the justice girl iterator who has to try to never make a social role and the well meaning but awkward progenitor instead of the NWO-

The important message here is to tone down the NWO and tone up the Syndicate.

Oh. That's why.
 
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Present them with all the good and acceptable aspects of the Union first, and the downsides as unfortunate downsides, provide them aid and a means to strike back.
And give them the option to re-integrate into normal society and have stable lives.

Would killing the Fae who kidnapped them for them work? Cause that is what the rest of the team is trying to do, and considering the possible outcomes I'm really hoping they succeed.
 
And give them the option to re-integrate into normal society and have stable lives.
Keeping your Union allied Changelings at somewhat of a distance?
Giving them a leash so long they don't realize it exists?
Not letting them see darker side of things while keeping them on retainer to help against True Fae?
 
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Would killing the Fae who kidnapped them for them work? Cause that is what the rest of the team is trying to do, and considering the possible outcomes I'm really hoping they succeed.
...Consider the team MIA/KIA until you have absolute proof that they are back and not replaced by Fetchs.

Also "Killing" a True Fae is ridiculously hard, they are more like sapient dimensions then living beings.
They can manifest as People("Actors"), Objects("Props"), Locations("Sets"), and will always manifest as multiple different things at once.

The only way to really "kill" them is to strip them of all of their "Titles".
Keeping your Union allied Changelings at somewhat of a distance?
They can suffer mental damage if their lives suddenly change in unexpected ways.
 
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...Consider the team MIA/KIA until you have absolute proof that they are back and not replaced by Fetchs.

Also "Killing" a True Fae is ridiculously hard, they are more like sapient dimensions then living beings.
They can manifest as People, objects, locations, and will always manifest as multiple different things at once.

Yea we're kinda watching the other players do things now, soooo we'll see how it goes and pray the dice gods are kind.

*Remembers the thing seems to be manifesting as a person and the mansion they were just in at the same time* Man is it a good thing MJ is one of the ones who stayed inside. Pretty much only reason I think this might work.
 
Wait what?




Does this include being in a small 'confined' space like a car or 'contained' in their treatment facility or only like active imprisonment and keeping them someplace they have no desire to be?
For the first, Changelings are inherently sterile. Their changes are not consistently designed, and they are simply too different internally to be compatible with humans or each other. As noted, most of those eho escape were the ones who were tortured, and the lingering trauma almost inevitably makes them... let's call it psychologically different, because most of the ones stable enough to get out are not what is implied by the term 'insane'. Some of them are insane, however, which can lead to them deciding it's fine to lure a relatively careless 'Fae' that they know they can steal from into capturing people, so they can 'rescue' them and gain more Changelings. Those particular ones don't tend to last long, because individuals insane enough to do that have trouble hiding what they're doing, and their 'children' generally don't appreciate it.
...Or, as others have pointed out, there's also the fact that one of the options available to Changelings who have raised the brute force of their power as high as they can is to convert themselves into a Fae.

As for the confinement? Every Changeling was stuck in a role, acting to a character over and over in the same spot, frequently for years, forced back whenever they tried to break character or leave. There is often variation in the situation, but almost universally no 'character development'. If they genuinely believe they're free to go, they don't mind staying in one place for a while, to the point that there have been some of them who calmly accepted a holding cell for a day when completely confident they would be pardoned at trial.
...Of course, the main example of that behavior snapped and killed twenty people, including himself, when he was then judged guilty by the Masses court in question, but, the point stands.
 
Changelings would make excellent contacts for a magical espionage (possibly of the tactical variety). They're the weirdos that are vaguely associated with your organization, know weird things, and have odd ticks. So if you're playing Mage Alpha Protocol they're your Stephen Hecks.
 
Assuming, of course, that the Fetch isn't actually the real person, and the Changeling a distorted magical copy.
Considering that Fetchs dissolve into piles of leaves and twigs when they die....
But yes, a Fetch is a "real" person. They are technically a clone of the Changeling at the moment of their kidnapping.

There are even some Changelings that have allied with their Fetchs.
 
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So... in a curious twist of fate last session in the oWoD mage game I'm in my Iterator and the party's Progenitor found themselves responsible for taking care of a group of people while the rest of the party tries to murder the Fae that kidnapped said people.*

The thing is though, the more experienced players are (jokingly?) describing the victims as nWoD Changelings, and I'm not entirely certain what that means. So could someone explain for this poor noob?

*The guy tried to kidnap MJ's older and much better optimized Iterator near the start of the mission. He is learning why that was a mistake.

Actually I kind of walked into his trap and was like "I have enough dice of countermagic and soak and health levels that I am probably a credible ship-to-ship combatant. Let's see how this goes."

It turns out that it goes pretty well. :V
 
Actually I kind of walked into his trap and was like "I have enough dice of countermagic and soak and health levels that I am probably a credible ship-to-ship combatant. Let's see how this goes."

It turns out that it goes pretty well. :V

It took me one moment to get Exomuscle + Exoskeleton by just looking at your post.

one moment mj12 you have issues
 
Is it strange that I am thinking of running an awesome New World of Darkness game for Halloween already? I know October just began, so it's not too early, but Halloween is several weeks away!
 
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