- Location
- Pittsburgh, PA
I mean, not necessarily - Sin-Eaters, for example, lose the ability to feel instinctive guilt over killing other people, to the point where the closest they have to "thou shalt not kill" is a relatively high-Morality sin about not killing people by accident, as opposed to on purpose. There's some interesting stuff in the setting fluff on how that affects different Sin-Eaters to different degrees, provoking all sorts of responses and setting up creepy moments where mortal allies suddenly realize that this perfectly nice, reasonable guy they know just shot someone in the face and there's just... nothing in his eyes, none of the emotional responses that are supposed to be there. He just looks faintly aggrieved.Seems a running problem is a lot of the time it seems like people forget you are supposed to be able to maintain something akin to a regular human morality and or mindset even while dealing with your species quirks.
You can make all sorts of neat stuff out of characters whose supernatural involvement causes their sense of morality and personal values to drift away from cultural standards.
The problem with Zombie: the Coil is that Carnes have no means of survival without either attacking and slowly torture-murdering people in back alleys or getting a contact in human trafficking so they can have people delivered to their house for the aforementioned slow torture-murder. Worse, the more interesting factions, the ones who get into exploring the metaphysics of being a Zombie or engage in Centimanus-esque biomodding as a way of rejecting the idea that they should have to keep their original shape and physical limitations? They all have to feed even more often, because their studies eat up the mana-equivalent that can only be restored by consuming the flesh of the living.
The farther you move from "dude who doesn't need sleep and can take more bullets than normal before dropping", the more unspeakable crimes against humanity you have to commit on a regular basis - which might make sense if we were going for a "Not-Human Are Bad, GRAAAR!" moral, but then why is the game even bothering to put them in the playable faction part instead of just having them be enemies? In fact, why is the game demanding that 90% of players commit combined cannibalism, torture, and murder every few days if that's the case?