Hmm, what would owod vampire/werewolf/mage(/technocracy)/changeling splats look like in a much less modern setting, like American Civil War or French Revolution.

Does the system still work when you cut to a non-urban fantasy/urban horror setting?
There are several OWoD historical lines. The Dark Ages lines of Vampire, Werewolf, Mage, Inquisitor and Fae, the Renaissance era of Mage: the Sorcerer's Line, Victorian Vampire (with a Victorian Mage in the pipe line), Wild West Werewolf and Wraith: the Great War. Not to mention talk scattered around various OWoD books about what they'd look like during specific eras.

So yes, it works just as well.
Here's a fun game I used to play to amuse myself.

Set up a table of 100 settings/periods, and the big 4 WoD games- Vampire, Werewolf, Mage, and Changeling. Then roll one dice for period, and one for the splat.

Some of of my favorite results from this are [and I'm making the names up here, but these were genuine results] "Viking Vampires", "Golden Age Pirate Wizards", "Shakespeare Was A Werewolf", and "Changeling- A Space Opera".
 
Here's a fun game I used to play to amuse myself.

Set up a table of 100 settings/periods, and the big 4 WoD games- Vampire, Werewolf, Mage, and Changeling. Then roll one dice for period, and one for the splat.

Some of of my favorite results from this are [and I'm making the names up here, but these were genuine results] "Viking Vampires", "Golden Age Pirate Wizards", "Shakespeare Was A Werewolf", and "Changeling- A Space Opera".

God, that'd be an interesting one, that last one. Especially if you could do with transhumanism or alien themes at the same time. Is that a Changeling, or is that a human who got some sort of sci-fi surgery?! It'd blur the lines in some pretty fun ways.
 
Personally, I liked the Viking Vampires one the most, but that might just be me.

I also thought the idea of Renniasance-era Werewolves being a pack of scholarly researchers and playwrights by day was pretty nifty, it seems like every single modern setting adaptation or game I've seen has Werewolves as being basically Biker Furries.
 
Personally, I liked the Viking Vampires one the most, but that might just be me.

I also thought the idea of Renniasance-era Werewolves being a pack of scholarly researchers and playwrights by day was pretty nifty, it seems like every single modern setting adaptation or game I've seen has Werewolves as being basically Biker Furries.

Viking Vampires sounds good, though I'm not sure how you'd do it other than night-attacks or something. Don't know enough to Judge with WErewolves. Wizard Pirates might be interesting, I suppose, if they're, like, trying to search the briny deep for ancient artifacts or...something.
 
Wizard Pirates might be interesting, I suppose, if they're, like, trying to search the briny deep for ancient artifacts or...something.
Wizards of the Coast Carribean is probably the weakest one, but I liked it because it takes people who can punch you from the other side of the world in the future, and it turns them into glorified bandits.

If I were to turn that into a setting, it'd probably have to be something closer to One Piece then to actual historical piracy, with the Mage!Pirates all looking for the secret treasure of SUPER MAGE PIRATE that would give them a way to fully throw of the consensus reality and Ascend to Bullshit.
 
Wizards of the Coast Carribean is probably the weakest one, but I liked it because it takes people who can punch you from the other side of the world in the future, and it turns them into glorified bandits.

If I were to turn that into a setting, it'd probably have to be something closer to One Piece then to actual historical piracy, with the Mage!Pirates all looking for the secret treasure of SUPER MAGE PIRATE that would give them a way to fully throw of the consensus reality and Ascend to Bullshit.

...I don't even like Mages that much, and that'd be awesome and I'd totally play it. Someone's trying to get me into Golden Age Geist-Pirates right now.
 
I've dimly, distantly followed Beast, trying to decide whether or not I should be getting interested in it. I'm aware of the premise, though. My question was mostly "wait, another leak?"
Yeah, one of the devs asked 4chan for play-testers, and the next day someone leaked it. On the one hand, I feel kind of bad for the dev. On the other hand, she asked 4chan to play-test her game.
 
I only just heard of Beast now but it sounds interesting, honestly. If they don't blow it, of course. BRB looking it up




It gets out there eventually


Seriously, I managed to live my entire life without seeing 4chan up until yesterday. I wanted to see what people thought of Beast. Cue reading through a thread with five different instances of homophobia, and the legit comment "I'd rather blow an N-word than watch that video." It was of some youtube something, I think.

Homophobia and Racism in one neat little package.

I felt dirty actually even being on the site.
 
Seriously, I managed to live my entire life without seeing 4chan up until yesterday. I wanted to see what people thought of Beast. Cue reading through a thread with five different instances of homophobia, and the legit comment "I'd rather blow an N-word than watch that video." It was of some youtube something, I think.

Homophobia and Racism in one neat little package.

I felt dirty actually even being on the site.
Ah 4-Chan, calling it the armpit of the internet is too kind. It is the cesspit of the internet. It is the source of both the best and the worst the internet has to offer.
 
So you're saying it is a vessel of fertilizer, and none may abide by its strength?
 
So on a random note, what does everyone think of Geist?
Geist is a series of cool concepts that were executed poorly on almost every level.

The sole element that doesn't need a serious re-think for everything above foundation level is its Underworld, which I liked so much I basically stole it for my Exalted game in lieu of using the actual Underworld rewrite I myself wrote.

Unfortunately, PCs have little reason to ever want to go there. Or do anything particularly Geist-y, in fact.
 
when you say homophobia, do you mean using the words "faggot" and "fag" because they've stripped those of all previous meaning, seriously look up "Nothing wrong with being gay, faggot."

Well, it was mostly that, though also talking about blowing people, or calling things gay. I mean, I guess it's all chan-speak, but it seems sorta like, well.

Sure, if you read the paranoid writings of a mad bomber it might all start to make sense...but do you want to?
 
There are several OWoD historical lines. The Dark Ages lines of Vampire, Werewolf, Mage, Inquisitor and Fae, the Renaissance era of Mage: the Sorcerer's Line, Victorian Vampire (with a Victorian Mage in the pipe line), Wild West Werewolf and Wraith: the Great War. Not to mention talk scattered around various OWoD books about what they'd look like during specific eras.

So yes, it works just as well.
As a person reads Fae of Dark Ages, I want to say something. This is a separate line game that has very vague attitude towards Changeling: The Dreaming. Seriously, if I was not familiar with the two lines I would have thought that this is absolutely not tied things, so these two games are different.
 
when you say homophobia, do you mean using the words "faggot" and "fag" because they've stripped those of all previous meaning, seriously look up "Nothing wrong with being gay, faggot."

They can't strip those terms of meaning without also divorcing themselves from the cultural background that the English language exists in, which is impossible. It's full of homophobia because they uncritically and carelessly toss around terms that for all intents and purposes have no other use than demeaning gay people. They engage in self-congratulatory back-patting about how it's not homophobic because they don't necessarily intend the words to denigrate, but that doesn't change the fact that they still use homophobic slurs to demean people and gay people will be targeted by their casual use of the slurs.
 
Geist is a series of cool concepts that were executed poorly on almost every level.

The sole element that doesn't need a serious re-think for everything above foundation level is its Underworld, which I liked so much I basically stole it for my Exalted game in lieu of using the actual Underworld rewrite I myself wrote.

Unfortunately, PCs have little reason to ever want to go there. Or do anything particularly Geist-y, in fact.

This seems to be a recurring theme of the post-Lost nWoD lines. Hunter has multiple major problems and would frankly be better off as blue-line supplements built to be thematically cohesive rather than bundled together, Geist has everything wrong Revlid mentions and more (like the fact that the first edition literally had entire sections which made no fucking sense and no one noticed this), Mummy was ha ha ha ha ha ha ha and Demon is ha ha ha ha ha ha ha.

And now Beast seems to be continuing with the general theme of Laughter: the Mocking.
 
This seems to be a recurring theme of the post-Lost nWoD lines. Hunter has multiple major problems and would frankly be better off as blue-line supplements built to be thematically cohesive rather than bundled together, Geist has everything wrong Revlid mentions and more (like the fact that the first edition literally had entire sections which made no fucking sense and no one noticed this), Mummy was ha ha ha ha ha ha ha and Demon is ha ha ha ha ha ha ha.

And now Beast seems to be continuing with the general theme of Laughter: the Mocking.

Hmm, what was wrong with Demon. I didn't dive deep into it, but I at least liked a lot of the concepts, and the God-Machine was at least a novel antagonist, in my opinion. I'll take your word on Geist and Mummy, though there were a lot of elements I really liked about Hunter, so I'd probably contest you there, for all that I think the Conspiracies (with one exception) were shit. But, I mean, considering your involvement with an oWoD game involving global conspiracies, I assume your objection is probably different from mine.
 
What was wrong with Demon and Mummy?

Daemon is not a nWoD game. It doesn't play well with any of the other lines, its thematics aren't horror or dark urban fantasy but rather 'spy thrillers with a touch of the Matrix,' and finally it has mechanical balance problems coming from the fact that it's been shoehorned into the nWoD system.

I like it, but it has serious systemic issues if you want to make it a nWoD game instead of a 'game that uses the Storytelling system.' I think it's less related to the nWoD than the hypothetical EVE Online game would have been, because at least that's about personal horror.

"You spent all these resources to do what?!" *horrified*
 
Daemon is not a nWoD game. It doesn't play well with any of the other lines, its thematics aren't horror or dark urban fantasy but rather 'spy thrillers with a touch of the Matrix,' and finally it has mechanical balance problems coming from the fact that it's been shoehorned into the nWoD system.

I like it, but it has serious systemic issues if you want to make it a nWoD game instead of a 'game that uses the Storytelling system.' I think it's less related to the nWoD than the hypothetical EVE Online game would have been, because at least that's about personal horror.

"You spent all these resources to do what?!" *horrified*

I don't get the reference in the last sentence, apologies.
 
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