Because I am practically livid with anger right now at what is going on in Panopticon Quest, I figured I needed to channel this into something:
Chehrazad looks at Fighting Styles and cries herself to sleep - Episode 4
In which we look at the following Styles:
Fencing
Fencing is on the 1-4 scale and has a requirement of Dexterity 3 and Weaponry 3, making it rather easy to pick up. It can also only be used with curved swords, fencing swords, rapiers and sword canes, using other swords take a -1 penalties.
This gives you a +1 to attacks when you make them from a fencing stance, quite probably the saddest first level I've seen yet.
Make an attack roll as normal, if successful you may call a feint and not do any damage to them, instead disallowing them to apply their Defense at all against your next attack. This one seems good, and is fairly acceptable but it really isn't that good.
This one, however is absolutely
hilarious when used one on one. If you are Dodging, and an attack misses you, you may immediately make an attack at a -1 penalty that the opponent cannot apply Defense against, the drawback is that other attacks aimed at you will ignore your Defense until your next turn.
Now this one is
glorious, it allows you to spend a point of Willpower and forego the usual benefits of doing so, this allows you to add (your Dexterity) automatic points of damage if you do at least one point.
Observe as a Life Mage boosts his Dexterity to 10 and laughs and laughs and laughs and laughs...
Filipino Martial Arts
This Style can only be practiced with blunt weapons, when you reach the final dot you may perform it unarmed. It requires Dexterity 3 and Weaponry 3.
If someone makes an attack against you, you may make a Strength + Weaponry roll, if you succeed this, they are automatically grappled. This is not contested and has no other drawbacks. You may also add your Defense to the roll, but then you can't apply it to anything else.
Make a Dexterity + Weaponry - Defense roll that needs a number of successes equal to the target's Stamina, if you accomplish this, the opponent drops his weapon and takes (your successes/2) points of bashing damage.
Make an attack at a -2 penalty, if it succeeds the opponent's next attack takes a -3 penalty.
This is fucking sad for a level 3 ability jesus fuck what.
You no longer take Defense and Dodge penalties from multiple attackers.
Yes I am serious.
Sniping
With a requirement of Dexterity 3, Resolve 3, Firearms 3 and Stealth 2, this stands in stark contrast to the earlier Fighting Styles and can only be practiced with weapons of rangefite.
The benefit you receive for Aiming is now capped at your (Composure + 1), unless you use a bolt-action, lever-action or break-action, in which case it becomes (Composure + 2). In addition, you gain a +2 to your perception rolls when you use long-range optic devices such as binoculars or scopes.
This ability is either absolutely hilarious or absolutely useless depending on the situation.
With this ability, you double the number of attacks that benefit from using sighting tools. Also your weapon's short range is extended by (5 * Wits), medium range is extended by (4 * Wits) and long range is extended by (3 * Wits).
Neat if you play Dogs of War I guess?
Penalties are a lie, made to chain the minds of men.
This ability allows you to reduce any penalties to an aimed shot by your Resolve.
If you play a Dogs of War game, this is absolutely fucking hilarious. Unfortunately no one plays Dogs of War, so it isn't.
Tactical Intervention (4)
Whenever you make an aimed shot, you halve all penalties for shooting into close combat and concealment, rounded down. I don't think I need to mention how neat this is in Dogs of War.
Spend a Willpower and add your damage modifier as successes instead of dice.
It's a nice style, but plagued by the dreaded "will only be used if you play with this specific book" syndrome.