I literally can't even find them on the White Wolf Wiki.
Sorry, Bak-Ra. They're an Egyptian bloodline of priests of Ra whose last few members all died or went into torpor somewhere around the time of the Roman Empire. They started awakening some decades ago and are intensely confused because their memories are ahistorical - they remember Egypt having a different society and religion than what historians say, and more importantly they remember not being harmed by the sun. They try to find their footing in spite of all this and their lack of connections to the modern world.

They're also Mekhet with Majesty, which is cool.
 
Sorry, Bak-Ra. They're an Egyptian bloodline of priests of Ra whose last few members all died or went into torpor somewhere around the time of the Roman Empire. They started awakening some decades ago and are intensely confused because their memories are ahistorical - they remember Egypt having a different society and religion than what historians say, and more importantly they remember not being harmed by the sun. They try to find their footing in spite of all this and their lack of connections to the modern world.

They're also Mekhet with Majesty, which is cool.

Majesty in general is pretty cool. I mean, as powerful as Domination is, it still manages to be nifty.

But yeah, I might check it out, though not sure how well it'd work for intended purposes. It sounds interesting, at the very least.
 
Sorry, Bak-Ra. They're an Egyptian bloodline of priests of Ra whose last few members all died or went into torpor somewhere around the time of the Roman Empire. They started awakening some decades ago and are intensely confused because their memories are ahistorical - they remember Egypt having a different society and religion than what historians say, and more importantly they remember not being harmed by the sun. They try to find their footing in spite of all this and their lack of connections to the modern world.
They're also Mekhet with Majesty, which is cool.
Yeah, they were one of the things that made me think that maybe a vampire in torpor could remember the "correct" history if a ret-gone event happened while they slept.
 

Nah, I love Mummy but they really shouldn't be a part of the World of Darkness.

They basically aren't honestly, given that their books never talk about the larger World of Darkness and their cosmology laughs at the other games.

Also: Mummies mostly don't cry, they are way too busy picking through the shattered scraps that might be called their memories if you were like really generous to them.
 
Brothers of Ypres. A Mekhet bloodline.
I really like the Brotherhood of Ypres, but they do have a slight issue of being too much like a less interesting version of the Morbus. The major gimmick for both is that they have to subtly (and quite probably fatally, in the long-term) harm the ones they feed from. For a Morbus that means they need to be very, very careful not to shit where they eat (uh, bad metaphor) lest they create quarantined plague nests that the authorities inevitably become very, very interested in and other vampires resent. And even if they are careful, they're still infecting other people with horrible diseases whenever they feed. The Brothers of Ypres have much, much more control, and they're not infectious. This means it's (in theory) trickier for them to casually feed, which means they have to plan and execute their poison-feedings which makes for a different experience than the "consequences for feeding" of the Morbus... but in practice it just means they draw much less attention.


Does anyone have a favorite V:TR bloodline?
I'm fond of the Norvegi and Melissidae, myself. The former are fangless Nordic vampires who are looked down on by vampires, so mostly end up being hired as thugs. They've got some weird low-key Mercer powers going on, like feeding through their fingertips (hello, Dio. hello, Morbius). The latter are messed-up bee-themed Ventrue who live in hives and get access to animalism.
 
I really like the Brotherhood of Ypres, but they do have a slight issue of being too much like a less interesting version of the Morbus. The major gimmick for both is that they have to subtly (and quite probably fatally, in the long-term) harm the ones they feed from. For a Morbus that means they need to be very, very careful not to shit where they eat (uh, bad metaphor) lest they create quarantined plague nests that the authorities inevitably become very, very interested in and other vampires resent. And even if they are careful, they're still infecting other people with horrible diseases whenever they feed. The Brothers of Ypres have much, much more control, and they're not infectious. This means it's (in theory) trickier for them to casually feed, which means they have to plan and execute their poison-feedings which makes for a different experience than the "consequences for feeding" of the Morbus... but in practice it just means they draw much less attention.



I'm fond of the Norvegi and Melissidae, myself. The former are fangless Nordic vampires who are looked down on by vampires, so mostly end up being hired as thugs. They've got some weird low-key Mercer powers going on, like feeding through their fingertips (hello, Dio. hello, Morbius). The latter are messed-up bee-themed Ventrue who live in hives and get access to animalism.
I really like the Melissisae, but they're pretty much impossible to play as advertises without going full-bore high octane evil, which has always kept me from using them.
 
How evil are we talking? Also, how dangerous?
Their iconic thing is that they use extensive Dominate conditioning to turn people into 'drones' and create creepy hive-like communities, like the perfect suburban family with creepy stuck-on smiles or the local harmless looking love-guru and their cult. And then they use custom Animalism to turn the bodies of their 'families' into literal hives for their swarms of ghouled bees.

They don't even necessarily mean evil, too. Their bloodline weakness is a compulsion to have drones close by or they suffer nervous breakdowns.

As for how dangerous... Not any more than any other Ventrue, unless you came into their home without preparing for a combo of brainwashed fanatics and BEEEEES! NOT THE BEEEEES!

But seriously swarm rules will fuck you up.
 
Their iconic thing is that they use extensive Dominate conditioning to turn people into 'drones' and create creepy hive-like communities, like the perfect suburban family with creepy stuck-on smiles or the local harmless looking love-guru and their cult. And then they use custom Animalism to turn the bodies of their 'families' into literal hives for their swarms of ghouled bees.

They don't even necessarily mean evil, too. Their bloodline weakness is a compulsion to have drones close by or they suffer nervous breakdowns.

As for how dangerous... Not any more than any other Ventrue, unless you came into their home without preparing for a combo of brainwashed fanatics and BEEEEES! NOT THE BEEEEES!

But seriously swarm rules will fuck you up.

So you're saying that the best person to send against them is Taylor Hebert?
 
So you're saying that the best person to send against them is Taylor Hebert?
Depends who gets narrative primacy. In a WoD context her powers would be opposed by the Melissid's clash of wills, with hefty blood bond bonuses, so it might actually turn out pretty badly for her. If everyone plays by Worm rules her power is basically insect-related fiat so yes, she wins handily.
 
So you're saying that the best person to send against them is Taylor Hebert?

Yes.

But even with her, there are still armies of brainwashed mortals who will defend the vampire to the death. Potentially hundreds of them.


Depends who gets narrative primacy. In a WoD context her powers would be opposed by the Melissid's clash of wills, with hefty blood bond bonuses, so it might actually turn out pretty badly for her. If everyone plays by Worm rules her power is basically insect-related fiat so yes, she wins handily.

Her power to puppetry, not mind control, so the clash of wills probably won't apply. She's not trying to command their minds, she's just making their bodies move as she sees fit.



It is really easy to play a Melissid as the good guy. You just have to get in the right perspective. If you start with the axiom that free will is an illusion and we're all just chaotic chemical computers with bad programing, you've done most of the work. Thus, joining the hive mind is about fixing things.

Imagine a world with no war, no poverty, where everyone understands and loves each other, and everyone's needs are met.
 
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