Probably 2e havent decide yet

In 2e, there are only three Bloodline writeups yet.

Khaibit who are fine.
Neglatu who are acceptable, though if abused they will create a zombie apocalypse.
And Kerberos who can be terrifying, but are generally acceptable.

If you play 1e, ban the Quedeshah under all circumstances.

They aren't overpowered, just stupid.
 
In 2e, there are only three Bloodline writeups yet.

Khaibit who are fine.
Neglatu who are acceptable, though if abused they will create a zombie apocalypse.
And Kerberos who can be terrifying, but are generally acceptable.

If you play 1e, ban the Quedeshah under all circumstances.

They aren't overpowered, just stupid.

Why are the q's stupid?
 
Why are the q's stupid?
I like them, but they're pretty off-tone. They're a bloodline of nice, helpful vampires whose bloodline discipline lets them heal people and gain Vitae from it, and creating sanctuaries where Kindred are safe from frenzy.

They're pretty neat if you don't care about the whole "a beast am I" angle of the game, like if you're playing in some kind of wacky crossover or as superheroes with fangs, but for the base games they're a bit heald-tilting.
 
I like them, but they're pretty off-tone. They're a bloodline of nice, helpful vampires whose bloodline discipline lets them heal people and gain Vitae from it, and creating sanctuaries where Kindred are safe from frenzy.

They're pretty neat if you don't care about the whole "a beast am I" angle of the game, like if you're playing in some kind of wacky crossover or as superheroes with fangs, but for the base games they're a bit heald-tilting.
So basically the CoD version of 'light-side' Salubri? Nice.
 
I actually believe that my favorite Requiem character was a Septemi who thought of himself as a modern crusader.

He only lasted two sessions but he was awesome.

Our storyteller got the bright idea to actually use Blood Sorcery for something other than a few of the antagonists, and the result was getting killed by a Sanctified who made me explode by invoking the Lord or whatever.
 
See. Another game ruined by the unadultered shit of the Blood Sorcery magic system.

It is an objective fact that letting the Blood Sorcery system near anyone who is unexperienced with the system will lead to chaos, disorder and ruination.

Luckily I got my revenge by making a character who used the Blood Sorcery system to construct a firebomb in my backyard and teleport it into the havens of my enemies until the storyteller finally agreed to just fucking drop it.
 
So anyone got any tips on making sure my players know this isnt a House of Cards/Game of Thrones feeling game when i start my Requiem game?

Going for something more grounded. Kinds of plots im gleaning inspiration from;

Keanu, Snatch, Friday, 21 Jump Street (the Tatum & Hill film) and the like

The characters are Kindred who live together in a big(ish) house and dont participate in the bigger politcal power plays that the other vamps do, but then they are dragged inti the insanity that is the (as of yet unnamed) city supernatural power plays.

Hilarity ensues.
 
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So anyone got any tips on making sure my players know this isnt a House of Cards/Game of Thrones feeling game when i start my Requiem game?

Going for something more grounded. Kinds of plots im gleaning inspiration from;

Keanu, Snatch, Friday, 21 Jump Street (the Tatum & Hill film) and the like

How is 21 Jump Street more 'grounded'?

I mean, I watched and liked the film, just a little confused.
 
How is 21 Jump Street more 'grounded'?

I mean, I watched and liked the film, just a little confused.

More grounded then Vampires having political intrigue while they gun down a Tximisce fleshcrafter that was the only ine who knew where the secret occult tome that depicts the exact circumstances of the end of the world as we know it.

And also more the comedy aspect tbh did some editing to my oost because i had posted by accident.
 
It is an objective fact that letting the Blood Sorcery system near anyone who is unexperienced with the system will lead to chaos, disorder and ruination.

Luckily I got my revenge by making a character who used the Blood Sorcery system to construct a firebomb in my backyard and teleport it into the havens of my enemies until the storyteller finally agreed to just fucking drop it.

Mutually Assured Game Destruction is the best way to ensure that the rules used are balanced.
 
Returning to the 'Hunter' thing, sorta, with Changelings, probably the most likely scenario where 'random guy fucks up a Changelings' is A) They don't know the Changeling is anything special and so they're just beating someone up[1], or B, and this is the thing I want to talk about, they know more than a little about Changelings...and not in a purely hostile way.

Like, my own mindset is that Changelings don't have a Masquerade in the vampire sense. Like, there's not a conspiracy trying to watch everyone and etc, etc. It doesn't get out because the Mask is pretty effective, and a lot of stuff can be dismissed after the fact.

But, there's a big difference between Changelings and Werewolves, Mages, and Vampires other than that.

They can bring people part of the way in far easier.

Most people can't witness Werewolf stuff without facing Lunacy except a special small group. Sleepwalkers are notably rare and Mages often go to considerable lengths to try to make more with only rare success. (The Silver Ladder has their little mystic-dealio, I read about it.) Vampires are a little different, and can bring in plenty of people, but they both have powers to destroy people's agency (Blood-bonding, Majesty, etc) in easy access, and a conspiracy that means that people getting involved are probably still kept in the dark and fed on bullshit.

Humans, meanwhile, can be given access to all of it with just a simple Pledge, and are in fact, per RAW, more likely to benefit from Pledges.[2]

Like, in my thought about how this all works, this means that Changelings have a stronger temptation and ability to bring other humans into this mess, but that of course the consequences can be dire. Making your best friend brave the thorns because you need his help tracking something down is all well and fine...but the Hedge is not the sort of place that's good for anybody. And a Changeling who brings in humans brings in vulnerabilities and worries, has more people to worry about than just themselves, even more than before. Has people who will say, "Bullshit" when they say, "I'm just going on a trip" and then ask if it has to do with that Ogre that was their dealer back in '98.

So, in one sense, the most likely case for 'human fucks up a Changeling because they are a Changeling' involves them working for/with another Changeling, and it being less, "I shall destroy you monsters!" and more, "So, Manny, this is the guy that got you addicted to drugs. Let's see if we can't make him addicted to pain *cracks knuckles." "That was a horrible joke." "Hey, I try."

[1] Plenty of Changelings not being very fighty.
[2] They can get higher level Merits for the same cost as a Changeling making a deal, which means Changelings are encouraged to make deals, bad and good, with regular humans.
 
Yeah, pretty much. The Changeling's masquerade is primarily maintained by the Mask, which I read as a pretty straightforward metaphor for how traumatised people often seem perfectly fine from the outside, but they're torn up inside in ways that other people struggle to understand - if they even want to. For Changeling's, the masquerade isn't something they work to maintain, it's something that's imposed upon them, and which may be helpful in a general sense but is quite often better broken when dealing with specific people.
 
Also, you can make Pledges with a ton of parties as long as they're all present and all agree to the same terms, so a Changeling without a Seeming could totally play Gaston and send a crowd of angry villagers after that Beast (or Ogre)/Witch/Outsider, all of them Ensorcelled to see their true self and thus to hate what they see but don't want to understand.

Yes. Changeling can do pretty much anything, or at least can fill a lot of narrative space, and that includes stealing Beast's thunder.

...the mirror would actually make a completely reasonable Token, since it could easily replicate a Contract that already exists, and so it isn't wildy overpowered.

The talking appliances are clearly some form of Hedgespun automaton.

And then sometime between the forest and the castle, they enter the Hedge, which is where a Changeling can actually live out his 'I have a castle' fantasies, if he can find the right Hollow.

This is kind of fun.
 
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Also, you can make Pledges with a ton of parties as long as they're all present and all agree to the same terms, so a Changeling without a Seeming could totally play Gaston and send a crowd of angry villagers after that Beast (or Ogre)/Witch/Outsider, all of them Ensorcelled to see their true self and thus to hate what they see but don't want to understand.

Yes. Changeling can do pretty much anything, or at least can fill a lot of narrative space, and that includes stealing Beast's thunder.

...the mirror would actually make a completely reasonable Token, since it could easily replicate a Contract that already exists, and so it isn't wildy overpowered.

The talking appliances are clearly some form of Hedgespun automaton.

And then sometime between the forest and the castle, they enter the Hedge, which is where a Changeling can actually live out his 'I have a castle' fantasies, if he can find the right Hollow.

This is kind of fun.

Godammit i wanna play changeling sooo bad
 
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