Not particularly. There's no reason why what the technocracy internally believes on the level of theory need be the same as what mortal scientists believe on theory anymore than what the technocracy internally believes about engineering is the same as what the sleeper scientific community believes about engineering. Or that what sleeper martial artists think is possible with martial arts be the same as what the Akashics known to be possible with martial arts etc.

Indeed, you'd really have to have different theories in order to allow the technocracy to pull out a lot of the stuff they pull off. Especially the void engineers.

What I've been saying isn't that the Technocracy only uses modern engineering. What I've been saying is that the Technocratic paradigm must accept modern science (not engineering limitations, science) as part of that paradigm, even if its acceptance is basically the same as what Newtonian physics is to quantum/relativistic physics-a good approximation on the scales and typical situations which normal people get into. But they still believe it's essentially true-just not the most perfect truth.

And the funniest thing is that my interpretation-the Technocracy are totally dominant in science-makes them, in fact, a lot weaker and more hubris-filled than the one you advance. The Technocracy have done exactly what the Order of Hermes did back in the Dark Ages. They've recreated the system of grogs and consors and lay magicians isolated in their own bubble against the world at large, created barrier after barrier to their knowledge to the point where even though they have an effective veto over what a major part of society believes-they keep finding it difficult to actually leverage that to achieve their goals. Because they've repeated the mistakes of the old Hermetics and the Mystery Cults and the Initiations, they just call their mystery cults and initiations and arcane symbols different things. They've stuck themselves in a rut and they're too afraid to change that because changing that necessarily requires them to open up their paradigm more-a huge risk because of exactly what I said-if you can insert a Trojan Horse into someone else's paradigm you basically win.

They've driven away two powerful groups (the Etherites and VAs) because of it. They're still in a strong position, but they aren't making any gains anymore. They're stuck. And they're afraid of changing it because it might doom them.

The technocracy are fantastic villains for mage. They're strong, sympathetic, and evil in a very human way. They embody a bunch of concepts which are key to the setting, and fit well into the system the game presents. They're actually one of the best things that white wolf came up with.

And that doesn't change just because they lost a couple of battles over science.

I disagree. The Technocracy are interesting antagonists. But if you want them to be villains, the Technocracy have always been bad villains in Mage, as demonstrated by the history of the entire line where they have had problems being the villains, from how 1E basically made the Technocracy baby killing eeeeeevil because it was the only way they could think of to make 'the guys who made the modern world' villains, to how a regular refrain in 2E/Revised discussions was "wait, the Technocracy were supposed to be the bad guys?!" When people keep missing the idea that they're villains, you have made what might be a good antagonist if you want a game with a good degree of moral ambiguity, but you haven't made villains. And to carry on that theme-the things you give as antithetical to mages-hubris and stasis-the Technocracy represents poorly, and is pidgeonholed into. The Technocracy represents 'Stasis' because Stasis is defined as "what the Technocracy is" in Mage. If you use the real life definition of stasis, the Technocracy is anti-stasis.

The Technocracy doesn't represent hubris either in canon, because there is nothing about its plan which is impossible. The one thing common to all three editions of oMage is that the Technocracy can win. In Revised, there's a scenario where it wins. In 2E, the Technocracy is presented as one of the possible victors of the final battle of the Ascension War, which is coming soon. In 1E, the Technocracy is the favored frontrunner for the winner. The Technocracy has been ambitious-but it is an ambition it very much can carry out. The Technocracy are good antagonists because they're the complex paternalistic hand of modernity, in all its good and bad. But that also makes them bad villains.

The changes you ask for-making the Technocracy actually represent stasis and hubris-makes them far more Seer-like. That's why I say you might as well replace the Union with the Seers-you're changing them again and again into something that's far closer to the Seers than the canonical Technocracy.
 
What I've been saying isn't that the Technocracy only uses modern engineering. What I've been saying is that the Technocratic paradigm must accept modern science (not engineering limitations, science) as part of that paradigm, even if its acceptance is basically the same as what Newtonian physics is to quantum/relativistic physics-a good approximation on the scales and typical situations which normal people get into. But they still believe it's essentially true-just not the most perfect truth.

And the funniest thing is that my interpretation-the Technocracy are totally dominant in science-makes them, in fact, a lot weaker and more hubris-filled than the one you advance. The Technocracy have done exactly what the Order of Hermes did back in the Dark Ages. They've recreated the system of grogs and consors and lay magicians isolated in their own bubble against the world at large, created barrier after barrier to their knowledge to the point where even though they have an effective veto over what a major part of society believes-they keep finding it difficult to actually leverage that to achieve their goals. Because they've repeated the mistakes of the old Hermetics and the Mystery Cults and the Initiations, they just call their mystery cults and initiations and arcane symbols different things. They've stuck themselves in a rut and they're too afraid to change that because changing that necessarily requires them to open up their paradigm more-a huge risk because of exactly what I said-if you can insert a Trojan Horse into someone else's paradigm you basically win.

They've driven away two powerful groups (the Etherites and VAs) because of it. They're still in a strong position, but they aren't making any gains anymore. They're stuck. And they're afraid of changing it because it might doom them.



I disagree. The Technocracy are interesting antagonists. But if you want them to be villains, the Technocracy have always been bad villains in Mage, as demonstrated by the history of the entire line where they have had problems being the villains, from how 1E basically made the Technocracy baby killing eeeeeevil because it was the only way they could think of to make 'the guys who made the modern world' villains, to how a regular refrain in 2E/Revised discussions was "wait, the Technocracy were supposed to be the bad guys?!" When people keep missing the idea that they're villains, you have made what might be a good antagonist if you want a game with a good degree of moral ambiguity, but you haven't made villains. And to carry on that theme-the things you give as antithetical to mages-hubris and stasis-the Technocracy represents poorly, and is pidgeonholed into. The Technocracy represents 'Stasis' because Stasis is defined as "what the Technocracy is" in Mage. If you use the real life definition of stasis, the Technocracy is anti-stasis.

The Technocracy doesn't represent hubris either in canon, because there is nothing about its plan which is impossible. The one thing common to all three editions of oMage is that the Technocracy can win. In Revised, there's a scenario where it wins. In 2E, the Technocracy is presented as one of the possible victors of the final battle of the Ascension War, which is coming soon. In 1E, the Technocracy is the favored frontrunner for the winner. The Technocracy has been ambitious-but it is an ambition it very much can carry out. The Technocracy are good antagonists because they're the complex paternalistic hand of modernity, in all its good and bad. But that also makes them bad villains.

The changes you ask for-making the Technocracy actually represent stasis and hubris-makes them far more Seer-like. That's why I say you might as well replace the Union with the Seers-you're changing them again and again into something that's far closer to the Seers than the canonical Technocracy.
I don't quite agree. I think that the Technocracy as an institution can make for an excellent villain! They've lost their way and are too deep the sunk cost fallacy and risk adversion to try and fix their mistakes. But the underlying goal is noble, which makes the fall to the dark side of grey all the more dramatic.
 
If it was consensual it would be coincidental. Like, you do know that Mage's can learn Medicine (the skill) because it is consensual but can't learn Shapeshifting (the linear sorcery) because it isn't right?

Unless there are some things that are more consensual than others? There is a major difference between the fact that a Verbena can study Medicine and can't learn Shapeshifting but instead has to use magic to produce it, you know? That line, where something goes from a spell you cast to a Skill or Knowledge on your character sheet that any character can learn? That's the difference between sorcery and consensual action.

Linear Sorcery is always Coincidental because it is always inside the Consensus, if on the edges of it.

But just because something is coincidental for one person that doesn't mean that it's Coincidental for you to do it. A bird can fly by flapping its wings. That's coincidental. But if you flew by flapping your arms, paradox would blast the fuck out of you. Because you are not a bird. You are not an airplane. You are not a helicopter.




Again, there is no such thing as consensus Sorcery. If something is consensual, its not magic anymore. It's something anyone can do, not something you need to be a special person with exotic powers to do.

So what you're saying is that my flabby ass can win the Olympic Triathlon? No, I can't. You have to be a special person with exotic powers to do a lot of shit. It's just that a lot of times those exotic powers take the form of good genetics and an intense training regimen.

Yes. There is plenty of space in the Consensus for things that only certain people can do. This should be obvious. For example, only people with legs can walk. If you were born without legs, or misplaced your legs somehow, then you can't walk, not without a replacement. This is kind of basic. Different people are differently abled. Things can be within the Consensus but still be impossible for the average person.

And in regards to Linear Sorcery, mages are fucked over by their own paradigms. They can't just learn a linear rote. Their methods have to conform to their paradigm, and if their Paradigm's methods are outside of the Consensus, then they're fucked.


If you pick up World of Darkness: Sorcerer, everything in that book is inside the Consensus. Everything in Vampire is inside the Consensus. Werewolf is inside the Consensus. Fucking Demon Hunter X is inside the Consensus.

Mages are the ones who have the power to go outside of the Consensus.
 
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And in regards to Linear Sorcery, mages are fucked over by their own paradigms. They can't just learn a linear rote. Their methods have to conform to their paradigm, and if their Paradigm's methods are outside of the Consensus, then they're fucked.

This is not strictly correct. Sorcerer gives the okay for mages to learn linear sorcery, it's just that most of them never do because that shit is incredibly hard compared to the easy way out of 'just use your goddamn spheres and spend some willpower if you don't want to risk paradox you gigantic loser.'
 
Linear Sorcery is always Coincidental because it is always inside the Consensus, if on the edges of it.

If Sorcery is coicidental that means it coincidental. You know, that thing where magick stops drawing massive paradox.

Your interpretation of sorcery means that mages can turn into dogs, teleport and shot fire from their hands and this would be resolved as coincidental effects.

So what you're saying is that my flabby ass can win the Olympic Triathlon? No, I can't.

What? You mean those people who are constantly surrounded by the wise masters who dispense special advice for a high cost, who engage in arcane rituals involving deprivation and purification, who undergo constant repetitive actions to gain transient power and also are basically all intaking constant alchemical potions? The kind of people who only pull off their superhuman feats in specially designated areas at special ritual times while drawing on the collective faith and belief of one of the largest human gatherings?
 
What I've been saying isn't that the Technocracy only uses modern engineering. What I've been saying is that the Technocratic paradigm must accept modern science (not engineering limitations, science) as part of that paradigm, even if its acceptance is basically the same as what Newtonian physics is to quantum/relativistic physics-a good approximation on the scales and typical situations which normal people get into. But they still believe it's essentially true-just not the most perfect truth.

No, they must accept their own science is essentially true. Sleepers can be, and are, deluded and unwise, and unable to see the full potential of everything. That's why void ships can make themselves teleportational singularities and so on. That's not something modern science would think was possible.

Hell, don't void ships travel faster than light without acausality? Again, that's not something modern science accepts.



I disagree. The Technocracy are interesting antagonists. But if you want them to be villains, the Technocracy have always been bad villains in Mage, as demonstrated by the history of the entire line where they have had problems being the villains, from how 1E basically made the Technocracy baby killing eeeeeevil because it was the only way they could think of to make 'the guys who made the modern world' villains, to how a regular refrain in 2E/Revised discussions was "wait, the Technocracy were supposed to be the bad guys?!" When people keep missing the idea that they're villains, you have made what might be a good antagonist if you want a game with a good degree of moral ambiguity, but you haven't made villains. And to carry on that theme-the things you give as antithetical to mages-hubris and stasis-the Technocracy represents poorly, and is pidgeonholed into. The Technocracy represents 'Stasis' because Stasis is defined as "what the Technocracy is" in Mage. If you use the real life definition of stasis, the Technocracy is anti-stasis.

They represent stasis in that they're the crushing weight of the system above you. Stasis maybe a poor name for it, but the general idea that crushing cosmic order that's keeping you down, putting you to sleep and keeping the world a desaturated and unmagical place is certainly central to mage, and well supported by the game mechanics and themes. "But the technocracy allows progress." is a matter of semantics. It allows progress but it crushes differences, and represses progress along any path but the one it allows, just like the crushing weight of paradox does. Similarly, I don't think that the idea that the old order of our government is corrupt, greedy and awful is particularly hard to support. Like, within the last ten years, our governments have tortured people, deported people to be tortured, introduced detention without trial and a whole load of other stuff.

So no, I don't see any problem with the technocracy being the villains. Individual technocrats maybe heroic, but the technocracy itself is evil.

Of course a lot of people don't think the technocracy are bad guys. But a lot of geeks worship power and hard men making hard decisions, both of which the technocracy have in spades.

1st edition is way over the top in making them baby eating evil, but Revised goes too far the other way, and stops the war, when actually that fight was the most interesting thing in the setting, and making them too sympathetic.
 
If Sorcery is coicidental that means it coincidental. You know, that thing where magick stops drawing massive paradox.
Indeed, this is exactly the case. Sorcerers do not draw paradox. This is explicit. If you actually read Sorcerer, you'll notice that none of that magic causes paradox.

Your interpretation of sorcery means that mages can turn into dogs, teleport and shot fire from their hands and this would be resolved as coincidental effects.

Indeed. Mages can do this, if they use Sorcery to accomplish it.

Mages generally do not use sorcery. But if they did, it would be coincidental.


As I said, it's about the method, not the effect. The method must be coincidental, or else the whole thing is vulgar. Which is why putting a hole in someone's skull using a piece of lead fired from a gun is coincidental and doing the same with a bolt of raw chi energy is vulgar.

Likewise, Vampires have powers because the public believes that vampires have powers. They do not have these powers because they borrowed a Mage's paradigm. And, indeed, if a Mage somehow became a vampire without losing his Avatar, then he'd be able to spam Disciplines without incurring paradox, because Disciplines are Coincidental. But he can't do the same with his sphere magic.

And if a mage binds a Wraith, then all of that Wraith's powers are coincidental, because enough people believe in ghosts.
 
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No, they must accept their own science is essentially true. Sleepers can be, and are, deluded and unwise, and unable to see the full potential of everything. That's why void ships can make themselves teleportational singularities and so on. That's not something modern science would think was possible.

Hell, don't void ships travel faster than light without acausality? Again, that's not something modern science accepts.

There's a difference between adding to existing science (which the Technocracy would be doing by saying "We can work around the FTL limitation by doing X, Y, and Z because of theories A, B, and C discovered using hyperscientific methods") and contradicting it (Quantum mechanics is wrong! It shouldn't exist!)

They represent stasis in that they're the crushing weight of the system above you. Stasis maybe a poor name for it, but the general idea that crushing cosmic order that's keeping you down, putting you to sleep and keeping the world a desaturated and unmagical place is certainly central to mage, and well supported by the game mechanics and themes. "But the technocracy allows progress." is a matter of semantics. It allows progress but it crushes differences, and represses progress along any path but the one it allows, just like the crushing weight of paradox does. Similarly, I don't think that the idea that the old order of our government is corrupt, greedy and awful is particularly hard to support. Like, within the last ten years, our governments have tortured people, deported people to be tortured, introduced detention without trial and a whole load of other stuff.

So no, I don't see any problem with the technocracy being the villains. Individual technocrats maybe heroic, but the technocracy itself is evil.

Of course a lot of people don't think the technocracy are bad guys. But a lot of geeks worship power and hard men making hard decisions, both of which the technocracy have in spades.

1st edition is way over the top in making them baby eating evil, but Revised goes too far the other way, and stops the war, when actually that fight was the most interesting thing in the setting, and making them too sympathetic.

I mean, I suppose you do you, but "THE GOVERNMENT IS EVIL!!!" is a... rather uncompelling theme for me, I suppose? I find it far more interesting to portray it as a nuanced entity with both good and bad sides and let the players themselves decide whether it's ultimately a net good or not instead of immediately casting it as a villain.
 
Indeed, this is exactly the case. Sorcerer's do not draw paradox. This is explicit. If you actually read Sorcerer, you'll notice that none of that magic causes paradox.



Indeed. Mages can do this, if they use Sorcery to accomplish it.

Mages generally do not use sorcery. But if they did, it would be coincidental.


As I said, it's about the method, not the effect. The method must be coincidental, or else the whole thing is vulgar. Which is why putting a hole in someone's skull using a piece of lead fired from a gun is coincidental and doing the same with a bolt of raw chi energy is vulgar.

Likewise, Vampires have powers because the public believes that vampires have powers. They do not have these powers because they borrowed a Mage's paradigm. And, indeed, if a Mage somehow became a vampire without losing his Avatar, then he'd be able to spam Disciplines without incurring paradox, because Disciplines are Coincidental. But he can't do the same with his sphere magic.

And if a mage binds a Wraith, then all of that Wraith's powers are coincidental, because enough people believe in ghosts.
I've never really liked that explanation for Vampires. Since it implies that more people believe in Vampires than in Magic. Such is the problem with trying to make your games cross line compatible.
 
There's a difference between adding to existing science (which the Technocracy would be doing by saying "We can work around the FTL limitation by doing X, Y, and Z because of theories A, B, and C discovered using hyperscientific methods") and contradicting it (Quantum mechanics is wrong! It shouldn't exist!)

uh... causal FTL is just as much of a violation of physics as we know it as rejecting chaos theory is?

I mean, I suppose you do you, but "THE GOVERNMENT IS EVIL!!!" is a... rather uncompelling theme for me, I suppose? I find it far more interesting to portray it as a nuanced entity with both good and bad sides and let the players themselves decide whether it's ultimately a net good or not instead of immediately casting it as a villain.

I don't have any problem with the technocracy being a nuanced entity, but being a nuanced entity does not make you not a villain.
 
No, they must accept their own science is essentially true. Sleepers can be, and are, deluded and unwise, and unable to see the full potential of everything. That's why void ships can make themselves teleportational singularities and so on. That's not something modern science would think was possible.

It's not something modern science thinks is likely. That's not the same thing as 'this can't happen according to modern science.' It's "theoretically it could be done, but there's no actual proof it can be." That's where the Technocracy should exist-its most vulgar sci-fi technology should be hard in the sense of what Alistair Reynolds does-'it's not actually impossible according to what we know of physics but nobody's ever going to bet that it might actually be a thing which will come into existence.' Like obviously there's going to have to be some concessions to playability which is why the majority of the Technocracy's stuff should be more Human Revolution than House of Suns but the point is that it should be 'things which are, at worst, just really implausible scientifically with what modern science knows.'

Hell, don't void ships travel faster than light without acausality? Again, that's not something modern science accepts.

The Void Engineers explicitly do know time travel is possible and have explicitly engaged in it, though. It's just super dangerous. They have a Methodology which is all about time travel and preventing hostile time travel, most of which is dead or no longer exists.

This is what Stephen Hawking has to say about time travel and FTL. He can't rule out its existence. The Technocracy just know that the prerequisites exist and there is a Chronology Protection Conjecture of some sort, and presumably have their models of it which fit into modern physics and in conjunction answer a lot of questions that modern physicists wonder about, and if they told it to Stephen Hawking or another physicist they'd go "hmm, that's an interesting theory and it's not impossible given what we know, but how can we test it? It certainly isn't something humans today should be able to apply." rather than "that's impossible"

They represent stasis in that they're the crushing weight of the system above you. Stasis maybe a poor name for it, but the general idea that crushing cosmic order that's keeping you down, putting you to sleep and keeping the world a desaturated and unmagical place is certainly central to mage, and well supported by the game mechanics and themes.

Yes, and when the Technocracy is about keeping everyone down and putting them to sleep, you are better off using the Seers of the Throne, because they align much better with actual institutions of power and that's actually what they're explicitly supposed to be doing, rather than having plenty of room to shift away from that. Praetorian, Paternoster, Panopticon, Hegemonic, and Mammon fit the actual levers of control of society-force, religion, surveillance, government, and wealth-than the Technocracy which basically is super-intertwined with 90s conspiracy theory and reads like a Lyndon LaRouche pamphlet, including the "Queen of England is evil and probably a horrible war-cyborg" stuff. Especially that stuff.

And the Seers explicitly aren't paradigm-tied, which helps a lot if you want the Etherites and VAs to be big players in science who can shaft The Enemy by sticking theories they hate in there.
 
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uh... causal FTL is just as much of a violation of physics as we know it as rejecting chaos theory is?

There are plenty of legitimate scientists who have proposed theoretical ways to achieve FTL travel that we're just not advanced enough to try yet that seem to gel with physics as we know it (My own science knowledge is spotty so I'll let the sizeable number of resident scientists here expand further). There aren't any who flat-out just reject quantum mechanics.

I don't have any problem with the technocracy being a nuanced entity, but being a nuanced entity does not make you not a villain.

When you're outright declaring that the Technocracy is making the world an saturated place without any wonder or imagination and trying to put everyone to sleep instead of awakening them in their way (you know, the way actual governments act), no, you are not being nuanced. That's something people should decide for themselves based on the Technocracy's stated ideology.
 
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uh... causal FTL is just as much of a violation of physics as we know it as rejecting chaos theory is?
Newtonian mechanics aren't ignored IRL just because we use relativity for most big space things, you know? Physics-as-we-know-it is a convenient representation that the masses are ready to accept and work with, while the Technocracy knows that really it's an oversimplified version of their own far superior processes. It's not wrong, for the most part, just incomplete. And then they'll move the masses beyond it, and it will continue to be an incomplete model when compared to the Technocracy's own but it will be more correct than current mechanics.

The end state of the true Technocratic believer, of course, is that the Technocracy has full understanding of science and the universe and that they have successfully taught it to the masses. They're not there yet, of course, but the masses lagging behind in theory is not out of line with their own principles. Though they probably do sometimes need to jump around to find explanations for why this experiment produced results that really shouldn't work under their own advanced theories but are consistent with the limited masses-issue model of reality and oh hey obviously this was just a measurement error, see when we take them into a proper sterile Construct for replication the results don't replicate.
 
When you're outright declaring that the Technocracy is making the world an saturated place without any wonder or imagination and trying to put everyone to sleep instead of awakening them in their way (you know, the way actual governments act), no, you are not being nuanced. That's something people should decide for themselves based on the Technocracy's stated ideology.

This is exactly what I mean by "you might as well just replace them with the Seers of the Throne."

Because FBH's Technocracy is literally the Seers with a vaguely science-themed coat of paint and a giant ??? replacing "well why is it that these guys who are all about controlling society aren't controlling and manipulating religion." The Technocracy's thing is security which manifests, currently, in a fairly authoritarian way but can easily shift away from that. The Seers are explicitly about control, which happens to create good ends sometimes as a side effect. (They don't want magic to exist anymore, so they promote technology, as to make it less necessary for people to turn to magic, etc.)

Well, clearly people in oWOD believe in science a lot more than real people.

Otherwise, a lot of things don't make sense.

Or consensus isn't truly unified and true belief in a thing requires a lot more than what most people have. The Technocracy's stuff works better when it gets close to Silicon Valley and worse when it's in Vatican City, while Christian Choristers find their magic much easier in the Vatican and will probably die of paradox without casting anything in an atheist science convention. A F-35 is an unstoppable, low-maintenance superjet when it's surrounded by USAF technicians and Lockheed-Martin engineers and then it turns out to literally melt in the rain and its software crashes every 10 minutes when you take it to Afghanistan. You can probably summon an angel in a church, but if you take it outside into the non-church consensus where angels don't appear in front of you, the video recording turns out to show the scene without the angel, and instead people seem to just be very deeply faithful and imaginative.

"Global consensus tends to reject change and attempts to do so generally backfire, and local consensus tends to be more important" also explains why the proto-Traditions before the Order of Reason never actually tried to do large-scale change. It's very hard and liable to backfire. The Technocracy invested a ton of blood and treasure into the modern day to get here, and now they're putting out fires which were started 200 years ago. It also gives the Traditions a good in to 'win.' They can actually fight a guerilla war rather than trying to punch up with the Technocracy in a huge global war.
 
I've never really liked that explanation for Vampires. Since it implies that more people believe in Vampires than in Magic. Such is the problem with trying to make your games cross line compatible.

Vampires are really big in pop culture, though. The belief doesn't have to be a conscious one. It just needs to sufficiently permeate the cultural zeitgeist. Like, there's a difference between what people think they believe, and what they actually believe. No one thinks they believe in vampires. But a guy with fangs comes running at them...
 
I've never really liked that explanation for Vampires. Since it implies that more people believe in Vampires than in Magic. Such is the problem with trying to make your games cross line compatible.
Vampires are really big in pop culture, though. The belief doesn't have to be a conscious one. It just needs to sufficiently permeate the cultural zeitgeist. Like, there's a difference between what people think they believe, and what they actually believe. No one thinks they believe in vampires. But a guy with fangs comes running at them...
It works a lot better with oWoD werewolves than oWoD vampires. Actually, the best explanation I've seen for oVampires is that they're a type of Bygone; they have to spend 1 Quintessence (i.e. vitae) a day, or they revert to a corpselike state (dead people being corpses is Consensual!). They need to spend even more to actually use their more out-there powers. So they aren't quite Coincidental, but they're close enough that they can burn Quintessence stolen from Sleepers to keep themselves going indefinitely.

oWerewolves, on the other hand, explicitly have the benefit of having seared their existence into the genetic memory of humans thousands of years ago via the Impergium, so the Consensus gives them a bye due to all the humans subconsciously going "oh god werewolves keep them away from me I don't want to die" and whimpering in abject terror.
 
I basically threw in a giant pile of actual factual IRL conspiracy theories there and the Seers for funsies.

No, seriously. The Queen of England thing is a real conspiracy theory. I should make a Lyndon LaRouche thread in Fiction Discussion. :V



And she's clearly a demon, given how certain groups treat her. Wait a minute does this mean Hillary Clinton is actually the nWoD's version of Samuel Haight?!

I bet she's also a vampire.

Quoting here because it's mostly off topic and maybe we can start a discussion on something that doesn't start flame-wars, but doesn't Promethean have splat-influenced vampires, where some mad scientist did one-off experiments of 'vampire corpses, vampire corpses everywhere' to create unique characters? And other splats similarly getting unique Prometheans that aren't them, but have their shell based on it? Or am I remembering wrong.

I remember looking it up once, but I can't remember what I saw, only the vague impression I'm giving.
 
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Quoting here because it's mostly off topic and maybe we can start a discussion on something that doesn't start flame-wars, but doesn't Promethean have splat-influenced vampires, where some mad scientist did one-off experiments of 'vampire corpses, vampire corpses everywhere' to create unique characters? And other splats similarly getting unique Prometheans that aren't them, but have their shell based on it? Or am I remembering wrong.

I don't know, I'm a huge fan of Promethean but as a setting and theme, not a game. It's like, really cool but I think it'd be hard to play.
 
I don't know, I'm a huge fan of Promethean but as a setting and theme, not a game. It's like, really cool but I think it'd be hard to play.

Thematically it seems like it might be possible. Like, if someone can create Frankenstein's monster using human body parts, what would happen if they went around looting vampires and tried to make something out of it? I mean, assuming it didn't get them killed (as it probably would). I think that was the thematic logic of it, basically.

You can replace vampire with any of the splats whose nature is itself inherent in them. (Like, a Mage corpse is, uh, a corpse, so that'd clearly not do. Possibly Werewolf, I can't remember what happened when they die, though I suppose you could take body parts from someone living?)
 
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Thematically it seems like it might be possible. Like, if someone can create Frankenstein's monster using human body parts, what would happen if they went around looting vampires and tried to make something out of it? I mean, assuming it didn't get them killed (as it probably would). I think that was the thematic logic of it, basically.
You can replace vampire with any of the splats whose nature is itself inherent in them. (Like, a Mage corpse is, uh, a corpse, so that'd clearly not do. Possibly Werewolf, I can't remember what happened when they die, though I suppose you could take body parts from someone living?)
A Claimed, maybe a Host?

...Could someone theoretically use a person that is technically still alive but lacks a soul for whatever reason?
 
@notanautomaton question on your Tradition Rebuild. Does that mean that those who left are Crafts who are loosely aligned with the individual traditions?

Question for the rest of the thread. Should I get the M20 How do you DO that books? I've been asked by my local gaming store to teach people oMage, so any recommendations would be appreciated.
 
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