Totem Spirits, Spirit Hierarchies/Ecologies, Memes, Paradox, and Nephandi from the perspective of a Arete 6 Virtual Adept familiar with theories of Dimensional Science and Primal Utility
The Void Engineers like to say that any possible model exists somewhere as a pocket dimension. These are often brandished to explain why the Traditions believe in supernatural phenomenon. The truth, although Dreamspeakers and Werewolves are loath to admit it, is that the spirits actually came after the beliefs. In fact the spirits came
from the beliefs. Examination of so called Spirit hierarchies reveals this (Which is incidentally why the Dreamspeakers resist spirit classification systems).
Studying spirits is basically studying memetic theory from the back end instead of the interface. The most basic of spirits, referred to as Englings by werewolves, are basically the basic axioms (or letters, to use a linguistic analogy) upon which all other spirits are based upon; kinda like single-cell organisms. The more complicated spirits take spirits as basic building blocks and put them together into more complex formulations. To continue with the linguistic analogy, Gafflings would be words, Jagglings would be ideas, and Incarna and Celestines would be whole philosophies and schools of thought. This manifests most obviously in what the Void Engineers refer to as Ensemble Space, and the Traditions the Astral Regions.
Now these ideas manifest in different forms depending upon a person's background and belief systems. Your mind looks at the philosophical ideas and mythologies of other cultures in terms of your own personal experience and cultural biases (Though learning about cultural relativity and philosophy can help you to see things more in line with their culture of origin). Hollywood, for example is a realm largely based upon western cinematic storytelling (although it's actually connected to other narrative realms; likely owing to intersections with other schools of thought, and the origins of many books being movies.)
This all started way back when differing cultures and their ideas met and fought in the ancient world. Eventually one idea would win out, but the other would still exist in the collective consciousness (sometimes even having some support). That other idea was forced to go take a hike, kinda like how colonists often forced native off of their land. The big difference is that ideas can't always just move across a river or mountain, they travel with people.
Since people were still familiar with the ideas, even though they rejected them, the ideas moved shop to the other side of the barrier of reality (known as the Gauntlet). Dragons and other Bygones (themselves manifestations of these differing beliefs and mythology) were forced to flee across this border with them.
Now it's damn hard to kill an idea (as the NWO will tell you). People still thought about the ideas, people still dreamed about the ideas, people still talked about the ideas, some even still believed in them. The metaphysical manifestation of this belief and position in the human consciousness is quintessence, and serves as fuel for both the ideas, and the philosophical grounding they were set in.
Some people could even provide enough belief to force those ideas upon the world around them. Those people were the first mages. The amount to which an idea resembles the reality you impress it upon is the amount to which it won't be rejected.
So, where do Nephandi come in? We'll explain Nephandi in a minute, but first we need to explain Totem spirit contracts.
Ideas are fueled by their support in the collective consciousness (or arguably
un-consciousness in the case of some ideas). You can specifically pledge yourself to a particular idea/spirit. All kinds of wonderful abilities await, as long as you pledge your support to the idea/spirit in question.
Tasked with such a proposition, some people choose to pledge themselves to pretty toxic ideas. Their fanaticism and willingness to sacrifice (often very literally) for those beliefs offer up a great amount of support and power to said beliefs. This very power grants the beliefs the ability to fulfill their demands and thus reinforce their belief in said ideas in a bloody cycle.
I decided to write that up as a means of (hopefully) clarifying mage's fuzzy position on how Spirits and spirit worlds fit in with the whole belief effects reality thing.
And as an excuse to try my hand at rules hacking/patching
Now on to Totem Spirits and their Spirit Hierarchies in actual mechanical details!
As you might have guessed, I happen to like the spirit sphere. However, I've always felt that the listed benefits for a totem spirit could sometimes be a little lackluster. I made a pact to enter into service with the spirit whose purview is war and all I get is
this lousy t-shirt a few dots in attributes and abilities! This is the spirit who was called Mars by the Romans and Huitzilipochtli by the Aztecs? So I decided to try my hand at something that actually resembled the Totems of the Spirit-Talkers with a little bit of Patron and Rank tossed in ( as opposed to the cross between Allies, Familiar and a few more dots in abilities and attributes that Totem was before).
Totem Spirits and their Hierarchies
Totem spirits are usually important spirits. Why would you pledge your service to a spirit who had little to offer you? When you are pledging a pact to a Totem spirit you are basically entering into their employment so that you can get a position in their command hierarchy and whatever benefits they give to employees. (It's even more formalized like applying for a job if your making a pact with the Residents, Pentex, or other Corporate Spirits
1)
Each dot in Totem costs two freebie points (like the device background) and gives you two dots to divide between the Spirit's
Power and your
Rank in its hierarchy. For every dot you put into the Spirit's
Power the
Totem Spirit gets two dots to put into the Pillars from Dark Ages Mage. These are to represent the Totem Spirit's purview so that you know what kinds of spirits fall under its command and how important that particular spirit is in related spirit hierarchies. These are
NOT for use by the mage. The Totem is his boss, or sometimes even, his boss's boss's boss's boss. The Totem being in charge of an entire spirit hierarchy rarely, if ever has time to meet the mage personally. If the Totem ever graces the mage with his presence, it is probably either that the mage has done something wrong and is high up enough for some
serious punishment
or the Totem has something
really important for the mage to do (Either one is
usually almost always bad for the mage in question). For Rank, the chart below shows your spirit underlings by dot. (Misuse of the Totem's spirits will bring down higher authorities like a ton of bricks, you
do not want to know what angry war or deception spirits can do to you.):
- You're a Corporal of the Spirit; 3-4 Gafflings and Jagglings
- You're a Lieutenant of the Spirit; 15-30 Gafflings and Jagglings
- You're a Lieutenant Colonel of the Spirit; a whole battalion of Gafflings and Jagglings
- You're a Major General of the Spirit; a whole division of Gafflings and Jagglings
- You're a General of the Spirit; a whole field army of Gafflings and Jagglings
Starting characters with high rank usually inherit it from their family lineage or past lives.
Examples of what Totem Power creation could look like:
Uncle Sam: 5 Chieftain, 5 Warrior
Crow, the Wise Trickster: 5 Trickster, 5 Wise One
Archangel Gabriel: Gavri-El 5
Thor: Hjaldar 5
Examples of what the final product would look like:
Lieutenant Colonel of Uncle Sam: Totem 4 (8 freebie points)
General of Crow, the Wise Trickster: Totem 5 (10 Freebie points)
Lieutenant of the Archangel Gabriel: Totem 2 (4 freebie points)
Major General of Thor: Totem 3 (6 freebie points)
This has not been play tested and is a
work in progress. Please give feedback. Yes it is deliberately designed to be more powerful than the normal Totem.
[1] Cities, Corporations and even entire Nations, owing to the huge effect they have on people's lives, and the position they hold in the public consciousness, have developed Totem spirits and spirit hierarchies of their own. The United States
2, New York, and Apple for example have developed Totem spirits representing their "Personalities". (The Glass-Walkers blame/attribute it on Corporate Personhood)
[2] Yes, this does mean that there were Dreamspeakers during WWII whose Totem spirit was Uncle Sam.
Edit: Upon looking over this I realized I left out the bans that the Totem places on its followers. Oops. That's still a work in progress/I'll get to it later.