The Mage-Sleeper thing is really the bit I care most about for both WoDs.
Now, for the case of the oWoD, oMage bluntly needs Mage supremacy if you're going to make sense of it. And once you isolate it of the rest of the oWoD's themes, mages are essentially super humans. Not in the sense of capes, but in the sense that they take a human and make them
more. More everything - Magedom needs strong will, even low level spheres make it easy for you to lower your difficulties of things you want to do, provide ways for you to self-improve yourself and in essence on all sides of the Ascension War mages effectively represent the 'best' specimens - both at a metaphorical and capability-wise level.
Hence, no, don't wuss out. Mages are totally involved in every big human event in history, because mages
are human. It doesn't disempower "humans" to have mages take credit for things and be involved to the core, because mages are symbolic representations of 'great men' - exemplars of an ideology.
Now, on the other hand, the nWoD's pretence that Mages can float along not being involved is just ridiculous. The entire nMage splat effectively fills the narrative roles of the "secret masters" and the "conspiracy of occultists" and shit like that, and a majority of the factions in Mage have an interest in controlling elements of human society. It is a raison d'etre for the Seers and the Silver Ladder, the Guardians need to be the secret masters for their own ideology so they can protect the truth and ensure the world is preserved for the coming of the Hieromagus, and the Mysterium is a born mystery cult. In fact, nMage is effectively covering part of the conspiracy myth that the Technocracy doesn't touch - the idea that there are secret probably-satanic warlocks in the Illuminati and there are secret societies of the rich and powerful where they take place in weird rituals - a la Eyes Wide Shut.
(Eyes Wide Shut is a very nMage-y film, as befits something done by Stanley Kubrick. Tom Cruise
is a Banisher as Banishers showed us plays someone who just touches on the edge of the occult world - and then runs away back to the safety of the Lie, after dipping his toe in. It's basically a Failed Awakening.)
So, no, Awakening just wimps out. For Awakening to do things properly, things like the
Skull and Bones Society should be embedded into the world of mysteries and conspiracy of nMage. There should be rumours that the UN Security Council secretly meets in a chamber whose geometry makes every discussion a prayer to the Unity - and that the true power in the UN is the fact that the Hegemon Ministry controls the translation corps, allowing them to hide their secret prayer-mnemonics within the words piped straight into the ears of world leaders. nMage should be a game filled to the brim with esoteric phenomena and crazy cult things - because all the protagonist factions are crazy cults, and the antagonists are crazy cults too.
But then again, my Awakening leans a lot towards Unknown Armies - I know exactly what I want from a game of gnostic horror and conspiracy and shape things to encourage it. And I find canon nMage often rather milquetoast about how it addresses such things. Don't just tell us that the Guardians have labyrinths - show us how they riddle through society and it's hard to tell if a secret cabal is influenced by the Ladder, the Seers or the Guardians... or has been forgotten about entirely.