MJ Homebrew: Linear Sorcerers
So, something that is very important to both sides of the Ascension War, but rarely dealt with (because they had their own super fiddly systems) is Linear Sorcerers.

This is a simpler system for Linear Sorcery. I do recommend using the Mana-for-mages hack and using Quintessence only for creating Devices/Talismans and permanent effects for it, though.

Linear Sorcerers
Linear Sorcerers bridge the gap between the Awakened and Sleepers, capable of learning some level of magical ability. Unlike a true mage, a linear sorcerer cannot improvise magic-they are limited to a generally relatively small set of 'spells.' In fact, many linear sorcerers know only a bare handful of spells-a doctor trained by the Progenitors might know the Life 3 Heal Others rote, but nothing else, while a consor trained by the Akashic Brotherhood may learn how to target their blows with Entropy 1, and sense incoming attacks via Forces 1. Linear Sorcerers, unlike Awakened mages, buy spells rather than spheres-singular rotes which they learn to master.

Prerequisites
Linear Sorcery is phenomenally difficult at the best of times. Only exceptional Sleepers can reliably learn linear sorcery. To learn Linear Sorcery, a character must have at least 4 dots in two relevant Abilities governing their sorcerous tools. This does not have to be 'classically' associated with the occult-an Akashic consor is likely to become a linear sorcerer due to their mastery of Do and Athletics more than their Occult knowledge, while a NWO Watcher is more likely to use their Academics and Etiquette to qualify.

Tools
Linear sorcerers, unlike mages, never transcend their paradigm. All linear sorcerers choose a tool to use to cast a spell with, which they must use whenever they seek to cast that spell. A tool can be used for multiple spells (such as Hermetic linear sorcerers and their wands), but each spell must use a tool. Some linear sorcerers may use 'psychic powers' or 'chanting' or 'martial arts styles' to channel their spells-these tools, which are difficult to deny to a character, are still valid for a sorcerer, but increase the cost of spells which use such a tool.

Casting
A spell is cast as any Awakened mage's magic, with the exception that the number of dots in the Spell replaces the character's Arete for all casting purposes. If using a rules variant where characters cast via (Arete + Sphere), replace this with either (Spell + Spell), (Spell + Attribute), or (Spell + Ability) as you wish. Spells can be enhanced with Mana use, at the rate of -1 difficulty/point of Mana spent. The maximum number of successes that a linear sorcerer can accumulate on any single spell is equivalent to (Willpower). Vulgar effects are more difficult for linear sorcerers. If casting a vulgar spell, a sorcerer must pay 1 willpower per point of paradox the casting would normally incur to overcome their own disbelief (but note that they still may not spend more than 1 WP per turn), as well as 1 point of Mana. Strangely enough, the linear sorcerer does not suffer paradox for this-perhaps it takes its price from the mind of the sorcerer in this fashion.

Higher-ranked effects cost Mana to even attempt, which means that linear sorcerers tend to focus on small, relatively simple effects. Any effect using 4-dot spheres costs 1 Mana per casting, while effects using 5-dot spheres cost 3 Mana per casting. If the spell requires more than 1 sphere rated at 3 dots or more, add an additional 1 Mana per cast to the cost. Linear sorcerers tend to favor relatively simple, low-level effects which are nevertheless incredibly useful.

Spell Cost
A spell costs a certain number of Experience Points to purchase, based on the spheres necessary for the spell. A spell's base cost is the sum total of all the spheres which would go into its casting if the spell was cast by an Awakened mage. Double the cost if the effect would be generally vulgar or if the tool used for casting the spell is difficult to take away from the character (i.e. the spell is cast by prayer, singing or chanting, martial arts katas, or implanted cybernetics). Triple the cost if the spell would qualify for both. Paying this cost provides the character a spell at 1 dot. A Linear Mage pays (current rating x [highest sphere]) to advance a spell 1 rank, up to a maximum of 5.

There are no linear mages with spells at a rating greater than 5.
 
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So, a question.

Assuming that Exalted really was the backstory to the oWoD... exactly what happened to the gods?

Like, the new gods, the spirits and the Umbrood, don't look like Exalted gods at all. Exalted gods are people - they change, they switch panoplies like they change jobs... they may get set in their ways, but that's because they're immortal and generally pretty old. They don't do the classic spirit thing that the Primordials do, where "that is the way they are and trying to change them is pointless and impossible," even before we get into the "different paradigms see them differently" business.

So... where'd they go? The new spirits look almost like frozen raksha - as if a bunch of raksha got into Creation and had to petrify themselves into particular stories to survive. But ... what, did the old gods all die?
 
So, a question.

Assuming that Exalted really was the backstory to the oWoD... exactly what happened to the gods?

Like, the new gods, the spirits and the Umbrood, don't look like Exalted gods at all. Exalted gods are people - they change, they switch panoplies like they change jobs... they may get set in their ways, but that's because they're immortal and generally pretty old. They don't do the classic spirit thing that the Primordials do, where "that is the way they are and trying to change them is pointless and impossible," even before we get into the "different paradigms see them differently" business.

So... where'd they go? The new spirits look almost like frozen raksha - as if a bunch of raksha got into Creation and had to petrify themselves into particular stories to survive. But ... what, did the old gods all die?
Abyssals don't look like Vampires, Solars don't look like hunters, Dragonblooded don't look like the K-whatever, Sidereals don't look like mages, Lunars ... ok, lunars look like werewolves, but 4/5 still proves a pattern. The world changed. Spirits probably changed with it.
 
So... where'd they go? The new spirits look almost like frozen raksha - as if a bunch of raksha got into Creation and had to petrify themselves into particular stories to survive. But ... what, did the old gods all die?

Well, if you consider the idea that spirits are things that are outside the Consensus, like how dragons used to be real animals but then became spirits when they were exiled from reality by a changing world... well. Spirits were never gods.

The gods probably faded, becoming nothing more than whispers on a wind. A few of them managed to sustain an existence through prayer longer, but in the end? Gods are bureaucrats and in a world of Consensus managed by sleeping omnipotents there is no need for bureaucrats of reality.
 
If you go by the Ages being = to Kalpas then it's 4.32 billion years, times three. Sooo...

If you go by the ages being Yugas instead (the World of Darkness is Kali Yuga) it's only 2-3 million years between the Age of Sorrows and the present day.
 
It's almost 13 billions being compared to 3 million, I think that "only" is appropriate in this circumstance.

Also isn't Exalted being the past of WoD contingent on an alternate timeline where That-Which-Became-Malfeas won and became "God", while the Unconquered Sun lost and became Lucifer?
And apparently the WoD is such a shithole that whatever is left of the Ebon Dragon is trying desperately to save it, which implies that everything is hopelessly doomed?
 
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Also isn't Exalted being the past of WoD contingent on an alternate timeline where That-Which-Became-Malfeas won and became "God", while the Unconquered Sun lost and became Lucifer?

I don't think that question is ever answered. The original 1e books suggested that canonical Exalted was the antecedent of the World of Darkness, but how that happened is never fully elaborated upon. Well, besides 'you fuck up, o Chosen'.
 
I thought it was more of an implication of WoD being what would have happened if the PCs didn't exist.
Not really.

To an extent, 'Unless The PCs Do Something" is implied by the very nature of roleplaying, since the books have no power to enforce their story over your table. But by the same token, your table can't influence the books; in the way canon was envisioned at the time of the oWoD/Exalted, there was a canon, there was a defined story for the world, and that story was that the Exalted failed, bickered until the sky caved in, and the oWoD was born. It simply was that way. Although obviously anyone could run differently at one's table, there was no allowance made in the books for 'unless your PCs prevent it.' It was just the fate of the world. It was canon.
 
I always saw oWoD spirits as closer to Exalted Fair Folk than to Exalted spirits. They dwell in a chaotic mess outside reality proper, are shaped by human beliefs and ideas and so on.
 
Of those here that have bought and/or read Awakening 2e, I'm curious about your thoughts on it? I don't really trust the opinions I see on places like rpg.net, and the OP forums have an understandable bias.
I think my own thoughts on it have already been made clear, but to sum them up in one word: disappointment.

So what did you like? Was something a surprise, good or bad? Does it meet your expectations?
 
I liked it. It met my expectations, except for the Japan setting, which was bad.
I've read around that some example settings aren't that great, but I haven't bothered to read them yet.

In fact, I haven't read pretty much anything that didn't deal with mechanics yet. That's because that's what this edition needed to sell me on. I don't care about whatever new perspective on the setting and fluff 2e has, because the point of fluff is to give you a "why should I play this particular game over another", but the 1e core already handily answered that for me.[1]

What the new core had to do was sell me on it being a functional update and revision of Mage's mechanics. As it stands, it has enough neat new ideas and additions to the core spellcasting systems that weren't already spoiled during the open development that I don't regret buying it, and I can use them to further refine the Mage 1.5 build that I had started using during the tail end of my NY campaign using the dev spoilers, but overall I find Awakening to be the worst of the 2e updates.

[1] The opposite of Requiem, where I could care less about the mechanical differences, but Blood & Smoke had such a stronger presentation than 1e that I gave nVampire a chance because of it.
 
Idol groups are a Seer plot. Now you know, and knowing is a first level practice.

...what the fuck. Okay, not 'what the fuck' but of all of the ways you could look at that rather messed-up aspect of Japanese pop culture, you made them into a...Seer plot?

Though honestly, being part of an idol group/all the shit that goes down there could be a catalyst for an Awakening, definitely. Something to do with appearances and reality, and the crushing expectations and a Mystery Play or whatnot involving rejecting them.
 
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...what the fuck. Okay, not 'what the fuck' but of all of the ways you could look at that rather messed-up aspect of Japanese pop culture, you made them into a...Seer plot?

Though honestly, being part of an idol group/all the shit that goes down there could be a catalyst for an Awakening, definitely. Something to do with appearances and reality, and the crushing expectations and a Mystery Play or whatnot involving rejecting them.
It's part of a whole rant about Japanese culture that comes off as really really weebey. Apparently it used to be worse, in a oWoD kind of way, but it got kinda fixed in editing.

Edit: and it's not even the messed up bits that's a Seer plot. It's the fact that it's the same thing over and over.
 
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Why WW, why do you suck at studying other cultures :jackiechan: :facepalm:, maybe in the revision they will fix it... it isn't going to happen.

People are going to ignore that like they ignore Gipsy.

Another fuck up.
 
So, lets say that the maniacs really finally did it. Somebody drops the ball, world war II happens, and somebody presses the button. What's the technocracy's reaction to human civilization being reduced to a few scattered survivors and a bunch of radioactive craters?
 
So, lets say that the maniacs really finally did it. Somebody drops the ball, world war II happens, and somebody presses the button. What's the technocracy's reaction to human civilization being reduced to a few scattered survivors and a bunch of radioactive craters?
Technocracy: "Fuck!"

Meanwhile in Pentex (or equivalent of WWII era)
They are partying.
 
Technocracy: "Fuck!"

Meanwhile in Pentex (or equivalent of WWII era)
They are partying.
I think he meant World War III.

And it is an interesting question - presuming that consensus reality is still a thing, a massive drop in population like that makes altering the consensus suddenly an achievable goal within years rather than decades or even centuries. Of course, the complete destruction of human civilization and infrastructure wipes the playing board clean - and the Traditions are suddenly on a par with the Technocracy, rather than running scared.

(This all leaves aside what the other splats may or may not be doing. Friggin' Werewoofs, they probably are to blame for this, too.)
 
So, lets say that the maniacs really finally did it. Somebody drops the ball, world war II happens, and somebody presses the button. What's the technocracy's reaction to human civilization being reduced to a few scattered survivors and a bunch of radioactive craters?

The Consensus shits itself inside out basically and you start seeing...honestly I'm imagining it as sort of like a pressure differential. The force pushing out suddenly vastly lessens and the forces pushing in crush the metaphorical egg. In addition to the usual horror of a bunch of people being wiped out by atomic weapons broad swathes of reality just stop working. Earth comes to resemble the Umbra, a lot of creatures from the Umbra now have access to Earth. You'd probably see Threat Null make landfall in the aftermath but suffer serious problems from the fact that humanity is effectively eradicated. Similarly with the Rogue Council and Wyrm spirits.

Vampires would be kinda fucked. Werewolves would be okay I think? But you'd have a huge spike in the proportion of Black Spiral Dancers.

Of course, the complete destruction of human civilization and infrastructure wipes the playing board clean - and the Traditions are suddenly on a par with the Technocracy, rather than running scared.

It wouldn't really and the Traditions wouldn't be exactly. Mages have futurecasting techniques with Time/Entropy. The Union uses hyperstat to gauge probabilities and shit, the Trads all have their varied augers. But either way: the start of WWIII would be sending shockwaves out on a scale that would kick the Union and the Traditions leadership up to Defcon 1. The Union's had enough close brushes with Armageddon that it almost certainly has continuation of civilization programs established and running; vaults packed full of seed samples and equipment. Braintapes and cloning facilities. Their major centers of power are mostly underground anyway, or similarly remote like the underwater Station Yemaja that the Void Engineers/Progenitors share. And with the time they'd have they'd start relocating priority personnel to the shelters, even as they did their best to stop it.

But they'd fail and they'd lose a lot. Most notably almost all their major sources of Prime Energy: revenue streams, nodes, all that jazz. The Traditions doesn't really have the infrastructure to create the vast fallout shelters that the Union can but there are almost certainly powerful magical sites where they'd congregate. Places that would survive.

In the aftermath you'd basically have the Union and the Traditions hiding in their little shelters and towers, watching as the beasts of the Wyrm and the cyclopean machines of Threat Null and the Rogue Council "angels" descend on earth. Whatever parts of humanity are left would probably be hunted or enslaved. Maybe some vampires would survive, Pentex probably would, but everyone would be at the effective mercy of the Umbral creatures. Especially with the Void Engineers going all Battlestar Galactica at best.

Honestly I think you'd see a major alliance between the Unions and the Traditions, and an unprecedented fusion of the two, rather than further fighting. The Ascension War's basically over. The Nephandi won and the survivors can't afford more internecine conflict. Not if they want to preserve whatever's left of humanity.
 
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