Tch, and I completely forgot despite reminding myself twice - tagging @Maugan Ra, since I know you mentioned interest. It's not quite canon rules, but the structure remains.
It might work better if it was closer to "cousin" instead of "Big Brother" and instead of "better than you" it's "if we work together we are stronger than the sum of our parts".
Having other Splats gets benefits to working with Beasts as well, instead of only the Beast benefitting from the relationship.
Hunter: "Okay, these guys seem to have their heads in the right places."
The simplest way to do it is to remove a beast's need to feed. Make them terrifying forces of nature that don't need mortals for anything. Then the temptation to just fuck off to a cave and sit on a pile of gold forever exists, but the need to hurt people does it.
Tch, and I completely forgot despite reminding myself twice - tagging @Maugan Ra, since I know you mentioned interest. It's not quite canon rules, but the structure remains.
That's certainly the least obtrusive way of doing it, but it's not the most mathmatically elegant, because it still exceeds 100% efficiency. It's just slightly harder to abuse that entropy-breaking efficiency. It's still abusable if you have an ability that lets you spend vitae to heal mortals.
Still runs into the X-Men issue. Namely "woe is poor, disenfranchised me; I have nothing going for me but the soul of a Primordial godbeast and the ability to spirit nuke an entire city" doesn't really work. Part of being systematically, like, shunned and excluded and ostracized is the fact that you're rendered powerless and the metaphor sort of falls apart when you start implying that the gays are in the same boat as a dude who's literally the Kraken on steroids.
That's similar to the way I'm handling it. Beasts live in the Primordial Dream, and normal people can only see misinterpreted flashes of it. So if a Beast has claws, someone might see them holding a knife.What I'd do is burn the idea that Beasts are in any way subliminal or hidden. They're not. They're superliminal. They're so real that the worlds humans know is just figment of the imagination. A Beast can open their eyes and leave the imaginary world of the mortals in their true form. They stride down the street, setting off car alarms and the like - and the wispy dream-mortals just bemoan the way all the car alarms have gone off.
(This is the precise opposite of making it crossover friendly. Look, this is a game where a starting PC can be a three metre tall giant who can toss boulders around. The limit is how much power they can effectively use within the dream world without tearing the world. Pulling out too much power means you shed the imaginary world and get booted into the real world of the monsters.)
The monsters never went away. The world humans know is just a pale dream, the Imaginary World, and the real world is where the dragons and the hydra and the other monsters still live. Humans walk through their world, so pale and weak and pathetic - and when two titans clash within their city, destroying the entire city... well, the humans who lived there are forgotten by the dream. They're not real. They never existed.
I'm interested. I'll admit, I've never played OMage, but I kinda want to try.Tch, and I completely forgot despite reminding myself twice - tagging @Maugan Ra, since I know you mentioned interest. It's not quite canon rules, but the structure remains.
You can find the longpost where I put most of them here. There's probably going to be one or two additions to that list, but that's at least 80% of them.
I have never played Mage, and my main question is if you're willing to guide someone who has been scared to try joining games because he knows he'd have trouble coming up with rotes. If you are, I would love to join, because I'm fairly certain a game of people from this forum will at least leave me feeling like i'm contributing something while I'm learning how to mage.
That really steps on Changeling's toes.(Assuming you're going for a total redesign and just keeping the bare edges of it) Beast could be those people desperately trying to stick to normality, while they're being dragged in the role of a monster. So...a game about fighting your urges?
Giving in grants power, but a permanent loss of control (get power get uncontrollable urge) Give in enough and the player loses control o their character. Heroes and Beasts would both be the same sort of thing, just with different urge-sets.
I have the impression that at least half of that is already covered by the original Changeling too. (Not all of it, of course!)That really steps on Changeling's toes.
What about people that want to escape normality?
Make Escapism the theme.
They can give in entirely and throw away their lives as a normal human, reject the Fantasy and retreat back into their Mundane existence, or try to maintain a balance between the two.
I have the impression that at least half of that is already covered by the original Changeling too. (Not all of it, of course!)
I'm not good at Changeling lore, but this whole Beast thing seems like it can be quite close to the Unseelie Court.
Exactly, you can use the parts of OChangeling that NChangeling doesn't.
Exactly, you can use the parts of OChangeling that NChangeling doesn't.
I didn't meant "copy it exactly", just use the parts that were good.You could slather yourself in honey and then run naked and throw yourself upon a mound of fire ants too.
Doesn't mean you should.
That's hilarious, I really need to get my hands on a copy.If you mean OChangeling, I believe it's disliked because of things like this:
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Your made-up 'mathematical elegance' doesn't actually mean anything at all. It's an arbitrary thing you've declared to favour your overcomplicated solution. Meanwhile, my one has actual elegance because it efficiently and effectively patches the rules exploit with a minimum knock-on effect.
Well, a quick check shows that they actually made a ritual that heals [sucesses] lethal damage in the target mortal and only costs 1 vitae, so thats, um... an incredibly efficient way to feed.As for your "spend vitae to heal mortals", well, yes, if people write stupid and athematic vampire powers that let them not be parasites upon the world, I can't do shit to stop that. Any vampire power for healing mortals would, at minimum, have to cost at least 2 vitae per lhl healed - so the vampire is always by their presence making the world a worse place.