Would you get benefits aside from the obvious for purchasing more exotic skins? For example, a leather jacket made out of shark skin- Would that let you have a war-form capable of breathing underwater? What about an enchanted belt made out of a spitting cobra, would you get to shoot venom streams?
Going into the ocean in a Gladius form is a really terrible idea. For one, you'll be vastly inferior to a Chasmus form Rokea, who can swallow you whole. Second, just using the Gladius form at all is going to get you mistaken for a Betweener, so 95% of them will kill you on sight without bothering to ask questions.

The Rokea are really maladaptive. All of their enemies live on land, so they have to go on land to fight back. But any Rokea that actually does go on land is outlawed by the other Rokea, to be killed on sight without any attempt at communication or negotiation.

Which is the only reason that human civilization still exists, given that Rokea don't die of old age and there are individual Rokea elders who are over a million years old.
 
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The Rokea are really maladaptive. All of their enemies live on land, so they have to go on land to fight back. But any Rokea that actually does go on land is outlawed by the other Rokea, to be killed on sight by without any attempt at communication or negotiation.

Which is the only reason that human civilization still exists, given that Rokea don't die of old age and there are individual Rokea elders who are over a million years old.

And people are complaining about the South Pacific Garbage Gyre? Pentex is promising to secure one of the world's most important trade zones from a race of shifters so regressive they don't even use tools!

Even fucking Garou use tools, and they murdered the werebears for having the temerity of thinking they were too aggressive and short-sighted to deserve the power of resurrection (self-demonstrating response).
 
Going into the ocean in a Gladius form is a really terrible idea. For one, you'll be vastly inferior to a Chasmus form Rokea, who can swallow you whole. Second, just using the Gladius form at all is going to get you mistaken for a Betweener, so 95% of them will kill you on sight without bothering to ask questions.

The Rokea are really maladaptive. All of their enemies live on land, so they have to go on land to fight back. But any Rokea that actually does go on land is outlawed by the other Rokea, to be killed on sight by without any attempt at communication or negotiation.

Which is the only reason that human civilization still exists, given that Rokea don't die of old age and there are individual Rokea elders who are over a million years old.

A lot of the changing breed/werewolf backstory is so horrible that I am at least 50/50 that the 'contrarian' interpretation of the werewolves being just as bad as Pentex & co. is actually intended.
 
A lot of the changing breed/werewolf backstory is so horrible that I am at least 50/50 that the 'contrarian' interpretation of the werewolves being just as bad as Pentex & co. is actually intended.

I believe "your elders are a greater threat to werewolf society than all the Wyrm's minions combined" was the intended reading. Garou culture is intentionally maladaptive, and the primary reason that they're losing. Underhandedly murdering your elders, taking over your tribe, and doing the full Mao is probably the best course of action for a pack of young Garou with high renown.
 
I believe "your elders are a greater threat to werewolf society than all the Wyrm's minions combined" was the intended reading. Garou culture is intentionally maladaptive, and the primary reason that they're losing. Underhandedly murdering your elders, taking over your tribe, and doing the full Mao is probably the best course of action for a pack of young Garou with high renown.
Careful, if your plot goes wrong you could end up Garou Macbeth instead of Mao.
 
I believe "your elders are a greater threat to werewolf society than all the Wyrm's minions combined" was the intended reading. Garou culture is intentionally maladaptive, and the primary reason that they're losing. Underhandedly murdering your elders, taking over your tribe, and doing the full Mao is probably the best course of action for a pack of young Garou with high renown.

I suspect that a lengthy historical legacy of this perspective is one of the main reasons why Garou society is so messed up. It certainly creates an interesting paradox for the young idealistic packs that seek to reform werewolf society as the most effective methods for rapidly promoting changes or exerting a greater degree of influence are some of the key root causes of everything that they oppose in werewolf society.
 
I blame Garou's societies being irremediably fucked up and vampires' unsustainable feeding needs on WW's need to make everything absolutely grimderp. Even NChangeling's 2.0 edition is getting worse in this aspect, like that mention about how many Freeholds members around the world have Hunt Tokens or whatever these were called, which means they betrayed someone to a fate worse than death, making me wonder how such associations filled with people suffering from severe paranoia issues, actually work without breaking down instantly.
 
I blame Garou's societies being irremediably fucked up and vampires' unsustainable feeding needs on WW's need to make everything absolutely grimderp. Even NChangeling's 2.0 edition is getting worse in this aspect, like that mention about how many Freeholds members around the world have Hunt Tokens or whatever these were called, which means they betrayed someone to a fate worse than death, making me wonder how such associations filled with people suffering from severe paranoia issues, actually work without breaking down instantly.

I'm not sure what people expected from a gameline whose splat is a metaphor for sexual predation, and another gameline whose splat is a metaphor for violent madness.
 
I blame Garou's societies being irremediably fucked up and vampires' unsustainable feeding needs on WW's need to make everything absolutely grimderp. Even NChangeling's 2.0 edition is getting worse in this aspect, like that mention about how many Freeholds members around the world have Hunt Tokens or whatever these were called, which means they betrayed someone to a fate worse than death, making me wonder how such associations filled with people suffering from severe paranoia issues, actually work without breaking down instantly.
They're not calling it World/Chronicles of Darkness for nothing. This is probably also why they changed one of the brightest splats, the Dreaming, into a game that people regularly describe as "metaphor for rape victims never getting past their trauma".
 
They're not calling it World/Chronicles of Darkness for nothing. This is probably also why they changed one of the brightest splats, the Dreaming, into a game that people regularly describe as "metaphor for rape victims never getting past their trauma".

"Dreaming"

"one of the brightest"

Mmm. The game where maths teachers cause you to suffer what is effectively dementia and Carl Sagan is a force of soul-crushing sterility is "one of the brightest". oChangeling, the game where you are invariably doomed to suffer the decline into Autumn and become one of the sheeple yourself, losing everything which makes you a special snowflake.

Meanwhile, nChangeling is one of the nWoD games you can effectively win. You can remain free, find a new life for yourself away from Arcadia, and even potentially reconcile with your fetch, fusing with them and becoming both of you which lets you take back your old life. You win nChangeling by dying happy and free in old age, having lived a life which spites your old master who enslaves you.

And failing that, you can hammer iron nails into a baseball bat and beat your Keeper to death while playing the music from Reservoir Dogs. Which is more than you could ever do to Banality.
 
NChangeling is probably the second most optimistic game after Promethean. If only because Promethean has a definitive win condition whose tasks are outlined in the book. Yes, you can become human. Here is how. Good luck.
 
Vampire has as a win condition that you either die, become so mad that you lose yourself in the memories of ages or fall victim to the beast, the Uratha can find happiness, but they have to be ever vigilant as those that they love are only a welcoming target for there enemy's in a eternal gang fight. Mage well either you live in hubris, become a archmage and so powerful yet impotent to do anything or sell the world to become a warden of this jail.
 
Well yes, but it's also rather why humanity's throat is currently under the stifling boot of the Exarchs.

No, no.

The concept of "hubris" is something the Exarchs invented to defend their thrones. They wanted people to think it was somehow "morally wrong" to want to assault heaven and seize the source code of the world in the name of the human right of Imperium, as to discourage others from doing to them what they had already done.
 
"Dreaming"

"one of the brightest"

Mmm. The game where maths teachers cause you to suffer what is effectively dementia and Carl Sagan is a force of soul-crushing sterility is "one of the brightest". oChangeling, the game where you are invariably doomed to suffer the decline into Autumn and become one of the sheeple yourself, losing everything which makes you a special snowflake.

Meanwhile, nChangeling is one of the nWoD games you can effectively win. You can remain free, find a new life for yourself away from Arcadia, and even potentially reconcile with your fetch, fusing with them and becoming both of you which lets you take back your old life. You win nChangeling by dying happy and free in old age, having lived a life which spites your old master who enslaves you.

And failing that, you can hammer iron nails into a baseball bat and beat your Keeper to death while playing the music from Reservoir Dogs. Which is more than you could ever do to Banality.
Bright for WoD. A splat where you embody creativity and dreams and the sense of wonder, where the great technological breakthrough (putting a man on Luna) was the reason for bright emotions throughout humanity strong enough that it opened a portal to Arcadia (which doesn't seem to be described as a horror-realm the way it is in CtL). Yeah, you're probably going to eventually succumb, forgetting your fae origins and becoming just another mortal. But at least for now, your splat is about hope and dreams and creativity. For now, you can inspire people to be better, can encourage them to fight off cynicism and to bring the fantastic into their lives. And maybe then the things taught by the math teachers will be used to facilitate the achievement of mankind's next big dream, like it happen with the One Small Step For Man, and not for something Banal.

That seems bright as far as WoD goes. Brighter than VtM and WtO, probably brighter than WtA and HH. Probably on par with MtA unless one is in an Ascension campaign where the theme of and road to Ascension (both personal and global) is absent.
 
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No, no.

The concept of "hubris" is something the Exarchs invented to defend their thrones. They wanted people to think it was somehow "morally wrong" to want to assault heaven and seize the source code of the world in the name of the human right of Imperium, as to discourage others from doing to them what they had already done.

No, no, no.

What they actually did was make those "Watchtower" things, to limit the manner in which someone could Awaken to five narrow Paths.
 
So how hard would it be to use nWoD for a Worm quest? So far I've been looking at Mirrors to streamline it which has helped but I'm unsure how to incorporate powers[1] and the like. I have looked at Weaver Dice and while nice it's not something I'm sure that I'd want to run.

[1] Since the PC is essentially going to be a Changing Breed I did think about Forsaken 1e or 2e, but I'm not sure how well it'd fit. That is using mechanics alone with none of the setting involved in it like the Urathra or Maeljin.
 
"Dreaming"

"one of the brightest"

Mmm. The game where maths teachers cause you to suffer what is effectively dementia and Carl Sagan is a force of soul-crushing sterility is "one of the brightest". oChangeling, the game where you are invariably doomed to suffer the decline into Autumn and become one of the sheeple yourself, losing everything which makes you a special snowflake.

Hey, Carl Sagan is awesome in oChangeling. It's the Moon landing that pushed back enough Banalaity to open up the gates of Arcadia. Space is still totally wonderous.

Hell, oChangelings could probably get a lot of traction by working with the Void Engineers to speed up human spaceflight development. At least until space flight becomes so common that it's banal, at which point they'll be right back where they started. But oChangelings are powered by "that's amazing" reactions. So they'll always benefit from pushing the boundaries of science in a manner that makes the impossible possible, with the downside that the banality will crash down on them when the impossible becomes the routine.
 
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The term used, "genocided", implies a successful attempt at genocide.
I am like 90% sure that Aaron Peori's entire point, which you apparently moonwalked off a cliff to avoid, was that genocide doesn't actually entail killing every single person who was a member of the targeted population, like, at all.

Disintegrating their culture and society is more than adequate.
 
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