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Well I made the three known Vampire Courts as templates before so sure, Wizards could be fun.
Oh, can I see them sometime? And, as soon as I finish running this game, I'll open up a convo, if that'll work for it?
Well I made the three known Vampire Courts as templates before so sure, Wizards could be fun.
Sadly I fear they were lost along with the old White Wolf boards. And yeah, sure.Oh, can I see them sometime? And, as soon as I finish running this game, I'll open up a convo, if that'll work for it?
Hmm... I'm not sure how exactly the game is going to work, but the players are controlling an entire Freehold rather than an individual person, right? In that case, perhaps you can use the Bronze Rule from FATE Core and stat the Freeholds and equivalent Dresdenverse organizations as characters?Also, is anyone up for trying to figure out how to make Dresdenverse Wizards/Sorcerers/Minor Practitioners/Minor Talents into templates/etc? Because I'm thinking it'd probably be easier/saner to port it all that way and create new mechanics in that way, rather than transferring all of Changelings into FATE-Dresden-RPG.
Hmm... I'm not sure how exactly the game is going to work, but the players are controlling an entire Freehold rather than an individual person, right? In that case, perhaps you can use the Bronze Rule from FATE Core and stat the Freeholds and equivalent Dresdenverse organizations as characters?
Here. It's a newer edition of FATE than Dresden Files though.
Ah, yeah, that'd be more complicated. Well, Fate (the Core edition, at least) is abstract enough that you could problably do Changelings with them if you're willing to just use Aspects and Stunts and narration instead of having proper mechanical representations for all their powers. It'd probably lose a lot of the CtL feel though, so that might not be what you're looking for.'Be X' segments, where suddenly you're playing as this scout in the Wasteland, or as the Summer Monarch in the full might of his fury battling the Goblins, or the shady Changeling businessman making a deal with the White Court vampires for help against a mutual foe...
Easy peasy lemon squeezey.Also, is anyone up for trying to figure out how to make Dresdenverse Wizards/Sorcerers/Minor Practitioners/Minor Talents into templates/etc? Because I'm thinking it'd probably be easier/saner to port it all that way and create new mechanics in that way, rather than transferring all of Changelings into FATE-Dresden-RPG.
Easy peasy lemon squeezey.
You want a Major Template(s), Minor Template(s), or Purified Level Template(s)?
The Purified are a splat introduced in WoD: Immortals. They're halfway between a major and minor template; they have a power stat and their own dedicated power set, but no X-, Y- or Z-splat and limited scope.Oh, it's really easy? Then I'll invite you along for the ride. What's a Purified Level Template, anyways?
The Purified are a splat introduced in WoD: Immortals. They're halfway between a major and minor template; they have a power stat and their own dedicated power set, but no X-, Y- or Z-splat and limited scope.
^ That.The Purified are a splat introduced in WoD: Immortals. They're halfway between a major and minor template; they have a power stat and their own dedicated power set, but no X-, Y- or Z-splat and limited scope.
^ That.
It's basically what happens in nWoD when you want your template to have 'energy' of some kind other then straight up Willpower. Also you don't want to modify anything about the sheet or how characters function in general.
I own everything that is Dresden Files that isn't comics and read the entire book series every year...Hmm, well, we'll see. I have a convo set up, but some things to consider--well, how much do you know about the Dresden Files, actually?
Shortest path seems a Mage hack, though it tends to scale more easily for biggatons and much harder for more esoteric effects(but that could just be Harry)Hmm, well, we'll see. I have a convo set up, but some things to consider--well, how much do you know about the Dresden Files, actually?
Dresden Files Wizards seem to have some sort of control stat, some sort of 'mana' stat (often unrelated, but modifying each other) and then, both in that and other things, a definite focus on Willpower or its two attributes.
Like, it's by the caster's will and mind and self-control that spells are formed and etc, and a Wizard like Harry often does the 'I use the last, small, fleeting bit of my willpower to just barely cast this spell even though I'm running on fumes' sorta thing.
Shortest path seems a Mage hack, though it tends to scale more easily for biggatons and much harder for more esoteric effects(but that could just be Harry)
Somewhat similar to casting with Rotes then?The other is like finesse/control and is needed to do complicated things, and can also be used to reduce the cost of simpler things. Like, if something is a Magical Skill 1 task, and you have Magical Skill 2, you can do it for slightly cheaper, or something, or you can do it slightly more complicated. That might be capped/related to one's Composure or...something? Not sure.
Somewhat similar to casting with Rotes then?
Though if players aren't going to be in control of a Wizard, you could simply run a Wizard like a human with a Spirit overlaid.
I mean, treat each Wizard as if their magic was a Spirit doing all those things for them. Relatively handwavy approach, but using play doh is less painful than trying to cram a square peg in a round hole.Spirit overlaid? I know little to nothing about how that would work.
And, Wizards actually have Rotes too. Not nearly as many as Mages though, and they rely on Focuses, or something like that. Like Harry with his Blasting Rod.
Honestly, I think you don't need a second fuel tank stat. Just let Willpower be expendable on all the magic rolls to decrease difficulty or add successes, but give penalties to magic effects when wp is low.
The whole "fuel tank" thing really mattered less and less as the books went on, and only really kicks in when he pushes himself these days; I think it's a valid enough model that he was just pushing himself more (using more willpower) in the early days.
That sounds about right. Harry has always been really bad at controlling his output outside of ritual work. He just rams a huge load of power as inefficient artillery and it works anyway.Honestly, I think you don't need a second fuel tank stat. Just let Willpower be expendable on all the magic rolls to decrease difficulty or add successes, but give penalties to magic effects when wp is low.
The whole "fuel tank" thing really mattered less and less as the books went on, and only really kicks in when he pushes himself these days; I think it's a valid enough model that he was just pushing himself more (using more willpower) in the early days.
That sounds about right. Harry has always been really bad at controlling his output outside of ritual work. He just rams a huge load of power as inefficient artillery and it works anyway.
Wizards aren't very good at improvising outside of very practiced spells or ritual effects, and Harry Dresden just keeps doing that sort of stuff and overcoming the difficulty with More Power.
I'm thinking Mages, but without any favored arcana(so pretty much everything they do they need to learn a Rote unless they use willpower to cast an improvised effect), or Mana(using Willpower instead). Willpower below critical thresholds weaken their magic, and they can convert their own Pattern into willpower for casting if they hit rock bottom or literally intend to suicide via Death Curse.
Swap out Paradox for Thresholds, Running Water and Magic Circles.
Swap out Wisdom for the Laws of Magic
Opening Ways needs to be built in rather than Arcana linked, since pretty much every full wizard we'd seen could make them, though at substantial willpower cost.
Spec them for having a wider range of low arcanas and make the higher ratings very rare.
We have actually seen it. Harry does it in Fool Moon, Billy and the Werewolves technically use wizard magic to shapeshift(they're single spell masters) and Injun Joe does it as a career, including turning into a grizzly.Among other things, we've never seen Mages enhance their body like you can do with Life, and fireballs are somewhat more common than with Mages, where it's a high-level thing and why are you bothering. So I'm not so sure...
We have actually seen it. Harry does it in Fool Moon, Billy and the Werewolves technically use wizard magic to shapeshift(they're single spell masters) and Injun Joe does it as a career, including turning into a grizzly.
Harry and Elaine are just terrible at Life and crazy good at Forces/Prime. Comes of having the same teacher. Ebenezar is kind of a Forces Master.
Molly is mostly Mind, but she's crap enough at Forces that throwing a fireball is beyond her.
And of course, Wardens naturally select for Forces/Prime builds, though we see that one Warden who uses trees to attack.