- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
The difference, to me, is that the developer knowingly signed a contract that explicitly gave Sony the right to make that kind of change. The only reason Sony can even legally do that kind of thing is because the creators explicitly allowed them to. If you sign up for a publishing deal knowing that the publisher might choose to exercise a contractual right that you gave them and then they actually do so, I personally file that under "your own damn fault." Don't develop your game for a Sony console if you don't like the idea of Sony having that kind of creative control over your work. There are other platforms. If you do it anyway, then you clearly didn't really care that much about the specifics of your character designs to begin with - and that's not censorship, it's a mutually acceptable compromise.IF Shift Up just decided that certain outfits looked better a different way, I don't think that's wrong. If Sony got burrs up their asses about some stuff and made Shift Up change it to release on PlayStation that's still censorship.
This is running out of any actual relation to the prior discussion, but this reads 'if you let yourself be locked into one-way coercive contracts that's your choice and we should recognize their basic righteousness'. I don't think game developers dealing with platform owners and publishers are in that much different a position than consumers dealing with license agreements for that to make sense.The difference, to me, is that the developer knowingly signed a contract that explicitly gave Sony the right to make that kind of change. The only reason Sony can even legally do that kind of thing is because the creators explicitly allowed them to. If you sign up for a publishing deal knowing that the publisher might choose to exercise a contractual right that you gave them and then they actually do so, I personally file that under "your own damn fault." Don't develop your game for a Sony console if you don't like the idea of Sony having that kind of creative control over your work. There are other platforms. If you do it anyway, then you clearly didn't really care that much about the specifics of your character designs to begin with - and that's not censorship, it's a mutually acceptable compromise.
Let's face it - without endless DLC, many of Paradox's games would be much more boring, or would take much longer to develop.
Tekken 8 also lost a significant portion of its players due to the update and its associated microtransactions. I note that both Dogma and Tekken are not shy about sexualizing their characters - so "armored bras" don't save anyone. However, the question is still whether large developers will understand this.Dragon's Dogma 2 also got into hot water recently for similar practices but that's tame since it isn't right up in your face and you can only really see them on the Steam page proper.
This is running out of any actual relation to the prior discussion, but this reads 'if you let yourself be locked into one-way coercive contracts that's your choice and we should recognize their basic righteousness'. I don't think game developers dealing with platform owners and publishers are in that much different a position than consumers dealing with license agreements for that to make sense.
Is this unpopular? I don't think people care about an indie game having a "support the dev" DLC that offers music or concept art or something.Controversial opinion: You SHOULD tip game developers for games and it SHOULD be common practice to get a small DLC package called "Tip to the Devs" that is mentioned (since linking that is against Steam TOS) at the start of the credits. Or perhaps a Patron mention (since linking that is against Steam TOS).
But only if the dev is independent.
That kinda took a turn, didn't it? Capitalism isn't why creators are subject to public reaction for creations they present publicly.My stance is that capitalism is bad and money shouldn't exist and game studios should have creative control of their projects and not be punished if they make something unpalatable to the masses.
Probably not? I've seen people flip out about it on Steam forums, but that's a terrible metric.Is this unpopular? I don't think people care about an indie game having a "support the dev" DLC that offers music or concept art or something.
That kinda took a turn, didn't it? Capitalism isn't why creators are subject to public reaction for creations they present publicly.
Probably not? I've seen people flip out about it on Steam forums, but that's a terrible metric.
Is this unpopular? I don't think people care about an indie game having a "support the dev" DLC that offers music or concept art or something.
Well, they weren't. Are you feeling oppressed by the fact that you aren't allowed to post hardcore pornography on Sufficient Velocity? Because it's literally the same relationship. Publishing your game on a proprietary console is not a right. It's a privilege.My stance is that capitalism is bad and money shouldn't exist and game studios should have creative control of their projects and not be punished if they make something unpalatable to the masses.
Well, they weren't. Are you feeling oppressed by the fact that you aren't allowed to post hardcore pornography on Sufficient Velocity? Because it's literally the same relationship. Publishing your game on a proprietary console is not a right. It's a privilege.
Developer says: "Hey, we would like to develop a game for your console!" Sony says: "Great! We'd love to have you. Here are the content guidelines. Please read them carefully. If you find them acceptable and believe you can abide by them, sign the contract and everything will be ready to go." Developer says: "Yes, that sounds just fine to me." *later* Sony says: "You seem to have failed to comply with our content guidelines. If you wish to publish your game on our console, you will need to change this and this." Developer says: "Oops, sorry about that, let me fix that right quick." Sony says: "Alright! Everything else seems to be in order, so we'll be looking forward to seeing your game in the stores soon."
Internet says: "RAAARGH SONY ARE NAZIS FREEDOM FOR CONSOLE PORN RAARGH HOW DARE THEY HOLD PEOPLE TO THEIR PROMISES RAAAAARGH"
So yeah, this is literally a give and take. Both sides want something out of this relationship. One of them failed to deliver and had to fix the issue after the fact. A completely unrelated third party with no awareness of how contract law or console licensing agreements work has strong opinions about this and nothing to say that is actually worth listening to. And thus, we are here.
As for Eve being "unrealistic"... she's a direct body scan of a Korean model. So, I suppose you could certainly make the claim that she's "unachievable" since models would hardly be paid as well as they are if just anyone could look like that... but "unrealistic" or "impossible" is, well, there is, indeed, at least one real woman who does, in fact, look like that.
What's actually reviled is the idea that people should tip devs in AAA games.
Sorry if that sounded more aggressive than intended, but I find the way some people act like publishing a game on a company's console is somehow a god-given, inalienable right immensely entitled and self-centered. Nobody is obligated to just give you everything you want with no questions asked. Money is only tangentially related to it, unless you're just categorically opposed to the existence of binding contracts and personal property in general. The relationship is the same because there's an up-front agreement. You want to post here and agree to abide by certain rules to do so. Developer wants to publish game on console and agrees to abide by certain rules to do so. There's basically no difference between these things. The porn was just an arbitrary example.I'm very confused that you would think my praxis is posting porn?
Why are people on Sufficient Velocity so aggro?
Anyway, i'll take a long walk off a short pier for your benefit now.
That's an oxymoron.
Thank you for finally managing to narrow down a potential real reason why Bayonetta ends up being taken as less of a lamp. It's incredibly obvious that she absolutely does fuck.This too, is a feature of misogyny. The lamps are allowed to be sexy, but they are still lamps, and lamps don't have agency. Lamps don't fuck.
"In the video game industry, AAA (Triple-A) is an informal classification used to classify video games produced or distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games."Why would it be?
AAA is a term describing the scope, budget and basically size of a game. It doesn't say anything about whether it's indie or not.
I think a lot of the anger is that Sony either changed the contract or changed the way they acted on it from how they used to do things. And developers who have exclusivity deals with Sony are for pretty obvious reasons not happy about their platform landlord going "I have altered the deal. Pray i do no alter it further." on them.Developer says: "Hey, we would like to develop a game for your console!" Sony says: "Great! We'd love to have you. Here are the content guidelines. Please read them carefully. If you find them acceptable and believe you can abide by them, sign the contract and everything will be ready to go." Developer says: "Yes, that sounds just fine to me." *later* Sony says: "You seem to have failed to comply with our content guidelines. If you wish to publish your game on our console, you will need to change this and this." Developer says: "Oops, sorry about that, let me fix that right quick." Sony says: "Alright! Everything else seems to be in order, so we'll be looking forward to seeing your game in the stores soon."
Does it though? It is called "fan"-service. It only needs to appeal to the people who are actually fans of the game.One of the things this dialogue of the past pages has missed is that it isn't about sexualisation or fanservice, because those terms imply a broad appeal. "Fanservice" appeals to fans, plural
It can also be argued that Baldur's Gate 3 wouldn't qualify as an AAA game due to, from what I recall, its budget being more than half the budget of the average triple-A game and spread across at least six whole years rather than, like, one as is the case in this circus of an industry. And also not really having much of a marketing campaign.Baldur's Gate 3 is technically an AAA indie game, since Larian has no separate publisher, but BG3 was lightning in a bottle with circumstances that are practically impossible to recreate.
Well, they weren't. Are you feeling oppressed by the fact that you aren't allowed to post hardcore pornography on Sufficient Velocity? Because it's literally the same relationship. Publishing your game on a proprietary console is not a right. It's a privilege.
Developer says: "Hey, we would like to develop a game for your console!" Sony says: "Great! We'd love to have you. Here are the content guidelines. Please read them carefully. If you find them acceptable and believe you can abide by them, sign the contract and everything will be ready to go." Developer says: "Yes, that sounds just fine to me." *later* Sony says: "You seem to have failed to comply with our content guidelines. If you wish to publish your game on our console, you will need to change this and this." Developer says: "Oops, sorry about that, let me fix that right quick." Sony says: "Alright! Everything else seems to be in order, so we'll be looking forward to seeing your game in the stores soon."
Internet says: "RAAARGH SONY ARE NAZIS FREEDOM FOR CONSOLE PORN RAARGH HOW DARE THEY HOLD PEOPLE TO THEIR PROMISES RAAAAARGH"
So yeah, this is literally a give and take. Both sides want something out of this relationship. One of them failed to deliver and had to fix the issue after the fact. A completely unrelated third party with no awareness of how contract law or console licensing agreements work has strong opinions about this and nothing to say that is actually worth listening to. And thus, we are here.
Well, here's the thing.Sorry if that sounded more aggressive than intended, but I find the way some people act like publishing a game on a company's console is somehow a god-given, inalienable right immensely entitled and self-centered. Nobody is obligated to just give you everything you want with no questions asked. Money is only tangentially related to it, unless you're just categorically opposed to the existence of binding contracts and personal property in general. The relationship is the same because there's an up-front agreement. You want to post here and agree to abide by certain rules to do so. Developer wants to publish game on console and agrees to abide by certain rules to do so. There's basically no difference between these things. The porn was just an arbitrary example.
Is there any evidence they actually did so? Because there are laws that would prevent Sony from just unilaterally going back on their own side of the agreement, just as much as they bind the developer to theirs. Even if they presented this developer with a different contract from their usual, it would have no effect at all on the existing exclusivity deals that were already signed with others.I think a lot of the anger is that Sony either changed the contract or changed the way they acted on it from how they used to do things.
Aka "The more power someone or something has, the more checks there should be on that power, with no exception or distinction of technically who has that power or how exactly that power manifests"Well, here's the thing.
Once your property is big enough, treating it as "personal property" with which you are free to do as you please becomes a disaster. This plays out digitally not so differently from how it does in physical space. The iteration of it for game platforms is a bit less dramatic and charismatic for people who aren't actually game developers, but if you want to be reductionist about 'private property' stuff you're right next to 'what could be wrong with landlords being free to offer whatever terms they want in their leases' or 'why shouldn't Microsoft provide warnings against using anyone else's browsers with their operating system'.