- Location
- Winchester
Yeah I could have guessed that. But that part of my brain demanded ironclad clarification, reasonable suppositions be damned!
Thank you, and keep up the good GM work.
Thank you, and keep up the good GM work.
I would expect that there are plenty of gunsmiths who don't live at the main physical campus of the Ostland engineers in the capital, but that are still dues-paying and reputable members of the institution.Mmmm, you're underestimating the kind of nationalism/patriotism that is involved in the education of the workshop, plus things like secrets and such. The Ostland School was founded by a dwarf engineer, a drunken failure slayer of one, but a dwarf engineer nonetheless. So they absorbed a good junk of the Engineering Guild of the dwarfs in terms of culture, like things about secrets, teachings, etc. They would not, necessarily, be super chill about someone going and doing their own workshop all on their lonesome and what not. Guild fees and membership stuff is already a major thing in the Empire, so unauthorized going off wouldn't be the nicest thing to attempt.
Are there some quasi-independents out there? Quite possibly, but they'd be few in number. The School provides board, food, drink, colleagues, interesting projects, regular work, and a generally held to be prestigious position to be in. That's a lot for a lot of people, and most of the big sales go right back into the College/Hohenzollern coffers, so they wouldn't actually be so swift to 'see how much a pretty penny' can be made on that sort of thing.
If gunsmithing is concentrated at garrisons, there may be some friction from that, which is not me saying "this is wrong" or "this is disaster" to be clear, just... potential minor social friction.
Goddamit. Is it Aubentag already?Chaos Lord/Warboss/Etc. is coming for us with his teeming hordes.'
Also in the city are a number of Kislevite expatriates, who for one reason or another chose to remain there rather than returning to their native country. Throughout the streets are also Estalian refugees, rescued from the chaos of their homeland coming under assault by the forces of Chaos, who have taken up new lives in Ostland with a stunning amount of passion to forge new paths for themselves.
Thus, this year, Nuln has produced an interesting item, which on its own is remarkable! A repeating crossbow, it is said, one whose ingenious construction allows for four shots rather than one before having to be reloaded, of fine wood and metal. It may require some time to reload afterward but being able to fire four bolts at rapid speed, far faster than any handgun and even faster than a master of the longbow, all without sacrificing stopping power, is incredible! Of course, they are each a masterwork of construction and require a specialized winch, and thus are quite expensive for any who would wish to purchase one, but already their value has been seized upon by Witch Hunters and bounty hunters who often pursue their targets in conditions when handguns are not viable, as well as forward thinking nobility. The best of these was gifted to the Emperor, of course, and he was heard to proclaim to all listening that it was one of the finest weapons that he had ever received.
they have an existing tradition of empire huntsmen who just hunters that are tough and skilled enough to survive in the supremely dangerous forests of the Old World which are infested with threats most common of all being the beastmen who would have every natural advantage over the huntsmenThe empire as a whole don't have a ranger tradition that would warrant an extremely expensive ranged elite unit.
I am pretty sure there is no such thing a ranger's guild, as rangers are considered too maverick by greater dwarf society to formalize into a guildSorry but I think we already learned the lessons about Dwarven help.
TLDR we might get some help to setup basic tradition if we go directly to the guild doing it out of guild it's a recipe for drama and In guild it will be some limitations on the education.
So yeah we can make a ranger unit, it wil not necessarily be "good".
It's not that simple. Rangers are not outcasts as you seem to think, they are scouts yes but are still very much part of the society, the secrets of their trade is as well keepth Oath as any guild secret. And Oaths and Grudges are a BIG deal to the dawi. Their main point of divergence with humanity even.I am pretty sure there is no such thing a ranger's guild, as rangers are considered too maverick by greater dwarf society to formalize into a guild
typically rangers are dwarfs who don't fit in with normal dwaven society but don't want to leave and become imperial dwarfs nor have they done anything to warrant becoming slayers(ie getting cast out from society outright), so they get pushed to edge of dwarf hold's society hence they become rangers, so there won't be a guild of rangers to come bother us
True, but it's not we don't already have really good human rangers, heck we have a knightly order of what are essentially religious Templar/Rangers. They might be better and are certainly a more available source of expertise than Dwarven Rangers.
While the dwarves tend to be better than humans in most things, I don't think most of those advantages carry over to being rangers. Sure, they have inhuman resilience and discipline alongside generations of information of secret passes and hidden stockpiles in the mountain areas surrounding their homes which let them do their job extremely well but that wouldn't necessarily translate to helping us do better.
If you wanted help developing a Ranger Guild/equivalent from a non-human ally, I would recommend going to the elves rather than the dwarves even if I would be unsure how much of their supernatural skill is something that can be taught they are certainly better than the dwarves at it. Plus, it might give the elves a bit more influence later on/help us stay in touch more.
Otherwise, I would say that supporting Taal and getting more rangers through him, even if it does by necessity remove the ability to have our rangers use metal/crossbows or give them other technological upgrades, is the best option. It isn't the best, but the job of rangers is less to have the firepower to take on small groups of nasties and more to tell the army where the nasties are, so I think it is an acceptable compromise.
True, the Halflings are a good source of training, and it is far more likely that most of what they know is transferable to our potential "Rangers of Ostland", unlike the elves whose skills are probably mostly non-applicable to most human rangers.No need to pigeon hole ourselves by relying on the luddit taalists , halfling make excellent rangers and game warden and Lumpin Coop and his band who are some of the greatest halfling rangers alive are in our employ and we can also reach out to the Enoir as well for those wood elf bushcraft skills while being able to give our rangers technology as well
The rangers might be the impetus to develop long rifles, utilizing trained bird bomber ravens as messenger birds for example
Again, for all that we look down on the Taalites not "keeping up with the times". I don't think we can make any technological trinket/weapon/tool that would help a Ranger more than the institutional experience that the Taalites currently provide.
The idea that everyone should become Luddites is patiently ridiculous of course, but I am not sure that that having metal armor matters for a Ranger whose job is to report the location of beastmen to the army. So giving up on Taal, the generational knowledge of those who follow the and the possibility of minor divine assistance does not seem to be worth it, in return for having our rangers use guns/crossbows and metal armor.
So the Rangers are actually just guerrillas? That make sense.The rangers are not meant to warn us against beastmen war herds , the existing empire huntsmen can already do that well enough, the rangers are meant to take the fight to the beastmen and act as elite skirmishers , the rangers are meant to carry out operations in the deep forests, hunting down and killing scattered bands of beastmen before they ever get to join into a war herd , tracking beastmen migrations, pathfinding through the forests for our armies, setting up hidden caches in forests to support their long term operations and hidden outposts to operate out of in the deep forests (think the tree house outposts from dragon inquisition Jaws of Hakkon DLC)
It's not dismissing the Taalites for their ways is that they will not take repeating crossbows, hell they raised hackles for the seeding drill.I just believe dismissing the Taalites for their backwards ways is a mistake, and that people following its teachings to the letter, for all their detriment in pitched combat, should be very well suited for stealthy scouts/guides whoes job is to roam the woods and bring back information to the army.
It shouldn't be the Rangers job to will isolated warbands, but rather the job of the Army that we set up to keep the provinces forest under control. At least, I believe so long as we don't give them tasks that would require technology/steel then having a devoted Taalite Ranger guild to help find the beast men should be all we need. (Besides more army, but we probably need to wait for that)
Kinda wondering how different things would be if Fredrick had been a veteran of the GWAC like the rest of the Trident leaders. Let's say he gets roped in by a series of unfortunate events, Joseph keeps him on the edges out of reluctant "all hands on deck", canon happens, Fredrick's skill comes through and he manages to survive and not be too badly injured and so goes north with Magnus, fights and distinguishes himself a bunch and maybe befriends Stephen and Ortrud earlier, and maybe even has an early non-arranged romance with Natasha. And then he comes home to find his family dead, the Witch Hunters giving him Brain Wounder.
You were in Jegow, I was in Wulfenburg, and you," he points at Natasha as she makes to protest as well, "Were over in Kislev. Besides, I liked my life in the army. Was dim in the head, sure, but got food and drink, things to hit, so on. If anything," he grimaces, "Wish your father had taken me with him when he went to Kislev, or to Salkalten."
"You'll…return with us, I suppose. You were not supposed to be coming for another month, I thought."
She shrugs.
"My sister wanted me gone sooner. Now that Kattarin is Tzarina she would like it if I stopped talking to the rest of the court behind her back and in front of her face. She doesn't like how they listen to me over her sometimes."
and leapt at the opportunities offered by Hultressa in the aftermath of the chaos the first sabotage
Sorry to to go picking through past posts for mistakes, but do you mean Alyssa at this part talking about the Druchi that took over the aqua-farms?