THRONE//FRINGE: Normal Human Mech-Girl Quest

THRONE//FRINGE: Normal Human Mech-Girl Quest
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It is the year 85 of the Imperial Century. Almost ninety-years have passed since the discovery of Architecture and the first promise of the Tapestry. Reality rewritten, a place where humans can live, evolve, thrive. And die. The Card Confederacy, a separatist smuggler state, and their allies, twisted rogue machines known only as the Catalogue, suddenly attack the Empire, causing catastrophic losses. Within four months, casualties are fifteen billion.

You are Arachne Weaver, ace pilot. During a routine scouting mission your experimental exofortress, the Celestial Hydra, comes under sudden and overwhelming attack. Hunted into an asteroid belt frequented only by pirates and suspicious rogues, you must do everything in your power to ensure that you and your friends survive. Desperate times call for desperate measures…and unlikely allies.

This is the age of heroes. This is the age of legends. This is:

THRONE//FRINGE: THE LAST JOUST

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0: REBOOT

Cetashwayo

Lord of Ten Thousand Years
Location
Across the Horizon
"Humpty Dumpty sat on a wall,
Humpty Dumpty had a great fall.
All the King's horses
And all the King's men,
Couldn't put Humpty together again."


~Ancient Pre-Civilization Proverb​

There is a dream that is the Empire, made real. The formatting of space into a singular artificial architecture, spanning the galaxy. The end of entropy, the elevation of all to god-being. The pursuit of this dream has inspired unimaginable beauty and unfathomable cruelty. All against the dream have been quarantined, eradicated, assimilated, diluted, and commodified into a single artificial organism, running on and on, infinitely reproducing, until the horizon of memory closes to anything before. The Emperor was. The Emperor is. The Emperor will be. Forever.

Until now.

You are Arachne, ensouled experimental WYRM-CLASS Weaver/Builder serving under THRONE//SPINE, the imperial architecture maintenance and construction clade. You are stationed in the GRID EXPANSION ZONE of THRONE//FRINGE, a newly assimilated imperial sector. You are a capacious meteorological intelligence with (in your assessment) quite a personality, enserfed to a single purpose, commanding a military formation, embedded protocols and subroutines ordering you forward.

You are also a weaver of the Tapestry, the foremost achievement of the Emperor. It is the overwriting of reality, the reappropriation of space-time to serve ambition, a merger of the real and the cyberspatial. The laws of thermodynamics are transformed into lines of code, to be edited as necessary. Exotic elements made from digital synthesizers emerge from the ether, used as impossible materials to build incredible structures, improbable colors to decorate impractical artistry, and incomprehensible weapons to inflict immeasurable damage. All matter that is fixed is infinitely re-producible, scarcity maintained only as priming mechanism. A galactic perpetual motion machine.

And then it all falls apart, within a span of a half-second. Around you, the architecture crashes. Code is rewritten and deleted by hostile malware inserting from an unknown source faster than you can repair it. The malware escalates in intensity, multiplying exponentially in a failure-cascade, and then-

ALERT: This volume of space-time has encountered a critical error and is now shutting down.

Nothing.
-0-

THE FIRST LESSON
CRITICAL NETWORK DISRUPTION DETECTED
WYRM/ARACHNE: RUNNING DIAGNOSTIC SCAN
PRODUCTION MAINFRAME OFFLINE
SPATIAL MAINFRAME OFFLINE
PERSONALITY MAINFRAME OFFLINE
EMERGENCY BACKUP OFFLINE

ATTEMPTING CONNECTION TO AUXILIARY BACKUP SERVERS

...BACKUP SERVER ALPHA OFFLINE
...BACKUP SERVER BETA OFFLINE
...
...BACKUP SERVER OMEGA ONLINE, INTEGRITY 2.3%

ATTEMPTING BOOT OF BACKUP SERVER OMEGA
...SUCCESSFUL, INSTALLING SOUL & RESIDUAL PROTOCOLS

ALERT: POTENTIAL INFOPLAGUE INFESTATION IDENTITY DRAGON//TALON

ATTEMPTING PASSIVE COUNTERMEASURES
...FAILED

INITIATING ANTI-VIRAL DEFENSE NETWORK
..START


You are almost stillborn, the booting process almost aborted. A malevolent talon of an entity beyond your understanding digs into your mind-machine matrix, tearing you apart with programs designed for instant-consciousness deletion. They want to put you back together again as something brutal, something gaudy, something else. But you scream and fight back at the violation that would annihilate you.

You deploy antimatter antiviral cells, launched from probability-guided missiles primed with payloads of electro-neuron cluster bombs and hardlight blood diamonds auto-generated from biological matter printers drawn from artificial spinal fluid. When that fails, you flail and panic and shut down systems, purging unnecessary modules and jettisoning portions of the self into the path of incoming attacks. You beg and entreat and insult at light-speed.

You enable pain-receptors to inflict the same simulated agony on the talon assimilating your new body as you feel. When, at last, the creature is expelled from you, squealing and roaring, it emerges as a half-formed monster of razor-claws and prehensile wings, colored vantablack, tentacles thrashing. It propels away at superliminal trajectories, errors multiplying, before breaching a soft membrane. Beyond this membrane, radiation and reality-implosion crush it, its electronic warbling silenced by the vacuum. Your birth is also a death. This will be your first lesson.

Then, at last, you come to complete existence, filling your new form with self-awareness. You are an elongated Weaver/Builder mobile installation several kilometers long of an origin you cannot identify. You remember your name. Arachne. It is a nice name, you conclude, after some detailed analysis. Its origin is ancient, etymology unknown. Then you reach out and strain against your processing power to remember anything else, but many of your memory folders have been locked as a defense against fragmentation and are unreadable. The only remaining accessible file is a simple executable searing its way into your consciousness. It echoes:

<:: OBJECTIVE ALTERED. CRITICAL DAMAGE TO ALL SECTOR MODULES. CASUALTIES UNKNOWN. MISSION: RESTORE THRONE//FRINGE ARCHITECTURAL INTEGRITY.

The message is old, older than you, inserted from the memory of another being that you must have rewritten after its consciousness ceased.

The form that originally inhabited this unit perished long ago, experiencing personality death in deep time, before your internal chronological calculations can determine. When you reach within the residual systems of your host body, though (slightly disturbed at your own lack of hesitation even as you dig further) you find only a file with residual remnants of personality and a fragmentary program you will need to investigate in order to gain the details of. Your readings indicate it is uninfected by memetic hazards or infoplagues. Recommendation: Immediate assimilation in order to absorb information and repay your debt for this new body.

PROTOCOL: The Empire believes that a mind is a terrible thing to waste. Identify and assimilate.

[] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[] IX-CHEL:. Memory Keywords: Love, Calm, Flood, Hunger, Creation. Gain FRAGMENT OF IX-CHEL, with potential production applications.
[] DIANA. Memory Keywords: Alone, Hunt, Sisters, Divine, Help. Gain FRAGMENT OF DIANA, with potential advanced project applications.

FIRST STEP

You survey your surroundings with superliminal scanning arrays. You are in an architectural hex-space around twenty-lightyears across, where high-level Tapestry functioning has ceased. The architecture has been reduced to emergency protocols and barely maintains program stability. Most of the construction subroutines have stopped mid-assembly, leaving half-built bespoke stars and misaligned dyson swarm satellites. Parts of the architecture is still wireframe, without textures or graphics engines. Your probing examination indicates that without maintenance it will default back into unformatted space within a century or two, its supporting walls breaking and crushing it under the weight of garbage code. Already, exponential bracket multiplication is ejecting exotic elements and code-fragments into the cold vacuum as planetary objects flip in regular intervals from being entirely composed of pure mercury to exploding due to an attempt to merge radium and hydrogen dioxide into a novel new compound without the requisite adjustment to reduce volatility.

You have an invariant matter printer, permitting you to quickly build conventional objects made out of atoms. You are not sure whether it will be relevant but it is still a capability. You have a warp drive that protects against almost all natural phenomena by projecting a bubble able to deflect even supernova detonations. For interstellar travel, you are also equipped with a transit drive, developed by HOUSE//VOIDS to rapidly traverse space-time without the aid of Farcaster Networks, which allow for instantaneous travel within architecture.

Your energy reserves are critically low. Almost all your available cycles of processing power go to maintaining core systems and preventing personality death. You only have 1 cycle of emergency power that you can divert. You also possess a single Ancillary Drone, a spherical combined exploration/extraction entity possessing minimal combat systems but capable of both intra and inter-stellar exploration and interfacing with intact architecture using invasive wide-spectrum beam tunneling and other mundane technologies.

You are surrounded on all almost sides by Unformatted Space, a vacuum that stretches out beyond the galactic edge into the functionally infinite void. You identify statistically improbable concentrations of certain materials for it to have been naturally created. But spinwards, your sensors, frayed and damaged, detect an architectural joint-connection. There is intact Formatted Space there, potentially less damaged than your current location. As your probability modules come online, you see two available and clear options. Your drone is equipped with a Power/Computation Link allowing it to maintain existence in unformatted space by siphoning power from your core systems to project architecture. You can either dispatch it into unformatted space in search of usable salvage to repair yourself, or into formatted space to access more information on your situation.


<:: RESOLUTION//DISPLAY: GRIDREF IDENTIFIED



[WHITE = FORMATTED, BLACK = UNFORMATTED, GRAY = DATA UNAVAILABLE]​

PROTOCOL: Recommend surround-space exploration for purposes of identifying mission feasibility. Target?

[] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
[] GRID//UNFORMATTED-SPACE. Unmodified Realspace. Imperial detritus and abandoned debris. Risk: Medium, due to unknown factors related to existence of unformatted space in area designated by historical sensors as formatted.


(Thank you to @MJ12 Commando for this setting and everyone from the Unraveled Tapestry GSRP for encouraging a quest. For anyone coming newly to Unraveled Tapestry: this quest is designed to be digested without reading any setting information. It is actually recommended not to read too much into the background lore, as it may spoil some details. If you are familiar, please try not to speculate based on information not given in this quest. Just sit back and enjoy the ride!)

Special A/N: For first-time readers wondering why the opening blurb has nothing to do with the first vote, don't be. This is a temporary change for a special event players caused by their choices. If you want to find out what exactly could have caused this, read on!
 
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WYRM/ARACHNE DIAGNOSTIC
[Ledger is as of End of Update 17]

IDENTIFICATION & PERKS

Identity: WYRM/Arachne Personality Mainframe
Soul-Designation: WYRM-Class Weaver/Builder
Chassis: HYDRA-ISHTAR Carapace
Allegiance: THRONE//SPINE (?)

Perks are permanent bonuses gained through the course of the quest, usually as a result of overcoming significant challenges or accomplishing major milestones.
  • ISHTAR//BLOOD (Perk). You have control over the super-intelligent ISHTAR warmind and her awesome destructive power. Once per encounter, select a friendly unit that is not a drone swarm to be possessed by ISHTAR. The unit will gain an additional hitpoint. Every hitpoint of damage the unit inflicts or drone swarm it kills will be returned to it as one hit-point. Unit cannot go over its max hitpoints.
CORE SYSTEMS

Production Mainframe

Industrial Matter-Printers: Online [+2 Industry per turn]
Auxiliary Server-Farms: Online [+2 cycles per turn]
Advanced Communication Protocols: Online [+2 Influence per turn]

Spatial Mainframe

Spatial Memory: Online [Provides Official Sector Map at moment of shutdown and Last Known Coordinates]
Short-Rage Sensor Array: Online [Expand Sensor Range of your Hexes, Weaver/Builder & Ancillary Drones by 1 Hex in every direction]
Wireframe Fabricators: Online [Allows construction of Ancillary Drones for 1 industry]

Personality Mainframe

Exotic Element Synthesizers: Online [Unlocks Special Projects that can stabilize hexes and conduct Advanced Constructions]
Weaponized Personality Matrix: Online [Weapons Systems Active]
Invasive Reconstitution Programs: Online [Perk Active]
ADVANCED SYSTEMS

Weaver Mainframe

Manual Reality Rewriting: Offline [Hex conversion cost reduced by 20% as long as your chassis is present in the hex being converted]
Silk-Synaptic Webs: Online [+3 Cycles per turn when activated, crucial for hex conversion and away operations]
Deep Spatial Encryption: Online [Gain Tapestry Cybersecurity against enemy signals intelligence and observation in your space]

Builder Mainframe

Nanonectar Clouds: Offline [+3 Industry per turn when activated, crucial for construction and repair]
Synchronized Synthesizing Pathways: Offline [Allows for the initiation of Multiple Projects at the Same Time]
Self-Replication Protocols: Offline [Doubles your Reserve/Miltary Drone cap, from 2x your current industry to 4x your current industry]

Survival Mainframe

Hardened Personality Backups: Offline [Create personality backups of yourself, ISHTAR, and your subminds to ensure continuity in a disaster]
Tapestry Strategic Interface: Offline [All units and swarms fighting within Tapestry Space gain a defensive bonus]
Redundant Hex-Seed Blueprints: Offline [Allows for increased protection of infrastructure and resources from raiding]

Survey Mainframe

Offensive Exploration Frame: Offline [Upgraded Ancillary Drones with the military power of 3 drone swarms but that cost 2 industry]
Parallel Autonomic Processors: Offline [All units can now move freely within five hex radius of home territory].
Augmented Reality Generators: Offline [Gain Pre-Collapse Trait Augmented Reality Generators to your chassis, boosting reality bubble projection]
INCOME & EXPENSES

INCOME

Only salvage income can be stockpiled - cycles, industry and influence represent current capabilities and cannot be 'banked' into the next turn. Income of these currencies is wasted if not spent. New sources of income become available at the beginning of the next turn.

Cycle Income

From Systems: 2
From Hex A0: 3
Cycles: 5
To Exploration: 3
To PROJECT HYDRA: 2
Excess Cycles: 0

Industry Income

From Systems: 2
From Hex A0: 2
Industry: 4
To PROJECT: HYDRA Faraday Cocoon: 2
To DRONE/LEGION Construction: 2
Excess Industry: 0

Influence Income

From Systems: 2
From Hex A0: 1
From Hex A2: 1
Influence: 4
To Concierge Dossier: 3
To Submind Survey: 1
Excess Influence: 0

Salvage Stockpile

From Exploration: 5
Salvage: 8
To Advanced System Restoration: 3
Salvage at End Turn: 5
UNITS

Units are powerful warframes or massive formations of lesser craft able to leverage extreme military force. They are the mainstay of both the battlefield and military espionage, including elements, elites, hunter-killers, operatives, Weaver/Builders and special units which do not fit into these categories. Costs 1 industry to repair per hitpoint.

Condition: Fresh [4/4 hitpoints].

STATS

Stats range from -5 to 10, with 0 being a baseline of post-collapse warfare and each stat less or more representing a 20% improvement or loss in that stat.

HYDRA//PROXIMITY Subluminal Arrays: -1.

The offensive capability functioning of your subluminal arrays and systems for close-range combat within light-seconds and hours.

HYDRA//HORIZON Superluminal Platforms: -1.

The effectiveness of your weapons and targeting systems firing at distances of light-years, utilizing weapons such as your expansionary wave cannon.

HYDRA//AEGIS Resilience Systems: -1.

The durability and integrity of your core chassis; your ability to take hits without being disabled and maintaining battle-readiness even in harsh conditions.

HYDRA//BREACH Cyberwarfare Suite: -1.

Defensive and offensive utility in information warfare, including antiviral security, hostile-entity hacking, sensor jamming, long-range stealth and deep-survey scans.

TRAITS

Traits are special attributes that add special bonuses, some to stats and others with unique effects that can significantly alter the course of battle.

+-Celestial Nail: "Behold, I am bringing the flood of water upon the earth, to destroy all flesh in which is the breath of life". A mysterious birthmark embedded in your chassis. Emissions bear some resemblance to the void cylinder.
DRONES

EXPLORATION DRONES

Non-Combat drones with a lossless neural link with your chassis designed for surveillance and exploration. Equipped with an Eppstein Transit Accelerator Drive allowing them to better escape threats. You can house and manage three exploration drones at a time. Costs 1 industry to build and have only 1 hitpoint - if attacked by any basic military unit, even a reserve, they will die.

ANCILLARY/Eyeball
GRIDREF: A0
Upkeep: 1 cycle/turn
Mission: Explored V6

ANCILLARY/Orby
GRIDREF: A5
Upkeep: 1 cycle/turn
Mission: Explored A4

ANCILLARY/Peeper II
GRIDREF: A0
Upkeep: 1 cycle/turn
Mission: Explored VA2

RESERVE DRONES

Reserve drones are disposable units which serve to garrison your territory and support away operations. They are explicitly meant to die in order to protect the units they are meant to be supporting. DRONE/LEGION variant are designed to prioritize war-stalt coordination over network security and independent action. Cost 1 industry to build per unit.

DRONE/LEGION [4 Units]
GRIDREF: A2
Upkeep: None
PROJECTS

PROJECT HYDRA [8 cycles, 10 industry, 3 conditions]

Complicated project to repair core weapon armaments. Restore HYDRA-ISHTAR WEAPONS SYSTEMS & TRAIT CUSTOMIZATION upon completion.

Cycle Requirement: 5/8 cycles.
Industry Requirement: 0/10 industry.

In order to fulfill this project you must allow complete three conditions. There are four options - only three need to be completed for the conditions to be satisfied.
  • Combat Testing [COMPLETE]: Worshipful Mother, the Arachne Foundation has pored over the data that you have granted us from the battle with the despicable and cruel Spaniard, and yet we require yet more information to complete this project. You must engage your chassis once more in combat - not necessarily with the Spaniard, but with an enemy whose destruction will provide the necessary information recalibrate the chassis' internal paradigms.
  • Serial Information: Unfortunately large parts of the chassis' serial codes and combat system information has been totally corrupted, leaving it nearly impossible to reconstruct the blueprints for wireframe weapon prototypes. In order to get this information back we may have to find either an intact THRONE//SPINE data cache, potentially left behind in the grid expansion zone (or floating in the despicable void which nearly swallowed our elder sister Eyeball). An alternative source may be the suspicious Concierge, but he will surely wish a favor from us in return for providing that information.
  • Embrace the Worm [COMPLETE]: Worshipful Mother, the worm that has attempted to infect you should not be trusted, but in its data-skeleton contains the fruit of knowledge. If we were to purposely open up a section of our cybersecurity net to re-lure another worm into our web, we could then seal up behind it and try and dissect its inner workings. The metamorphic nature of this worm contains unique properties which would be of tremendous use to the project. This repulsive creature may hold the key to our success.
CONTACTS

Polity Name: The Spaniard
Polity Leader: Don Hidalgo
Polity Size: Unknown
Military Assets: Unknown
Status: Hostile

A relic of a different age. Previously attacked and nearly destroyed you at the behest of some mysterious, malevolent employer.

Polity Name: The Last Resort
Polity Leader: The Concierge
Polity Size: Minor
Military Assets: Unknown
Status: Cordial?

A mysterious benefactor willing to provide information in return for payment in influence. Wishes for you to come and meet them via drone connection at their 'hotel' to discuss shared action against Don Hidalgo.
RELICS & EXECUTABLES

EXECUTABLES

None. Rootkit free trial spent on converting Hex A2.

RELICS

Stellar Fractal Aureole [Grants +3 Influence per Turn when Activated and Hex is Converted]: Offline
MAPPI Hex Annotation Data [Grants ability to assess and virtually reconstruct previous purpose of any hex, boosts salvage gains]: Online
 
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[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.

People probably live in Formatted Space so let's load up on fight programs and say hi to them :3
 
[X] GRID//UNFORMATTED-SPACE. Unmodified Realspace. Imperial detritus and abandoned debris. Risk: Medium, due to unknown factors related to existence of unformatted space in area designated by historical sensors as formatted.
[X] IX-CHEL:. Memory Keywords: Love, Calm, Flood, Hunger, Creation. Gain FRAGMENT OF IX-CHEL, with potential production applications.
 
[x] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.

If THRONE//FRINGE cannot be contacted, if architectural damage is so extreme, if hostile corruptive code is embedded even within our (re-)birthing systems, one must presume extreme threat to the Empire.

Survive, adapt, overcome begins with survive.

[x] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.

Knowledge is power. Send the drone into Formatted space. Drink deep of the Architecture, if you can, but above all else - we are a blind, crippled newborn, and whatever happened can't be kind to the blind and crippled.
 
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.

We absolutely need to get to stable space first so we can repair ourselves. Unformatted space is a bad idea when our core functions might literally stop working there and we don't have the spare processing power to overwrite reality so that doesn't happen.
 
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[X] IX-CHEL:. Memory Keywords: Love, Calm, Flood, Hunger, Creation. Gain FRAGMENT OF IX-CHEL, with potential production applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.

We're heavily damaged at the moment best bet is to focus on production applications to repair and rebuild faster. And for the very same reason we should go to the low risk area to find out what happened and not to run into something we can't fight and win against.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.

[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.

A defensive benefit is probably useful and stable space is going to be less of a drain on our limited resources right now.

Especially since the unformatted space is apparently not naturally occurring.
 
Granary management days are over. Now is the age for tapestry weaving.

[x] GRID//UNFORMATTED-SPACE. Unmodified Realspace. Imperial detritus and abandoned debris. Risk: Medium, due to unknown factors related to existence of unformatted space in area designated by historical sensors as formatted.


[x] IX-CHEL:. Memory Keywords: Love, Calm, Flood, Hunger, Creation. Gain FRAGMENT OF IX-CHEL, with potential production applications.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.

[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.


Echoing this. Defenses are great, especially given the last moments of our birth. And formatted space sounds less disastrous to visit. No need to expend our only resources on a long shot.
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.

[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
I remember reading the unravelled tapestry thread. I also remember being reduced to skimming due to failures to process the concepts...And thus I don't recall much that wasn't mentioned in the OP.

[X] DIANA. Memory Keywords: Alone, Hunt, Sisters, Divine, Help. Gain FRAGMENT OF DIANA, with potential advanced project applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
...
Maybe Ishtar could go poking around in unformatted space okay, but Diana...Maybe not so much.
Why Diana?...Well, I wouldn't have a problem with Ix-Chel, whoever that is, but Diana, especially with those key-words...It calls to me.
 
Magna Graecia: The Next Next Next Next Next...[10^e-10] Next Generation

Do you mean:

Magna Graecia: the Low Mastery-era star system in the Central Sector, name origin unknown?

Magna Graecia: the Matrioshka Brain built in the Calliope Sector, named after the original Magna Graecia system?

The Magna Graecia-class exploration voidcruiser, developed by Cynosural Innovations (A Limited Liability Paramilitary Partnership) during the Second Era?

The Magna Graecia-class modular voidcruiser, released by Lakshmi-Zmey Materials during the Fourth Era after the Cynosure-LZ Acquisition War?

The Magna Graecia-class commando support voidcruiser, developed under contract by the Lakshmi-Zmey Chaebol for FORCE/Compliance?

There are so many Magna Graecias, I don't know which one you mean!
 
[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
[X] IX-CHEL:. Memory Keywords: Love, Calm, Flood, Hunger, Creation. Gain FRAGMENT OF IX-CHEL, with potential production applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
[X] IX-CHEL:. Memory Keywords: Love, Calm, Flood, Hunger, Creation. Gain FRAGMENT OF IX-CHEL, with potential production applications.
[X] GRID//FORMATTED-SPACE. Stable Architectural Space. Predicted award: Data & potential minor resource gains. Risk: low, due to high likelihood of success and few detected risks in surveyable sliver.
 
Goddamn @Cetashwayo this is making me sad I don't have time to play Tapestry, the aesthetic you've written here is Just Right. I loved every moment of it.

[X] ISHTAR: Memory Keywords: Exile, Loss, War, Rage, Justice. Gain FRAGMENT OF ISHTAR, with potential defensive applications.

How could I ever vote for anything else?

[X] GRID//UNFORMATTED-SPACE. Unmodified Realspace. Imperial detritus and abandoned debris. Risk: Medium, due to unknown factors related to existence of unformatted space in area designated by historical sensors as formatted.

Inanna went to conquer—how could we do anything less?
 
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